Пример #1
0
void DrawBase::DrawBlueprint(Logic::SendBlueToGui *evnt){
	
	CEGUI::WindowManager &wmgr = CEGUI::WindowManager::getSingleton();
	CEGUI::Window *res;
	Ogre::String name;
	Ogre::String text;
	int x=0,y=0,i=0;
	std::vector<Logic::BuildingBlueprint *>::iterator the_iterator;
	the_iterator = evnt->allBlue.begin();
	
	if(wmgr.isWindowPresent( "Blueprint/sheet")){
		mBlueSheet= wmgr.getWindow( "Blueprint/sheet");
		ClearFromAllChild(mBlueSheet);
		mBlueSheet->addChildWindow(mBlueSheetClose); 

	}else{

		mBlueSheet= wmgr.createWindow("TaharezLook/StaticImage", "Blueprint/sheet");
		mBlueSheet->setSize(CEGUI::UVector2(CEGUI::UDim(0.5, 0), CEGUI::UDim(0.5, 0)));
		mBlueSheet->setPosition(CEGUI::UVector2(CEGUI::UDim(0.5,0), CEGUI::UDim(0, 0)));
		mBlueSheetClose= wmgr.createWindow("TaharezLook/Button",   "Blueprint/close");
		mBlueSheetClose->setPosition(CEGUI::UVector2(CEGUI::UDim(0,0), CEGUI::UDim(0, 0)));
		mBlueSheetClose->setSize(CEGUI::UVector2(CEGUI::UDim(0.3, 0), CEGUI::UDim(0.1, 0)));
		mBlueSheetClose->setText("Close");
		mBlueSheetClose->subscribeEvent(CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber(&BaseDraw::Close,(BaseDraw*) this));
		mBlueSheet->addChildWindow(mBlueSheetClose); 
	}
	while (the_iterator !=  evnt->allBlue.end()) {
		name= "Blueprint/BlueNum"+Logic::LogicStd::IntToString(i++);
		if(wmgr.isWindowPresent(name)){
			res= wmgr.getWindow(name);
			res->setUserData((*the_iterator));
			mBlueSheet->addChildWindow(res);
		}else{
			res= wmgr.createWindow("TaharezLook/Button", name);
			res->setPosition(CEGUI::UVector2(CEGUI::UDim(0.5*x,0), CEGUI::UDim(0.2*y+0.1, 0)));
			res->setSize(CEGUI::UVector2(CEGUI::UDim(0.5, 0), CEGUI::UDim(0.2, 0)));
			res->setUserData((*the_iterator));

			mBlueSheet->addChildWindow(res);
			res->subscribeEvent(CEGUI::PushButton::EventClicked,
				CEGUI::Event::Subscriber(&DrawBase::BuildOrder, this));


		}
		text=(*the_iterator)->mName;
		text+="_"+Logic::LogicStd::IntToString((*the_iterator)->mCost);
		res->setText(text);
		if(++x>=2){
			x=0;
			y++;
		}
		++the_iterator;
	}
	mMainWindow->addChildWindow(mBlueSheet);


}
Пример #2
0
bool OnPlayerShopResetGoods(const CEGUI::EventArgs& e)
{
	CEGUI::Window* wnd = WEArgs(e).window;
	if(!wnd) return false;

	CGoods* goods = static_cast<CGoods*>(wnd->getUserData());
	if (!goods) return false;

	CPlayer *pPlayer = GetGame()->GetMainPlayer();
	CMainPlayerHand* pHand = GetGame()->GetMainPlayerHand();
	if (!pPlayer || !pHand) return false;
	
	int shopState = GetPlayerShop().GetCurShopState();
	if (shopState==PlayerShop::SET_SHOP)
	{
		GetPlayerShop().ReMoveShopGoods(goods->GetIndex(),goods->GetExID());
		wnd->setUserData(NULL);
		int index = GetPlayerShop().GetCurGoodsNum();
		GetPlayerShop().OnOrderPageOpen(goods, index);

		FireUIEvent("PlayerShop","ClearGoodsInfo");
		FireUIEvent("PlayerShop","UpdateMoneyInfo");

		return true;
	}

	return false;
}
Пример #3
0
bool CActionListPopup::OnShow(Events::CEventDispatcher* pDispatcher, const Events::CEventBase& Event)
{
	Data::PParams P = ((const Events::CEvent&)Event).Params;

	Clear(); //???here or when hidden? need to process re-request when visible

	pActorEnt = (Game::CEntity*)P->Get<PVOID>(CStrID("ActorEntityPtr"));
	pCtl = (Prop::CPropUIControl*)P->Get<PVOID>(CStrID("CtlPtr"));

	if (!pCtl) OK; // Later this may be a case for formation & movement menu

	const CArray<Prop::CPropUIControl::CAction>& Actions = pCtl->GetActions();

	// Actions are sorted by Enabled flag and then by priority
	for (CArray<Prop::CPropUIControl::CAction>::CIterator It = Actions.Begin(); It != Actions.End(); ++It)
		if (It->Visible)
		{
			CEGUI::Window* pItem = CEGUI::WindowManager::getSingleton().createWindow("TaharezLook/MenuItem");
			pItem->setText((CEGUI::utf8*)It->GetUIName());
			pItem->setEnabled(It->Enabled);
			if (It->Enabled)
			{
				pItem->setUserData((void*)It->ID.CStr());
				pItem->subscribeEvent(CEGUI::MenuItem::EventClicked,
					CEGUI::Event::Subscriber(&CActionListPopup::OnBtnClicked, this));
			}
			pWnd->addChild(pItem);
		}

	if (((CEGUI::PopupMenu*)pWnd)->getItemCount())
	{
		CEGUI::Vector2f Pos = pWnd->getGUIContext().getMouseCursor().getPosition();
		SetPosition(CEGUI::UVector2(CEGUI::UDim(0.f, Pos.d_x), CEGUI::UDim(0.f, Pos.d_y)));
		Show();
	}
	else Hide();

	OK;
}
Пример #4
0
InputContext* DynamicEditor::EditorFactoryType::createEditor(CEGUI::TabControl* _tab, std::string _factoryName, std::string _typeName, DynamicEditor* _editor)
{
    CEGUI::Window* page = CEGUI::WindowManager::getSingletonPtr()->loadWindowLayout("EntityInstanceTab.layout", _factoryName);

    FactoryParameters* params = new FactoryParameters(true);
    DynamicEditorMode* editorMode = modeFactory->createMode(page, params);

    CEGUI::Window* typeNameDisplay = page->getChild(_factoryName + "Tab/EntityTypeName");
    typeNameDisplay->appendText(_typeName);
    page->setProperty("Text",_factoryName);
    _tab->addTab(page);
    page->setUserData(editorMode);

    editorMode->initEditorMode(_factoryName, _editor);

    float uiElementTop = 0.0f;
    for (auto i = instanceVariableFactories.begin(); i != instanceVariableFactories.end(); i++)
    {
        DynamicEditorVariable* editorVar = (*i)->createVariable(editorMode->getWindow(),params->getTypeTable(), _factoryName, &uiElementTop);
        editorMode->addVariable((*i)->getName(), editorVar);
    }

    return editorMode;
}
Пример #5
0
void DrawMilitary::DoDraw(Logic::ShowMilitary *evnt){
	if(!isOpen&&evnt->isReSend){
		return;
	}
		if(evnt->isReSend&& PriorIdDraw){
		return;
	}
	
	isOpen =true;
	mIsResend = false;
	CEGUI::WindowManager &wmgr = CEGUI::WindowManager::getSingleton();

	CEGUI::Window *res;
	CEGUI::ProgressBar *prog;
	Ogre::String name ="MilitarySheet/";
	Ogre::String text;
	mBuilding = evnt->target;
	if(wmgr.isWindowPresent("MilitarySheet")){
		if(!evnt->isReSend){
			ClearFromAllChild(mFrameWindow);
		}
	
		prog= static_cast<CEGUI::ProgressBar *>(wmgr.getWindow("MilitarySheet/Progress"));
		if(!evnt->isReSend){
				mFrameWindow->addChildWindow(mCloseBtn); 
				mFrameWindow->addChildWindow(prog); 	
		}
	}else{
		mFrameWindow= wmgr.createWindow("TaharezLook/StaticImage",  "MilitarySheet");
		mFrameWindow->setSize(CEGUI::UVector2(CEGUI::UDim(1, 0), CEGUI::UDim(1, 0)));
		mCloseBtn= wmgr.createWindow("TaharezLook/Button",  "MilitarySheet/Close");
		mCloseBtn->setPosition(CEGUI::UVector2(CEGUI::UDim(0,0), CEGUI::UDim(0, 0)));
		mCloseBtn->setSize(CEGUI::UVector2(CEGUI::UDim(0.15, 0), CEGUI::UDim(0.05, 0)));
		mCloseBtn->setText("Close");
		mCloseBtn->subscribeEvent(CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber(&BaseDraw::Close,(BaseDraw*) this));
		prog=  static_cast<CEGUI::ProgressBar *>(wmgr.createWindow("TaharezLook/ProgressBar", "MilitarySheet/Progress"));
		prog->setPosition(CEGUI::UVector2(CEGUI::UDim(0.2,0), CEGUI::UDim(0, 0)));
		prog->setSize(CEGUI::UVector2(CEGUI::UDim(0.2, 0), CEGUI::UDim(0.05, 0)));
		mFrameWindow->addChildWindow(mCloseBtn);
		mFrameWindow->addChildWindow(prog); 	
	}
	prog->setProgress(evnt->procent);

	int i=0;
	while(i<5&&!(evnt->unitQueue.empty())){
			name="MilitarySheet/quere"+Logic::LogicStd::IntToString(i);
			if(wmgr.isWindowPresent(name)){
				res= wmgr.getWindow(name);
				if(!evnt->isReSend){
				mFrameWindow->addChildWindow(res);
				}
			}else{
				res= wmgr.createWindow("TaharezLook/StaticText", name);
				res->setPosition(CEGUI::UVector2(CEGUI::UDim(0.1*i,0), CEGUI::UDim(0.05, 0)));
				res->setSize(CEGUI::UVector2(CEGUI::UDim(0.1, 0), CEGUI::UDim(0.1, 0)));
				mFrameWindow->addChildWindow(res);		
			}
			res->setText(evnt->unitQueue.front());
			evnt->unitQueue.pop();
			i++;
	}
	i=0;
	std::map<Ogre::String,Logic::BaseUnitBlueprint*>::iterator iterAvUn;
	for(iterAvUn = evnt->avaibleUnits.begin();iterAvUn!=evnt->avaibleUnits.end();++iterAvUn){
		name="MilitarySheet/availebtobuild"+Logic::LogicStd::IntToString(i);
			if(wmgr.isWindowPresent(name)){
				res= wmgr.getWindow(name);
				if(!evnt->isReSend){
				mFrameWindow->addChildWindow(res);
				}
			}else{
				res= wmgr.createWindow("TaharezLook/Button", name);
				res->setPosition(CEGUI::UVector2(CEGUI::UDim(0.9,0), CEGUI::UDim(0.1*i+0.05, 0)));
				res->setSize(CEGUI::UVector2(CEGUI::UDim(0.1, 0), CEGUI::UDim(0.1, 0)));
					res->subscribeEvent(CEGUI::PushButton::EventClicked,
						CEGUI::Event::Subscriber(&DrawMilitary::AddUnitToQueue, this));
				mFrameWindow->addChildWindow(res);		
			}
			res->setUserData(iterAvUn->second);
			res->setText(iterAvUn->first);
		
	}
	i=0;
	std::vector<Logic::UnitToSend>::iterator iterUnOnBase;
	int x=0,y=0;
	for(iterUnOnBase = evnt->unitOnBase.begin();iterUnOnBase!=evnt->unitOnBase.end();++iterUnOnBase){
		name="MilitarySheet/onBase"+Logic::LogicStd::IntToString(i);
			if(wmgr.isWindowPresent(name)){
			res= wmgr.getWindow(name);
			if(!evnt->isReSend){
			mFrameWindow->addChildWindow(res);
			}
		}else{
			res= wmgr.createWindow("TaharezLook/Button", name);
			res->setPosition(CEGUI::UVector2(CEGUI::UDim(0.15*x,0), CEGUI::UDim(0.05*(y+1)+0.5, 0)));
			res->setSize(CEGUI::UVector2(CEGUI::UDim(0.15, 0), CEGUI::UDim(0.05, 0)));
			mFrameWindow->addChildWindow(res);
			res->subscribeEvent(CEGUI::PushButton::EventClicked,
						CEGUI::Event::Subscriber(&DrawMilitary::UnitClick, this));
		
		


		}
			res->setText(iterUnOnBase->name);
			res->setUserData(iterUnOnBase->unit);
		if(++x>3){
			y++;
			x=0;
		}
		i++;
	}
	if(!evnt->isReSend){
	mMainWindow->addChildWindow(mFrameWindow);
	PriorIdDraw= true;
	}else{
	PriorIdDraw= false;
	}
}
Пример #6
0
DynamicEditor::EditorFactoryType* DynamicEditor::searchExistingFactoryInstances(const std::string& factoryName)
{
    AbstractFactoryBase<Entity>* factory = nullptr; /// FIXME AbstractFactories::global().getFactory<Entity>(factoryName);
    EditorFactoryType* editor = nullptr;
    {
        FactoryParameters _parameters(true);
        deadBodies.push_back(factory->use(&_parameters, nullptr));
        std::vector<std::string> values = _parameters.getUndefinedLog(); /// FIXME this could be faster, its stored as a map internally, we could sort it
        for (auto editorMode = editorModes.begin(); editorMode != editorModes.end(); editorMode++)
        {
            unsigned int matches = 0;
            std::vector<std::vector<std::string>::iterator> matchedStrings; /// Keep a track of these so we can delete them in case of a complete match
            for (auto string = editorMode->first.begin(); string != editorMode->first.end(); string++)
            {
                for (auto value = values.begin(); value != values.end(); value++)
                {
                    if (*value == *string)
                    {
                        matches++;
                        matchedStrings.push_back(value);
                        break;
                    }
                }
            }
            if (matches == editorMode->first.size())
            {
                editor = new EditorFactoryType(editorMode->second, this, factoryName);
                while (!matchedStrings.empty())
                {
                    values.erase(matchedStrings.back());
                    matchedStrings.pop_back();
                }
                for (auto value = values.begin(); value != values.end(); value++)
                {
                    auto variable = editorVariables.find(*value);
                    if (variable != editorVariables.end())
                    {
                        editor->addInstanceVariableFactory(variable->second);
                    }
                }
                editor->addInstanceVariableFactory(nameVariableControllerFactory);
                //break;
                goto MATCH_FOUND;
            }
        }
    }
    return nullptr;
MATCH_FOUND:
    TextFileFactoryLoader loader(nullptr, nullptr, true); /// FIXME
    FactoryGetList getList;
    ///Events::global().registerListener<FactoryGetEvent<Entity>>(&getList,{eBlockQueue}); FIXME this is now missing
    //factory->baseInit(factoryName, &loader, &AbstractFactories::global());
    ///Events::global().unregisterListener<FactoryGetEvent<Entity>>(&getList, true);
    std::vector<std::string> values = loader.getUndefinedLog();
    FactoryParameters* params = new FactoryParameters(nullptr);
    CEGUI::Window* page = CEGUI::WindowManager::getSingletonPtr()->loadWindowLayout("EntityTypeTab.layout", factoryName);
    page = page->getChild(factoryName + "Properties");
    float uiElementTop = 0.f;
    for (auto value = values.begin(); value != values.end(); value++)
    {
        auto variable = editorVariables.find(*value);
        if (variable != editorVariables.end())
        {
            editor->addTypeVariable(variable->second->createVariable(page, params->getTypeTable(),factoryName, &uiElementTop));
        }
        else
        {
            TextEditBoxFactory factory(*value, "");
            editor->addTypeVariable(factory.createVariable(page, params->getTypeTable(),factoryName, &uiElementTop));
        }
    }
    page->setProperty("Text",factoryName);
    typeTab->addTab(page);

    page->setUserData(editor);

    CEGUI::Window* factoryNameBox = typeTab->getParent()->getChild("Root/EntityTypes/NewFactoryName");
    editor->setInstanceNameWidget(factoryNameBox);
    return editor;
}
Пример #7
0
void DrawBase::DoDraw(Logic::SendCoreToGui *evnt){
	if(!isOpen&&evnt->isReSend){
	return;
	}
	if(evnt->isReSend&& PriorIdDraw){
		return;
	}
	
	mIsResend= false;
	CEGUI::WindowManager &wmgr = CEGUI::WindowManager::getSingleton();
	CEGUI::Window *res;
		isOpen = true;
	Ogre::String name;

	int x=0,y=0;
	name= "BaseDraw";
	if(wmgr.isWindowPresent(name)){
		mFrameWindow= wmgr.getWindow(name);

	}else{
		mFrameWindow= wmgr.createWindow("DefaultWindow", name);
		mFrameWindow->setSize(CEGUI::UVector2(CEGUI::UDim(0.5, 0), CEGUI::UDim(0.5, 0)));
		mFrameWindow->setMousePassThroughEnabled(true);
		mCloseBtn= wmgr.createWindow("TaharezLook/Button",  "BaseDraw/Close");
		mCloseBtn->setPosition(CEGUI::UVector2(CEGUI::UDim(0,0), CEGUI::UDim(0, 0)));
		mCloseBtn->setSize(CEGUI::UVector2(CEGUI::UDim(0.3, 0), CEGUI::UDim(0.1, 0)));
		mCloseBtn->setText("Close");
		mCloseBtn->subscribeEvent(CEGUI::PushButton::EventClicked,
			CEGUI::Event::Subscriber(&BaseDraw::Close,(BaseDraw*)this));
		mFrameWindow->addChildWindow(mCloseBtn); 
	}

	for(int i=0; i < evnt->SlotCnt;++i){
		name= "BaseDraw/BuildNum_"+Logic::LogicStd::IntToString(i);
		if(wmgr.isWindowPresent(name)){
			res= wmgr.getWindow(name);
			delete static_cast<Logic::BuildingForSent *>( res->getUserData());

			res->setUserData(evnt->allSlots[i]);
		}else{
			res= wmgr.createWindow("TaharezLook/Button", name);
			res->setPosition(CEGUI::UVector2(CEGUI::UDim(0.33*x,0), CEGUI::UDim(0.1*(y+1), 0)));
			res->setSize(CEGUI::UVector2(CEGUI::UDim(0.33, 0), CEGUI::UDim(0.1, 0)));
			res->setUserData(evnt->allSlots[i]);
			res->subscribeEvent(CEGUI::Window::EventDestructionStarted,
				CEGUI::Event::Subscriber(&BaseDraw::ClearUserData,(BaseDraw*)this));
			mFrameWindow->addChildWindow(res);
			res->subscribeEvent(CEGUI::PushButton::EventClicked,
				CEGUI::Event::Subscriber(&DrawBase::SlotClick, this));

		}
		if(evnt->allSlots[i]->empty){
			res->setText("EMPTY");
		}else{

			res->setText(evnt->allSlots[i]->name);
		}
		if(++x>2){
			x=0;
			y++;
		}
	}
	SetBase(evnt->target);
	if(!evnt->isReSend){
	mMainWindow->addChildWindow(mFrameWindow);
	PriorIdDraw= true;
	}else{
	PriorIdDraw= false;
	}
	


}
Пример #8
0
// 添加货物列表
void SetPlayerShopGoodsItemInfo(PlayerShop::tagGoodsItem& tgGoodsItem, int index)
{
	/// 项目背景图

	CEGUI::Window* wnd;
	char tempText[256];
	char strImageFilePath[128] = "";
	char strImageFileName[128] = "";

	sprintf(tempText, "PlayerShop/backgrond/Goods%d", index+1);
	CEGUI::Window* goodsWnd = GetWndMgr().getWindow(tempText);
	goodsWnd->setUserData(tgGoodsItem.pItemGoods);
	goodsWnd->setVisible(true);

	//根据商店状态设置UI排列
	int shopState = GetPlayerShop().GetCurShopState();
	if(shopState >= 0 && shopState < PlayerShop::SHOP_STATE)
	{
		//设置商店
		if(shopState == PlayerShop::SET_SHOP)
		{
			sprintf(tempText, "PlayerShop/backgrond/Goods%d/BuyNum", index+1);
			wnd = GetWndMgr().getWindow(tempText);
			wnd->setVisible(false);
			
			sprintf(tempText, "PlayerShop/backgrond/Goods%d/AddBuyNum", index+1);
			wnd = GetWndMgr().getWindow(tempText);
			wnd->setVisible(false);

			sprintf(tempText, "PlayerShop/backgrond/Goods%d/SubBuyNum", index+1);
			wnd = GetWndMgr().getWindow(tempText);
			wnd->setVisible(false);

			sprintf(tempText, "PlayerShop/backgrond/Goods%d/Text", index+1);
			wnd = GetWndMgr().getWindow(tempText);
			wnd->setText(ToCEGUIString("双击重新设置价格"));
		}
		//开店
		else if(shopState == PlayerShop::OPEN_SHOP)
		{
			sprintf(tempText, "PlayerShop/backgrond/Goods%d/BuyNum", index+1);
			wnd = GetWndMgr().getWindow(tempText);
			wnd->setVisible(false);

			sprintf(tempText, "PlayerShop/backgrond/Goods%d/AddBuyNum", index+1);
			wnd = GetWndMgr().getWindow(tempText);
			wnd->setVisible(false);

			sprintf(tempText, "PlayerShop/backgrond/Goods%d/SubBuyNum", index+1);
			wnd = GetWndMgr().getWindow(tempText);
			wnd->setVisible(false);

			sprintf(tempText, "PlayerShop/backgrond/Goods%d/Text", index+1);
			wnd = GetWndMgr().getWindow(tempText);
			wnd->setVisible(false);
		}
		// 逛商店页面
		else if( shopState == PlayerShop::SHOPPING_SHOP)
		{
			sprintf(tempText, "PlayerShop/backgrond/Goods%d/Text", index+1);
			wnd = GetWndMgr().getWindow(tempText);
			wnd->setVisible(false);
		}
	}

	// 设置物品上架信息
	// 物品图片
	sprintf(tempText, "PlayerShop/backgrond/Goods%d/Icon", index+1);
	CEGUI::DefaultWindow* iconWnd = WDefaultWindow(GetWndMgr().getWindow(tempText));
	if(iconWnd && tgGoodsItem.goodsIconId != 0)
	{
		// 获得当前背包栏对应的物品图标数据,并将该图标设置成对应背包组件的额外图片。
		const char *strIconPath = GetGame()->GetPicList()->GetPicFilePathName(CPicList::PT_GOODS_ICON, tgGoodsItem.goodsIconId);
		GetFilePath(strIconPath,strImageFilePath);
		GetFileName(strIconPath,strImageFileName);
		CEGUI::String strImagesetName = "GoodIcon/";
		strImagesetName += strImageFileName;
		SetBackGroundImage(iconWnd,strImagesetName.c_str(),strImageFilePath,strImageFileName);

		// 当物品数大于1的时候才显示数量
		if(tgGoodsItem.tradeType==PlayerShop::TT_GROUP && tgGoodsItem.oneGroupNum>=1)
		{
			char strGoodsNum[32];
			sprintf_s(strGoodsNum,"%4d",tgGoodsItem.oneGroupNum);
			iconWnd->setText(strGoodsNum);
		}
	}

	// 物品数
	sprintf(tempText, "PlayerShop/backgrond/Goods%d/Num", index+1);
	wnd = GetWndMgr().getWindow(tempText);
	if (wnd)
	{	
		if (tgGoodsItem.tradeType==PlayerShop::TT_SINGLE)
		{
			sprintf_s(tempText,"剩%d件",tgGoodsItem.groupNum);
		}else if (tgGoodsItem.tradeType==PlayerShop::TT_GROUP)
		{
			sprintf_s(tempText,"剩%d组",tgGoodsItem.groupNum);
		}
		wnd->setText(ToCEGUIString(tempText));
	}
	
	// 物品名
	sprintf(tempText, "PlayerShop/backgrond/Goods%d/Name", index+1);
	wnd = GetWndMgr().getWindow(tempText);
	if (wnd)
	{
		char strGoodsName[32] = "";
		DWORD dwNameSize = (DWORD)strlen(tgGoodsItem.strGoodsName.c_str());
		if (tgGoodsItem.tradeType==PlayerShop::TT_SINGLE&&dwNameSize>18)
		{
			_snprintf(strGoodsName,19,"%s",tgGoodsItem.strGoodsName.c_str());
			sprintf((strGoodsName+18),"...");
		}else if (tgGoodsItem.tradeType==PlayerShop::TT_GROUP&&dwNameSize>10)
		{
			_snprintf(strGoodsName,11,"%s",tgGoodsItem.strGoodsName.c_str());
			sprintf((strGoodsName+10),"...");
		}
		else
			sprintf(strGoodsName,"%s",tgGoodsItem.strGoodsName.c_str());
		wnd->setText(ToCEGUIString(strGoodsName));
		wnd->setTooltipText(tgGoodsItem.strGoodsName);
	}

	// 交易方式
	sprintf(tempText, "PlayerShop/backgrond/Goods%d/TradeType", index+1);
	wnd = GetWndMgr().getWindow(tempText);
	if (wnd)
	{
		if (tgGoodsItem.tradeType==PlayerShop::TT_SINGLE)
		{
			wnd->setText(ToCEGUIString("单个贩卖"));
			//CEGUI::FreeTypeFont * font = static_cast<CEGUI::FreeTypeFont*>( wnd->getFont() );
			//font->setPointSize(8);
		}
		else if (tgGoodsItem.tradeType==PlayerShop::TT_GROUP)
		{
			wnd->setText(ToCEGUIString("成组贩卖"));
		}
	}

	// 价格
	sprintf(tempText, "PlayerShop/backgrond/Goods%d/Price", index+1);
	wnd = GetWndMgr().getWindow(tempText);
	if (wnd)
	{
		sprintf(tempText,"%d",tgGoodsItem.price);
		wnd->setText(tempText);
	}
}