Exemple #1
0
void mp_staging::post_show(window& window)
{
	if(update_timer_ != 0) {
		remove_timer(update_timer_);
		update_timer_ = 0;
	}

	if(window.get_retval() == window::OK) {
		connect_engine_.start_game();
	} else {
		connect_engine_.leave_game();
	}
}
void mp_change_control::post_show(window& window)
{
	if(window.get_retval() == window::OK) {
		DBG_GUI << "Main: changing control of side "
		        << sides_[selected_side_] << " to nick "
		        << nicks_[selected_nick_] << std::endl;

		menu_handler_.request_control_change(
			sides_[selected_side_],
			nicks_[selected_nick_]
		);
	}
}