Пример #1
0
SaveStateList CProjectItem::getSavegameList(const Common::String &target) {
    Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
    Common::StringArray filenames;
    Common::String saveDesc;
    Common::String pattern = Common::String::format("%s.0??", target.c_str());
    TitanicSavegameHeader header;

    filenames = saveFileMan->listSavefiles(pattern);
    sort(filenames.begin(), filenames.end());   // Sort to get the files in numerical order

    SaveStateList saveList;
    for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
        const char *ext = strrchr(file->c_str(), '.');
        int slot = ext ? atoi(ext + 1) : -1;

        if (slot >= 0 && slot < MAX_SAVEGAME_SLOTS) {
            Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);

            if (in) {
                SimpleFile f;
                f.open(in);
                if (!readSavegameHeader(&f, header))
                    continue;

                saveList.push_back(SaveStateDescriptor(slot, header._saveName));

                header._thumbnail->free();
                delete header._thumbnail;
                delete in;
            }
        }
    }

    return saveList;
}
Пример #2
0
SaveStateList SciMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern = target;
	pattern += ".???";

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	int slotNum = 0;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 99) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				SavegameMetadata meta;
				if (!get_savegame_metadata(in, &meta)) {
					// invalid
					delete in;
					continue;
				}
				saveList.push_back(SaveStateDescriptor(slotNum, meta.name));
				delete in;
			}
		}
	}

	return saveList;
}
Пример #3
0
	virtual SaveStateList listSaves(const char *target) const {
		Common::String pattern = target;
		pattern += ".???";

		Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
		sort(filenames.begin(), filenames.end());
		TsAGE::tSageSavegameHeader header;

		SaveStateList saveList;
		for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
			const char *ext = strrchr(file->c_str(), '.');
			int slot = ext ? atoi(ext + 1) : -1;

			if (slot >= 0 && slot < MAX_SAVES) {
				Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);

				if (in) {
					if (TsAGE::Saver::readSavegameHeader(in, header)) {
						saveList.push_back(SaveStateDescriptor(slot, header._saveName));

						header._thumbnail->free();
						delete header._thumbnail;
					}

					delete in;
				}
			}
		}

		return saveList;
	}
Пример #4
0
SaveStateList ToltecsMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Toltecs::ToltecsEngine::SaveHeader header;
	Common::String pattern = target;
	pattern += ".???";

	Common::StringArray filenames;
	filenames = saveFileMan->listSavefiles(pattern.c_str());
	Common::sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
			if (in) {
				if (Toltecs::ToltecsEngine::readSaveHeader(in, false, header) == Toltecs::ToltecsEngine::kRSHENoError) {
					saveList.push_back(SaveStateDescriptor(slotNum, header.description));
				}
				delete in;
			}
		}
	}

	return saveList;
}
Пример #5
0
SaveStateList TinselMetaEngine::listSaves(const char *target) const {
	Common::String pattern = target;
	pattern = pattern + ".???";
	Common::StringArray files = g_system->getSavefileManager()->listSavefiles(pattern);
	sort(files.begin(), files.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	int slotNum = 0;
	for (Common::StringArray::const_iterator file = files.begin(); file != files.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		slotNum = atoi(file->c_str() + file->size() - 3);

		const Common::String &fname = *file;
		Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fname);
		if (in) {
			in->readUint32LE();		// skip id
			in->readUint32LE();		// skip size
			in->readUint32LE();		// skip version
			char saveDesc[Tinsel::SG_DESC_LEN];
			in->read(saveDesc, sizeof(saveDesc));

			saveDesc[Tinsel::SG_DESC_LEN - 1] = 0;

			saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
			delete in;
		}
	}

	return saveList;
}
Пример #6
0
int MenuSystem::loadSavegamesList() {
	int maxSlotNum = -1;

	_savegameListTopIndex = 0;
	_savegames.clear();

	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Toltecs::ToltecsEngine::SaveHeader header;
	Common::String pattern = _vm->getTargetName();
	pattern += ".???";

	Common::StringArray filenames;
	filenames = saveFileMan->listSavefiles(pattern.c_str());
	Common::sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);
		if (slotNum > maxSlotNum)
			maxSlotNum = slotNum;

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
			if (in) {
				if (Toltecs::ToltecsEngine::readSaveHeader(in, false, header) == Toltecs::ToltecsEngine::kRSHENoError) {
					_savegames.push_back(SavegameItem(slotNum, header.description));
					//debug("%s -> %s", file->c_str(), header.description.c_str());
				}
				delete in;
			}
		}
	}

	return maxSlotNum;
}
Пример #7
0
SaveStateList QueenMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	char saveDesc[32];
	Common::String pattern("queen.s??");

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= 99) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				for (int i = 0; i < 4; i++)
					in->readUint32BE();
				in->read(saveDesc, 32);
				saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
				delete in;
			}
		}
	}

	return saveList;
}
Пример #8
0
SaveStateList TonyMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String saveDesc;
	Common::String pattern = "tony.0??";

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());   // Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			byte thumbnailData[160 * 120 * 2];
			Common::String saveName;
			byte difficulty;

			if (Tony::RMOptionScreen::loadThumbnailFromSaveState(slotNum, thumbnailData, saveName, difficulty)) {
				// Add the save name to the savegame list
				saveList.push_back(SaveStateDescriptor(slotNum, saveName));
			}
		}
	}

	return saveList;
}
Пример #9
0
SaveStateList Sword2MetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	char saveDesc[SAVE_DESCRIPTION_LEN];
	Common::String pattern = target;
	pattern += ".???";

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				in->readUint32LE();
				in->read(saveDesc, SAVE_DESCRIPTION_LEN);
				saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
				delete in;
			}
		}
	}

	return saveList;
}
Пример #10
0
void PictureMetaEngine::removeSaveState(const char *target, int slot) const {
    // Slot 0 can't be deleted, it's for restarting the game(s)
    if (slot == 0)
        return;

    Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
    Common::String filename = Picture::PictureEngine::getSavegameFilename(target, slot);

    saveFileMan->removeSavefile(filename.c_str());

    Common::StringArray filenames;
    Common::String pattern = target;
    pattern += ".???";
    filenames = saveFileMan->listSavefiles(pattern.c_str());
    Common::sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

    for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
        // Obtain the last 3 digits of the filename, since they correspond to the save slot
        int slotNum = atoi(file->c_str() + file->size() - 3);

        // Rename every slot greater than the deleted slot,
        // Also do not rename quicksaves.
        if (slotNum > slot && slotNum < 990) {
            // FIXME: Our savefile renaming done here is inconsitent with what we do in
            // GUI_v2::deleteMenu. While here we rename every slot with a greater equal
            // number of the deleted slot to deleted slot, deleted slot + 1 etc.,
            // we only rename the following slots in GUI_v2::deleteMenu until a slot
            // is missing.
            saveFileMan->renameSavefile(file->c_str(), filename.c_str());

            filename = Picture::PictureEngine::getSavegameFilename(target, ++slot);
        }
    }

}
Пример #11
0
Common::String EventRecorder::generateRecordFileName(const Common::String &target) {
	Common::String pattern(target+".r??");
	Common::StringArray files = g_system->getSavefileManager()->listSavefiles(pattern);
	for (int i = 0; i < kMaxRecordsNames; ++i) {
		Common::String recordName = Common::String::format("%s.r%02d", target.c_str(), i);
		if (find(files.begin(), files.end(), recordName) != files.end()) {
			continue;
		}
		return recordName;
	}
	return "";
}
Пример #12
0
SaveStateList AvalancheMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern = target;
	pattern.toUppercase();
	pattern += ".???";

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());   // Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
		const Common::String &fname = *filename;
		int slotNum = atoi(fname.c_str() + fname.size() - 3);
		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::InSaveFile *file = saveFileMan->openForLoading(fname);
			if (file) {
				// Check for our signature.
				uint32 signature = file->readUint32LE();
				if (signature != MKTAG('A', 'V', 'A', 'L')) {
					warning("Savegame of incompatible type!");
					delete file;
					continue;
				}

				// Check version.
				byte saveVersion = file->readByte();
				if (saveVersion != kSavegameVersion) {
					warning("Savegame of incompatible version!");
					delete file;
					continue;
				}

				// Read name.
				uint32 nameSize = file->readUint32LE();
				if (nameSize >= 255) {
					delete file;
					continue;
				}
				char *name = new char[nameSize + 1];
				file->read(name, nameSize);
				name[nameSize] = 0;

				saveList.push_back(SaveStateDescriptor(slotNum, name));
				delete[] name;
				delete file;
			}
		}
	}

	return saveList;
}
Пример #13
0
SaveStateList SkyMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	SaveStateList saveList;

	// Load the descriptions
	Common::StringArray savenames;
	savenames.resize(MAX_SAVE_GAMES+1);

	Common::InSaveFile *inf;
	inf = saveFileMan->openForLoading("SKY-VM.SAV");
	if (inf != NULL) {
		char *tmpBuf =  new char[MAX_SAVE_GAMES * MAX_TEXT_LEN];
		char *tmpPtr = tmpBuf;
		inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN);
		for (int i = 0; i < MAX_SAVE_GAMES; ++i) {
			savenames[i] = tmpPtr;
			tmpPtr += savenames[i].size() + 1;
		}
		delete inf;
		delete[] tmpBuf;
	}

	// Find all saves
	Common::StringArray filenames;
	filenames = saveFileMan->listSavefiles("SKY-VM.???");
	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	// Slot 0 is the autosave, if it exists.
	// TODO: Check for the existence of the autosave -- but this require us
	// to know which SKY variant we are looking at.
	saveList.insert_at(0, SaveStateDescriptor(0, "*AUTOSAVE*"));

	// Prepare the list of savestates by looping over all matching savefiles
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Extract the extension
		Common::String ext = file->c_str() + file->size() - 3;
		ext.toUppercase();
		if (Common::isDigit(ext[0]) && Common::isDigit(ext[1]) && Common::isDigit(ext[2])) {
			int slotNum = atoi(ext.c_str());
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				saveList.push_back(SaveStateDescriptor(slotNum+1, savenames[slotNum]));
				delete in;
			}
		}
	}

	return saveList;
}
Пример #14
0
SaveStateList LureMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String saveDesc;
	Common::String pattern = "lure.###";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				saveDesc = Lure::getSaveName(in);
				saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Пример #15
0
	SaveStateList listSaves(const char *target) const override {
		Common::String pattern = Common::String::format("%s-###.tlj", target);
		Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);

		int targetLen = strlen(target);

		SaveStateList saveList;
		for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
			// Extract the slot number from the filename
			char slot[4];
			slot[0] = (*filename)[targetLen + 1];
			slot[1] = (*filename)[targetLen + 2];
			slot[2] = (*filename)[targetLen + 3];
			slot[3] = '\0';

			// Read the description from the save
			Common::String description;
			Common::InSaveFile *save = g_system->getSavefileManager()->openForLoading(*filename);
			if (save) {
				StateReadStream *stream = new StateReadStream(save);
				description = stream->readString();
				delete stream;
			}

			saveList.push_back(SaveStateDescriptor(atoi(slot), description));
		}

		Common::sort(saveList.begin(), saveList.end(), cmpSave);
		return saveList;
	}
Пример #16
0
SaveStateList AccessMetaEngine::listSaves(const char *target) const {
    Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
    Common::StringArray filenames;
    Common::String saveDesc;
    Common::String pattern = Common::String::format("%s.0##", target);
    Access::AccessSavegameHeader header;

    filenames = saveFileMan->listSavefiles(pattern);

    SaveStateList saveList;
    for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
        const char *ext = strrchr(file->c_str(), '.');
        int slot = ext ? atoi(ext + 1) : -1;

        if (slot >= 0 && slot < MAX_SAVES) {
            Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);

            if (in) {
                Access::AccessEngine::readSavegameHeader(in, header);
                saveList.push_back(SaveStateDescriptor(slot, header._saveName));

                header._thumbnail->free();
                delete header._thumbnail;
                delete in;
            }
        }
    }

    // Sort saves based on slot number.
    Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
    return saveList;
}
Пример #17
0
SaveStateList WageMetaEngine::listSaves(const char *target) const {
    const uint32 WAGEflag = MKTAG('W','A','G','E');
    Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
    Common::StringArray filenames;
    char saveDesc[31];
    Common::String pattern = target;
    pattern += ".###";

    filenames = saveFileMan->listSavefiles(pattern);

    SaveStateList saveList;
    for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
        // Obtain the last 3 digits of the filename, since they correspond to the save slot
        int slotNum = atoi(file->c_str() + file->size() - 3);

        if (slotNum >= 0 && slotNum <= 999) {
            Common::InSaveFile *in = saveFileMan->openForLoading(*file);
            if (in) {
                uint32 type = in->readUint32BE();
                if (type == WAGEflag)
                    in->read(saveDesc, 31);
                saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
                delete in;
            }
        }
    }

    // Sort saves based on slot number.
    Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
    return saveList;
}
Пример #18
0
SaveStateList GrimMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern = "grim*.gsv";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	char str[256];
	int32 strSize;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + 4);

		if (slotNum >= 0) {
			SaveGame *savedState = SaveGame::openForLoading(*file);
			if (savedState && savedState->isCompatible()) {
				savedState->beginSection('SUBS');
				strSize = savedState->readLESint32();
				savedState->read(str, strSize);
				savedState->endSection();
				saveList.push_back(SaveStateDescriptor(slotNum, str));
			}
			delete savedState;
		}
	}

	Common::sort(saveList.begin(), saveList.end(), cmpSave);
	return saveList;
}
Пример #19
0
SaveStateList NeverhoodMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Neverhood::NeverhoodEngine::SaveHeader header;
	Common::String pattern = target;
	pattern += ".###";

	Common::StringArray filenames;
	filenames = saveFileMan->listSavefiles(pattern.c_str());

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);
		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
			if (in) {
				if (Neverhood::NeverhoodEngine::readSaveHeader(in, false, header) == Neverhood::NeverhoodEngine::kRSHENoError) {
					saveList.push_back(SaveStateDescriptor(slotNum, header.description));
				}
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Пример #20
0
void GUI::updateSaveList(bool excludeQuickSaves) {
	Common::String pattern = _vm->_targetName + ".???";
	Common::StringArray saveFileList = _vm->_saveFileMan->listSavefiles(pattern);
	_saveSlots.clear();

	for (Common::StringArray::const_iterator i = saveFileList.begin(); i != saveFileList.end(); ++i) {
		char s1 = 0, s2 = 0, s3 = 0;
		s1 = (*i)[i->size()-3];
		s2 = (*i)[i->size()-2];
		s3 = (*i)[i->size()-1];
		if (!isdigit(s1) || !isdigit(s2) || !isdigit(s3))
			continue;
		s1 -= '0';
		s2 -= '0';
		s3 -= '0';
		if (excludeQuickSaves && s1 == 9 && s2 == 9)
			continue;
		_saveSlots.push_back(s1*100+s2*10+s3);
	}

	if (_saveSlots.begin() == _saveSlots.end())
		return;

	Common::sort(_saveSlots.begin(), _saveSlots.end(), Common::Less<int>());
	if (_saveSlots.size() > 2)
		Common::sort(_saveSlots.begin()+1, _saveSlots.end(), Common::Greater<int>());
}
Пример #21
0
SaveStateList SwordMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	SaveStateList saveList;
	char saveName[40];

	Common::StringArray filenames = saveFileMan->listSavefiles("sword1.###");

	int slotNum = 0;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				in->readUint32LE(); // header
				in->read(saveName, 40);
				saveList.push_back(SaveStateDescriptor(slotNum, saveName));
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Пример #22
0
SaveStateList DrasculaMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern = target;
	pattern += ".###";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	int slotNum = 0;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				SaveStateDescriptor desc = loadMetaData(in, slotNum, false);
				if (desc.getSaveSlot() != slotNum) {
					// invalid
					delete in;
					continue;
				}
				saveList.push_back(desc);
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Пример #23
0
	virtual SaveStateList listSaves(const char *target) const {
		Common::String pattern = Tucker::generateGameStateFileName(target, 0, true);
		Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
		Tucker::TuckerEngine::SavegameHeader header;
		SaveStateList saveList;

		for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
			int slot;
			const char *ext = strrchr(file->c_str(), '.');
			if (ext && (slot = atoi(ext + 1)) >= 0 && slot <= Tucker::kLastSaveSlot) {
				Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
				if (in) {
					if (Tucker::TuckerEngine::readSavegameHeader(in, header) == Tucker::TuckerEngine::kSavegameNoError) {
						saveList.push_back(SaveStateDescriptor(slot, header.description));
					}

					delete in;
				}
			}
		}

		// Sort saves based on slot number.
		Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
		return saveList;
	}
Пример #24
0
 virtual SaveStateList listSaves(const char *target) const {
     Common::String pattern = Tucker::generateGameStateFileName(target, 0, true);
     Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
     bool slotsTable[Tucker::kLastSaveSlot + 1];
     memset(slotsTable, 0, sizeof(slotsTable));
     SaveStateList saveList;
     for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
         int slot;
         const char *ext = strrchr(file->c_str(), '.');
         if (ext && (slot = atoi(ext + 1)) >= 0 && slot <= Tucker::kLastSaveSlot) {
             Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
             if (in) {
                 slotsTable[slot] = true;
                 delete in;
             }
         }
     }
     for (int slot = 0; slot <= Tucker::kLastSaveSlot; ++slot) {
         if (slotsTable[slot]) {
             char description[64];
             snprintf(description, sizeof(description), "savegm.%02d", slot);
             saveList.push_back(SaveStateDescriptor(slot, description));
         }
     }
     return saveList;
 }
Пример #25
0
bool getSavedGamesStack(StackHandler *sH, const Common::String &ext) {

	// Make pattern
	uint len = ext.size();
	Common::String pattern = "*";
	pattern += ext;

	// Get all saved files
	Common::StringArray sa = g_system->getSavefileManager()->listSavefiles(pattern);

	// Save file names to stacks
	Variable newName;
	newName.varType = SVT_NULL;
	Common::StringArray::iterator it;
	for (it = sa.begin(); it != sa.end(); ++it) {
		(*it).erase((*it).size() - len, len);
		makeTextVar(newName, (*it));
		if (!addVarToStack(newName, sH->first))
			return false;
		if (sH->last == NULL)
			sH->last = sH->first;
	}

	return true;
}
Пример #26
0
SaveStateList ToucheMetaEngine::listSaves(const char *target) const {
	Common::String pattern = Touche::generateGameStateFileName(target, 0, true);
	Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
	bool slotsTable[Touche::kMaxSaveStates];
	memset(slotsTable, 0, sizeof(slotsTable));
	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		int slot = Touche::getGameStateFileSlot(file->c_str());
		if (slot >= 0 && slot < Touche::kMaxSaveStates) {
			slotsTable[slot] = true;
		}
	}
	for (int slot = 0; slot < Touche::kMaxSaveStates; ++slot) {
		if (slotsTable[slot]) {
			Common::String file = Touche::generateGameStateFileName(target, slot);
			Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(file);
			if (in) {
				char description[64];
				Touche::readGameStateDescription(in, description, sizeof(description) - 1);
				if (description[0]) {
					saveList.push_back(SaveStateDescriptor(slot, description));
				}
				delete in;
			}
		}
	}
	return saveList;
}
Пример #27
0
SaveStateList SagaMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	char saveDesc[SAVE_TITLE_SIZE];
	Common::String pattern = target;
	pattern += ".s##";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	int slotNum = 0;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum < MAX_SAVES) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				for (int i = 0; i < 3; i++)
					in->readUint32BE();
				in->read(saveDesc, SAVE_TITLE_SIZE);
				saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Пример #28
0
SaveStateList DraciMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern("draci.s##");

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= 99) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				Draci::DraciSavegameHeader header;
				if (Draci::readSavegameHeader(in, header)) {
					saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
				}
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
Пример #29
0
	virtual SaveStateList listSaves(const char *target) const {
		Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
		SaveGameHeader header;
		Common::String pattern = target;
		pattern += ".###";

		Common::StringArray filenames;
		filenames = saveFileMan->listSavefiles(pattern.c_str());

		SaveStateList saveList;

		for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
			// Obtain the last 3 digits of the filename, since they correspond to the save slot
			int slotNum = atoi(file->c_str() + file->size() - 3);

			if ((slotNum >= 0) && (slotNum <= 999)) {
				Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
				if (in) {
					if (DM::readSaveGameHeader(in, &header))
						saveList.push_back(SaveStateDescriptor(slotNum, header._descr.getDescription()));
					delete in;
				}
			}
		}

		// Sort saves based on slot number.
		Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
		return saveList;
	}
Пример #30
0
SaveStateList FullpipeMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern("fullpipe.s##");

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
			if (in) {
				Fullpipe::FullpipeSavegameHeader header;
				Fullpipe::readSavegameHeader(in.get(), header);

				SaveStateDescriptor desc;

				parseSavegameHeader(header, desc);

				desc.setSaveSlot(slotNum);

				saveList.push_back(desc);
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}