Пример #1
0
// Damage and hurl objects away.
// documented in /docs/sdk/script/fn
global func BlastObjects(int x, int y, int level, object container, int cause_plr, int damage_level, object layer, object prev_container)
{
	var obj;
	
	// Coordinates are always supplied globally, convert to local coordinates.
	var l_x = x - GetX(), l_y = y - GetY();
	
	// caused by: if not specified, controller of calling object
	if (cause_plr == nil)
		if (this)
			cause_plr = GetController();
	
	// damage: if not specified this is the same as the explosion radius
	if (damage_level == nil)
		damage_level = level;
	
	// In a container?
	if (container)
	{
		if (container->GetObjectLayer() == layer)
		{
			container->BlastObject(damage_level, cause_plr);
			if (!container)
				return true; // Container could be removed in the meanwhile.
			for (obj in FindObjects(Find_Container(container), Find_Layer(layer), Find_Exclude(prev_container)))
				if (obj)
					obj->BlastObject(damage_level, cause_plr);
		}
	}
Пример #2
0
global func BlastObjectsBlue(int x, int y, int level, object container, int cause_plr, object layer)
{
	var obj;
	
	// Coordinates are always supplied globally, convert to local coordinates.
	var l_x = x - GetX(), l_y = y - GetY();
	
	// In a container?
	if (container)
	{
		if (container->GetObjectLayer() == layer)
		{
			container->BlastObject(level, cause_plr);
			if (!container)
				return true; // Container could be removed in the meanwhile.
			for (obj in FindObjects(Find_Container(container), Find_Layer(layer)))
				if (obj)
					obj->BlastObject(level, cause_plr);
		}
	}