Пример #1
0
 WorldModel* VMapManager2::acquireModelInstance(const std::string &basepath, const std::string &filename)
 {
     ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
     if (model == iLoadedModelFiles.end())
     {
         WorldModel *worldmodel = new WorldModel();
         if (!worldmodel->readFile(basepath + filename + ".vmo"))
         {
             ERROR_LOG("VMapManager2: could not load '%s%s.vmo'!", basepath.c_str(), filename.c_str());
             delete worldmodel;
             return NULL;
         }
         DEBUG_LOG("VMapManager2: loading file '%s%s'.", basepath.c_str(), filename.c_str());
         model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first;
         model->second.setModel(worldmodel);
     }
     model->second.incRefCount();
     return model->second.getModel();
 }
Пример #2
0
    WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename)
    {
        //! Critical section, thread safe access to iLoadedModelFiles
        TRINITY_GUARD(ACE_Thread_Mutex, LoadedModelFilesLock);

        ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
        if (model == iLoadedModelFiles.end())
        {
            WorldModel* worldmodel = new WorldModel();
            if (!worldmodel->readFile(basepath + filename + ".vmo"))
            {
                sLog->outError("VMapManager2: could not load '%s%s.vmo'", basepath.c_str(), filename.c_str());
                delete worldmodel;
                return NULL;
            }
            sLog->outDebug(LOG_FILTER_MAPS, "VMapManager2: loading file '%s%s'", basepath.c_str(), filename.c_str());
            model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first;
            model->second.setModel(worldmodel);
        }
        model->second.incRefCount();
        return model->second.getModel();
    }
Пример #3
0
    WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename)
    {
        //! Critical section, thread safe access to iLoadedModelFiles
        std::lock_guard<std::mutex> lock(LoadedModelFilesLock);

        ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
        if (model == iLoadedModelFiles.end())
        {
            WorldModel* worldmodel = new WorldModel();
            if (!worldmodel->readFile(basepath + filename + ".vmo"))
            {
                VMAP_ERROR_LOG("misc", "VMapManager2: could not load '%s%s.vmo'", basepath.c_str(), filename.c_str());
                delete worldmodel;
                return NULL;
            }
            VMAP_DEBUG_LOG("maps", "VMapManager2: loading file '%s%s'", basepath.c_str(), filename.c_str());
            model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first;
            model->second.setModel(worldmodel);
        }
        model->second.incRefCount();
        return model->second.getModel();
    }