void outro::draw_callback(window& window) { if(SDL_GetTicks() < next_draw_) { return; } /* If we've faded fully in... * * NOTE: we want fading to take around half a second. Given this function runs about every 3 frames, we * limit ourselves to a reasonable 10 fade steps with an alpha difference (rounded up) of 25.5 each cycle. * The actual calculation for alpha is done in the window definition in WFL. */ if(fading_in_ && fade_step_ > 10) { // Schedule the fadeout after the provided delay. if(timer_id_ == 0) { timer_id_ = add_timer(duration_, [this](size_t) { fading_in_ = false; }); } return; } // If we've faded fully out... if(!fading_in_ && fade_step_ < 0) { window.close(); return; } canvas& window_canvas = window.get_canvas(0); window_canvas.set_variable("fade_step", wfl::variant(fade_step_)); window_canvas.set_is_dirty(true); window.set_is_dirty(true); if(fading_in_) { fade_step_ ++; } else { fade_step_ --; } set_next_draw(); }
void title_screen::pre_show(window& win) { win.set_click_dismiss(false); win.set_enter_disabled(true); win.set_escape_disabled(true); // Each time the dialog shows, we set this to false redraw_background_ = false; #ifdef DEBUG_TOOLTIP win.connect_signal<event::SDL_MOUSE_MOTION>( std::bind(debug_tooltip, std::ref(win), _3, _5), event::dispatcher::front_child); #endif win.connect_signal<event::SDL_VIDEO_RESIZE>(std::bind(&title_screen::on_resize, this, std::ref(win))); // // General hotkeys // win.register_hotkey(hotkey::TITLE_SCREEN__RELOAD_WML, [](event::dispatcher& w, hotkey::HOTKEY_COMMAND) { dynamic_cast<window&>(w).set_retval(RELOAD_GAME_DATA); return true; }); win.register_hotkey(hotkey::HOTKEY_FULLSCREEN, std::bind(fullscreen, std::ref(win.video()))); win.register_hotkey(hotkey::LUA_CONSOLE, std::bind(&launch_lua_console, std::ref(win))); // // Background and logo images // if(game_config::images::game_title.empty()) { ERR_CF << "No title image defined" << std::endl; } win.get_canvas()[0].set_variable("title_image", variant(game_config::images::game_title)); if(game_config::images::game_title_background.empty()) { ERR_CF << "No title background image defined" << std::endl; } win.get_canvas()[0].set_variable("background_image", variant(game_config::images::game_title_background)); find_widget<image>(&win, "logo-bg", false).set_image(game_config::images::game_logo_background); find_widget<image>(&win, "logo", false).set_image(game_config::images::game_logo); // // Version string // const std::string version_string = formatter() << ("Version") << " " << game_config::revision; if(label* version_label = find_widget<label>(&win, "revision_number", false, false)) { version_label->set_label(version_string); } win.get_canvas()[0].set_variable("revision_number", variant(version_string)); // // Tip-of-the-day browser // multi_page& tip_pages = find_widget<multi_page>(&win, "tips", false); std::vector<game_tip> tips(settings::get_tips()); if(tips.empty()) { WRN_CF << "There are no tips of day available." << std::endl; } for(const auto& tip : tips) { string_map widget; std::map<std::string, string_map> page; widget["use_markup"] = "true"; widget["label"] = tip.text(); page.emplace("tip", widget); widget["label"] = tip.source(); page.emplace("source", widget); tip_pages.add_page(page); } update_tip(win, true); register_button(win, "next_tip", hotkey::TITLE_SCREEN__NEXT_TIP, std::bind(&title_screen::update_tip, this, std::ref(win), true)); register_button(win, "previous_tip", hotkey::TITLE_SCREEN__PREVIOUS_TIP, std::bind(&title_screen::update_tip, this, std::ref(win), false)); // // Help // register_button(win, "help", hotkey::HOTKEY_HELP, [this](window&) { help::help_manager help_manager(&game_config_manager::get()->game_config()); help::show_help(game_.video()); }); // // About // register_button(win, "about", hotkey::HOTKEY_NULL, std::bind(&game_version::display, std::ref(win.video()))); // // Tutorial // register_button(win, "tutorial", hotkey::TITLE_SCREEN__TUTORIAL, [this](window& w) { game_.set_tutorial(); w.set_retval(LAUNCH_GAME); }); // // Campaign // register_button(win, "campaign", hotkey::TITLE_SCREEN__CAMPAIGN, [this](window& w) { try{ if(game_.new_campaign()) { w.set_retval(LAUNCH_GAME); } } catch (const config::error& e) { gui2::show_error_message(game_.video(), e.what()); } }); // // Multiplayer // register_button(win, "multiplayer", hotkey::TITLE_SCREEN__MULTIPLAYER, [this](window& w) { while(true) { gui2::dialogs::mp_method_selection dlg; dlg.show(game_.video()); if(dlg.get_retval() != gui2::window::OK) { return; } const int res = dlg.get_choice(); if(res == 2 && preferences::mp_server_warning_disabled() < 2) { if(!gui2::dialogs::mp_host_game_prompt::execute(game_.video())) { continue; } } switch(res) { case 0: game_.select_mp_server(preferences::server_list().front().address); w.set_retval(MP_CONNECT); break; case 1: game_.select_mp_server(""); w.set_retval(MP_CONNECT); break; case 2: game_.select_mp_server("localhost"); w.set_retval(MP_HOST); break; case 3: w.set_retval(MP_LOCAL); break; } return; } }); // // Load game // register_button(win, "load", hotkey::HOTKEY_LOAD_GAME, [this](window& w) { if(game_.load_game()) { w.set_retval(LAUNCH_GAME); } else { game_.clear_loaded_game(); } }); // // Addons // register_button(win, "addons", hotkey::TITLE_SCREEN__ADDONS, [this](window&) { // NOTE: we need the help_manager to get access to the Add-ons section in the game help! help::help_manager help_manager(&game_config_manager::get()->game_config()); if(manage_addons(game_.video())) { game_config_manager::get()->reload_changed_game_config(); } }); // // Editor // register_button(win, "editor", hotkey::TITLE_SCREEN__EDITOR, [&](window& w) { w.set_retval(MAP_EDITOR); }); // // Cores // register_button(win, "cores", hotkey::TITLE_SCREEN__CORES, [this](window&) { int current = 0; std::vector<config> cores; for(const config& core : game_config_manager::get()->game_config().child_range("core")) { cores.push_back(core); if(core["id"] == preferences::core_id()) { current = cores.size() - 1; } } gui2::dialogs::core_selection core_dlg(cores, current); if(core_dlg.show(game_.video())) { const std::string& core_id = cores[core_dlg.get_choice()]["id"]; preferences::set_core_id(core_id); game_config_manager::get()->reload_changed_game_config(); } }); if(game_config_manager::get()->game_config().child_range("core").size() <= 1) { find_widget<button>(&win, "cores", false).set_visible(window::visibility::invisible); } // // Language // register_button(win, "language", hotkey::HOTKEY_LANGUAGE, [this](window& w) { try { if(game_.change_language()) { t_string::reset_translations(); ::image::flush_cache(); on_resize(w); } } catch(std::runtime_error& e) { gui2::show_error_message(game_.video(), e.what()); } }); // // Preferences // register_button(win, "preferences", hotkey::HOTKEY_PREFERENCES, [this](window&) { game_.show_preferences(); }); // // Credits // register_button(win, "credits", hotkey::TITLE_SCREEN__CREDITS, [&](window& w) { w.set_retval(SHOW_ABOUT); }); // // Quit // register_button(win, "quit", hotkey::HOTKEY_QUIT_TO_DESKTOP, [&](window& w) { w.set_retval(QUIT_GAME); }); // // Debug clock // register_button(win, "clock", hotkey::HOTKEY_NULL, std::bind(&title_screen::show_debug_clock_window, this, std::ref(win.video()))); find_widget<button>(&win, "clock", false).set_visible(show_debug_clock_button ? widget::visibility::visible : widget::visibility::invisible); }