Пример #1
0
PRBool nsWindow::OnPaint(HDC aDC)
{
#ifdef MOZ_IPC
  if (mWindowType == eWindowType_plugin) {

    /**
     * After we CallUpdateWindow to the child, occasionally a WM_PAINT message
     * is posted to the parent event loop with an empty update rect. Do a
     * dummy paint so that Windows stops dispatching WM_PAINT in an inifinite
     * loop. See bug 543788.
     */
    RECT updateRect;
    if (!GetUpdateRect(mWnd, &updateRect, FALSE) ||
        (updateRect.left == updateRect.right &&
         updateRect.top == updateRect.bottom)) {
      PAINTSTRUCT ps;
      BeginPaint(mWnd, &ps);
      EndPaint(mWnd, &ps);
      return PR_TRUE;
    }

    PluginInstanceParent* instance = reinterpret_cast<PluginInstanceParent*>(
      ::GetPropW(mWnd, L"PluginInstanceParentProperty"));
    if (instance) {
      instance->CallUpdateWindow();
      ValidateRect(mWnd, NULL);
      return PR_TRUE;
    }
  }
#endif

#ifdef MOZ_IPC
  // We never have reentrant paint events, except when we're running our RPC
  // windows event spin loop. If we don't trap for this, we'll try to paint,
  // but view manager will refuse to paint the surface, resulting is black
  // flashes on the plugin rendering surface.
  if (mozilla::ipc::RPCChannel::IsSpinLoopActive() && mPainting)
    return PR_FALSE;
#endif

  nsPaintEvent willPaintEvent(PR_TRUE, NS_WILL_PAINT, this);
  DispatchWindowEvent(&willPaintEvent);

#ifdef CAIRO_HAS_DDRAW_SURFACE
  if (IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_DDRAW16)) {
    return OnPaintImageDDraw16();
  }
#endif

  PRBool result = PR_TRUE;
  PAINTSTRUCT ps;
  nsEventStatus eventStatus = nsEventStatus_eIgnore;

#ifdef MOZ_XUL
  if (!aDC && (eTransparencyTransparent == mTransparencyMode))
  {
    // For layered translucent windows all drawing should go to memory DC and no
    // WM_PAINT messages are normally generated. To support asynchronous painting
    // we force generation of WM_PAINT messages by invalidating window areas with
    // RedrawWindow, InvalidateRect or InvalidateRgn function calls.
    // BeginPaint/EndPaint must be called to make Windows think that invalid area
    // is painted. Otherwise it will continue sending the same message endlessly.
    ::BeginPaint(mWnd, &ps);
    ::EndPaint(mWnd, &ps);

    aDC = mMemoryDC;
  }
#endif

  mPainting = PR_TRUE;

#ifdef WIDGET_DEBUG_OUTPUT
  HRGN debugPaintFlashRegion = NULL;
  HDC debugPaintFlashDC = NULL;

  if (debug_WantPaintFlashing())
  {
    debugPaintFlashRegion = ::CreateRectRgn(0, 0, 0, 0);
    ::GetUpdateRgn(mWnd, debugPaintFlashRegion, TRUE);
    debugPaintFlashDC = ::GetDC(mWnd);
  }
#endif // WIDGET_DEBUG_OUTPUT

  HDC hDC = aDC ? aDC : (::BeginPaint(mWnd, &ps));
  if (!IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D)) {
    mPaintDC = hDC;
  }

#ifdef MOZ_XUL
  PRBool forceRepaint = aDC || (eTransparencyTransparent == mTransparencyMode);
#else
  PRBool forceRepaint = NULL != aDC;
#endif
  nsCOMPtr<nsIRegion> paintRgnWin = GetRegionToPaint(forceRepaint, ps, hDC);

  if (paintRgnWin &&
      !paintRgnWin->IsEmpty() &&
      mEventCallback)
  {
    // generate the event and call the event callback
    nsPaintEvent event(PR_TRUE, NS_PAINT, this);

    InitEvent(event);

    event.region = paintRgnWin;
    event.rect = nsnull;
 
    // Should probably pass in a real region here, using GetRandomRgn
    // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/clipping_4q0e.asp

#ifdef WIDGET_DEBUG_OUTPUT
    debug_DumpPaintEvent(stdout,
                         this,
                         &event,
                         nsCAutoString("noname"),
                         (PRInt32) mWnd);
#endif // WIDGET_DEBUG_OUTPUT

    nsRefPtr<gfxASurface> targetSurface;

#if defined(MOZ_XUL)
    // don't support transparency for non-GDI rendering, for now
    if (IsRenderMode(gfxWindowsPlatform::RENDER_GDI) && eTransparencyTransparent == mTransparencyMode) {
      if (mTransparentSurface == nsnull)
        SetupTranslucentWindowMemoryBitmap(mTransparencyMode);
      targetSurface = mTransparentSurface;
    }
#endif

    nsRefPtr<gfxWindowsSurface> targetSurfaceWin;
    if (!targetSurface &&
        IsRenderMode(gfxWindowsPlatform::RENDER_GDI))
    {
      targetSurfaceWin = new gfxWindowsSurface(hDC);
      targetSurface = targetSurfaceWin;
    }
#ifdef CAIRO_HAS_D2D_SURFACE
    if (!targetSurface &&
        IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D))
    {
      if (!mD2DWindowSurface) {
        mD2DWindowSurface = new gfxD2DSurface(mWnd);
      }
      targetSurface = mD2DWindowSurface;
    }
#endif
#ifdef CAIRO_HAS_DDRAW_SURFACE
    nsRefPtr<gfxDDrawSurface> targetSurfaceDDraw;
    if (!targetSurface &&
        (IsRenderMode(gfxWindowsPlatform::RENDER_DDRAW) ||
         IsRenderMode(gfxWindowsPlatform::RENDER_DDRAW_GL)))
    {
      if (!glpDD) {
        if (!nsWindowGfx::InitDDraw()) {
          NS_WARNING("DirectDraw init failed; falling back to RENDER_IMAGE_STRETCH24");
          gfxWindowsPlatform::GetPlatform()->SetRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24);
          goto DDRAW_FAILED;
        }
      }

      // create a rect that maps the window in screen space
      // create a new sub-surface that aliases this one
      RECT winrect;
      GetClientRect(mWnd, &winrect);
      MapWindowPoints(mWnd, NULL, (LPPOINT)&winrect, 2);

      targetSurfaceDDraw = new gfxDDrawSurface(gpDDSurf.get(), winrect);
      targetSurface = targetSurfaceDDraw;
    }
#endif

DDRAW_FAILED:
    nsRefPtr<gfxImageSurface> targetSurfaceImage;
    if (!targetSurface &&
        (IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH32) ||
         IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24)))
    {
      gfxIntSize surfaceSize(ps.rcPaint.right - ps.rcPaint.left,
                             ps.rcPaint.bottom - ps.rcPaint.top);

      if (!EnsureSharedSurfaceSize(surfaceSize)) {
        NS_ERROR("Couldn't allocate a shared image surface!");
        return NS_ERROR_FAILURE;
      }

      // don't use the shared surface directly; instead, create a new one
      // that just reuses its buffer.
      targetSurfaceImage = new gfxImageSurface(sSharedSurfaceData.get(),
                                               surfaceSize,
                                               surfaceSize.width * 4,
                                               gfxASurface::ImageFormatRGB24);

      if (targetSurfaceImage && !targetSurfaceImage->CairoStatus()) {
        targetSurfaceImage->SetDeviceOffset(gfxPoint(-ps.rcPaint.left, -ps.rcPaint.top));
        targetSurface = targetSurfaceImage;
      }
    }

    if (!targetSurface) {
      NS_ERROR("Invalid RenderMode!");
      return NS_ERROR_FAILURE;
    }

    nsRefPtr<gfxContext> thebesContext = new gfxContext(targetSurface);
    thebesContext->SetFlag(gfxContext::FLAG_DESTINED_FOR_SCREEN);
    if (IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D) && paintRgnWin) {
      PRUint32 rects;
      paintRgnWin->GetNumRects(&rects);
      nsRegionRectSet *rectSet = NULL;
      paintRgnWin->GetRects(&rectSet);
      for (int i = 0; i < rectSet->mNumRects; i++) {
        thebesContext->Rectangle(
        gfxRect(
               rectSet->mRects[i].x,
               rectSet->mRects[i].y,
               rectSet->mRects[i].width,
               rectSet->mRects[i].height), PR_TRUE);
      }
      thebesContext->Clip();

      paintRgnWin->FreeRects(rectSet);
    }
#ifdef WINCE
    thebesContext->SetFlag(gfxContext::FLAG_SIMPLIFY_OPERATORS);
#endif

    // don't need to double buffer with anything but GDI
    if (IsRenderMode(gfxWindowsPlatform::RENDER_GDI)) {
# if defined(MOZ_XUL) && !defined(WINCE)
      if (eTransparencyGlass == mTransparencyMode && nsUXThemeData::sHaveCompositor) {
        thebesContext->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
      } else if (eTransparencyTransparent == mTransparencyMode) {
        // If we're rendering with translucency, we're going to be
        // rendering the whole window; make sure we clear it first
        thebesContext->SetOperator(gfxContext::OPERATOR_CLEAR);
        thebesContext->Paint();
        thebesContext->SetOperator(gfxContext::OPERATOR_OVER);
      } else
#endif
      {
        // If we're not doing translucency, then double buffer
        thebesContext->PushGroup(gfxASurface::CONTENT_COLOR);
      }
    }

    nsCOMPtr<nsIRenderingContext> rc;
    nsresult rv = mContext->CreateRenderingContextInstance (*getter_AddRefs(rc));
    if (NS_FAILED(rv)) {
      NS_WARNING("CreateRenderingContextInstance failed");
      return PR_FALSE;
    }

    rv = rc->Init(mContext, thebesContext);
    if (NS_FAILED(rv)) {
      NS_WARNING("RC::Init failed");
      return PR_FALSE;
    }

    event.renderingContext = rc;
    result = DispatchWindowEvent(&event, eventStatus);
    event.renderingContext = nsnull;

#ifdef MOZ_XUL
    if (IsRenderMode(gfxWindowsPlatform::RENDER_GDI) &&
        eTransparencyTransparent == mTransparencyMode) {
      // Data from offscreen drawing surface was copied to memory bitmap of transparent
      // bitmap. Now it can be read from memory bitmap to apply alpha channel and after
      // that displayed on the screen.
      UpdateTranslucentWindow();
    } else
#endif
#ifdef CAIRO_HAS_D2D_SURFACE
    if (result) {
      if (mD2DWindowSurface) {
        mD2DWindowSurface->Present();
      }
    }
#endif
    if (result) {
      if (IsRenderMode(gfxWindowsPlatform::RENDER_GDI)) {
        // Only update if DispatchWindowEvent returned TRUE; otherwise, nothing handled
        // this, and we'll just end up painting with black.
        thebesContext->PopGroupToSource();
        thebesContext->SetOperator(gfxContext::OPERATOR_SOURCE);
        thebesContext->Paint();
      } else if (IsRenderMode(gfxWindowsPlatform::RENDER_DDRAW) ||
                 IsRenderMode(gfxWindowsPlatform::RENDER_DDRAW_GL))
      {
#ifdef CAIRO_HAS_DDRAW_SURFACE
        // blit with direct draw
        HRESULT hr = glpDDClipper->SetHWnd(0, mWnd);

#ifdef DEBUG
        if (FAILED(hr))
          DDError("SetHWnd", hr);
#endif

        // blt from the affected area from the window back-buffer to the
        // screen-relative coordinates of the window paint area
        RECT dst_rect = ps.rcPaint;
        MapWindowPoints(mWnd, NULL, (LPPOINT)&dst_rect, 2);
        hr = glpDDPrimary->Blt(&dst_rect,
                               gpDDSurf->GetDDSurface(),
                               &dst_rect,
                               DDBLT_WAITNOTBUSY,
                               NULL);
#ifdef DEBUG
        if (FAILED(hr))
          DDError("SetHWnd", hr);
#endif
#endif
      } else if (IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24) ||
                 IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH32)) 
      {
        gfxIntSize surfaceSize = targetSurfaceImage->GetSize();

        // Just blit this directly
        BITMAPINFOHEADER bi;
        memset(&bi, 0, sizeof(BITMAPINFOHEADER));
        bi.biSize = sizeof(BITMAPINFOHEADER);
        bi.biWidth = surfaceSize.width;
        bi.biHeight = - surfaceSize.height;
        bi.biPlanes = 1;
        bi.biBitCount = 32;
        bi.biCompression = BI_RGB;

        if (IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24)) {
          // On Windows CE/Windows Mobile, 24bpp packed-pixel sources
          // seem to be far faster to blit than 32bpp (see bug 484864).
          // So, convert the bits to 24bpp by stripping out the unused
          // alpha byte.  24bpp DIBs also have scanlines that are 4-byte
          // aligned though, so that must be taken into account.
          int srcstride = surfaceSize.width*4;
          int dststride = surfaceSize.width*3;
          dststride = (dststride + 3) & ~3;

          // Convert in place
          for (int j = 0; j < surfaceSize.height; ++j) {
            unsigned int *src = (unsigned int*) (targetSurfaceImage->Data() + j*srcstride);
            unsigned int *dst = (unsigned int*) (targetSurfaceImage->Data() + j*dststride);

            // go 4 pixels at a time, since each 4 pixels
            // turns into 3 DWORDs when converted into BGR:
            // BGRx BGRx BGRx BGRx -> BGRB GRBG RBGR
            //
            // However, since we're dealing with little-endian ints, this is actually:
            // xRGB xrgb xRGB xrgb -> bRGB GBrg rgbR
            int width_left = surfaceSize.width;
            while (width_left >= 4) {
              unsigned int a = *src++;
              unsigned int b = *src++;
              unsigned int c = *src++;
              unsigned int d = *src++;

              *dst++ =  (a & 0x00ffffff)        | (b << 24);
              *dst++ = ((b & 0x00ffff00) >> 8)  | (c << 16);
              *dst++ = ((c & 0x00ff0000) >> 16) | (d << 8);

              width_left -= 4;
            }

            // then finish up whatever number of pixels are left,
            // using bytes.
            unsigned char *bsrc = (unsigned char*) src;
            unsigned char *bdst = (unsigned char*) dst;
            switch (width_left) {
              case 3:
                *bdst++ = *bsrc++;
                *bdst++ = *bsrc++;
                *bdst++ = *bsrc++;
                bsrc++;
              case 2:
                *bdst++ = *bsrc++;
                *bdst++ = *bsrc++;
                *bdst++ = *bsrc++;
                bsrc++;
              case 1:
                *bdst++ = *bsrc++;
                *bdst++ = *bsrc++;
                *bdst++ = *bsrc++;
                bsrc++;
              case 0:
                break;
            }
          }

          bi.biBitCount = 24;
        }

        StretchDIBits(hDC,
                      ps.rcPaint.left, ps.rcPaint.top,
                      surfaceSize.width, surfaceSize.height,
                      0, 0,
                      surfaceSize.width, surfaceSize.height,
                      targetSurfaceImage->Data(),
                      (BITMAPINFO*) &bi,
                      DIB_RGB_COLORS,
                      SRCCOPY);
      }
    }