Пример #1
0
void outro::draw_callback(window& window)
{
	if(SDL_GetTicks() < next_draw_) {
		return;
	}

	/* If we've faded fully in...
	 *
	 * NOTE: we want fading to take around half a second. Given this function runs about every 3 frames, we
	 * limit ourselves to a reasonable 10 fade steps with an alpha difference (rounded up) of 25.5 each cycle.
	 * The actual calculation for alpha is done in the window definition in WFL.
	 */
	if(fading_in_ && fade_step_ > 10) {
		// Schedule the fadeout after the provided delay.
		if(timer_id_ == 0) {
			timer_id_ = add_timer(duration_, [this](size_t) { fading_in_ = false; });
		}

		return;
	}

	// If we've faded fully out...
	if(!fading_in_ && fade_step_ < 0) {
		window.close();
		return;
	}

	canvas& window_canvas = window.get_canvas(0);

	window_canvas.set_variable("fade_step", wfl::variant(fade_step_));
	window_canvas.set_is_dirty(true);

	window.set_is_dirty(true);

	if(fading_in_) {
		fade_step_ ++;
	} else {
		fade_step_ --;
	}

	set_next_draw();
}
Пример #2
0
void title_screen::pre_show(window& win)
{
	win.set_click_dismiss(false);
	win.set_enter_disabled(true);
	win.set_escape_disabled(true);

	// Each time the dialog shows, we set this to false
	redraw_background_ = false;

#ifdef DEBUG_TOOLTIP
	win.connect_signal<event::SDL_MOUSE_MOTION>(
			std::bind(debug_tooltip, std::ref(win), _3, _5),
			event::dispatcher::front_child);
#endif

	win.connect_signal<event::SDL_VIDEO_RESIZE>(std::bind(&title_screen::on_resize, this, std::ref(win)));

	//
	// General hotkeys
	//
	win.register_hotkey(hotkey::TITLE_SCREEN__RELOAD_WML, [](event::dispatcher& w, hotkey::HOTKEY_COMMAND) {
		dynamic_cast<window&>(w).set_retval(RELOAD_GAME_DATA);
		return true;
	});

	win.register_hotkey(hotkey::HOTKEY_FULLSCREEN, std::bind(fullscreen, std::ref(win.video())));
	win.register_hotkey(hotkey::LUA_CONSOLE, std::bind(&launch_lua_console, std::ref(win)));

	//
	// Background and logo images
	//
	if(game_config::images::game_title.empty()) {
		ERR_CF << "No title image defined" << std::endl;
	} 

	win.get_canvas()[0].set_variable("title_image", variant(game_config::images::game_title));

	if(game_config::images::game_title_background.empty()) {
		ERR_CF << "No title background image defined" << std::endl;
	}

	win.get_canvas()[0].set_variable("background_image", variant(game_config::images::game_title_background));

	find_widget<image>(&win, "logo-bg", false).set_image(game_config::images::game_logo_background);
	find_widget<image>(&win, "logo", false).set_image(game_config::images::game_logo);

	//
	// Version string
	//
	const std::string version_string = formatter() << ("Version") << " " << game_config::revision;

	if(label* version_label = find_widget<label>(&win, "revision_number", false, false)) {
		version_label->set_label(version_string);
	}

	win.get_canvas()[0].set_variable("revision_number", variant(version_string));

	//
	// Tip-of-the-day browser
	//
	multi_page& tip_pages = find_widget<multi_page>(&win, "tips", false);

	std::vector<game_tip> tips(settings::get_tips());
	if(tips.empty()) {
		WRN_CF << "There are no tips of day available." << std::endl;
	}

	for(const auto& tip : tips)	{
		string_map widget;
		std::map<std::string, string_map> page;

		widget["use_markup"] = "true";

		widget["label"] = tip.text();
		page.emplace("tip", widget);

		widget["label"] = tip.source();
		page.emplace("source", widget);

		tip_pages.add_page(page);
	}

	update_tip(win, true);

	register_button(win, "next_tip", hotkey::TITLE_SCREEN__NEXT_TIP,
		std::bind(&title_screen::update_tip, this, std::ref(win), true));
	register_button(win, "previous_tip", hotkey::TITLE_SCREEN__PREVIOUS_TIP,
		std::bind(&title_screen::update_tip, this, std::ref(win), false));

	//
	// Help
	//
	register_button(win, "help", hotkey::HOTKEY_HELP, [this](window&) {
		help::help_manager help_manager(&game_config_manager::get()->game_config());
		help::show_help(game_.video());
	});

	//
	// About
	//
	register_button(win, "about", hotkey::HOTKEY_NULL, std::bind(&game_version::display, std::ref(win.video())));

	//
	// Tutorial
	//
	register_button(win, "tutorial", hotkey::TITLE_SCREEN__TUTORIAL, [this](window& w) {
		game_.set_tutorial();
		w.set_retval(LAUNCH_GAME);
	});

	//
	// Campaign
	//
	register_button(win, "campaign", hotkey::TITLE_SCREEN__CAMPAIGN, [this](window& w) {
		try{
			if(game_.new_campaign()) {
				w.set_retval(LAUNCH_GAME);
			}
		} catch (const config::error& e) {
			gui2::show_error_message(game_.video(), e.what());
		}
	});

	//
	// Multiplayer
	//
	register_button(win, "multiplayer", hotkey::TITLE_SCREEN__MULTIPLAYER, [this](window& w) {
		while(true) {
			gui2::dialogs::mp_method_selection dlg;
			dlg.show(game_.video());

			if(dlg.get_retval() != gui2::window::OK) {
				return;
			}

			const int res = dlg.get_choice();

			if(res == 2 && preferences::mp_server_warning_disabled() < 2) {
				if(!gui2::dialogs::mp_host_game_prompt::execute(game_.video())) {
					continue;
				}
			}

			switch(res) {
				case 0:
					game_.select_mp_server(preferences::server_list().front().address);
					w.set_retval(MP_CONNECT);
					break;
				case 1:
					game_.select_mp_server("");
					w.set_retval(MP_CONNECT);
					break;
				case 2:
					game_.select_mp_server("localhost");
					w.set_retval(MP_HOST);
					break;
				case 3:
					w.set_retval(MP_LOCAL);
					break;
			}

			return;
		}
	});

	//
	// Load game
	//
	register_button(win, "load", hotkey::HOTKEY_LOAD_GAME, [this](window& w) {
		if(game_.load_game()) {
			w.set_retval(LAUNCH_GAME);
		} else {
			game_.clear_loaded_game();
		}
	});

	//
	// Addons
	//
	register_button(win, "addons", hotkey::TITLE_SCREEN__ADDONS, [this](window&) {
		// NOTE: we need the help_manager to get access to the Add-ons section in the game help!
		help::help_manager help_manager(&game_config_manager::get()->game_config());

		if(manage_addons(game_.video())) {
			game_config_manager::get()->reload_changed_game_config();
		}
	});

	//
	// Editor
	//
	register_button(win, "editor", hotkey::TITLE_SCREEN__EDITOR, [&](window& w) { w.set_retval(MAP_EDITOR); });

	//
	// Cores
	//
	register_button(win, "cores", hotkey::TITLE_SCREEN__CORES, [this](window&) {
		int current = 0;
		std::vector<config> cores;
		for(const config& core : game_config_manager::get()->game_config().child_range("core")) {
			cores.push_back(core);

			if(core["id"] == preferences::core_id()) {
				current = cores.size() - 1;
			}
		}

		gui2::dialogs::core_selection core_dlg(cores, current);
		if(core_dlg.show(game_.video())) {
			const std::string& core_id = cores[core_dlg.get_choice()]["id"];

			preferences::set_core_id(core_id);
			game_config_manager::get()->reload_changed_game_config();
		}
	});

	if(game_config_manager::get()->game_config().child_range("core").size() <= 1) {
		find_widget<button>(&win, "cores", false).set_visible(window::visibility::invisible);
	}

	//
	// Language
	//
	register_button(win, "language", hotkey::HOTKEY_LANGUAGE, [this](window& w) {
		try {
			if(game_.change_language()) {
				t_string::reset_translations();
				::image::flush_cache();
				on_resize(w);
			}
		} catch(std::runtime_error& e) {
			gui2::show_error_message(game_.video(), e.what());
		}
	});

	//
	// Preferences
	//
	register_button(win, "preferences", hotkey::HOTKEY_PREFERENCES, [this](window&) { game_.show_preferences(); });

	//
	// Credits
	//
	register_button(win, "credits", hotkey::TITLE_SCREEN__CREDITS, [&](window& w) { w.set_retval(SHOW_ABOUT); });

	//
	// Quit
	//
	register_button(win, "quit", hotkey::HOTKEY_QUIT_TO_DESKTOP, [&](window& w) { w.set_retval(QUIT_GAME); });

	//
	// Debug clock
	//
	register_button(win, "clock", hotkey::HOTKEY_NULL,
		std::bind(&title_screen::show_debug_clock_window, this, std::ref(win.video())));

	find_widget<button>(&win, "clock", false).set_visible(show_debug_clock_button
		? widget::visibility::visible
		: widget::visibility::invisible);
}