/* ================ idTypeInfoTools::VerifyVariable ================ */ void idTypeInfoTools::VerifyVariable( const char *varName, const char *varType, const char *scope, const char *prefix, const char *postfix, const char *value, const void *varPtr, int varSize ) { idToken token; if ( typeError ) { return; } src->SkipUntilString( "=" ); src->ExpectTokenType( TT_STRING, 0, &token ); if ( token.Cmp( value ) != 0 ) { // NOTE: skip several things if ( IsRenderHandleVariable( varName, varType, scope, prefix, postfix, value ) ) { return; } if ( IsAllowedToChangedFromSaveGames( varName, varType, scope, prefix, postfix, value ) ) { return; } src->Warning( "state diff for %s%s::%s%s\n%s\n%s", prefix, scope, varName, postfix, token.c_str(), value ); typeError = true; } }
/* ======================== ParseInOutStruct ======================== */ void ParseInOutStruct( idLexer & src, int attribType, idList< inOutVariable_t > & inOutVars ) { src.ExpectTokenString( "{" ); while( !src.CheckTokenString( "}" ) ) { inOutVariable_t var; idToken token; src.ReadToken( &token ); var.type = token; src.ReadToken( &token ); var.nameCg = token; if ( !src.CheckTokenString( ":" ) ) { src.SkipUntilString( ";" ); continue; } src.ReadToken( &token ); var.nameGLSL = token; src.ExpectTokenString( ";" ); // convert the type for ( int i = 0; typeConversion[i].typeCG != NULL; i++ ) { if ( var.type.Cmp( typeConversion[i].typeCG ) == 0 ) { var.type = typeConversion[i].typeGLSL; break; } } // convert the semantic to a GLSL name for ( int i = 0; attribsPC[i].semantic != NULL; i++ ) { if ( ( attribsPC[i].flags & attribType ) != 0 ) { if ( var.nameGLSL.Cmp( attribsPC[i].semantic ) == 0 ) { var.nameGLSL = attribsPC[i].glsl; break; } } } // check if it was defined previously var.declareInOut = true; for ( int i = 0; i < inOutVars.Num(); i++ ) { if ( var.nameGLSL == inOutVars[i].nameGLSL ) { var.declareInOut = false; break; } } inOutVars.Append( var ); } src.ExpectTokenString( ";" ); }