Пример #1
0
int main(int argc, char *argv[]) {
	if (argc != 3) {
		printf("Format: %s ST.exe titanic.dat\n", argv[0]);
		exit(0);
	}

	if (!inputFile.open(argv[1])) {
		error("Could not open input file");
	}
	res.loadFromEXE(argv[1]);

	if (inputFile.size() == ENGLISH_10042C_FILESIZE)
		_version = ENGLISH_10042C;
	else if (inputFile.size() == ENGLISH_10042B_FILESIZE)
		_version = ENGLISH_10042B;
	else if (inputFile.size() == ENGLISH_10042_FILESIZE)
		_version = ENGLISH_10042;
	else {
		printf("Unknown version of ST.exe specified");
		exit(0);
	}

	if (!outputFile.open(argv[2], Common::kFileWriteMode)) {
		error("Could not open output file");
	}

	writeHeader();
	writeData();
	writeFinalEntryHeader();

	inputFile.close();
	outputFile.close();
	return 0;
}
Пример #2
0
int AgiEngine::loadWords(const char *fname) {
	Common::File fp;
	uint32 flen;
	uint8 *mem = NULL;

	words = NULL;

	if (!fp.open(fname)) {
		warning("loadWords: can't open %s", fname);
		return errOK; // err_BadFileOpen
	}
	debug(0, "Loading dictionary: %s", fname);

	fp.seek(0, SEEK_END);
	flen = fp.pos();
	wordsFlen = flen;
	fp.seek(0, SEEK_SET);

	if ((mem = (uint8 *)calloc(1, flen + 32)) == NULL) {
		fp.close();
		return errNotEnoughMemory;
	}

	fp.read(mem, flen);
	fp.close();

	words = mem;

	return errOK;
}
Пример #3
0
int AgiEngine::loadObjects(const char *fname) {
	Common::File fp;
	uint32 flen;
	uint8 *mem;

	_objects = NULL;
	_game.numObjects = 0;

	debugC(5, kDebugLevelResources, "(Loading objects '%s')", fname);

	if (!fp.open(fname))
		return errBadFileOpen;

	fp.seek(0, SEEK_END);
	flen = fp.pos();
	fp.seek(0, SEEK_SET);

	if ((mem = (uint8 *)calloc(1, flen + 32)) == NULL) {
		fp.close();
		return errNotEnoughMemory;
	}

	fp.read(mem, flen);
	fp.close();

	decodeObjects(mem, flen);
	free(mem);
	return errOK;
}
Пример #4
0
 // FIXME/TODO: 아래는 코드 중복 모음
 void loadEmergencyFont()
 {
     Common::File fp;
     int numChar = 0;
     
     numChar = 2350;
     if (fp.open("korean.fnt")) {
         fp.seek(2, SEEK_CUR);
         _korFontWidth = fp.readByte();
         _korFontHeight = fp.readByte();
         _korFontPtr = new byte[((_korFontWidth + 7) / 8) * _korFontHeight * numChar];
         
         fp.read(_korFontPtr, ((_korFontWidth + 7) / 8) * _korFontHeight * numChar);
         fp.close();
         warning("V1 한글 폰트가 로드되었습니다.\n");
     } else {
         warning("V1 한글 폰트를 로드할 수 없습니다!\n");
     }
     
     numChar = 256;
     if (fp.open("english.fnt")) {
         fp.seek(2, SEEK_CUR);
         _engFontWidth = fp.readByte();
         _engFontHeight = fp.readByte();
         _engFontPtr = new byte[((_engFontWidth + 7) / 8) * _engFontHeight * numChar];
         
         fp.read(_engFontPtr, ((_engFontWidth + 7) / 8) * _engFontHeight * numChar);
         fp.close();
         warning("V1 영문 폰트가 로드되었습니다.\n");
     } else {
         warning("V1 영문 폰트를 로드할 수 없습니다!\n");
     }
 }
Пример #5
0
int main(int argc, char *argv[]) {
	if (argc < 2) {
		printf("Usage: %s [exe folder]\n", argv[0]);
		printf("Where [exe folder] contains the following files:\n");
		printf("- M3_EN_127.exe: English v1.27 Window binary from the DVD release\n");
		printf("- M3_FR_122.exe: French v1.22 Window binary from the update patch\n");
		printf("- M3_FR_122.exe: English v1.22 Window binary from the update patch\n");
		printf("- M3_XBOX_PAL.xbe: PAL XBox binary\n");
		printf("- M3_XBOX_NTSC.xbe: NTSC XBox binary\n");
		return -1;
	}

	std::string path = argv[1];
	std::string dvdExe = path + "M3_EN_127.exe";
	std::string cdIntlExe = path + "M3_FR_122.exe";
	std::string cdEnglishExe = path + "M3_EN_122.exe";
	std::string xboxPalExe = path + "M3_XBOX_PAL.xbe";
	std::string xboxNtscExe = path + "M3_XBOX_NTSC.xbe";

	Common::File temp;
	if (!temp.open("data.tmp", Common::kFileWriteMode)) {
		error("Unable to open '%s'", "data.tmp");
	}

	writeScriptData(dvdExe.c_str(), temp, roomScripts, ARRAYSIZE(roomScripts));
	writeScriptData(dvdExe.c_str(), temp, menuScriptsDvd, ARRAYSIZE(menuScriptsDvd));
	writeScriptData(cdIntlExe.c_str(), temp, menuScriptsCdIntl, ARRAYSIZE(menuScriptsCdIntl));
	writeScriptData(cdEnglishExe.c_str(), temp, menuScriptsCdEnglish, ARRAYSIZE(menuScriptsCdEnglish));
	writeScriptData(xboxPalExe.c_str(), temp, roomScriptsXBox, ARRAYSIZE(roomScriptsXBox));
	writeScriptData(xboxPalExe.c_str(), temp, menuScriptsXboxIntl, ARRAYSIZE(menuScriptsXboxIntl));
	writeScriptData(xboxNtscExe.c_str(), temp, menuScriptsXboxEnglish, ARRAYSIZE(menuScriptsXboxEnglish));

	Common::File target;
	if (!target.open("myst3.dat", Common::kFileWriteMode)) {
		error("Unable to open '%s'", "myst3.dat");
	}
	target.writeLong(MKTAG('M', 'Y', 'S', 'T'));
	target.writeLong(kVersion);

	writeScriptIndex(target, roomScripts, ARRAYSIZE(roomScripts));
	writeScriptIndex(target, menuScriptsDvd, ARRAYSIZE(menuScriptsDvd));
	writeScriptIndex(target, menuScriptsCdIntl, ARRAYSIZE(menuScriptsCdIntl));
	writeScriptIndex(target, menuScriptsCdEnglish, ARRAYSIZE(menuScriptsCdEnglish));
	writeScriptIndex(target, roomScriptsXBox, ARRAYSIZE(roomScriptsXBox));
	writeScriptIndex(target, menuScriptsXboxIntl, ARRAYSIZE(menuScriptsXboxIntl));
	writeScriptIndex(target, menuScriptsXboxEnglish, ARRAYSIZE(menuScriptsXboxEnglish));

	writeSoundNames(dvdExe.c_str(), target, 549360);
	writeSoundNames(xboxPalExe.c_str(), target, 913960);

	copyData(temp, target);

	temp.close();
	target.close();

	return 0;
}
Пример #6
0
/**
 * Read and decode objects, and store them in the internal structure.
 *
 * @param  fp    File pointer
 * @param  flen  File length
 */
int AgiEngine::readObjects(Common::File &fp, int flen) {
	uint8 *mem;

	if ((mem = (uint8 *)calloc(1, flen + 32)) == NULL) {
		fp.close();
		return errNotEnoughMemory;
	}

	fp.read(mem, flen);
	fp.close();

	decodeObjects(mem, flen);
	free(mem);
	return errOK;
}
Пример #7
0
byte *Sword2Engine::fetchPsxBackground(uint32 location) {
	Common::File file;
	PSXScreensEntry header;
	uint32 screenOffset, dataOffset;
	uint32 totSize; // Total size of background, counting data, offset table and additional header
	byte *buffer;

	if (!file.open("screens.clu")) {
		GUIErrorMessage("Broken Sword 2: Cannot open screens.clu");
		return NULL;
	}

	file.seek(location * 4, SEEK_SET);
	screenOffset = file.readUint32LE();

	if (screenOffset == 0) { // We don't have screen data for this location number.
		file.close();
		return NULL;
	}

	// Get to the beginning of PSXScreensEntry
	file.seek(screenOffset + ResHeader::size(), SEEK_SET);

	buffer = (byte *)malloc(PSXScreensEntry::size());
	file.read(buffer, PSXScreensEntry::size());

	// Prepare the header
	header.read(buffer);
	free(buffer);

	file.seek(screenOffset + header.bgOffset + 4, SEEK_SET);
	dataOffset = file.readUint32LE();

	file.seek(screenOffset + header.bgOffset, SEEK_SET);

	totSize = header.bgSize + (dataOffset - header.bgOffset) + 8;
	buffer = (byte *)malloc(totSize);

	// Write some informations before background data
	WRITE_LE_UINT16(buffer, header.bgXres);
	WRITE_LE_UINT16(buffer + 2, header.bgYres);
	WRITE_LE_UINT32(buffer + 4, header.bgOffset);

	file.read(buffer + 8, totSize - 8); // Do not write on the header
	file.close();

	return buffer;
}
Пример #8
0
/**
 * Loads the contents of the mort.dat data file
 */
Common::ErrorCode MortevielleEngine::loadMortDat() {
	Common::File f;

	// Open the mort.dat file
	if (!f.open(MORT_DAT)) {
		Common::String msg = Common::String::format(_("Unable to locate the '%s' engine data file."), MORT_DAT);
		GUIErrorMessage(msg);
		return Common::kReadingFailed;
	}

	// Validate the data file header
	char fileId[4];
	f.read(fileId, 4);
	if (strncmp(fileId, "MORT", 4) != 0) {
		Common::String msg = Common::String::format(_("The '%s' engine data file is corrupt."), MORT_DAT);
		GUIErrorMessage(msg);
		return Common::kReadingFailed;
	}

	// Check the version
	int majVer = f.readByte();
	int minVer = f.readByte();

	if (majVer < MORT_DAT_REQUIRED_VERSION) {
		Common::String msg = Common::String::format(
			_("Incorrect version of the '%s' engine data file found. Expected %d.%d but got %d.%d."),
			MORT_DAT, MORT_DAT_REQUIRED_VERSION, 0, majVer, minVer);
		GUIErrorMessage(msg);
		return Common::kReadingFailed;
	}

	// Loop to load resources from the data file
	while (f.pos() < f.size()) {
		// Get the Id and size of the next resource
		char dataType[4];
		int dataSize;
		f.read(dataType, 4);
		dataSize = f.readUint16LE();

		if (!strncmp(dataType, "FONT", 4)) {
			// Font resource
			_screenSurface->readFontData(f, dataSize);
		} else if (!strncmp(dataType, "SSTR", 4)) {
			readStaticStrings(f, dataSize, kStaticStrings);
		} else if ((!strncmp(dataType, "GSTR", 4)) && (!_txxFileFl)) {
			readStaticStrings(f, dataSize, kGameStrings);
		} else if (!strncmp(dataType, "VERB", 4)) {
			_menu->readVerbNums(f, dataSize);
		} else {
			// Unknown section
			f.skip(dataSize);
		}
	}

	// Close the file
	f.close();

	assert(_engineStrings.size() > 0);
	return Common::kNoError;
}
Пример #9
0
void CompressGob::execute() {
	Common::File stk;
	Common::File gobConf;
	uint16 chunkCount;


	Common::Filename inpath(_inputPaths[0].path);

	// We output with .stk extension, if there is no specific out file
	if (_outputPath.empty()) {
		_outputPath = inpath;
	}
	// Open input (config) file
	gobConf.open(inpath, "r");
	// Read the input into memory
	_chunks = readChunkConf(gobConf, inpath, chunkCount);
	gobConf.close();

	_outputPath.setFullName(inpath.getFullName());

	stk.open(_outputPath, "wb");

	// Output in compressed format
	writeEmptyHeader (stk, chunkCount);
	writeBody(&inpath, stk, _chunks);
	rewriteHeader(stk, chunkCount, _chunks);
}
Пример #10
0
bool Debugger::Cmd_DumpFile(int argc, const char **argv) {
    if (argc != 2) {
        debugPrintf("Usage: %s <resource>\n", argv[0]);
    } else {
        Common::DumpFile outFile;
        Common::File inFile;

        if (!inFile.open(argv[1])) {
            debugPrintf("Specified resource does not exist\n");
        } else {
            outFile.open(argv[1]);
            byte *data = new byte[inFile.size()];

            inFile.read(data, inFile.size());
            outFile.write(data, inFile.size());
            outFile.flush();

            delete[] data;
            inFile.close();
            outFile.close();

            debugPrintf("File written successfully.\n");
        }
    }

    return true;
}
Пример #11
0
void Lingo::runTests() {
	Common::File inFile;
	Common::ArchiveMemberList fileList;
	SearchMan.listMatchingMembers(fileList, "*.lingo");

	int counter = 1;

	for (Common::ArchiveMemberList::iterator it = fileList.begin(); it != fileList.end(); ++it) {
		Common::ArchiveMember       const &m      = **it;
		Common::SeekableReadStream *const  stream = m.createReadStream();
		if (stream) {
			uint size = stream->size();

			char *script = (char *)calloc(size + 1, 1);

			stream->read(script, size);

			warning("Compiling file %s of size %d, id: %d", m.getName().c_str(), size, counter);

			_hadError = false;
			addCode(script, kMovieScript, counter);

			if (!_hadError)
				executeScript(kMovieScript, counter);
			else
				warning("Skipping execution");

			free(script);

			counter++;
		}

		inFile.close();
	}
}
Пример #12
0
void MoviePlayerDXA::readSoundData(Common::SeekableReadStream *stream) {
	uint32 tag = stream->readUint32BE();

	if (tag == MKTAG('W','A','V','E')) {
		uint32 size = stream->readUint32BE();

		if (_sequenceNum) {
			Common::File in;

			stream->skip(size);

			in.open("audio.wav");
			if (!in.isOpen()) {
				error("Can't read offset file 'audio.wav'");
			}

			in.seek(_sequenceNum * 8, SEEK_SET);
			uint32 offset = in.readUint32LE();
			size = in.readUint32LE();

			in.seek(offset, SEEK_SET);
			_bgSoundStream = Audio::makeWAVStream(in.readStream(size), DisposeAfterUse::YES);
			in.close();
		} else {
			_bgSoundStream = Audio::makeWAVStream(stream->readStream(size), DisposeAfterUse::YES);
		}
	} else {
		_bgSoundStream = Audio::SeekableAudioStream::openStreamFile(baseName);
	}
}
Пример #13
0
/**
 * Read the encrypted text from the boot file and print it
 */
void FileManager::printBootText() {
	debugC(1, kDebugFile, "printBootText()");

	Common::File ofp;
	if (!ofp.open(getBootFilename())) {
		if (_vm->_gameVariant == kGameVariantH1Dos) {
			//TODO initialize properly _boot structure
			warning("printBootText - Skipping as H1 Dos may be a freeware");
			return;
		} else {
			error("Missing startup file '%s'", getBootFilename());
		}
	}

	// Allocate space for the text and print it
	char *buf = (char *)malloc(_vm->_boot.exit_len + 1);
	if (buf) {
		// Skip over the boot structure (already read) and read exit text
		ofp.seek((long)sizeof(_vm->_boot), SEEK_SET);
		if (ofp.read(buf, _vm->_boot.exit_len) != (size_t)_vm->_boot.exit_len)
			error("Error while reading startup file");

		// Decrypt the exit text, using CRYPT substring
		int i;
		for (i = 0; i < _vm->_boot.exit_len; i++)
			buf[i] ^= s_bootCyper[i % s_bootCyperLen];

		buf[i] = '\0';
		Utils::notifyBox(buf);
	}

	free(buf);
	ofp.close();
}
Пример #14
0
void AGOSEngine::decompressData(const char *srcName, byte *dst, uint32 offset, uint32 srcSize, uint32 dstSize) {
#ifdef USE_ZLIB
		Common::File in;
		in.open(srcName);
		if (in.isOpen() == false)
			error("decompressData: Can't load %s", srcName);

		in.seek(offset, SEEK_SET);
		if (srcSize != dstSize) {
			byte *srcBuffer = (byte *)malloc(srcSize);

			if (in.read(srcBuffer, srcSize) != srcSize)
				error("decompressData: Read failed");

			unsigned long decompressedSize = dstSize;
			if (!Common::uncompress(dst, &decompressedSize, srcBuffer, srcSize))
				error("decompressData: Zlib uncompress error");
			free(srcBuffer);
		} else {
			if (in.read(dst, dstSize) != dstSize)
				error("decompressData: Read failed");
		}
		in.close();
#else
	error("Zlib support is required for Amiga and Macintosh versions");
#endif
}
Пример #15
0
// Dumps all of the game's music in external XMIDI *.xmi files
void dumpMusic() {
	Common::File midiFile;
	Common::DumpFile outFile;
	char outName[20];
	midiFile.open(MIDI_FILE);
	int outFileSize = 0;
	char buffer[20000];

	const int total = 155;	// maximum (SCN version)

	for (int i = 0; i < total; i++) {
		if (midiOffsets[i] == 0)
			break;

		sprintf(outName, "track%03d.xmi", i + 1);
		outFile.open(outName);

		if (i < total - 1)
			outFileSize = midiOffsets[i + 1] - midiOffsets[i] - 4;
		else
			outFileSize = midiFile.size() - midiOffsets[i] - 4;

		midiFile.seek(midiOffsets[i] + 4, SEEK_SET);

		assert(outFileSize < 20000);
		midiFile.read(buffer, outFileSize);
		outFile.write(buffer, outFileSize);

		outFile.close();
	}

	midiFile.close();
}
Пример #16
0
bool TeenAgentEngine::showCDLogo() {
	Common::File cdlogo;
	if (!cdlogo.exists("cdlogo.res") || !cdlogo.open("cdlogo.res"))
		return true;

	byte bg[0xfa00];
	byte palette[0x400];

	cdlogo.read(bg, sizeof(bg));
	memset(palette, 0, sizeof(palette));

	for(uint c = 0; c < 0x100; ++c) {
		uint idx = c * 4;
		cdlogo.read(palette + idx, 3);
		palette[idx] *= 4;
		palette[idx + 1] *= 4;
		palette[idx + 2] *= 4;
	}
	_system->setPalette(palette, 0, 0x100);
	_system->copyRectToScreen(bg, 320, 0, 0, 320, 200);
	_system->updateScreen();

	for(uint i = 0; i < 20; ++i) {
		int r = skipEvents();
		if (r != 0)
			return r > 0? true: false;
		_system->delayMillis(100);
	}
	cdlogo.close();

	return true;
}
Пример #17
0
void SndRes::setVoiceBank(int serial) {
	Common::File *file;
	if (_voiceSerial == serial)
		return;

#ifdef ENABLE_IHNM
	// If we got the Macintosh version of IHNM, just set the voice bank
	// so that we know which voices* subfolder to look for later
	if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
		_voiceSerial = serial;
		// Set a dummy voice context
		_voiceContext = new VoiceResourceContext_RES();
		return;
	}
#endif

	// If there are no voice files present, don't set the voice bank
	if (!_vm->_voiceFilesExist)
		return;

	// Close previous voice bank file
	if (_voiceContext != NULL) {
		file = _voiceContext->getFile(NULL);
		if (file->isOpen()) {
			file->close();
		}
	}

	_voiceSerial = serial;

	_voiceContext = _vm->_resource->getContext(GAME_VOICEFILE, _voiceSerial);
}
Пример #18
0
void MoviePlayerDXA::startSound() {
	uint32 offset, size;

	if (getSoundTag() == MKID_BE('WAVE')) {
		size = _fileStream->readUint32BE();

		if (_sequenceNum) {
			Common::File in;

			_fileStream->seek(size, SEEK_CUR);

			in.open((const char *)"audio.wav");
			if (!in.isOpen()) {
				error("Can't read offset file 'audio.wav'");
			}

			in.seek(_sequenceNum * 8, SEEK_SET);
			offset = in.readUint32LE();
			size = in.readUint32LE();

			in.seek(offset, SEEK_SET);
			_bgSoundStream = Audio::makeWAVStream(in.readStream(size), DisposeAfterUse::YES);
			in.close();
		} else {
			_bgSoundStream = Audio::makeWAVStream(_fileStream->readStream(size), DisposeAfterUse::YES);
		}
	} else {
		_bgSoundStream = Audio::SeekableAudioStream::openStreamFile(baseName);
	}

	if (_bgSoundStream != NULL) {
		_vm->_mixer->stopHandle(_bgSound);
		_vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_bgSound, _bgSoundStream);
	}
}
Пример #19
0
bool TeenAgentEngine::showCDLogo() {
	Common::File cdlogo;
	if (!cdlogo.exists("cdlogo.res") || !cdlogo.open("cdlogo.res"))
		return true;

	byte bg[0xfa00];
	byte palette[3*256];

	cdlogo.read(bg, sizeof(bg));
	cdlogo.read(palette, sizeof(palette));
	for (uint c = 0; c < 3*256; ++c)
		palette[c] *= 4;
	_system->getPaletteManager()->setPalette(palette, 0, 0x100);
	_system->copyRectToScreen(bg, 320, 0, 0, 320, 200);
	_system->updateScreen();

	for(uint i = 0; i < 20; ++i) {
		int r = skipEvents();
		if (r != 0)
			return r > 0? true: false;
		_system->delayMillis(100);
	}
	cdlogo.close();

	return true;
}
Пример #20
0
void SoundHE::setupHEMusicFile() {
	int i, total_size;
	Common::File musicFile;
	Common::String buf(_vm->generateFilename(-4));

	if (musicFile.open(buf) == true) {
		musicFile.seek(4, SEEK_SET);
		total_size = musicFile.readUint32BE();
		musicFile.seek(16, SEEK_SET);
		_heMusicTracks = musicFile.readUint32LE();
		debug(5, "Total music tracks %d", _heMusicTracks);

		int musicStart = (_vm->_game.heversion >= 80) ? 56 : 20;
		musicFile.seek(musicStart, SEEK_SET);

		_heMusic = (HEMusic *)malloc((_heMusicTracks + 1) * sizeof(HEMusic));
		for (i = 0; i < _heMusicTracks; i++) {
			_heMusic[i].id = musicFile.readUint32LE();
			_heMusic[i].offset = musicFile.readUint32LE();
			_heMusic[i].size = musicFile.readUint32LE();

			if (_vm->_game.heversion >= 80) {
				musicFile.seek(+9, SEEK_CUR);
			} else {
				musicFile.seek(+13, SEEK_CUR);
			}
		}

		musicFile.close();
	}
}
Пример #21
0
void writeSoundNames(const char *sourceFilename, Common::File &target, uint offset) {
	Common::File source;
	if (!source.open(sourceFilename)) {
		error("Unable to open '%s'", sourceFilename);
	}

	source.seek(offset);

	// Count the sounds
	uint count = 0;
	while (1) {
		uint32 id = source.readUint32LE();

		if (!id)
			break;

		source.skip(32);
		count++;
	}

	target.writeLong(count);

	source.seek(offset);
	for (uint i = 0; i < count; i++) {
		uint32 id = source.readUint32LE();
		char name[32];
		source.read(name, sizeof(name));

		target.writeLong(id);
		target.write(name, sizeof(name));
	}

	source.close();
}
Пример #22
0
void MemoryBlock::saveToFile(const Common::String &filename) {
    Common::File *f = new Common::File();
    f->open(filename.c_str(), Common::File::kFileWriteMode);
    f->write(_data, _size);
    f->close();
    delete f;
}
Пример #23
0
Common::SeekableReadStream *Resources::load(const Common::String &filename) {
	// First check if the file is directly in the cache
	if (_cache.isCached(filename))
		return _cache.get(filename);

	// Secondly, iterate through any loaded library file looking for a resource
	// that has the same name
	for (LibraryIndexes::iterator i = _indexes.begin(); i != _indexes.end(); ++i) {
		if (i->_value.contains(filename)) {
			// Get a stream reference to the given library file
			Common::SeekableReadStream *stream = load(i->_key);
			LibraryEntry &entry = i->_value[filename];
			_resourceIndex = entry._index;

			stream->seek(entry._offset);
			Common::SeekableReadStream *resStream = stream->readStream(entry._size);
			decompressIfNecessary(resStream);

			delete stream;
			return resStream;
		}
	}

	// At this point, fall back on a physical file with the given name
	Common::File f;
	if (!f.open(filename))
		error("Could not load file - %s", filename.c_str());

	Common::SeekableReadStream *stream = f.readStream(f.size());
	f.close();
	decompressIfNecessary(stream);

	return stream;
}
Пример #24
0
/**
 * This function does noting but load a raw resource into memory,
 * if further decoding is required, it must be done by another
 * routine. NULL is returned if unsucsessfull.
 */
uint8 *AgiLoader_v2::loadVolRes(struct AgiDir *agid) {
	uint8 *data = NULL;
	char x[MAXPATHLEN], *path;
	Common::File fp;
	unsigned int sig;

	sprintf(x, "vol.%i", agid->volume);
	path = x;
	debugC(3, kDebugLevelResources, "Vol res: path = %s", path);

	if (agid->offset != _EMPTY && fp.open(path)) {
		debugC(3, kDebugLevelResources, "loading resource at offset %d", agid->offset);
		fp.seek(agid->offset, SEEK_SET);
		fp.read(&x, 5);
		if ((sig = READ_BE_UINT16((uint8 *) x)) == 0x1234) {
			agid->len = READ_LE_UINT16((uint8 *) x + 3);
			data = (uint8 *) calloc(1, agid->len + 32);
			if (data != NULL) {
				fp.read(data, agid->len);
			} else {
				exit(1);
			}
		} else {
			warning("AgiLoader_v2::loadVolRes: bad signature %04x", sig);
			return 0;
		}
		fp.close();
	} else {
		// we have a bad volume resource
		// set that resource to NA
		agid->offset = _EMPTY;
	}

	return data;
}
Пример #25
0
/**
 * Read uif item into supplied buffer.
 */
void FileManager::readUIFItem(const int16 id, byte *buf) {
	debugC(1, kDebugFile, "readUIFItem(%d, ...)", id);

	// Open uif file to read data
	Common::File ip;                                // UIF_FILE handle
	if (!ip.open(getUifFilename()))
		error("File not found: %s", getUifFilename());

	// Seek to data
	UifHdr *_UIFHeaderPtr = getUIFHeader((Uif)id);
	ip.seek(_UIFHeaderPtr->_offset, SEEK_SET);

	// We support pcx images and straight data
	Seq *dummySeq;                                // Dummy Seq for image data
	switch (id) {
	case UIF_IMAGES:                                // Read uif images file
		dummySeq = readPCX(ip, 0, buf, true, getUifFilename());
		free(dummySeq);
		break;
	default:                                        // Read file data into supplied array
		if (ip.read(buf, _UIFHeaderPtr->_size) != _UIFHeaderPtr->_size)
			error("Wrong UIF file format");
		break;
	}

	ip.close();
}
Пример #26
0
bool GlulxeMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
	const char *const EXTENSIONS[3] = { ".ulx", ".blb", ".gblorb" };

	// Loop through the files of the folder
	for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
		// Check for a recognised filename
		if (file->isDirectory())
			continue;
		Common::String filename = file->getName();
		bool hasExt = false;
		for (int idx = 0; idx < 3 && !hasExt; ++idx)
			hasExt = filename.hasSuffixIgnoreCase(EXTENSIONS[idx]);
		if (!hasExt)
			continue;

		// Open up the file and calculate the md5
		Common::File gameFile;
		if (!gameFile.open(*file))
			continue;
		Common::String md5 = Common::computeStreamMD5AsString(gameFile, 5000);
		size_t filesize = gameFile.size();
		gameFile.close();

		// Check for known games
		const GlulxeGameDescription *p = GLULXE_GAMES;
		while (p->_gameId && (md5 != p->_md5 || filesize != p->_filesize))
			++p;

		DetectedGame gd;
		if (!p->_gameId) {
			if (filename.hasSuffixIgnoreCase(".blb"))
				continue;

			if (gDebugLevel > 0) {
				// Print an entry suitable for putting into the detection_tables.h, using the
				// name of the parent folder the game is in as the presumed game Id
				Common::String folderName = file->getParent().getName();
				if (folderName.hasSuffix("\\"))
					folderName.deleteLastChar();
				Common::String fname = filename;
				const char *dot = strchr(fname.c_str(), '.');
				if (dot)
					fname = Common::String(fname.c_str(), dot);

				debug("ENTRY0(\"%s\", \"%s\", %u),", fname.c_str(), md5.c_str(), (uint)filesize);
			}
			const PlainGameDescriptor &desc = GLULXE_GAME_LIST[0];
			gd = DetectedGame(desc.gameId, desc.description, Common::UNK_LANG, Common::kPlatformUnknown);
		} else {
			PlainGameDescriptor gameDesc = findGame(p->_gameId);
			gd = DetectedGame(p->_gameId, gameDesc.description, p->_language, Common::kPlatformUnknown, p->_extra);
			gd.setGUIOptions(GUIO4(GUIO_NOSPEECH, GUIO_NOSFX, GUIO_NOMUSIC, GUIO_NOSUBTITLES));
		}

		gd.addExtraEntry("filename", filename);
		gameList.push_back(gd);
	}

	return !gameList.empty();
}
Пример #27
0
Audio::RewindableAudioStream *makeRawZorkStream(const Common::String &filePath, ZVision *engine) {
	Common::File *file = new Common::File();
	Common::String actualName = filePath;
	bool found = engine->getSearchManager()->openFile(*file, actualName);
	bool isRaw = actualName.hasSuffix(".raw");

	if ((!found && isRaw) || (found && isRaw && file->size() < 10)) {
		if (found)
			file->close();

		// Check for an audio patch (.src)
		actualName.setChar('s', actualName.size() - 3);
		actualName.setChar('r', actualName.size() - 2);
		actualName.setChar('c', actualName.size() - 1);

		if (!engine->getSearchManager()->openFile(*file, actualName))
			return NULL;
	} else if (!found && !isRaw) {
		return NULL;
	}

	// Get the file name
	Common::StringTokenizer tokenizer(actualName, "/\\");
	Common::String fileName;
	while (!tokenizer.empty()) {
		fileName = tokenizer.nextToken();
	}

	fileName.toLowercase();

	const SoundParams *soundParams = NULL;

	if (engine->getGameId() == GID_NEMESIS) {
		for (int i = 0; i < 32; ++i) {
			if (RawZorkStream::_zNemSoundParamLookupTable[i].identifier == (fileName[6]))
				soundParams = &RawZorkStream::_zNemSoundParamLookupTable[i];
		}
	} else if (engine->getGameId() == GID_GRANDINQUISITOR) {
		for (int i = 0; i < 24; ++i) {
			if (RawZorkStream::_zgiSoundParamLookupTable[i].identifier == (fileName[7]))
				soundParams = &RawZorkStream::_zgiSoundParamLookupTable[i];
		}
	}

	if (soundParams == NULL)
		return NULL;

	if (soundParams->packed) {
		return makeRawZorkStream(wrapBufferedSeekableReadStream(file, 2048, DisposeAfterUse::YES), soundParams->rate, soundParams->stereo, DisposeAfterUse::YES);
	} else {
		byte flags = 0;
		if (soundParams->bits16)
			flags |= Audio::FLAG_16BITS | Audio::FLAG_LITTLE_ENDIAN;
		if (soundParams->stereo)
			flags |= Audio::FLAG_STEREO;

		return Audio::makePCMStream(file, soundParams->rate, flags, DisposeAfterUse::YES);
	}
}
Пример #28
0
Localizer::Localizer() {
	Common::File f;
	const char *namesToTry[] = { "GRIM.TAB", "Grim.tab", "grim.tab" };

	if (g_grim->getGameFlags() & GF_DEMO)
		return;

	for (unsigned i = 0; i < sizeof(namesToTry) / sizeof(namesToTry[0]); i++) {
		f.open(namesToTry[i]);
		if (f.isOpen())
			break;
	}
	if (!f.isOpen()) {
		error("Localizer::Localizer: Unable to find localization information (grim.tab)");
		return;
	}

	long filesize = f.size();

	// Read in the data
	char *data = new char[filesize + 1];
	f.read(data, filesize);
	data[filesize] = '\0';
	f.close();

	if (filesize < 4 || READ_BE_UINT32(data) != MKID_BE('RCNE'))
		error("Invalid magic reading grim.tab");

	// Decode the data
	for (int i = 4; i < filesize; i++)
		data[i] ^= '\xdd';

	char *nextline;
	for (char *line = data + 4; line != NULL && *line != '\0'; line = nextline) {
		nextline = strchr(line, '\n');

		if (nextline) {
			if (nextline[-1] == '\r')
				nextline[-1] = '\0';
			nextline++;
		}
		char *tab = strchr(line, '\t');

		if (!tab)
			continue;

		LocaleEntry entry;
		entry.text = new char[(tab - line) + 1];
		strncpy(entry.text, line, tab - line);
		entry.text[tab - line] = '\0';
		entry.translation = new char[strlen(tab + 1) + 1];
		strcpy(entry.translation, tab + 1);
		_entries.push_back(entry);
	}

	qsort(_entries.begin(), _entries.size(), sizeof(LocaleEntry), sortCallback);

	delete[] data;
}
Пример #29
0
void MainMenu::loadFont() {
    Common::File file;
    if (!file.open("avalot.fnt"))
        error("AVALANCHE: Scrolls: File not found: avalot.fnt");
    for (int16 i = 0; i < 256; i++)
        file.read(_font[i], 16);
    file.close();
}
Пример #30
0
void FrotzScreen::loadExtraFonts(Common::Archive *archive) {
	Image::BitmapDecoder decoder;
	Common::File f;
	if (!f.open("infocom_graphics.bmp", *archive))
		error("Could not load font");

	Common::Point fontSize(_fonts[0]->getMaxCharWidth(), _fonts[0]->getFontHeight());
	decoder.loadStream(f);
	_fonts.push_back(new FixedWidthBitmapFont(*decoder.getSurface(), fontSize));
	f.close();

	// Add Runic font. It provides cleaner versions of the runic characters in the
	// character graphics font
	if (!f.open("NotoSansRunic-Regular.ttf", *archive))
		error("Could not load font");

	_fonts.push_back(Graphics::loadTTFFont(f, g_conf->_propInfo._size, Graphics::kTTFSizeModeCharacter));
	f.close();
}