Пример #1
0
// static
bool
Directory::IsValidRelativePath(const nsString& aPath)
{
  // We don't allow empty relative path to access the root.
  if (aPath.IsEmpty()) {
    return false;
  }

  // Leading and trailing "/" are not allowed.
  if (aPath.First() == FileSystemUtils::kSeparatorChar ||
      aPath.Last() == FileSystemUtils::kSeparatorChar) {
    return false;
  }

  NS_NAMED_LITERAL_STRING(kCurrentDir, ".");
  NS_NAMED_LITERAL_STRING(kParentDir, "..");

  // Split path and check each path component.
  nsCharSeparatedTokenizer tokenizer(aPath, FileSystemUtils::kSeparatorChar);
  while (tokenizer.hasMoreTokens()) {
    nsDependentSubstring pathComponent = tokenizer.nextToken();
    // The path containing empty components, such as "foo//bar", is invalid.
    // We don't allow paths, such as "../foo", "foo/./bar" and "foo/../bar",
    // to walk up the directory.
    if (pathComponent.IsEmpty() ||
        pathComponent.Equals(kCurrentDir) ||
        pathComponent.Equals(kParentDir)) {
      return false;
    }
  }

  return true;
}
Пример #2
0
void CMapiFolderList::ChangeName( nsString& name)
{
  if (name.IsEmpty()) {
    name.AssignLiteral("1");
    return;
  }
  PRUnichar lastC = name.Last();
  if ((lastC >= '0') && (lastC <= '9')) {
    lastC++;
    if (lastC > '9') {
      lastC = '1';
      name.SetCharAt( lastC, name.Length() - 1);
      name.AppendLiteral("0");
    }
    else {
      name.SetCharAt( lastC, name.Length() - 1);
    }
  }
  else {
    name.AppendLiteral(" 2");
  }
}
Пример #3
0
// XXX Code copied from nsHTMLContentSink. It should be shared.
void
nsRDFParserUtils::StripAndConvert(nsString& aResult)
{
    if ( !aResult.IsEmpty() ) {
      // Strip quotes if present
      PRUnichar first = aResult.First();
      if ((first == '"') || (first == '\'')) {
          if (aResult.Last() == first) {
              aResult.Cut(0, 1);
              PRInt32 pos = aResult.Length() - 1;
              if (pos >= 0) {
                  aResult.Cut(pos, 1);
              }
          } else {
              // Mismatched quotes - leave them in
          }
      }
    }

    // Reduce any entities
    // XXX Note: as coded today, this will only convert well formed
    // entities.  This may not be compatible enough.
    // XXX there is a table in navigator that translates some numeric entities
    // should we be doing that? If so then it needs to live in two places (bad)
    // so we should add a translate numeric entity method from the parser...
    char cbuf[100];
    PRUint32 i = 0;
    while (i < aResult.Length()) {
        // If we have the start of an entity (and it's not at the end of
        // our string) then translate the entity into it's unicode value.
        if ((aResult.CharAt(i++) == '&') && (i < aResult.Length())) {
            PRInt32 start = i - 1;
            PRUnichar e = aResult.CharAt(i);
            if (e == '#') {
                // Convert a numeric character reference
                i++;
                char* cp = cbuf;
                char* limit = cp + sizeof(cbuf) - 1;
                PRBool ok = PR_FALSE;
                PRUint32 slen = aResult.Length();
                while ((i < slen) && (cp < limit)) {
                    PRUnichar f = aResult.CharAt(i);
                    if (f == ';') {
                        i++;
                        ok = PR_TRUE;
                        break;
                    }
                    if ((f >= '0') && (f <= '9')) {
                        *cp++ = char(f);
                        i++;
                        continue;
                    }
                    break;
                }
                if (!ok || (cp == cbuf)) {
                    continue;
                }
                *cp = '\0';
                if (cp - cbuf > 5) {
                    continue;
                }
                PRInt32 ch = PRInt32( ::atoi(cbuf) );
                if (ch > 65535) {
                    continue;
                }

                // Remove entity from string and replace it with the integer
                // value.
                aResult.Cut(start, i - start);
                aResult.Insert(PRUnichar(ch), start);
                i = start + 1;
            }
            else if (((e >= 'A') && (e <= 'Z')) ||
                     ((e >= 'a') && (e <= 'z'))) {
                // Convert a named entity
                i++;
                char* cp = cbuf;
                char* limit = cp + sizeof(cbuf) - 1;
                *cp++ = char(e);
                PRBool ok = PR_FALSE;
                PRUint32 slen = aResult.Length();
                while ((i < slen) && (cp < limit)) {
                    PRUnichar f = aResult.CharAt(i);
                    if (f == ';') {
                        i++;
                        ok = PR_TRUE;
                        break;
                    }
                    if (((f >= '0') && (f <= '9')) ||
                        ((f >= 'A') && (f <= 'Z')) ||
                        ((f >= 'a') && (f <= 'z'))) {
                        *cp++ = char(f);
                        i++;
                        continue;
                    }
                    break;
                }
                if (!ok || (cp == cbuf)) {
                    continue;
                }
                *cp = '\0';
                PRInt32 ch;

                // XXX Um, here's where we should be converting a
                // named entity. I removed this to avoid a link-time
                // dependency on core raptor.
                ch = EntityToUnicode(cbuf);

                if (ch < 0) {
                    continue;
                }

                // Remove entity from string and replace it with the integer
                // value.
                aResult.Cut(start, i - start);
                aResult.Insert(PRUnichar(ch), start);
                i = start + 1;
            }
            else if (e == '{') {
                // Convert a script entity
                // XXX write me!
                NS_NOTYETIMPLEMENTED("convert a script entity");
            }
        }
    }
}