Пример #1
0
// static
PLDHashOperator
nsWindowBase::CancelTouchPoints(const unsigned int& aPointerId, nsAutoPtr<PointerInfo>& aInfo, void* aUserArg)
{
  nsWindowBase* self = static_cast<nsWindowBase*>(aUserArg);
  self->InjectTouchPoint(aInfo.get()->mPointerId, aInfo.get()->mPosition, POINTER_FLAG_CANCELED);
  return (PLDHashOperator)(PL_DHASH_NEXT|PL_DHASH_REMOVE);
}
Пример #2
0
bool
RestyleTracker::GetRestyleData(Element* aElement, nsAutoPtr<RestyleData>& aData)
{
  NS_PRECONDITION(aElement->GetCrossShadowCurrentDoc() == Document(),
                  "Unexpected document; this will lead to incorrect behavior!");

  if (!aElement->HasFlag(RestyleBit())) {
    NS_ASSERTION(!aElement->HasFlag(RootBit()), "Bogus root bit?");
    return false;
  }

  mPendingRestyles.RemoveAndForget(aElement, aData);
  NS_ASSERTION(aData.get(), "Must have data if restyle bit is set");

  if (aData->mRestyleHint & eRestyle_LaterSiblings) {
    // Someone readded the eRestyle_LaterSiblings hint for this
    // element.  Leave it around for now, but remove the other restyle
    // hints and the change hint for it.  Also unset its root bit,
    // since it's no longer a root with the new restyle data.
    NS_ASSERTION(aData->mDescendants.IsEmpty(),
                 "expected descendants to be handled by now");
    RestyleData* newData = new RestyleData;
    newData->mChangeHint = nsChangeHint(0);
    newData->mRestyleHint = eRestyle_LaterSiblings;
    mPendingRestyles.Put(aElement, newData);
    aElement->UnsetFlags(RootBit());
    aData->mRestyleHint =
      nsRestyleHint(aData->mRestyleHint & ~eRestyle_LaterSiblings);
  } else {
    aElement->UnsetFlags(mRestyleBits);
  }

  return true;
}
Пример #3
0
static size_t
SizeOfCategoryManagerTableEntryExcludingThis(nsDepCharHashKey::KeyType aKey,
                                             const nsAutoPtr<CategoryNode> &aData,
                                             MallocSizeOf aMallocSizeOf,
                                             void* aUserArg)
{
    // We don't measure the string pointed to by aKey because it's a non-owning
    // pointer.
    return aData.get()->SizeOfExcludingThis(aMallocSizeOf);
}
Пример #4
0
PLDHashOperator
SpdyStream::hdrHashEnumerate(const nsACString &key,
                             nsAutoPtr<nsCString> &value,
                             void *closure)
{
  SpdyStream *self = static_cast<SpdyStream *>(closure);

  self->CompressToFrame(key);
  self->CompressToFrame(value.get());
  return PL_DHASH_NEXT;
}
Пример #5
0
nsresult
RilSocketIO::QueryReceiveBuffer(UnixSocketIOBuffer** aBuffer)
{
  MOZ_ASSERT(aBuffer);

  if (!mBuffer) {
    mBuffer = new UnixSocketRawData(MAX_READ_SIZE);
  }
  *aBuffer = mBuffer.get();

  return NS_OK;
}
Пример #6
0
nsresult
DaemonSocketIO::QueryReceiveBuffer(UnixSocketIOBuffer** aBuffer)
{
  MOZ_ASSERT(aBuffer);

  if (!mPDU) {
    /* There's only one PDU for receiving. We reuse it every time. */
    mPDU = new DaemonSocketPDU(DaemonSocketPDU::MAX_PAYLOAD_LENGTH);
  }
  *aBuffer = mPDU.get();

  return NS_OK;
}
Пример #7
0
bool
RestyleTracker::GetRestyleData(Element* aElement, nsAutoPtr<RestyleData>& aData)
{
  NS_PRECONDITION(aElement->GetComposedDoc() == Document(),
                  "Unexpected document; this will lead to incorrect behavior!");

  if (!aElement->HasFlag(RestyleBit())) {
    NS_ASSERTION(!aElement->HasFlag(RootBit()), "Bogus root bit?");
    return false;
  }

  mPendingRestyles.RemoveAndForget(aElement, aData);
  NS_ASSERTION(aData.get(), "Must have data if restyle bit is set");

  if (aData->mRestyleHint & eRestyle_LaterSiblings) {
    // Someone readded the eRestyle_LaterSiblings hint for this
    // element.  Leave it around for now, but remove the other restyle
    // hints and the change hint for it.  Also unset its root bit,
    // since it's no longer a root with the new restyle data.

    // During a normal restyle, we should have already processed the
    // mDescendants array the last time we processed the restyle
    // for this element.  But in RebuildAllStyleData, we don't initially
    // expand out eRestyle_LaterSiblings, so we can get in here the
    // first time we need to process a restyle for this element.  In that
    // case, it's fine for us to have a non-empty mDescendants, since
    // we know that RebuildAllStyleData adds eRestyle_ForceDescendants
    // and we're guaranteed we'll restyle the entire tree.
    NS_ASSERTION(mRestyleManager->InRebuildAllStyleData() ||
                 aData->mDescendants.IsEmpty(),
                 "expected descendants to be handled by now");

    RestyleData* newData = new RestyleData;
    newData->mChangeHint = nsChangeHint(0);
    newData->mRestyleHint = eRestyle_LaterSiblings;
    mPendingRestyles.Put(aElement, newData);
    aElement->UnsetFlags(RootBit());
    aData->mRestyleHint =
      nsRestyleHint(aData->mRestyleHint & ~eRestyle_LaterSiblings);
  } else {
    aElement->UnsetFlags(mRestyleBits);
  }

  return true;
}
Пример #8
0
static void GetStatsForLongTermStorage_s(
    nsAutoPtr<RTCStatsQuery> query) {

  MOZ_ASSERT(query);

  nsresult rv = PeerConnectionImpl::ExecuteStatsQuery_s(query.get());

  // Check whether packets were dropped due to rate limiting during
  // this call. (These calls must be made on STS)
  unsigned char rate_limit_bit_pattern = 0;
  if (!mozilla::nr_socket_short_term_violation_time().IsNull() &&
      mozilla::nr_socket_short_term_violation_time() >= query->iceStartTime) {
    rate_limit_bit_pattern |= 1;
  }
  if (!mozilla::nr_socket_long_term_violation_time().IsNull() &&
      mozilla::nr_socket_long_term_violation_time() >= query->iceStartTime) {
    rate_limit_bit_pattern |= 2;
  }

  if (query->failed) {
    Telemetry::Accumulate(
        Telemetry::WEBRTC_STUN_RATE_LIMIT_EXCEEDED_BY_TYPE_GIVEN_FAILURE,
        rate_limit_bit_pattern);
  } else {
    Telemetry::Accumulate(
        Telemetry::WEBRTC_STUN_RATE_LIMIT_EXCEEDED_BY_TYPE_GIVEN_SUCCESS,
        rate_limit_bit_pattern);
  }

  // Even if Telemetry::Accumulate is threadsafe, we still need to send the
  // query back to main, since that is where it must be destroyed.
  NS_DispatchToMainThread(
      WrapRunnableNM(
          &StoreLongTermICEStatisticsImpl_m,
          rv,
          query),
      NS_DISPATCH_NORMAL);
}
Пример #9
0
bool nsWindow::OnPaint(HDC aDC, uint32_t aNestingLevel)
{
  // We never have reentrant paint events, except when we're running our RPC
  // windows event spin loop. If we don't trap for this, we'll try to paint,
  // but view manager will refuse to paint the surface, resulting is black
  // flashes on the plugin rendering surface.
  if (mozilla::ipc::RPCChannel::IsSpinLoopActive() && mPainting)
    return false;

  if (mWindowType == eWindowType_plugin) {

    /**
     * After we CallUpdateWindow to the child, occasionally a WM_PAINT message
     * is posted to the parent event loop with an empty update rect. Do a
     * dummy paint so that Windows stops dispatching WM_PAINT in an inifinite
     * loop. See bug 543788.
     */
    RECT updateRect;
    if (!GetUpdateRect(mWnd, &updateRect, FALSE) ||
        (updateRect.left == updateRect.right &&
         updateRect.top == updateRect.bottom)) {
      PAINTSTRUCT ps;
      BeginPaint(mWnd, &ps);
      EndPaint(mWnd, &ps);
      return true;
    }

    PluginInstanceParent* instance = reinterpret_cast<PluginInstanceParent*>(
      ::GetPropW(mWnd, L"PluginInstanceParentProperty"));
    if (instance) {
      unused << instance->CallUpdateWindow();
    } else {
      // We should never get here since in-process plugins should have
      // subclassed our HWND and handled WM_PAINT, but in some cases that
      // could fail. Return without asserting since it's not our fault.
      NS_WARNING("Plugin failed to subclass our window");
    }

    ValidateRect(mWnd, NULL);
    return true;
  }

  // Do an early async composite so that we at least have something on screen
  // in the right place, even if the content is out of date.
  if (GetLayerManager()->GetBackendType() == LAYERS_CLIENT &&
      mCompositorParent) {
    mCompositorParent->ScheduleRenderOnCompositorThread();
  }

  nsIWidgetListener* listener = GetPaintListener();
  if (listener) {
    listener->WillPaintWindow(this);
  }
  // Re-get the listener since the will paint notification may have killed it.
  listener = GetPaintListener();
  if (!listener)
    return false;

  bool result = true;
  PAINTSTRUCT ps;

#ifdef MOZ_XUL
  if (!aDC && (eTransparencyTransparent == mTransparencyMode))
  {
    // For layered translucent windows all drawing should go to memory DC and no
    // WM_PAINT messages are normally generated. To support asynchronous painting
    // we force generation of WM_PAINT messages by invalidating window areas with
    // RedrawWindow, InvalidateRect or InvalidateRgn function calls.
    // BeginPaint/EndPaint must be called to make Windows think that invalid area
    // is painted. Otherwise it will continue sending the same message endlessly.
    ::BeginPaint(mWnd, &ps);
    ::EndPaint(mWnd, &ps);

    aDC = mMemoryDC;
  }
#endif

  mPainting = true;

#ifdef WIDGET_DEBUG_OUTPUT
  HRGN debugPaintFlashRegion = NULL;
  HDC debugPaintFlashDC = NULL;

  if (debug_WantPaintFlashing())
  {
    debugPaintFlashRegion = ::CreateRectRgn(0, 0, 0, 0);
    ::GetUpdateRgn(mWnd, debugPaintFlashRegion, TRUE);
    debugPaintFlashDC = ::GetDC(mWnd);
  }
#endif // WIDGET_DEBUG_OUTPUT

  HDC hDC = aDC ? aDC : (::BeginPaint(mWnd, &ps));
  if (!IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D)) {
    mPaintDC = hDC;
  }

#ifdef MOZ_XUL
  bool forceRepaint = aDC || (eTransparencyTransparent == mTransparencyMode);
#else
  bool forceRepaint = NULL != aDC;
#endif
  nsIntRegion region = GetRegionToPaint(forceRepaint, ps, hDC);
  if (!region.IsEmpty() && listener)
  {
    // Should probably pass in a real region here, using GetRandomRgn
    // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/clipping_4q0e.asp

#ifdef WIDGET_DEBUG_OUTPUT
    debug_DumpPaintEvent(stdout,
                         this,
                         region,
                         nsAutoCString("noname"),
                         (int32_t) mWnd);
#endif // WIDGET_DEBUG_OUTPUT

    switch (GetLayerManager()->GetBackendType()) {
      case LAYERS_BASIC:
        {
          nsRefPtr<gfxASurface> targetSurface;

#if defined(MOZ_XUL)
          // don't support transparency for non-GDI rendering, for now
          if ((IsRenderMode(gfxWindowsPlatform::RENDER_GDI) ||
               IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D)) &&
              eTransparencyTransparent == mTransparencyMode) {
            if (mTransparentSurface == nullptr)
              SetupTranslucentWindowMemoryBitmap(mTransparencyMode);
            targetSurface = mTransparentSurface;
          }
#endif

#ifdef CAIRO_HAS_D2D_SURFACE
          if (!targetSurface &&
              IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D))
          {
            if (!mD2DWindowSurface) {
              gfxASurface::gfxContentType content = gfxASurface::CONTENT_COLOR;
#if defined(MOZ_XUL)
              if (mTransparencyMode != eTransparencyOpaque) {
                content = gfxASurface::CONTENT_COLOR_ALPHA;
              }
#endif
              mD2DWindowSurface = new gfxD2DSurface(mWnd, content);
            }
            if (!mD2DWindowSurface->CairoStatus()) {
              targetSurface = mD2DWindowSurface;
            } else {
              mD2DWindowSurface = nullptr;
            }
          }
#endif

          nsRefPtr<gfxWindowsSurface> targetSurfaceWin;
          if (!targetSurface &&
              (IsRenderMode(gfxWindowsPlatform::RENDER_GDI) ||
               IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D)))
          {
            uint32_t flags = (mTransparencyMode == eTransparencyOpaque) ? 0 :
                gfxWindowsSurface::FLAG_IS_TRANSPARENT;
            targetSurfaceWin = new gfxWindowsSurface(hDC, flags);
            targetSurface = targetSurfaceWin;
          }

          nsRefPtr<gfxImageSurface> targetSurfaceImage;
          if (!targetSurface &&
              (IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH32) ||
               IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24)))
          {
            gfxIntSize surfaceSize(ps.rcPaint.right - ps.rcPaint.left,
                                   ps.rcPaint.bottom - ps.rcPaint.top);

            if (!EnsureSharedSurfaceSize(surfaceSize)) {
              NS_ERROR("Couldn't allocate a shared image surface!");
              return false;
            }

            // don't use the shared surface directly; instead, create a new one
            // that just reuses its buffer.
            targetSurfaceImage = new gfxImageSurface(sSharedSurfaceData.get(),
                                                     surfaceSize,
                                                     surfaceSize.width * 4,
                                                     gfxASurface::ImageFormatRGB24);

            if (targetSurfaceImage && !targetSurfaceImage->CairoStatus()) {
              targetSurfaceImage->SetDeviceOffset(gfxPoint(-ps.rcPaint.left, -ps.rcPaint.top));
              targetSurface = targetSurfaceImage;
            }
          }

          if (!targetSurface) {
            NS_ERROR("Invalid RenderMode!");
            return false;
          }

          nsRefPtr<gfxContext> thebesContext;
          if (gfxPlatform::GetPlatform()->SupportsAzureContentForType(mozilla::gfx::BACKEND_CAIRO)) {
            RECT paintRect;
            ::GetClientRect(mWnd, &paintRect);
            RefPtr<mozilla::gfx::DrawTarget> dt =
              gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(targetSurface,
                                                                     mozilla::gfx::IntSize(paintRect.right - paintRect.left,
                                                                                           paintRect.bottom - paintRect.top));
            thebesContext = new gfxContext(dt);
          } else {
            thebesContext = new gfxContext(targetSurface);
          }

          if (IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D)) {
            const nsIntRect* r;
            for (nsIntRegionRectIterator iter(region);
                 (r = iter.Next()) != nullptr;) {
              thebesContext->Rectangle(gfxRect(r->x, r->y, r->width, r->height), true);
            }
            thebesContext->Clip();
            thebesContext->SetOperator(gfxContext::OPERATOR_CLEAR);
            thebesContext->Paint();
            thebesContext->SetOperator(gfxContext::OPERATOR_OVER);
          }

          // don't need to double buffer with anything but GDI
          BufferMode doubleBuffering = mozilla::layers::BUFFER_NONE;
          if (IsRenderMode(gfxWindowsPlatform::RENDER_GDI)) {
#ifdef MOZ_XUL
            switch (mTransparencyMode) {
              case eTransparencyGlass:
              case eTransparencyBorderlessGlass:
              default:
                // If we're not doing translucency, then double buffer
                doubleBuffering = mozilla::layers::BUFFER_BUFFERED;
                break;
              case eTransparencyTransparent:
                // If we're rendering with translucency, we're going to be
                // rendering the whole window; make sure we clear it first
                thebesContext->SetOperator(gfxContext::OPERATOR_CLEAR);
                thebesContext->Paint();
                thebesContext->SetOperator(gfxContext::OPERATOR_OVER);
                break;
            }
#else
            doubleBuffering = mozilla::layers::BUFFER_BUFFERED;
#endif
          }

          {
            AutoLayerManagerSetup
                setupLayerManager(this, thebesContext, doubleBuffering);
            result = listener->PaintWindow(this, region);
          }

#ifdef MOZ_XUL
          if ((IsRenderMode(gfxWindowsPlatform::RENDER_GDI) ||
               IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D))&&
              eTransparencyTransparent == mTransparencyMode) {
            // Data from offscreen drawing surface was copied to memory bitmap of transparent
            // bitmap. Now it can be read from memory bitmap to apply alpha channel and after
            // that displayed on the screen.
            UpdateTranslucentWindow();
          } else
#endif
#ifdef CAIRO_HAS_D2D_SURFACE
          if (result) {
            if (mD2DWindowSurface) {
              mD2DWindowSurface->Present();
            }
          }
#endif
          if (result) {
            if (IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24) ||
                IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH32))
            {
              gfxIntSize surfaceSize = targetSurfaceImage->GetSize();

              // Just blit this directly
              BITMAPINFOHEADER bi;
              memset(&bi, 0, sizeof(BITMAPINFOHEADER));
              bi.biSize = sizeof(BITMAPINFOHEADER);
              bi.biWidth = surfaceSize.width;
              bi.biHeight = - surfaceSize.height;
              bi.biPlanes = 1;
              bi.biBitCount = 32;
              bi.biCompression = BI_RGB;

              if (IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24)) {
                // On Windows CE/Windows Mobile, 24bpp packed-pixel sources
                // seem to be far faster to blit than 32bpp (see bug 484864).
                // So, convert the bits to 24bpp by stripping out the unused
                // alpha byte.  24bpp DIBs also have scanlines that are 4-byte
                // aligned though, so that must be taken into account.
                int srcstride = surfaceSize.width*4;
                int dststride = surfaceSize.width*3;
                dststride = (dststride + 3) & ~3;

                // Convert in place
                for (int j = 0; j < surfaceSize.height; ++j) {
                  unsigned int *src = (unsigned int*) (targetSurfaceImage->Data() + j*srcstride);
                  unsigned int *dst = (unsigned int*) (targetSurfaceImage->Data() + j*dststride);

                  // go 4 pixels at a time, since each 4 pixels
                  // turns into 3 DWORDs when converted into BGR:
                  // BGRx BGRx BGRx BGRx -> BGRB GRBG RBGR
                  //
                  // However, since we're dealing with little-endian ints, this is actually:
                  // xRGB xrgb xRGB xrgb -> bRGB GBrg rgbR
                  int width_left = surfaceSize.width;
                  while (width_left >= 4) {
                    unsigned int a = *src++;
                    unsigned int b = *src++;
                    unsigned int c = *src++;
                    unsigned int d = *src++;

                    *dst++ =  (a & 0x00ffffff)        | (b << 24);
                    *dst++ = ((b & 0x00ffff00) >> 8)  | (c << 16);
                    *dst++ = ((c & 0x00ff0000) >> 16) | (d << 8);

                    width_left -= 4;
                  }

                  // then finish up whatever number of pixels are left,
                  // using bytes.
                  unsigned char *bsrc = (unsigned char*) src;
                  unsigned char *bdst = (unsigned char*) dst;
                  switch (width_left) {
                    case 3:
                      *bdst++ = *bsrc++;
                      *bdst++ = *bsrc++;
                      *bdst++ = *bsrc++;
                      bsrc++;
                    case 2:
                      *bdst++ = *bsrc++;
                      *bdst++ = *bsrc++;
                      *bdst++ = *bsrc++;
                      bsrc++;
                    case 1:
                      *bdst++ = *bsrc++;
                      *bdst++ = *bsrc++;
                      *bdst++ = *bsrc++;
                      bsrc++;
                    case 0:
                      break;
                  }
                }

                bi.biBitCount = 24;
              }

              StretchDIBits(hDC,
                            ps.rcPaint.left, ps.rcPaint.top,
                            surfaceSize.width, surfaceSize.height,
                            0, 0,
                            surfaceSize.width, surfaceSize.height,
                            targetSurfaceImage->Data(),
                            (BITMAPINFO*) &bi,
                            DIB_RGB_COLORS,
                            SRCCOPY);
            }
          }
        }
        break;
      case LAYERS_OPENGL:
        static_cast<mozilla::layers::LayerManagerOGL*>(GetLayerManager())->
          SetClippingRegion(region);
        result = listener->PaintWindow(this, region);
        break;
#ifdef MOZ_ENABLE_D3D9_LAYER
      case LAYERS_D3D9:
        {
          nsRefPtr<LayerManagerD3D9> layerManagerD3D9 =
            static_cast<mozilla::layers::LayerManagerD3D9*>(GetLayerManager());
          layerManagerD3D9->SetClippingRegion(region);
          result = listener->PaintWindow(this, region);
          if (layerManagerD3D9->DeviceWasRemoved()) {
            mLayerManager->Destroy();
            mLayerManager = nullptr;
            // When our device was removed, we should have gfxWindowsPlatform
            // check if its render mode is up to date!
            gfxWindowsPlatform::GetPlatform()->UpdateRenderMode();
            Invalidate();
          }
        }
        break;
#endif
#ifdef MOZ_ENABLE_D3D10_LAYER
      case LAYERS_D3D10:
        {
          gfxWindowsPlatform::GetPlatform()->UpdateRenderMode();
          LayerManagerD3D10 *layerManagerD3D10 = static_cast<mozilla::layers::LayerManagerD3D10*>(GetLayerManager());
          if (layerManagerD3D10->device() != gfxWindowsPlatform::GetPlatform()->GetD3D10Device()) {
            Invalidate();
          } else {
            result = listener->PaintWindow(this, region);
          }
        }
        break;
#endif
      case LAYERS_CLIENT:
        result = listener->PaintWindow(this, region);
        break;
      default:
        NS_ERROR("Unknown layers backend used!");
        break;
    }
Пример #10
0
/* [noscript] attribute SpdyPushCachePtr spdyPushCache; */
NS_IMETHODIMP
nsLoadGroupConnectionInfo::GetSpdyPushCache(mozilla::net::SpdyPushCache **aSpdyPushCache)
{
    *aSpdyPushCache = mSpdyCache.get();
    return NS_OK;
}
Пример #11
0
PRBool nsWindow::OnPaint(HDC aDC)
{
#ifdef MOZ_IPC
  if (mWindowType == eWindowType_plugin) {

    /**
     * After we CallUpdateWindow to the child, occasionally a WM_PAINT message
     * is posted to the parent event loop with an empty update rect. Do a
     * dummy paint so that Windows stops dispatching WM_PAINT in an inifinite
     * loop. See bug 543788.
     */
    RECT updateRect;
    if (!GetUpdateRect(mWnd, &updateRect, FALSE) ||
        (updateRect.left == updateRect.right &&
         updateRect.top == updateRect.bottom)) {
      PAINTSTRUCT ps;
      BeginPaint(mWnd, &ps);
      EndPaint(mWnd, &ps);
      return PR_TRUE;
    }

    PluginInstanceParent* instance = reinterpret_cast<PluginInstanceParent*>(
      ::GetPropW(mWnd, L"PluginInstanceParentProperty"));
    if (instance) {
      instance->CallUpdateWindow();
      ValidateRect(mWnd, NULL);
      return PR_TRUE;
    }
  }
#endif

#ifdef MOZ_IPC
  // We never have reentrant paint events, except when we're running our RPC
  // windows event spin loop. If we don't trap for this, we'll try to paint,
  // but view manager will refuse to paint the surface, resulting is black
  // flashes on the plugin rendering surface.
  if (mozilla::ipc::RPCChannel::IsSpinLoopActive() && mPainting)
    return PR_FALSE;
#endif

  nsPaintEvent willPaintEvent(PR_TRUE, NS_WILL_PAINT, this);
  DispatchWindowEvent(&willPaintEvent);

#ifdef CAIRO_HAS_DDRAW_SURFACE
  if (IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_DDRAW16)) {
    return OnPaintImageDDraw16();
  }
#endif

  PRBool result = PR_TRUE;
  PAINTSTRUCT ps;
  nsEventStatus eventStatus = nsEventStatus_eIgnore;

#ifdef MOZ_XUL
  if (!aDC && (eTransparencyTransparent == mTransparencyMode))
  {
    // For layered translucent windows all drawing should go to memory DC and no
    // WM_PAINT messages are normally generated. To support asynchronous painting
    // we force generation of WM_PAINT messages by invalidating window areas with
    // RedrawWindow, InvalidateRect or InvalidateRgn function calls.
    // BeginPaint/EndPaint must be called to make Windows think that invalid area
    // is painted. Otherwise it will continue sending the same message endlessly.
    ::BeginPaint(mWnd, &ps);
    ::EndPaint(mWnd, &ps);

    aDC = mMemoryDC;
  }
#endif

  mPainting = PR_TRUE;

#ifdef WIDGET_DEBUG_OUTPUT
  HRGN debugPaintFlashRegion = NULL;
  HDC debugPaintFlashDC = NULL;

  if (debug_WantPaintFlashing())
  {
    debugPaintFlashRegion = ::CreateRectRgn(0, 0, 0, 0);
    ::GetUpdateRgn(mWnd, debugPaintFlashRegion, TRUE);
    debugPaintFlashDC = ::GetDC(mWnd);
  }
#endif // WIDGET_DEBUG_OUTPUT

  HDC hDC = aDC ? aDC : (::BeginPaint(mWnd, &ps));
  if (!IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D)) {
    mPaintDC = hDC;
  }

#ifdef MOZ_XUL
  PRBool forceRepaint = aDC || (eTransparencyTransparent == mTransparencyMode);
#else
  PRBool forceRepaint = NULL != aDC;
#endif
  nsCOMPtr<nsIRegion> paintRgnWin = GetRegionToPaint(forceRepaint, ps, hDC);

  if (paintRgnWin &&
      !paintRgnWin->IsEmpty() &&
      mEventCallback)
  {
    // generate the event and call the event callback
    nsPaintEvent event(PR_TRUE, NS_PAINT, this);

    InitEvent(event);

    event.region = paintRgnWin;
    event.rect = nsnull;
 
    // Should probably pass in a real region here, using GetRandomRgn
    // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/clipping_4q0e.asp

#ifdef WIDGET_DEBUG_OUTPUT
    debug_DumpPaintEvent(stdout,
                         this,
                         &event,
                         nsCAutoString("noname"),
                         (PRInt32) mWnd);
#endif // WIDGET_DEBUG_OUTPUT

    nsRefPtr<gfxASurface> targetSurface;

#if defined(MOZ_XUL)
    // don't support transparency for non-GDI rendering, for now
    if (IsRenderMode(gfxWindowsPlatform::RENDER_GDI) && eTransparencyTransparent == mTransparencyMode) {
      if (mTransparentSurface == nsnull)
        SetupTranslucentWindowMemoryBitmap(mTransparencyMode);
      targetSurface = mTransparentSurface;
    }
#endif

    nsRefPtr<gfxWindowsSurface> targetSurfaceWin;
    if (!targetSurface &&
        IsRenderMode(gfxWindowsPlatform::RENDER_GDI))
    {
      targetSurfaceWin = new gfxWindowsSurface(hDC);
      targetSurface = targetSurfaceWin;
    }
#ifdef CAIRO_HAS_D2D_SURFACE
    if (!targetSurface &&
        IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D))
    {
      if (!mD2DWindowSurface) {
        mD2DWindowSurface = new gfxD2DSurface(mWnd);
      }
      targetSurface = mD2DWindowSurface;
    }
#endif
#ifdef CAIRO_HAS_DDRAW_SURFACE
    nsRefPtr<gfxDDrawSurface> targetSurfaceDDraw;
    if (!targetSurface &&
        (IsRenderMode(gfxWindowsPlatform::RENDER_DDRAW) ||
         IsRenderMode(gfxWindowsPlatform::RENDER_DDRAW_GL)))
    {
      if (!glpDD) {
        if (!nsWindowGfx::InitDDraw()) {
          NS_WARNING("DirectDraw init failed; falling back to RENDER_IMAGE_STRETCH24");
          gfxWindowsPlatform::GetPlatform()->SetRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24);
          goto DDRAW_FAILED;
        }
      }

      // create a rect that maps the window in screen space
      // create a new sub-surface that aliases this one
      RECT winrect;
      GetClientRect(mWnd, &winrect);
      MapWindowPoints(mWnd, NULL, (LPPOINT)&winrect, 2);

      targetSurfaceDDraw = new gfxDDrawSurface(gpDDSurf.get(), winrect);
      targetSurface = targetSurfaceDDraw;
    }
#endif

DDRAW_FAILED:
    nsRefPtr<gfxImageSurface> targetSurfaceImage;
    if (!targetSurface &&
        (IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH32) ||
         IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24)))
    {
      gfxIntSize surfaceSize(ps.rcPaint.right - ps.rcPaint.left,
                             ps.rcPaint.bottom - ps.rcPaint.top);

      if (!EnsureSharedSurfaceSize(surfaceSize)) {
        NS_ERROR("Couldn't allocate a shared image surface!");
        return NS_ERROR_FAILURE;
      }

      // don't use the shared surface directly; instead, create a new one
      // that just reuses its buffer.
      targetSurfaceImage = new gfxImageSurface(sSharedSurfaceData.get(),
                                               surfaceSize,
                                               surfaceSize.width * 4,
                                               gfxASurface::ImageFormatRGB24);

      if (targetSurfaceImage && !targetSurfaceImage->CairoStatus()) {
        targetSurfaceImage->SetDeviceOffset(gfxPoint(-ps.rcPaint.left, -ps.rcPaint.top));
        targetSurface = targetSurfaceImage;
      }
    }

    if (!targetSurface) {
      NS_ERROR("Invalid RenderMode!");
      return NS_ERROR_FAILURE;
    }

    nsRefPtr<gfxContext> thebesContext = new gfxContext(targetSurface);
    thebesContext->SetFlag(gfxContext::FLAG_DESTINED_FOR_SCREEN);
    if (IsRenderMode(gfxWindowsPlatform::RENDER_DIRECT2D) && paintRgnWin) {
      PRUint32 rects;
      paintRgnWin->GetNumRects(&rects);
      nsRegionRectSet *rectSet = NULL;
      paintRgnWin->GetRects(&rectSet);
      for (int i = 0; i < rectSet->mNumRects; i++) {
        thebesContext->Rectangle(
        gfxRect(
               rectSet->mRects[i].x,
               rectSet->mRects[i].y,
               rectSet->mRects[i].width,
               rectSet->mRects[i].height), PR_TRUE);
      }
      thebesContext->Clip();

      paintRgnWin->FreeRects(rectSet);
    }
#ifdef WINCE
    thebesContext->SetFlag(gfxContext::FLAG_SIMPLIFY_OPERATORS);
#endif

    // don't need to double buffer with anything but GDI
    if (IsRenderMode(gfxWindowsPlatform::RENDER_GDI)) {
# if defined(MOZ_XUL) && !defined(WINCE)
      if (eTransparencyGlass == mTransparencyMode && nsUXThemeData::sHaveCompositor) {
        thebesContext->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
      } else if (eTransparencyTransparent == mTransparencyMode) {
        // If we're rendering with translucency, we're going to be
        // rendering the whole window; make sure we clear it first
        thebesContext->SetOperator(gfxContext::OPERATOR_CLEAR);
        thebesContext->Paint();
        thebesContext->SetOperator(gfxContext::OPERATOR_OVER);
      } else
#endif
      {
        // If we're not doing translucency, then double buffer
        thebesContext->PushGroup(gfxASurface::CONTENT_COLOR);
      }
    }

    nsCOMPtr<nsIRenderingContext> rc;
    nsresult rv = mContext->CreateRenderingContextInstance (*getter_AddRefs(rc));
    if (NS_FAILED(rv)) {
      NS_WARNING("CreateRenderingContextInstance failed");
      return PR_FALSE;
    }

    rv = rc->Init(mContext, thebesContext);
    if (NS_FAILED(rv)) {
      NS_WARNING("RC::Init failed");
      return PR_FALSE;
    }

    event.renderingContext = rc;
    result = DispatchWindowEvent(&event, eventStatus);
    event.renderingContext = nsnull;

#ifdef MOZ_XUL
    if (IsRenderMode(gfxWindowsPlatform::RENDER_GDI) &&
        eTransparencyTransparent == mTransparencyMode) {
      // Data from offscreen drawing surface was copied to memory bitmap of transparent
      // bitmap. Now it can be read from memory bitmap to apply alpha channel and after
      // that displayed on the screen.
      UpdateTranslucentWindow();
    } else
#endif
#ifdef CAIRO_HAS_D2D_SURFACE
    if (result) {
      if (mD2DWindowSurface) {
        mD2DWindowSurface->Present();
      }
    }
#endif
    if (result) {
      if (IsRenderMode(gfxWindowsPlatform::RENDER_GDI)) {
        // Only update if DispatchWindowEvent returned TRUE; otherwise, nothing handled
        // this, and we'll just end up painting with black.
        thebesContext->PopGroupToSource();
        thebesContext->SetOperator(gfxContext::OPERATOR_SOURCE);
        thebesContext->Paint();
      } else if (IsRenderMode(gfxWindowsPlatform::RENDER_DDRAW) ||
                 IsRenderMode(gfxWindowsPlatform::RENDER_DDRAW_GL))
      {
#ifdef CAIRO_HAS_DDRAW_SURFACE
        // blit with direct draw
        HRESULT hr = glpDDClipper->SetHWnd(0, mWnd);

#ifdef DEBUG
        if (FAILED(hr))
          DDError("SetHWnd", hr);
#endif

        // blt from the affected area from the window back-buffer to the
        // screen-relative coordinates of the window paint area
        RECT dst_rect = ps.rcPaint;
        MapWindowPoints(mWnd, NULL, (LPPOINT)&dst_rect, 2);
        hr = glpDDPrimary->Blt(&dst_rect,
                               gpDDSurf->GetDDSurface(),
                               &dst_rect,
                               DDBLT_WAITNOTBUSY,
                               NULL);
#ifdef DEBUG
        if (FAILED(hr))
          DDError("SetHWnd", hr);
#endif
#endif
      } else if (IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24) ||
                 IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH32)) 
      {
        gfxIntSize surfaceSize = targetSurfaceImage->GetSize();

        // Just blit this directly
        BITMAPINFOHEADER bi;
        memset(&bi, 0, sizeof(BITMAPINFOHEADER));
        bi.biSize = sizeof(BITMAPINFOHEADER);
        bi.biWidth = surfaceSize.width;
        bi.biHeight = - surfaceSize.height;
        bi.biPlanes = 1;
        bi.biBitCount = 32;
        bi.biCompression = BI_RGB;

        if (IsRenderMode(gfxWindowsPlatform::RENDER_IMAGE_STRETCH24)) {
          // On Windows CE/Windows Mobile, 24bpp packed-pixel sources
          // seem to be far faster to blit than 32bpp (see bug 484864).
          // So, convert the bits to 24bpp by stripping out the unused
          // alpha byte.  24bpp DIBs also have scanlines that are 4-byte
          // aligned though, so that must be taken into account.
          int srcstride = surfaceSize.width*4;
          int dststride = surfaceSize.width*3;
          dststride = (dststride + 3) & ~3;

          // Convert in place
          for (int j = 0; j < surfaceSize.height; ++j) {
            unsigned int *src = (unsigned int*) (targetSurfaceImage->Data() + j*srcstride);
            unsigned int *dst = (unsigned int*) (targetSurfaceImage->Data() + j*dststride);

            // go 4 pixels at a time, since each 4 pixels
            // turns into 3 DWORDs when converted into BGR:
            // BGRx BGRx BGRx BGRx -> BGRB GRBG RBGR
            //
            // However, since we're dealing with little-endian ints, this is actually:
            // xRGB xrgb xRGB xrgb -> bRGB GBrg rgbR
            int width_left = surfaceSize.width;
            while (width_left >= 4) {
              unsigned int a = *src++;
              unsigned int b = *src++;
              unsigned int c = *src++;
              unsigned int d = *src++;

              *dst++ =  (a & 0x00ffffff)        | (b << 24);
              *dst++ = ((b & 0x00ffff00) >> 8)  | (c << 16);
              *dst++ = ((c & 0x00ff0000) >> 16) | (d << 8);

              width_left -= 4;
            }

            // then finish up whatever number of pixels are left,
            // using bytes.
            unsigned char *bsrc = (unsigned char*) src;
            unsigned char *bdst = (unsigned char*) dst;
            switch (width_left) {
              case 3:
                *bdst++ = *bsrc++;
                *bdst++ = *bsrc++;
                *bdst++ = *bsrc++;
                bsrc++;
              case 2:
                *bdst++ = *bsrc++;
                *bdst++ = *bsrc++;
                *bdst++ = *bsrc++;
                bsrc++;
              case 1:
                *bdst++ = *bsrc++;
                *bdst++ = *bsrc++;
                *bdst++ = *bsrc++;
                bsrc++;
              case 0:
                break;
            }
          }

          bi.biBitCount = 24;
        }

        StretchDIBits(hDC,
                      ps.rcPaint.left, ps.rcPaint.top,
                      surfaceSize.width, surfaceSize.height,
                      0, 0,
                      surfaceSize.width, surfaceSize.height,
                      targetSurfaceImage->Data(),
                      (BITMAPINFO*) &bi,
                      DIB_RGB_COLORS,
                      SRCCOPY);
      }
    }