void Tree::duplicateTree(Node *sourceNode, Node *destNode) { Common::Array<Node *> vUnvisited = sourceNode->getChildren(); while (vUnvisited.size()) { Node *newNode = new Node(*(vUnvisited.end())); newNode->setParent(destNode); (destNode->getChildren()).push_back(newNode); duplicateTree(*(vUnvisited.end()), newNode); vUnvisited.pop_back(); } }
BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset) { //TextLineList lines; // TODO: Use WideString-conversion here. //WrapText(text, width, maxHeight, lines); Common::Array<Common::String> lines; _font->wordWrapText(text, width, lines); while (maxHeight > 0 && lines.size() * _lineHeight > maxHeight) { lines.pop_back(); } if (lines.size() == 0) { return nullptr; } Graphics::TextAlign alignment = Graphics::kTextAlignInvalid; if (align == TAL_LEFT) { alignment = Graphics::kTextAlignLeft; } else if (align == TAL_CENTER) { alignment = Graphics::kTextAlignCenter; } else if (align == TAL_RIGHT) { alignment = Graphics::kTextAlignRight; } debugC(kWintermuteDebugFont, "%s %d %d %d %d", text.c_str(), RGBCOLGetR(_layers[0]->_color), RGBCOLGetG(_layers[0]->_color), RGBCOLGetB(_layers[0]->_color), RGBCOLGetA(_layers[0]->_color)); // void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const; Graphics::Surface *surface = new Graphics::Surface(); if (_deletableFont) { // We actually have a TTF surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)); } else { // We are using a fallback, they can't do 32bpp surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); } uint32 useColor = 0xffffffff; Common::Array<Common::String>::iterator it; int heightOffset = 0; for (it = lines.begin(); it != lines.end(); ++it) { _font->drawString(surface, *it, 0, heightOffset, width, useColor, alignment); heightOffset += (int)_lineHeight; } BaseSurface *retSurface = _gameRef->_renderer->createSurface(); Graphics::Surface *convertedSurface = surface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)); retSurface->putSurface(*convertedSurface, true); convertedSurface->free(); surface->free(); delete surface; delete convertedSurface; return retSurface; // TODO: _isUnderline, _isBold, _isItalic, _isStriked }
Graphics::Surface *TruetypeFont::drawTextToSurface(const Common::String &text, uint16 textColor, int maxWidth, int maxHeight, Graphics::TextAlign align, bool wrap) { if (text.equals("")) { return nullptr; } Graphics::Surface *surface = new Graphics::Surface(); if (!wrap) { int width = MIN(_font->getStringWidth(text), maxWidth); surface->create(width, _lineHeight, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); // TODO: Add better alpha support by getting the pixels from the backbuffer. // However doing that requires some kind of caching system so future text doesn't try to use this text as it's alpha background. surface->fillRect(Common::Rect(0, 0, surface->w, surface->h), 0); _font->drawString(surface, text, 0, 0, maxWidth, textColor, align); return surface; } Common::Array<Common::String> lines; _font->wordWrapText(text, maxWidth, lines); while (maxHeight > 0 && (int)lines.size() * _lineHeight > maxHeight) { lines.pop_back(); } if (lines.size() == 0) { delete surface; return nullptr; } surface->create(maxWidth, lines.size() * _lineHeight, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); surface->fillRect(Common::Rect(0, 0, surface->w, surface->h), 0); int heightOffset = 0; for (Common::Array<Common::String>::iterator it = lines.begin(); it != lines.end(); it++) { _font->drawString(surface, *it, 0, 0 + heightOffset, maxWidth, textColor, align); heightOffset += _lineHeight; } return surface; }
BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset) { //TextLineList lines; // TODO: Use WideString-conversion here. //WrapText(text, width, maxHeight, lines); Common::Array<WideString> lines; _font->wordWrapText(text, width, lines); while (maxHeight > 0 && lines.size() * _lineHeight > maxHeight) { lines.pop_back(); } if (lines.size() == 0) { return nullptr; } Graphics::TextAlign alignment = Graphics::kTextAlignInvalid; if (align == TAL_LEFT) { alignment = Graphics::kTextAlignLeft; } else if (align == TAL_CENTER) { alignment = Graphics::kTextAlignCenter; } else if (align == TAL_RIGHT) { alignment = Graphics::kTextAlignRight; } // TODO: This debug call does not work with WideString because text.c_str() returns an uint32 array. //debugC(kWintermuteDebugFont, "%s %d %d %d %d", text.c_str(), RGBCOLGetR(_layers[0]->_color), RGBCOLGetG(_layers[0]->_color), RGBCOLGetB(_layers[0]->_color), RGBCOLGetA(_layers[0]->_color)); // void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const; Graphics::Surface *surface = new Graphics::Surface(); surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), _gameRef->_renderer->getPixelFormat()); uint32 useColor = 0xffffffff; Common::Array<WideString>::iterator it; int heightOffset = 0; for (it = lines.begin(); it != lines.end(); ++it) { _font->drawString(surface, *it, 0, heightOffset, width, useColor, alignment); heightOffset += (int)_lineHeight; } BaseSurface *retSurface = _gameRef->_renderer->createSurface(); if (_deletableFont) { // Reconstruct the alpha channel of the font. // Since we painted it with color 0xFFFFFFFF onto a black background, // the alpha channel is gone, but the color value of each pixel corresponds // to its original alpha value. Graphics::PixelFormat format = _gameRef->_renderer->getPixelFormat(); uint32 *pixels = (uint32 *)surface->getPixels(); // This is a Surface we created ourselves, so no empty space between rows. for (int i = 0; i < surface->w * surface->h; ++i) { uint8 a, r, g, b; format.colorToRGB(*pixels, r, g, b); a = r; *pixels++ = format.ARGBToColor(a, r, g, b); } } retSurface->putSurface(*surface, true); surface->free(); delete surface; return retSurface; // TODO: _isUnderline, _isBold, _isItalic, _isStriked }