//------------------------------------------------------------------------ void SelectionMover::AlignSelection(const Alignment alignment) { // Validations wxASSERT_MSG(m_selection != NULL, wxT("Selection member is NULL")); if(m_selection->Size() <= 1) { // Should not happen because of the disabled menu/toolbar item in this case LogWarning(wxT("You must select more than one window to align!")); return; } // The first selected window is the one to match. This is for example how Visual Studio's // dialog editor works as well. Selection::Boxes::iterator boxIt = m_selection->GetMoveableBoxes().begin(); CEGUI::Window *current = boxIt->GetWindow(); const CEGUI::URect rect = current->getArea(); ++boxIt; for(; boxIt != m_selection->GetMoveableBoxes().end(); ++boxIt) { // Deny when it is blocked if (boxIt->IsLocked()) continue; current = boxIt->GetWindow(); switch(alignment) { case AlignLeft: current->setPosition(CEGUI::UVector2(rect.d_min.d_x, current->getPosition().d_y)); break; case AlignRight: current->setPosition(CEGUI::UVector2(rect.d_max.d_x - current->getWidth(), current->getPosition().d_y)); break; case AlignTop: current->setPosition(CEGUI::UVector2(current->getPosition().d_x, rect.d_min.d_y)); break; case AlignBottom: current->setPosition(CEGUI::UVector2(current->getPosition().d_x, rect.d_max.d_y - current->getHeight())); break; case AlignWidth: // The svn diff for this block will be big; no clue what the previous code // was doing there.. current->setWidth(rect.getWidth()); break; case AlignHeight: // The svn diff for this block will be big; no clue what the previous code // was doing there.. current->setHeight(rect.getHeight()); break; default: LogError(wxT("SelectionMover::AlignSelection - Unrecognized align option (%d)"), alignment); return; } } // Request for a repaint wxGetApp().GetMainFrame()->Refresh(); }
void DynamicEditor::VariableFactory::createNameDisplay(float _top, float _height, CEGUI::Window* _root)//(CEGUI::Window* _rootWindow, TypeTable* _params, const std::string& _factoryName, float* _uiElementTop) { static int uniqueName = 0; CEGUI::Window* variableNameDisplay = CEGUI::WindowManager::getSingletonPtr()->loadWindowLayout("ComponentSelectionDisplay.layout", _root->getName() + "Show" + uniqueName++); variableNameDisplay->setPosition(CEGUI::UVector2({{0.0f, 0.0f}, {0.0f,_top}})); variableNameDisplay->setHeight({0.0f, _height}); variableNameDisplay->setProperty("Text", name); _root->addChildWindow(variableNameDisplay); }
//只改变大小,不改变位置 void CUIEditorView::sizingWindow(CPoint point,INT type,CEGUI::Window* pWin/* = NULL*/) { CEGUI::Window* pWindow = pWin ? pWin : m_pSelectedWindow; if (pWindow) { CEGUI::Window* pParent = pWindow; CEGUI::Size pt(0,0); if (pWindow->getParent() == CEGUI::System::getSingleton().getGUISheet()) { CEGUI::Point pos = pWindow->getPixelRect().getPosition(); pt = CEGUI::Size(point.x - pos.d_x, point.y - pos.d_y); } else { while (pParent && pParent->getParent() != CEGUI::System::getSingleton().getGUISheet()) { pParent = pParent->getParent(); } CEGUI::Rect rectWindow = pWindow->getPixelRect(); pt = CEGUI::Size(point.x -rectWindow.getPosition().d_x ,point.y -rectWindow.getPosition().d_y); } pWindow->setClippedByParent(true); if(type == 0) { pWindow->setHeight(CEGUI::Absolute,pt.d_height); } else if (type == 1) { pWindow->setWidth(CEGUI::Absolute,pt.d_width); } else { pWindow->setSize(CEGUI::Absolute, pt); } } }
/************************************************************************* Sample specific initialisation goes here. *************************************************************************/ bool MinesweeperSample::initialise(CEGUI::GUIContext* guiContext) { using namespace CEGUI; d_usedFiles = CEGUI::String(__FILE__); // Register Timer Window WindowFactoryManager::getSingleton().addFactory( &getTimerFactory() ); // load font and setup default if not loaded via scheme Font& defaultFont = FontManager::getSingleton().createFromFile("DejaVuSans-12.font"); // Set default font for the gui context guiContext->setDefaultFont(&defaultFont); d_gameStarted = false; // Get window manager which we wil use for a few jobs here. WindowManager& winMgr = WindowManager::getSingleton(); // Load the scheme to initialse the VanillaSkin which we use in this sample SchemeManager::getSingleton().createFromFile("VanillaSkin.scheme"); SchemeManager::getSingleton().createFromFile("TaharezLook.scheme"); guiContext->setDefaultTooltipType("TaharezLook/Tooltip"); // set default mouse image guiContext->getMouseCursor().setDefaultImage("Vanilla-Images/MouseArrow"); // load an image to use as a background if( !ImageManager::getSingleton().isDefined("SpaceBackgroundImage") ) ImageManager::getSingleton().addFromImageFile("SpaceBackgroundImage", "SpaceBackground.jpg"); // here we will use a StaticImage as the root, then we can use it to place a background image Window* background = winMgr.createWindow("Vanilla/StaticImage"); // set area rectangle background->setArea(URect(cegui_reldim(0), cegui_reldim(0), cegui_reldim(1), cegui_reldim(1))); // disable frame and standard background background->setProperty("FrameEnabled", "false"); background->setProperty("BackgroundEnabled", "false"); // set the background image background->setProperty("Image", "SpaceBackgroundImage"); // install this as the root GUI sheet guiContext->setRootWindow(background); d_alarm = (Timer*)winMgr.createWindow("Timer"); background->addChild(d_alarm); d_alarm->setDelay(0.5); // Tick each 0.5 seconds // create the game frame Window* frame = winMgr.createWindow("Vanilla/FrameWindow"); d_alarm->addChild(frame); frame->setXPosition(UDim(0.3f, 0.0f)); frame->setYPosition(UDim(0.15f, 0.0f)); frame->setWidth(UDim(0.4f, 0.0f)); frame->setHeight(UDim(0.7f, 0.0f)); frame->setText("CEGUI Minesweeper"); // create the action panel Window* action = winMgr.createWindow("DefaultWindow"); frame->addChild(action); action->setXPosition(UDim(0.03f, 0.0f)); action->setYPosition(UDim(0.10f, 0.0f)); action->setWidth(UDim(0.94f, 0.0f)); action->setHeight(UDim(0.1f, 0.0f)); d_counter = (Editbox*)winMgr.createWindow("Vanilla/Editbox", "mine_counter"); action->addChild(d_counter); d_counter->setText("0"); d_counter->setTooltipText("Number of mine"); d_counter->setReadOnly(true); d_counter->setXPosition(UDim(0.0f, 0.0f)); d_counter->setYPosition(UDim(0.0f, 0.0f)); d_counter->setWidth(UDim(0.3f, 0.0f)); d_counter->setHeight(UDim(1.0f, 0.0f)); Window* newGame = winMgr.createWindow("Vanilla/Button", "new_game"); action->addChild(newGame); newGame->setText("Start"); newGame->setTooltipText("Start a new game"); newGame->setXPosition(UDim(0.35f, 0.0f)); newGame->setYPosition(UDim(0.0f, 0.0f)); newGame->setWidth(UDim(0.3f, 0.0f)); newGame->setHeight(UDim(1.0f, 0.0f)); newGame->subscribeEvent(PushButton::EventClicked, Event::Subscriber(&MinesweeperSample::handleGameStartClicked, this)); d_timer = (Editbox*)winMgr.createWindow("Vanilla/Editbox", "timer"); action->addChild(d_timer); d_timer->setText("0"); d_timer->setTooltipText("Time elapsed"); d_timer->setReadOnly(true); d_timer->setXPosition(UDim(0.7f, 0.0f)); d_timer->setYPosition(UDim(0.0f, 0.0f)); d_timer->setWidth(UDim(0.3f, 0.0f)); d_timer->setHeight(UDim(1.0f, 0.0f)); d_alarm->subscribeEvent(Timer::EventTimerAlarm, Event::Subscriber(&MinesweeperSample::handleUpdateTimer, this)); // Board button grid Window* grid = winMgr.createWindow("DefaultWindow"); frame->addChild(grid); grid->setXPosition(UDim(0.03f, 0.0f)); grid->setYPosition(UDim(0.23f, 0.0f)); grid->setWidth( UDim(0.94f, 0.0f)); grid->setHeight( UDim(0.74f, 0.0f)); const float d_inc = 1.0f / MinesweeperSize; for(size_t i = 0 ; i < MinesweeperSize ; ++i) { // create a container for each row Window* row = winMgr.createWindow("DefaultWindow"); row->setArea(URect(UDim(0,0), UDim(d_inc * i, 0), UDim(1,0), UDim(d_inc * (i + 1), 0))); grid->addChild(row); for(size_t j = 0 ; j < MinesweeperSize ; ++j) { // Initialize buttons coordinate d_buttonsMapping[i][j].d_col = j; d_buttonsMapping[i][j].d_row = i; d_buttons[i][j] = (PushButton*)winMgr.createWindow("Vanilla/Button"); row->addChild(d_buttons[i][j]); d_buttons[i][j]->setArea(URect(UDim(d_inc * j, 0), UDim(0,0), UDim(d_inc * (j + 1), 0), UDim(1,0))); d_buttons[i][j]->setEnabled(false); // Associate user data d_buttons[i][j]->setUserData(&(d_buttonsMapping[i][j])); d_buttons[i][j]->setID(0); // Connect event handlers d_buttons[i][j]->subscribeEvent(PushButton::EventClicked, Event::Subscriber(&MinesweeperSample::handleMineButtonClicked, this)); d_buttons[i][j]->subscribeEvent(Window::EventMouseButtonDown, Event::Subscriber(&MinesweeperSample::handleMineButtonDown, this)); } } d_result = winMgr.createWindow("Vanilla/StaticText"); grid->addChild(d_result); d_result->setXPosition(UDim(0.0, 0.0)); d_result->setYPosition(UDim(0.0, 0.0)); d_result->setWidth(UDim(1.0, 0.0)); d_result->setHeight(UDim(1.0, 0.0)); d_result->setAlwaysOnTop(true); d_result->setProperty("HorzFormatting", "HorzCentred"); d_result->setVisible(false); d_result->setAlpha(0.67f); // activate the background window background->activate(); // success! return true; }