Пример #1
0
/*
================
idAASFileLocal::ParseNodes
================
*/
bool idAASFileLocal::ParseNodes( idLexer &src )
{
    int numNodes, i;
    aasNode_t node;

    numNodes = src.ParseInt();
    nodes.Resize( numNodes );
    if ( !src.ExpectTokenString( "{" ) )
    {
        return false;
    }
    for ( i = 0; i < numNodes; i++ )
    {
        src.ParseInt();
        src.ExpectTokenString( "(" );
        node.planeNum = src.ParseInt();
        node.children[0] = src.ParseInt();
        node.children[1] = src.ParseInt();
        src.ExpectTokenString( ")" );
        nodes.Append( node );
    }
    if ( !src.ExpectTokenString( "}" ) )
    {
        return false;
    }
    return true;
}
Пример #2
0
/*
================
idAASFileLocal::ParsePortals
================
*/
bool idAASFileLocal::ParsePortals( idLexer &src )
{
    int numPortals, i;
    aasPortal_t portal;

    numPortals = src.ParseInt();
    portals.Resize( numPortals );
    if ( !src.ExpectTokenString( "{" ) )
    {
        return false;
    }
    for ( i = 0; i < numPortals; i++ )
    {
        src.ParseInt();
        src.ExpectTokenString( "(" );
        portal.areaNum = src.ParseInt();
        portal.clusters[0] = src.ParseInt();
        portal.clusters[1] = src.ParseInt();
        portal.clusterAreaNum[0] = src.ParseInt();
        portal.clusterAreaNum[1] = src.ParseInt();
        src.ExpectTokenString( ")" );
        portals.Append( portal );
    }
    if ( !src.ExpectTokenString( "}" ) )
    {
        return false;
    }
    return true;
}
Пример #3
0
/*
================
idAASFileLocal::ParsePlanes
================
*/
bool idAASFileLocal::ParsePlanes( idLexer &src )
{
    int numPlanes, i;
    idPlane plane;
    idVec4 vec;

    numPlanes = src.ParseInt();
    planeList.Resize( numPlanes );
    if ( !src.ExpectTokenString( "{" ) )
    {
        return false;
    }
    for ( i = 0; i < numPlanes; i++ )
    {
        src.ParseInt();
        if ( !src.Parse1DMatrix( 4, vec.ToFloatPtr() ) )
        {
            return false;
        }
        plane.SetNormal( vec.ToVec3() );
        plane.SetDist( vec[3] );
        planeList.Append( plane );
    }
    if ( !src.ExpectTokenString( "}" ) )
    {
        return false;
    }
    return true;
}
Пример #4
0
/*
================
idAASFileLocal::ParseEdges
================
*/
bool idAASFileLocal::ParseEdges( idLexer &src )
{
    int numEdges, i;
    aasEdge_t edge;

    numEdges = src.ParseInt();
    edges.Resize( numEdges );
    if ( !src.ExpectTokenString( "{" ) )
    {
        return false;
    }
    for ( i = 0; i < numEdges; i++ )
    {
        src.ParseInt();
        src.ExpectTokenString( "(" );
        edge.vertexNum[0] = src.ParseInt();
        edge.vertexNum[1] = src.ParseInt();
        src.ExpectTokenString( ")" );
        edges.Append( edge );
    }
    if ( !src.ExpectTokenString( "}" ) )
    {
        return false;
    }
    return true;
}
Пример #5
0
/*
================
idAASFileLocal::ParseVertices
================
*/
bool idAASFileLocal::ParseVertices( idLexer &src )
{
    int numVertices, i;
    idVec3 vec;

    numVertices = src.ParseInt();
    vertices.Resize( numVertices );
    if ( !src.ExpectTokenString( "{" ) )
    {
        return false;
    }
    for ( i = 0; i < numVertices; i++ )
    {
        src.ParseInt();
        if ( !src.Parse1DMatrix( 3, vec.ToFloatPtr() ) )
        {
            return false;
        }
        vertices.Append( vec );
    }
    if ( !src.ExpectTokenString( "}" ) )
    {
        return false;
    }
    return true;
}
Пример #6
0
/*
================
idAASFileLocal::ParseIndex
================
*/
bool idAASFileLocal::ParseIndex( idLexer &src, idList<aasIndex_t> &indexes )
{
    int numIndexes, i;
    aasIndex_t index;

    numIndexes = src.ParseInt();
    indexes.Resize( numIndexes );
    if ( !src.ExpectTokenString( "{" ) )
    {
        return false;
    }
    for ( i = 0; i < numIndexes; i++ )
    {
        src.ParseInt();
        src.ExpectTokenString( "(" );
        index = src.ParseInt();
        src.ExpectTokenString( ")" );
        indexes.Append( index );
    }
    if ( !src.ExpectTokenString( "}" ) )
    {
        return false;
    }
    return true;
}
Пример #7
0
/*
================
Reachability_Read
================
*/
bool Reachability_Read( idLexer &src, idReachability *reach ) {
	reach->travelType = src.ParseInt();
	reach->toAreaNum = src.ParseInt();
	src.Parse1DMatrix( 3, reach->start.ToFloatPtr() );
	src.Parse1DMatrix( 3, reach->end.ToFloatPtr() );
	reach->edgeNum = src.ParseInt();
	reach->travelTime = src.ParseInt();
	return true;
}
Пример #8
0
/*
================
idAASFileLocal::ParseAreas
================
*/
bool idAASFileLocal::ParseAreas( idLexer &src )
{
    int numAreas, i;
    aasArea_t area;

    numAreas = src.ParseInt();
    areas.Resize( numAreas );
    if ( !src.ExpectTokenString( "{" ) )
    {
        return false;
    }
    for ( i = 0; i < numAreas; i++ )
    {
        src.ParseInt();
        src.ExpectTokenString( "(" );
        area.flags = src.ParseInt();
        area.contents = src.ParseInt();
        area.firstFace = src.ParseInt();
        area.numFaces = src.ParseInt();
        area.cluster = src.ParseInt();
        area.clusterAreaNum = src.ParseInt();
        src.ExpectTokenString( ")" );
        areas.Append( area );
        ParseReachabilities( src, i );
    }
    if ( !src.ExpectTokenString( "}" ) )
    {
        return false;
    }

    LinkReversedReachability();

    return true;
}
Пример #9
0
/*
================
idAASFileLocal::ParseReachabilities
================
*/
bool idAASFileLocal::ParseReachabilities( idLexer &src, int areaNum )
{
    int num, j;
    aasArea_t *area;
    idReachability reach, *newReach;
    idReachability_Special *special;

    area = &areas[areaNum];

    num = src.ParseInt();
    src.ExpectTokenString( "{" );
    area->reach = NULL;
    area->rev_reach = NULL;
    area->travelFlags = AreaContentsTravelFlags( areaNum );
    for ( j = 0; j < num; j++ )
    {
        Reachability_Read( src, &reach );
        switch( reach.travelType )
        {
        case TFL_SPECIAL:
            newReach = special = new idReachability_Special();
            Reachability_Special_Read( src, special );
            break;
        default:
            newReach = new idReachability();
            break;
        }
        newReach->CopyBase( reach );
        newReach->fromAreaNum = areaNum;
        newReach->next = area->reach;
        area->reach = newReach;
    }
    src.ExpectTokenString( "}" );
    return true;
}
Пример #10
0
/*
============
idAASSettings::ParseInt
============
*/
bool idAASSettings::ParseInt( idLexer &src, int &i ) {
	if ( !src.ExpectTokenString( "=" ) ) {
		return false;
	}
	i = src.ParseInt();
	return true;
}
Пример #11
0
/*
====================
idRenderModelMD5::ParseJoint
====================
*/
void idRenderModelMD5::ParseJoint( idLexer& parser, idMD5Joint* joint, idJointQuat* defaultPose )
{
	//
	// parse name
	//
	idToken	token;
	parser.ReadToken( &token );
	joint->name = token;
	
	//
	// parse parent
	//
	int num = parser.ParseInt();
	if( num < 0 )
	{
		joint->parent = NULL;
	}
	else
	{
		if( num >= joints.Num() - 1 )
		{
			parser.Error( "Invalid parent for joint '%s'", joint->name.c_str() );
		}
		joint->parent = &joints[ num ];
	}
	
	//
	// parse default pose
	//
	parser.Parse1DMatrix( 3, defaultPose->t.ToFloatPtr() );
	parser.Parse1DMatrix( 3, defaultPose->q.ToFloatPtr() );
	defaultPose->q.w = defaultPose->q.CalcW();
}
Пример #12
0
/*
================
idAASFileLocal::ParseFaces
================
*/
bool idAASFileLocal::ParseFaces( idLexer &src )
{
    int numFaces, i;
    aasFace_t face;

    numFaces = src.ParseInt();
    faces.Resize( numFaces );
    if ( !src.ExpectTokenString( "{" ) )
    {
        return false;
    }
    for ( i = 0; i < numFaces; i++ )
    {
        src.ParseInt();
        src.ExpectTokenString( "(" );
        face.planeNum = src.ParseInt();
        face.flags = src.ParseInt();
        face.areas[0] = src.ParseInt();
        face.areas[1] = src.ParseInt();
        face.firstEdge = src.ParseInt();
        face.numEdges = src.ParseInt();
        src.ExpectTokenString( ")" );
        faces.Append( face );
    }
    if ( !src.ExpectTokenString( "}" ) )
    {
        return false;
    }
    return true;
}
Пример #13
0
/*
================
idAASFileLocal::ParseClusters
================
*/
bool idAASFileLocal::ParseClusters( idLexer &src )
{
    int numClusters, i;
    aasCluster_t cluster;

    numClusters = src.ParseInt();
    clusters.Resize( numClusters );
    if ( !src.ExpectTokenString( "{" ) )
    {
        return false;
    }
    for ( i = 0; i < numClusters; i++ )
    {
        src.ParseInt();
        src.ExpectTokenString( "(" );
        cluster.numAreas = src.ParseInt();
        cluster.numReachableAreas = src.ParseInt();
        cluster.firstPortal = src.ParseInt();
        cluster.numPortals = src.ParseInt();
        src.ExpectTokenString( ")" );
        clusters.Append( cluster );
    }
    if ( !src.ExpectTokenString( "}" ) )
    {
        return false;
    }
    return true;
}
Пример #14
0
/*
===============
idSoundShader::ParseShader
===============
*/
bool idSoundShader::ParseShader( idLexer &src )
{
    int			i;
    idToken		token;

    parms.minDistance = 1;
    parms.maxDistance = 10;
    parms.volume = 1;
    parms.shakes = 0;
    parms.soundShaderFlags = 0;
    parms.soundClass = 0;

    speakerMask = 0;
    altSound = NULL;

    for( i = 0; i < SOUND_MAX_LIST_WAVS; i++ )
    {
        leadins[i] = NULL;
        entries[i] = NULL;
    }
    numEntries = 0;
    numLeadins = 0;

    int	maxSamples = idSoundSystemLocal::s_maxSoundsPerShader.GetInteger();
    if ( com_makingBuild.GetBool() || maxSamples <= 0 || maxSamples > SOUND_MAX_LIST_WAVS )
    {
        maxSamples = SOUND_MAX_LIST_WAVS;
    }

    while ( 1 )
    {
        if ( !src.ExpectAnyToken( &token ) )
        {
            return false;
        }
        // end of definition
        else if ( token == "}" )
        {
            break;
        }
        // minimum number of sounds
        else if ( !token.Icmp( "minSamples" ) )
        {
            maxSamples = idMath::ClampInt( src.ParseInt(), SOUND_MAX_LIST_WAVS, maxSamples );
        }
        // description
        else if ( !token.Icmp( "description" ) )
        {
            src.ReadTokenOnLine( &token );
            desc = token.c_str();
        }
        // mindistance
        else if ( !token.Icmp( "mindistance" ) )
        {
            parms.minDistance = src.ParseFloat();
        }
        // maxdistance
        else if ( !token.Icmp( "maxdistance" ) )
        {
            parms.maxDistance = src.ParseFloat();
        }
        // shakes screen
        else if ( !token.Icmp( "shakes" ) )
        {
            src.ExpectAnyToken( &token );
            if ( token.type == TT_NUMBER )
            {
                parms.shakes = token.GetFloatValue();
            }
            else
            {
                src.UnreadToken( &token );
                parms.shakes = 1.0f;
            }
        }
        // reverb
        else if ( !token.Icmp( "reverb" ) )
        {
            int reg0 = src.ParseFloat();
            if ( !src.ExpectTokenString( "," ) )
            {
                src.FreeSource();
                return false;
            }
            int reg1 = src.ParseFloat();
            // no longer supported
        }
        // volume
        else if ( !token.Icmp( "volume" ) )
        {
            parms.volume = src.ParseFloat();
        }
        // leadinVolume is used to allow light breaking leadin sounds to be much louder than the broken loop
        else if ( !token.Icmp( "leadinVolume" ) )
        {
            leadinVolume = src.ParseFloat();
        }
        // speaker mask
        else if ( !token.Icmp( "mask_center" ) )
        {
            speakerMask |= 1<<SPEAKER_CENTER;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_left" ) )
        {
            speakerMask |= 1<<SPEAKER_LEFT;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_right" ) )
        {
            speakerMask |= 1<<SPEAKER_RIGHT;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_backright" ) )
        {
            speakerMask |= 1<<SPEAKER_BACKRIGHT;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_backleft" ) )
        {
            speakerMask |= 1<<SPEAKER_BACKLEFT;
        }
        // speaker mask
        else if ( !token.Icmp( "mask_lfe" ) )
        {
            speakerMask |= 1<<SPEAKER_LFE;
        }
        // soundClass
        else if ( !token.Icmp( "soundClass" ) )
        {
            parms.soundClass = src.ParseInt();
            if ( parms.soundClass < 0 || parms.soundClass >= SOUND_MAX_CLASSES )
            {
                src.Warning( "SoundClass out of range" );
                return false;
            }
        }
        // altSound
        else if ( !token.Icmp( "altSound" ) )
        {
            if ( !src.ExpectAnyToken( &token ) )
            {
                return false;
            }
            altSound = declManager->FindSound( token.c_str() );
        }
        // ordered
        else if ( !token.Icmp( "ordered" ) )
        {
            // no longer supported
        }
        // no_dups
        else if ( !token.Icmp( "no_dups" ) )
        {
            parms.soundShaderFlags |= SSF_NO_DUPS;
        }
        // no_flicker
        else if ( !token.Icmp( "no_flicker" ) )
        {
            parms.soundShaderFlags |= SSF_NO_FLICKER;
        }
        // plain
        else if ( !token.Icmp( "plain" ) )
        {
            // no longer supported
        }
        // looping
        else if ( !token.Icmp( "looping" ) )
        {
            parms.soundShaderFlags |= SSF_LOOPING;
        }
        // no occlusion
        else if ( !token.Icmp( "no_occlusion" ) )
        {
            parms.soundShaderFlags |= SSF_NO_OCCLUSION;
        }
        // private
        else if ( !token.Icmp( "private" ) )
        {
            parms.soundShaderFlags |= SSF_PRIVATE_SOUND;
        }
        // antiPrivate
        else if ( !token.Icmp( "antiPrivate" ) )
        {
            parms.soundShaderFlags |= SSF_ANTI_PRIVATE_SOUND;
        }
        // once
        else if ( !token.Icmp( "playonce" ) )
        {
            parms.soundShaderFlags |= SSF_PLAY_ONCE;
        }
        // global
        else if ( !token.Icmp( "global" ) )
        {
            parms.soundShaderFlags |= SSF_GLOBAL;
        }
        // unclamped
        else if ( !token.Icmp( "unclamped" ) )
        {
            parms.soundShaderFlags |= SSF_UNCLAMPED;
        }
        // omnidirectional
        else if ( !token.Icmp( "omnidirectional" ) )
        {
            parms.soundShaderFlags |= SSF_OMNIDIRECTIONAL;
        }
        // onDemand can't be a parms, because we must track all references and overrides would confuse it
        else if ( !token.Icmp( "onDemand" ) )
        {
            // no longer loading sounds on demand
            //onDemand = true;
        }

        // the wave files
        else if ( !token.Icmp( "leadin" ) )
        {
            // add to the leadin list
            if ( !src.ReadToken( &token ) )
            {
                src.Warning( "Expected sound after leadin" );
                return false;
            }
            if ( soundSystemLocal.soundCache && numLeadins < maxSamples )
            {
                leadins[ numLeadins ] = soundSystemLocal.soundCache->FindSound( token.c_str(), onDemand );
                numLeadins++;
            }
        }
        else if ( token.Find( ".wav", false ) != -1 || token.Find( ".ogg", false ) != -1 )
        {
            // add to the wav list
            if ( soundSystemLocal.soundCache && numEntries < maxSamples )
            {
                token.BackSlashesToSlashes();
                idStr lang = cvarSystem->GetCVarString( "sys_lang" );
                if ( lang.Icmp( "english" ) != 0 && token.Find( "sound/vo/", false ) >= 0 )
                {
                    idStr work = token;
                    work.ToLower();
                    work.StripLeading( "sound/vo/" );
                    work = va( "sound/vo/%s/%s", lang.c_str(), work.c_str() );
                    if ( fileSystem->ReadFile( work, NULL, NULL ) > 0 )
                    {
                        token = work;
                    }
                    else
                    {
                        // also try to find it with the .ogg extension
                        work.SetFileExtension( ".ogg" );
                        if ( fileSystem->ReadFile( work, NULL, NULL ) > 0 )
                        {
                            token = work;
                        }
                    }
                }
                entries[ numEntries ] = soundSystemLocal.soundCache->FindSound( token.c_str(), onDemand );
                numEntries++;
            }
        }
        else
        {
            src.Warning( "unknown token '%s'", token.c_str() );
            return false;
        }
    }

    if ( parms.shakes > 0.0f )
    {
        CheckShakesAndOgg();
    }

    return true;
}
Пример #15
0
bool idEFXFile::ReadEffect( idLexer &src, idSoundEffect *effect ) {
	idToken name, token;

	if ( !src.ReadToken( &token ) )
		return false;

	// reverb effect
	if ( token != "reverb" ) {
		// other effect (not supported at the moment)
		src.Error( "idEFXFile::ReadEffect: Unknown effect definition" );

		return false;
	}

	src.ReadTokenOnLine( &token );
	name = token;

	if ( !src.ReadToken( &token ) )
		return false;

	if ( token != "{" ) {
		src.Error( "idEFXFile::ReadEffect: { not found, found %s", token.c_str() );
		return false;
	}

	ALenum err;
	alGetError();
	EFXprintf("Loading EFX effect '%s' (#%u)\n", name.c_str(), effect->effect);

	do {
		if ( !src.ReadToken( &token ) ) {
			src.Error( "idEFXFile::ReadEffect: EOF without closing brace" );
			return false;
		}

		if ( token == "}" ) {
			effect->name = name;
			break;
		}

		if ( token == "environment" ) {
			// <+KittyCat> the "environment" token should be ignored (efx has nothing equatable to it)
			src.ParseInt();
		} else if ( token == "environment size" ) {
			float size = src.ParseFloat();
			efxf(AL_EAXREVERB_DENSITY, (size < 2.0f) ? (size - 1.0f) : 1.0f);
		} else if ( token == "environment diffusion" ) {
			efxf(AL_EAXREVERB_DIFFUSION, src.ParseFloat());
		} else if ( token == "room" ) {
			efxf(AL_EAXREVERB_GAIN, mB_to_gain(src.ParseInt(), GAIN));
		} else if ( token == "room hf" ) {
			efxf(AL_EAXREVERB_GAINHF, mB_to_gain(src.ParseInt(), GAINHF));
		} else if ( token == "room lf" ) {
			efxf(AL_EAXREVERB_GAINLF, mB_to_gain(src.ParseInt(), GAINLF));
		} else if ( token == "decay time" ) {
			efxf(AL_EAXREVERB_DECAY_TIME, src.ParseFloat());
		} else if ( token == "decay hf ratio" ) {
			efxf(AL_EAXREVERB_DECAY_HFRATIO, src.ParseFloat());
		} else if ( token == "decay lf ratio" ) {
			efxf(AL_EAXREVERB_DECAY_LFRATIO, src.ParseFloat());
		} else if ( token == "reflections" ) {
			efxf(AL_EAXREVERB_REFLECTIONS_GAIN, mB_to_gain(src.ParseInt(), REFLECTIONS_GAIN));
		} else if ( token == "reflections delay" ) {
			efxf(AL_EAXREVERB_REFLECTIONS_DELAY, src.ParseFloat());
		} else if ( token == "reflections pan" ) {
			efxfv(AL_EAXREVERB_REFLECTIONS_PAN, src.ParseFloat(), src.ParseFloat(), src.ParseFloat());
		} else if ( token == "reverb" ) {
			efxf(AL_EAXREVERB_LATE_REVERB_GAIN, mB_to_gain(src.ParseInt(), LATE_REVERB_GAIN));
		} else if ( token == "reverb delay" ) {
			efxf(AL_EAXREVERB_LATE_REVERB_DELAY, src.ParseFloat());
		} else if ( token == "reverb pan" ) {
			efxfv(AL_EAXREVERB_LATE_REVERB_PAN, src.ParseFloat(), src.ParseFloat(), src.ParseFloat());
		} else if ( token == "echo time" ) {
			efxf(AL_EAXREVERB_ECHO_TIME, src.ParseFloat());
		} else if ( token == "echo depth" ) {
			efxf(AL_EAXREVERB_ECHO_DEPTH, src.ParseFloat());
		} else if ( token == "modulation time" ) {
			efxf(AL_EAXREVERB_MODULATION_TIME, src.ParseFloat());
		} else if ( token == "modulation depth" ) {
			efxf(AL_EAXREVERB_MODULATION_DEPTH, src.ParseFloat());
		} else if ( token == "air absorption hf" ) {
			efxf(AL_EAXREVERB_AIR_ABSORPTION_GAINHF, mB_to_gain(src.ParseFloat(), AIR_ABSORPTION_GAINHF));
		} else if ( token == "hf reference" ) {
			efxf(AL_EAXREVERB_HFREFERENCE, src.ParseFloat());
		} else if ( token == "lf reference" ) {
			efxf(AL_EAXREVERB_LFREFERENCE, src.ParseFloat());
		} else if ( token == "room rolloff factor" ) {
			efxf(AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, src.ParseFloat());
		} else if ( token == "flags" ) {
			src.ReadTokenOnLine( &token );
			unsigned int flags = token.GetUnsignedLongValue();

			efxi(AL_EAXREVERB_DECAY_HFLIMIT, (flags & 0x20) ? AL_TRUE : AL_FALSE);
			// the other SCALE flags have no equivalent in efx
		} else {
			src.ReadTokenOnLine( &token );
			src.Error( "idEFXFile::ReadEffect: Invalid parameter in reverb definition" );
		}
	} while ( 1 );

	return true;
}
Пример #16
0
/*
================
idDeclAF::ParseBody
================
*/
bool idDeclAF::ParseBody( idLexer &src ) {
	bool hasJoint = false;
	idToken token;
	idAFVector angles;
	idDeclAF_Body *body = new idDeclAF_Body;

	bodies.Alloc() = body;

	body->SetDefault( this );

	if ( !src.ExpectTokenType( TT_STRING, 0, &token ) ||
			!src.ExpectTokenString( "{" ) ) {
		return false;
	}

	body->name = token;
	if ( !body->name.Icmp( "origin" ) || !body->name.Icmp( "world" ) ) {
		src.Error( "a body may not be named \"origin\" or \"world\"" );
		return false;
	}

	while( src.ReadToken( &token ) ) {

		if ( !token.Icmp( "model" ) ) {
			if ( !src.ExpectTokenType( TT_NAME, 0, &token ) ) {
				return false;
			}
			if ( !token.Icmp( "box" ) ) {
				body->modelType = TRM_BOX;
				if ( !src.ExpectTokenString( "(" ) ||
					!body->v1.Parse( src ) ||
					!src.ExpectTokenString( "," ) ||
					!body->v2.Parse( src ) ||
					!src.ExpectTokenString( ")" ) ) {
					return false;
				}
			} else if ( !token.Icmp( "octahedron" ) ) {
				body->modelType = TRM_OCTAHEDRON;
				if ( !src.ExpectTokenString( "(" ) ||
					!body->v1.Parse( src ) ||
					!src.ExpectTokenString( "," ) ||
					!body->v2.Parse( src ) ||
					!src.ExpectTokenString( ")" ) ) {
					return false;
				}
			} else if ( !token.Icmp( "dodecahedron" ) ) {
				body->modelType = TRM_DODECAHEDRON;
				if ( !src.ExpectTokenString( "(" ) ||
					!body->v1.Parse( src ) ||
					!src.ExpectTokenString( "," ) ||
					!body->v2.Parse( src ) ||
					!src.ExpectTokenString( ")" ) ) {
					return false;
				}
			} else if ( !token.Icmp( "cylinder" ) ) {
				body->modelType = TRM_CYLINDER;
				if ( !src.ExpectTokenString( "(" ) ||
					!body->v1.Parse( src ) ||
					!src.ExpectTokenString( "," ) ||
					!body->v2.Parse( src ) ||
					!src.ExpectTokenString( "," ) ) {
					return false;
				}
				body->numSides = src.ParseInt();
				if ( !src.ExpectTokenString( ")" ) ) {
					return false;
				}
			} else if ( !token.Icmp( "cone" ) ) {
				body->modelType = TRM_CONE;
				if ( !src.ExpectTokenString( "(" ) ||
					!body->v1.Parse( src ) ||
					!src.ExpectTokenString( "," ) ||
					!body->v2.Parse( src ) ||
					!src.ExpectTokenString( "," ) ) {
					return false;
				}
				body->numSides = src.ParseInt();
				if ( !src.ExpectTokenString( ")" ) ) {
					return false;
				}
			} else if ( !token.Icmp( "bone" ) ) {
				body->modelType = TRM_BONE;
				if ( !src.ExpectTokenString( "(" ) ||
					!body->v1.Parse( src ) ||
					!src.ExpectTokenString( "," ) ||
					!body->v2.Parse( src ) ||
					!src.ExpectTokenString( "," ) ) {
					return false;
				}
				body->width = src.ParseFloat();
				if ( !src.ExpectTokenString( ")" ) ) {
					return false;
				}
			} else if ( !token.Icmp( "custom" ) ) {
				src.Error( "custom models not yet implemented" );
				return false;
			} else {
				src.Error( "unkown model type %s", token.c_str() );
				return false;
			}
		} else if ( !token.Icmp( "origin" ) ) {
			if ( !body->origin.Parse( src ) ) {
				return false;
			}
		} else if ( !token.Icmp( "angles" ) ) {
			if ( !angles.Parse( src ) ) {
				return false;
			}
			body->angles = idAngles( angles.ToVec3().x, angles.ToVec3().y, angles.ToVec3().z );
		} else if ( !token.Icmp( "joint" ) ) {
			if ( !src.ExpectTokenType( TT_STRING, 0, &token ) ) {
				return false;
			}
			body->jointName = token;
			hasJoint = true;
		} else if ( !token.Icmp( "mod" ) ) {
			if ( !src.ExpectAnyToken( &token ) ) {
				return false;
			}
			body->jointMod = JointModFromString( token.c_str() );
		} else if ( !token.Icmp( "density" ) ) {
			body->density = src.ParseFloat();
		} else if ( !token.Icmp( "inertiaScale" ) ) {
			src.Parse1DMatrix( 9, body->inertiaScale[0].ToFloatPtr() );
		} else if ( !token.Icmp( "friction" ) ) {
			body->linearFriction = src.ParseFloat();
			src.ExpectTokenString( "," );
			body->angularFriction = src.ParseFloat();
			src.ExpectTokenString( "," );
			body->contactFriction = src.ParseFloat();
		} else if ( !token.Icmp( "contents" ) ) {
			ParseContents( src, body->contents );
		} else if ( !token.Icmp( "clipMask" ) ) {
			ParseContents( src, body->clipMask );
		} else if ( !token.Icmp( "selfCollision" ) ) {
			body->selfCollision = src.ParseBool();
		} else if ( !token.Icmp( "containedjoints" ) ) {
			if ( !src.ExpectTokenType( TT_STRING, 0, &token ) ) {
				return false;
			}
			body->containedJoints = token;
		} else if ( !token.Icmp( "frictionDirection" ) ) {
			if ( !body->frictionDirection.Parse( src ) ) {
				return false;
			}
		} else if ( !token.Icmp( "contactMotorDirection" ) ) {
			if ( !body->contactMotorDirection.Parse( src ) ) {
				return false;
			}
		} else if ( token == "}" ) {
			break;
		} else {
			src.Error( "unknown token %s in body", token.c_str() );
			return false;
		}
	}

	if ( body->modelType == TRM_INVALID ) {
		src.Error( "no model set for body" );
		return false;
	}

	if ( !hasJoint ) {
		src.Error( "no joint set for body" );
		return false;
	}

	body->clipMask |= CONTENTS_MOVEABLECLIP;

	return true;
}
Пример #17
0
/*
===============
idEFXFile::ReadEffect
===============
*/
bool idEFXFile::ReadEffect( idLexer &src, idSoundEffect *effect )
{
    idToken name, token;

    if ( !src.ReadToken( &token ) )
        return false;

    // reverb effect
    if ( token == "reverb" )
    {
        EAXREVERBPROPERTIES *reverb = ( EAXREVERBPROPERTIES * )Mem_Alloc( sizeof( EAXREVERBPROPERTIES ) );
        if ( reverb )
        {
            src.ReadTokenOnLine( &token );
            name = token;

            if ( !src.ReadToken( &token ) )
            {
                Mem_Free( reverb );
                return false;
            }

            if ( token != "{" )
            {
                src.Error( "idEFXFile::ReadEffect: { not found, found %s", token.c_str() );
                Mem_Free( reverb );
                return false;
            }

            do
            {
                if ( !src.ReadToken( &token ) )
                {
                    src.Error( "idEFXFile::ReadEffect: EOF without closing brace" );
                    Mem_Free( reverb );
                    return false;
                }

                if ( token == "}" )
                {
                    effect->name = name;
                    effect->data = ( void * )reverb;
                    effect->datasize = sizeof( EAXREVERBPROPERTIES );
                    break;
                }

                if ( token == "environment" )
                {
                    src.ReadTokenOnLine( &token );
                    reverb->ulEnvironment = token.GetUnsignedIntValue();
                }
                else if ( token == "environment size" )
                {
                    reverb->flEnvironmentSize = src.ParseFloat();
                }
                else if ( token == "environment diffusion" )
                {
                    reverb->flEnvironmentDiffusion = src.ParseFloat();
                }
                else if ( token == "room" )
                {
                    reverb->lRoom = src.ParseInt();
                }
                else if ( token == "room hf" )
                {
                    reverb->lRoomHF = src.ParseInt();
                }
                else if ( token == "room lf" )
                {
                    reverb->lRoomLF = src.ParseInt();
                }
                else if ( token == "decay time" )
                {
                    reverb->flDecayTime = src.ParseFloat();
                }
                else if ( token == "decay hf ratio" )
                {
                    reverb->flDecayHFRatio = src.ParseFloat();
                }
                else if ( token == "decay lf ratio" )
                {
                    reverb->flDecayLFRatio = src.ParseFloat();
                }
                else if ( token == "reflections" )
                {
                    reverb->lReflections = src.ParseInt();
                }
                else if ( token == "reflections delay" )
                {
                    reverb->flReflectionsDelay = src.ParseFloat();
                }
                else if ( token == "reflections pan" )
                {
                    reverb->vReflectionsPan.x = src.ParseFloat();
                    reverb->vReflectionsPan.y = src.ParseFloat();
                    reverb->vReflectionsPan.z = src.ParseFloat();
                }
                else if ( token == "reverb" )
                {
                    reverb->lReverb = src.ParseInt();
                }
                else if ( token == "reverb delay" )
                {
                    reverb->flReverbDelay = src.ParseFloat();
                }
                else if ( token == "reverb pan" )
                {
                    reverb->vReverbPan.x = src.ParseFloat();
                    reverb->vReverbPan.y = src.ParseFloat();
                    reverb->vReverbPan.z = src.ParseFloat();
                }
                else if ( token == "echo time" )
                {
                    reverb->flEchoTime = src.ParseFloat();
                }
                else if ( token == "echo depth" )
                {
                    reverb->flEchoDepth = src.ParseFloat();
                }
                else if ( token == "modulation time" )
                {
                    reverb->flModulationTime = src.ParseFloat();
                }
                else if ( token == "modulation depth" )
                {
                    reverb->flModulationDepth = src.ParseFloat();
                }
                else if ( token == "air absorption hf" )
                {
                    reverb->flAirAbsorptionHF = src.ParseFloat();
                }
                else if ( token == "hf reference" )
                {
                    reverb->flHFReference = src.ParseFloat();
                }
                else if ( token == "lf reference" )
                {
                    reverb->flLFReference = src.ParseFloat();
                }
                else if ( token == "room rolloff factor" )
                {
                    reverb->flRoomRolloffFactor = src.ParseFloat();
                }
                else if ( token == "flags" )
                {
                    src.ReadTokenOnLine( &token );
                    reverb->ulFlags = token.GetUnsignedIntValue();
                }
                else
                {
                    src.ReadTokenOnLine( &token );
                    src.Error( "idEFXFile::ReadEffect: Invalid parameter in reverb definition" );
                    Mem_Free( reverb );
                }
            }
            while ( 1 );

            return true;
        }
    }
    else
    {
        // other effect (not supported at the moment)
        src.Error( "idEFXFile::ReadEffect: Unknown effect definition" );
    }

    return false;
}
Пример #18
0
/*
====================
idMD5Mesh::ParseMesh
====================
*/
void idMD5Mesh::ParseMesh( idLexer& parser, int numJoints, const idJointMat* joints )
{
	idToken		token;
	idToken		name;
	
	parser.ExpectTokenString( "{" );
	
	//
	// parse name
	//
	if( parser.CheckTokenString( "name" ) )
	{
		parser.ReadToken( &name );
	}
	
	//
	// parse shader
	//
	parser.ExpectTokenString( "shader" );
	
	parser.ReadToken( &token );
	idStr shaderName = token;
	
	shader = declManager->FindMaterial( shaderName );
	
	//
	// parse texture coordinates
	//
	parser.ExpectTokenString( "numverts" );
	int count = parser.ParseInt();
	if( count < 0 )
	{
		parser.Error( "Invalid size: %s", token.c_str() );
	}
	
	this->numVerts = count;
	
	idList<idVec2> texCoords;
	idList<int> firstWeightForVertex;
	idList<int> numWeightsForVertex;
	
	texCoords.SetNum( count );
	firstWeightForVertex.SetNum( count );
	numWeightsForVertex.SetNum( count );
	
	int numWeights = 0;
	int maxweight = 0;
	for( int i = 0; i < texCoords.Num(); i++ )
	{
		parser.ExpectTokenString( "vert" );
		parser.ParseInt();
		
		parser.Parse1DMatrix( 2, texCoords[ i ].ToFloatPtr() );
		
		firstWeightForVertex[ i ]	= parser.ParseInt();
		numWeightsForVertex[ i ]	= parser.ParseInt();
		
		if( !numWeightsForVertex[ i ] )
		{
			parser.Error( "Vertex without any joint weights." );
		}
		
		numWeights += numWeightsForVertex[ i ];
		if( numWeightsForVertex[ i ] + firstWeightForVertex[ i ] > maxweight )
		{
			maxweight = numWeightsForVertex[ i ] + firstWeightForVertex[ i ];
		}
	}
	
	//
	// parse tris
	//
	parser.ExpectTokenString( "numtris" );
	count = parser.ParseInt();
	if( count < 0 )
	{
		parser.Error( "Invalid size: %d", count );
	}
	
	idList<int> tris;
	tris.SetNum( count * 3 );
	numTris = count;
	for( int i = 0; i < count; i++ )
	{
		parser.ExpectTokenString( "tri" );
		parser.ParseInt();
		
		tris[ i * 3 + 0 ] = parser.ParseInt();
		tris[ i * 3 + 1 ] = parser.ParseInt();
		tris[ i * 3 + 2 ] = parser.ParseInt();
	}
	
	//
	// parse weights
	//
	parser.ExpectTokenString( "numweights" );
	count = parser.ParseInt();
	if( count < 0 )
	{
		parser.Error( "Invalid size: %d", count );
	}
	
	if( maxweight > count )
	{
		parser.Warning( "Vertices reference out of range weights in model (%d of %d weights).", maxweight, count );
	}
	
	idList<vertexWeight_t> tempWeights;
	tempWeights.SetNum( count );
	assert( numJoints < 256 );		// so we can pack into bytes
	
	for( int i = 0; i < count; i++ )
	{
		parser.ExpectTokenString( "weight" );
		parser.ParseInt();
		
		int jointnum = parser.ParseInt();
		if( ( jointnum < 0 ) || ( jointnum >= numJoints ) )
		{
			parser.Error( "Joint Index out of range(%d): %d", numJoints, jointnum );
		}
		
		tempWeights[ i ].joint			= jointnum;
		tempWeights[ i ].jointWeight	= parser.ParseFloat();
		
		parser.Parse1DMatrix( 3, tempWeights[ i ].offset.ToFloatPtr() );
	}
	
	// create pre-scaled weights and an index for the vertex/joint lookup
	idVec4* scaledWeights = ( idVec4* ) Mem_Alloc16( numWeights * sizeof( scaledWeights[0] ), TAG_MD5_WEIGHT );
	int* weightIndex = ( int* ) Mem_Alloc16( numWeights * 2 * sizeof( weightIndex[0] ), TAG_MD5_INDEX );
	memset( weightIndex, 0, numWeights * 2 * sizeof( weightIndex[0] ) );
	
	count = 0;
	for( int i = 0; i < texCoords.Num(); i++ )
	{
		int num = firstWeightForVertex[i];
		for( int j = 0; j < numWeightsForVertex[i]; j++, num++, count++ )
		{
			scaledWeights[count].ToVec3() = tempWeights[num].offset * tempWeights[num].jointWeight;
			scaledWeights[count].w = tempWeights[num].jointWeight;
			weightIndex[count * 2 + 0] = tempWeights[num].joint * sizeof( idJointMat );
		}
		weightIndex[count * 2 - 1] = 1;
	}
	
	parser.ExpectTokenString( "}" );
	
	// update counters
	c_numVerts += texCoords.Num();
	c_numWeights += numWeights;
	c_numWeightJoints++;
	for( int i = 0; i < numWeights; i++ )
	{
		c_numWeightJoints += weightIndex[i * 2 + 1];
	}
	
	//
	// build a base pose that can be used for skinning
	//
	idDrawVert* basePose = ( idDrawVert* )Mem_ClearedAlloc( texCoords.Num() * sizeof( *basePose ), TAG_MD5_BASE );
	for( int j = 0, i = 0; i < texCoords.Num(); i++ )
	{
		idVec3 v = ( *( idJointMat* )( ( byte* )joints + weightIndex[j * 2 + 0] ) ) * scaledWeights[j];
		while( weightIndex[j * 2 + 1] == 0 )
		{
			j++;
			v += ( *( idJointMat* )( ( byte* )joints + weightIndex[j * 2 + 0] ) ) * scaledWeights[j];
		}
		j++;
		
		basePose[i].Clear();
		basePose[i].xyz = v;
		basePose[i].SetTexCoord( texCoords[i] );
	}
	
	// build the weights and bone indexes into the verts, so they will be duplicated
	// as necessary at mirror seems
	
	static int maxWeightsPerVert;
	static float maxResidualWeight;
	
	const int MAX_VERTEX_WEIGHTS = 4;
	
	idList< bool > jointIsUsed;
	jointIsUsed.SetNum( numJoints );
	for( int i = 0; i < jointIsUsed.Num(); i++ )
	{
		jointIsUsed[i] = false;
	}
	
	numMeshJoints = 0;
	maxJointVertDist = 0.0f;
	
	//-----------------------------------------
	// new-style setup for fixed four weights and normal / tangent deformation
	//
	// Several important models have >25% residual weight in joints after the
	// first four, which is worrisome for using a fixed four joint deformation.
	//-----------------------------------------
	for( int i = 0; i < texCoords.Num(); i++ )
	{
		idDrawVert& dv = basePose[i];
		
		// some models do have >4 joint weights, so it is necessary to sort and renormalize
		
		// sort the weights and take the four largest
		int	weights[256];
		const int numWeights = numWeightsForVertex[ i ];
		for( int j = 0; j < numWeights; j++ )
		{
			weights[j] = firstWeightForVertex[i] + j;
		}
		// bubble sort
		for( int j = 0; j < numWeights; j++ )
		{
			for( int k = 0; k < numWeights - 1 - j; k++ )
			{
				if( tempWeights[weights[k]].jointWeight < tempWeights[weights[k + 1]].jointWeight )
				{
					SwapValues( weights[k], weights[k + 1] );
				}
			}
		}
		
		if( numWeights > maxWeightsPerVert )
		{
			maxWeightsPerVert = numWeights;
		}
		
		const int usedWeights = Min( MAX_VERTEX_WEIGHTS, numWeights );
		
		float totalWeight = 0;
		for( int j = 0; j < numWeights; j++ )
		{
			totalWeight += tempWeights[weights[j]].jointWeight;
		}
		assert( totalWeight > 0.999f && totalWeight < 1.001f );
		
		float usedWeight = 0;
		for( int j = 0; j < usedWeights; j++ )
		{
			usedWeight += tempWeights[weights[j]].jointWeight;
		}
		
		const float residualWeight = totalWeight - usedWeight;
		if( residualWeight > maxResidualWeight )
		{
			maxResidualWeight = residualWeight;
		}
		
		byte finalWeights[MAX_VERTEX_WEIGHTS] = { 0 };
		byte finalJointIndecies[MAX_VERTEX_WEIGHTS] = { 0 };
		for( int j = 0; j < usedWeights; j++ )
		{
			const vertexWeight_t& weight = tempWeights[weights[j]];
			const int jointIndex = weight.joint;
			const float fw = weight.jointWeight;
			assert( fw >= 0.0f && fw <= 1.0f );
			const float normalizedWeight = fw / usedWeight;
			finalWeights[j] = idMath::Ftob( normalizedWeight * 255.0f );
			finalJointIndecies[j] = jointIndex;
		}
		
		// Sort the weights and indices for hardware skinning
		for( int k = 0; k < 3; ++k )
		{
			for( int l = k + 1; l < 4; ++l )
			{
				if( finalWeights[l] > finalWeights[k] )
				{
					SwapValues( finalWeights[k], finalWeights[l] );
					SwapValues( finalJointIndecies[k], finalJointIndecies[l] );
				}
			}
		}
		
		// Give any left over to the biggest weight
		finalWeights[0] += Max( 255 - finalWeights[0] - finalWeights[1] - finalWeights[2] - finalWeights[3], 0 );
		
		dv.color[0] = finalJointIndecies[0];
		dv.color[1] = finalJointIndecies[1];
		dv.color[2] = finalJointIndecies[2];
		dv.color[3] = finalJointIndecies[3];
		
		dv.color2[0] = finalWeights[0];
		dv.color2[1] = finalWeights[1];
		dv.color2[2] = finalWeights[2];
		dv.color2[3] = finalWeights[3];
		
		for( int j = usedWeights; j < 4; j++ )
		{
			assert( dv.color2[j] == 0 );
		}
		
		for( int j = 0; j < usedWeights; j++ )
		{
			if( !jointIsUsed[finalJointIndecies[j]] )
			{
				jointIsUsed[finalJointIndecies[j]] = true;
				numMeshJoints++;
			}
			const idJointMat& joint = joints[finalJointIndecies[j]];
			float dist = ( dv.xyz - joint.GetTranslation() ).Length();
			if( dist > maxJointVertDist )
			{
				maxJointVertDist = dist;
			}
		}
	}
	
	meshJoints = ( byte* ) Mem_Alloc( numMeshJoints * sizeof( meshJoints[0] ), TAG_MODEL );
	numMeshJoints = 0;
	for( int i = 0; i < numJoints; i++ )
	{
		if( jointIsUsed[i] )
		{
			meshJoints[numMeshJoints++] = i;
		}
	}
	
	// build the deformInfo and collect a final base pose with the mirror
	// seam verts properly including the bone weights
	deformInfo = R_BuildDeformInfo( texCoords.Num(), basePose, tris.Num(), tris.Ptr(),
									shader->UseUnsmoothedTangents() );
									
	for( int i = 0; i < deformInfo->numOutputVerts; i++ )
	{
		for( int j = 0; j < 4; j++ )
		{
			if( deformInfo->verts[i].color[j] >= numJoints )
			{
				idLib::FatalError( "Bad joint index" );
			}
		}
	}
	
	Mem_Free( basePose );
}
Пример #19
0
/*
====================
idMD5Mesh::ParseMesh
====================
*/
void idMD5Mesh::ParseMesh( idLexer &parser, int numJoints, const idJointMat *joints ) {
	idToken		token;
	idToken		name;
	int			num;
	int			count;
	int			jointnum;
	idStr		shaderName;
	int			i, j;
	idList<int>	tris;
	idList<int>	firstWeightForVertex;
	idList<int>	numWeightsForVertex;
	int			maxweight;
	idList<vertexWeight_t> tempWeights;

	parser.ExpectTokenString( "{" );

	//
	// parse name
	//
	if ( parser.CheckTokenString( "name" ) ) {
		parser.ReadToken( &name );
	}

	//
	// parse shader
	//
	parser.ExpectTokenString( "shader" );

	parser.ReadToken( &token );
	shaderName = token;

    shader = declManager->FindMaterial( shaderName );

	//
	// parse texture coordinates
	//
	parser.ExpectTokenString( "numverts" );
	count = parser.ParseInt();
	if ( count < 0 ) {
		parser.Error( "Invalid size: %s", token.c_str() );
	}

	texCoords.SetNum( count );
	firstWeightForVertex.SetNum( count );
	numWeightsForVertex.SetNum( count );

	numWeights = 0;
	maxweight = 0;
	for( i = 0; i < texCoords.Num(); i++ ) {
		parser.ExpectTokenString( "vert" );
		parser.ParseInt();

		parser.Parse1DMatrix( 2, texCoords[ i ].ToFloatPtr() );

		firstWeightForVertex[ i ]	= parser.ParseInt();
		numWeightsForVertex[ i ]	= parser.ParseInt();

		if ( !numWeightsForVertex[ i ] ) {
			parser.Error( "Vertex without any joint weights." );
		}

		numWeights += numWeightsForVertex[ i ];
		if ( numWeightsForVertex[ i ] + firstWeightForVertex[ i ] > maxweight ) {
			maxweight = numWeightsForVertex[ i ] + firstWeightForVertex[ i ];
		}
	}

	//
	// parse tris
	//
	parser.ExpectTokenString( "numtris" );
	count = parser.ParseInt();
	if ( count < 0 ) {
		parser.Error( "Invalid size: %d", count );
	}

	tris.SetNum( count * 3 );
	numTris = count;
	for( i = 0; i < count; i++ ) {
		parser.ExpectTokenString( "tri" );
		parser.ParseInt();

		tris[ i * 3 + 0 ] = parser.ParseInt();
		tris[ i * 3 + 1 ] = parser.ParseInt();
		tris[ i * 3 + 2 ] = parser.ParseInt();
	}

	//
	// parse weights
	//
	parser.ExpectTokenString( "numweights" );
	count = parser.ParseInt();
	if ( count < 0 ) {
		parser.Error( "Invalid size: %d", count );
	}

	if ( maxweight > count ) {
		parser.Warning( "Vertices reference out of range weights in model (%d of %d weights).", maxweight, count );
	}

	tempWeights.SetNum( count );

	for( i = 0; i < count; i++ ) {
		parser.ExpectTokenString( "weight" );
		parser.ParseInt();

		jointnum = parser.ParseInt();
		if ( ( jointnum < 0 ) || ( jointnum >= numJoints ) ) {
			parser.Error( "Joint Index out of range(%d): %d", numJoints, jointnum );
		}

		tempWeights[ i ].joint			= jointnum;
		tempWeights[ i ].jointWeight	= parser.ParseFloat();

		parser.Parse1DMatrix( 3, tempWeights[ i ].offset.ToFloatPtr() );
	}

	// create pre-scaled weights and an index for the vertex/joint lookup
	scaledWeights = (idVec4 *) Mem_Alloc16( numWeights * sizeof( scaledWeights[0] ) );
	weightIndex = (int *) Mem_Alloc16( numWeights * 2 * sizeof( weightIndex[0] ) );
	memset( weightIndex, 0, numWeights * 2 * sizeof( weightIndex[0] ) );

	count = 0;
	for( i = 0; i < texCoords.Num(); i++ ) {
		num = firstWeightForVertex[i];
		for( j = 0; j < numWeightsForVertex[i]; j++, num++, count++ ) {
			scaledWeights[count].ToVec3() = tempWeights[num].offset * tempWeights[num].jointWeight;
			scaledWeights[count].w = tempWeights[num].jointWeight;
			weightIndex[count * 2 + 0] = tempWeights[num].joint * sizeof( idJointMat );
		}
		weightIndex[count * 2 - 1] = 1;
	}

	tempWeights.Clear();
	numWeightsForVertex.Clear();
	firstWeightForVertex.Clear();

	parser.ExpectTokenString( "}" );

	// update counters
	c_numVerts += texCoords.Num();
	c_numWeights += numWeights;
	c_numWeightJoints++;
	for ( i = 0; i < numWeights; i++ ) {
		c_numWeightJoints += weightIndex[i*2+1];
	}

	//
	// build the information that will be common to all animations of this mesh:
	// silhouette edge connectivity and normal / tangent generation information
	//
	idDrawVert *verts = (idDrawVert *) _alloca16( texCoords.Num() * sizeof( idDrawVert ) );
	for ( i = 0; i < texCoords.Num(); i++ ) {
		verts[i].Clear();
		verts[i].st = texCoords[i];
	}
	TransformVerts( verts, joints );
	deformInfo = R_BuildDeformInfo( texCoords.Num(), verts, tris.Num(), tris.Ptr(), shader->UseUnsmoothedTangents() );
}
Пример #20
0
/*
===============
idSoundShader::ParseShader
===============
*/
bool idSoundShader::ParseShader( idLexer &src ) {
	idToken		token;

	parms.minDistance = 1;
	parms.maxDistance = 10;
	parms.volume = 1;
	parms.shakes = 0;
	parms.soundShaderFlags = 0;
	parms.soundClass = 0;

	speakerMask = 0;
	altSound = NULL;

	entries.Clear();

	while ( 1 ) {
		if ( !src.ExpectAnyToken( &token ) ) {
			return false;
		}
		// end of definition
		else if ( token == "}" ) {
			break;
		}
		// minimum number of sounds
		else if ( !token.Icmp( "minSamples" ) ) {
			src.ParseInt();
		}
		// description
		else if ( !token.Icmp( "description" ) ) {
			src.ReadTokenOnLine( &token );
		}
		// mindistance
		else if ( !token.Icmp( "mindistance" ) ) {
			parms.minDistance = src.ParseFloat();
		}
		// maxdistance
		else if ( !token.Icmp( "maxdistance" ) ) {
			parms.maxDistance = src.ParseFloat();
		}
		// shakes screen
		else if ( !token.Icmp( "shakes" ) ) {
			src.ExpectAnyToken( &token );
			if ( token.type == TT_NUMBER ) {
				parms.shakes = token.GetFloatValue();
			} else {
				src.UnreadToken( &token );
				parms.shakes = 1.0f;
			}
		}
		// reverb
		else if ( !token.Icmp( "reverb" ) ) {
			src.ParseFloat();
			if ( !src.ExpectTokenString( "," ) ) {
				src.FreeSource();
				return false;
			}
			src.ParseFloat();
			// no longer supported
		}
		// volume
		else if ( !token.Icmp( "volume" ) ) {
			parms.volume = src.ParseFloat();
		}
		// leadinVolume is used to allow light breaking leadin sounds to be much louder than the broken loop
		else if ( !token.Icmp( "leadinVolume" ) ) {
			leadinVolume = src.ParseFloat();
			leadin = true;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_center" ) ) {
			speakerMask |= 1<<SPEAKER_CENTER;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_left" ) ) {
			speakerMask |= 1<<SPEAKER_LEFT;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_right" ) ) {
			speakerMask |= 1<<SPEAKER_RIGHT;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_backright" ) ) {
			speakerMask |= 1<<SPEAKER_BACKRIGHT;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_backleft" ) ) {
			speakerMask |= 1<<SPEAKER_BACKLEFT;
		}
		// speaker mask
		else if ( !token.Icmp( "mask_lfe" ) ) {
			speakerMask |= 1<<SPEAKER_LFE;
		}
		// soundClass
		else if ( !token.Icmp( "soundClass" ) ) {
			parms.soundClass = src.ParseInt();
			if ( parms.soundClass < 0 || parms.soundClass >= SOUND_MAX_CLASSES ) {
				src.Warning( "SoundClass out of range" );
				return false;
			}
		}
		// altSound
		else if ( !token.Icmp( "altSound" ) ) {
			if ( !src.ExpectAnyToken( &token ) ) {
				return false;
			}
			altSound = declManager->FindSound( token.c_str() );
		}
		// ordered
		else if ( !token.Icmp( "ordered" ) ) {
			// no longer supported
		}
		// no_dups
		else if ( !token.Icmp( "no_dups" ) ) {
			parms.soundShaderFlags |= SSF_NO_DUPS;
		}
		// no_flicker
		else if ( !token.Icmp( "no_flicker" ) ) {
			parms.soundShaderFlags |= SSF_NO_FLICKER;
		}
		// plain
		else if ( !token.Icmp( "plain" ) ) {	
			// no longer supported
		}
		// looping
		else if ( !token.Icmp( "looping" ) ) {
			parms.soundShaderFlags |= SSF_LOOPING;
		}
		// no occlusion
		else if ( !token.Icmp( "no_occlusion" ) ) {
			parms.soundShaderFlags |= SSF_NO_OCCLUSION;
		}
		// private
		else if ( !token.Icmp( "private" ) ) {
			parms.soundShaderFlags |= SSF_PRIVATE_SOUND;
		}
		// antiPrivate
		else if ( !token.Icmp( "antiPrivate" ) ) {
			parms.soundShaderFlags |= SSF_ANTI_PRIVATE_SOUND;
		}
		// once
		else if ( !token.Icmp( "playonce" ) ) {
			parms.soundShaderFlags |= SSF_PLAY_ONCE;
		}
		// global
		else if ( !token.Icmp( "global" ) ) {
			parms.soundShaderFlags |= SSF_GLOBAL;
		}
		// unclamped
		else if ( !token.Icmp( "unclamped" ) ) {
			parms.soundShaderFlags |= SSF_UNCLAMPED;
		}
		// omnidirectional
		else if ( !token.Icmp( "omnidirectional" ) ) {
			parms.soundShaderFlags |= SSF_OMNIDIRECTIONAL;
		}
		else if ( !token.Icmp( "onDemand" ) ) {
			// no longer loading sounds on demand
		}
		// the wave files
		else if ( !token.Icmp( "leadin" ) ) {
			leadin = true;
		} else if ( token.Find( ".wav", false ) != -1 || token.Find( ".ogg", false ) != -1 ) {
			if ( token.IcmpPrefixPath( "sound/vo/" ) == 0 || token.IcmpPrefixPath( "sound/guis/" ) == 0 ) {
				parms.soundShaderFlags |= SSF_VO;
			}
			if ( token.IcmpPrefixPath( "sound/musical/" ) == 0 ) {
				parms.soundShaderFlags |= SSF_MUSIC;
			}
			// add to the wav list
			if ( s_maxSamples.GetInteger() == 0 || ( s_maxSamples.GetInteger() > 0 && entries.Num() < s_maxSamples.GetInteger() ) ) {
				entries.Append( soundSystemLocal.LoadSample( token.c_str() ) );
			}
		} else {
			src.Warning( "unknown token '%s'", token.c_str() );
			return false;
		}
	}

	return true;
}