SaveStateList CProjectItem::getSavegameList(const Common::String &target) { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = Common::String::format("%s.0??", target.c_str()); TitanicSavegameHeader header; filenames = saveFileMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); // Sort to get the files in numerical order SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot < MAX_SAVEGAME_SLOTS) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { SimpleFile f; f.open(in); if (!readSavegameHeader(&f, header)) continue; saveList.push_back(SaveStateDescriptor(slot, header._saveName)); header._thumbnail->free(); delete header._thumbnail; delete in; } } } return saveList; }
SaveStateList SciMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern = target; pattern += ".???"; filenames = saveFileMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; int slotNum = 0; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { SavegameMetadata meta; if (!get_savegame_metadata(in, &meta)) { // invalid delete in; continue; } saveList.push_back(SaveStateDescriptor(slotNum, meta.name)); delete in; } } } return saveList; }
virtual SaveStateList listSaves(const char *target) const { Common::String pattern = target; pattern += ".???"; Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); TsAGE::tSageSavegameHeader header; SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot < MAX_SAVES) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { if (TsAGE::Saver::readSavegameHeader(in, header)) { saveList.push_back(SaveStateDescriptor(slot, header._saveName)); header._thumbnail->free(); delete header._thumbnail; } delete in; } } } return saveList; }
SaveStateList ToltecsMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Toltecs::ToltecsEngine::SaveHeader header; Common::String pattern = target; pattern += ".???"; Common::StringArray filenames; filenames = saveFileMan->listSavefiles(pattern.c_str()); Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); if (in) { if (Toltecs::ToltecsEngine::readSaveHeader(in, false, header) == Toltecs::ToltecsEngine::kRSHENoError) { saveList.push_back(SaveStateDescriptor(slotNum, header.description)); } delete in; } } } return saveList; }
SaveStateList TinselMetaEngine::listSaves(const char *target) const { Common::String pattern = target; pattern = pattern + ".???"; Common::StringArray files = g_system->getSavefileManager()->listSavefiles(pattern); sort(files.begin(), files.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; int slotNum = 0; for (Common::StringArray::const_iterator file = files.begin(); file != files.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot slotNum = atoi(file->c_str() + file->size() - 3); const Common::String &fname = *file; Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fname); if (in) { in->readUint32LE(); // skip id in->readUint32LE(); // skip size in->readUint32LE(); // skip version char saveDesc[Tinsel::SG_DESC_LEN]; in->read(saveDesc, sizeof(saveDesc)); saveDesc[Tinsel::SG_DESC_LEN - 1] = 0; saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; } } return saveList; }
int MenuSystem::loadSavegamesList() { int maxSlotNum = -1; _savegameListTopIndex = 0; _savegames.clear(); Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Toltecs::ToltecsEngine::SaveHeader header; Common::String pattern = _vm->getTargetName(); pattern += ".???"; Common::StringArray filenames; filenames = saveFileMan->listSavefiles(pattern.c_str()); Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum > maxSlotNum) maxSlotNum = slotNum; if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); if (in) { if (Toltecs::ToltecsEngine::readSaveHeader(in, false, header) == Toltecs::ToltecsEngine::kRSHENoError) { _savegames.push_back(SavegameItem(slotNum, header.description)); //debug("%s -> %s", file->c_str(), header.description.c_str()); } delete in; } } } return maxSlotNum; }
SaveStateList QueenMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; char saveDesc[32]; Common::String pattern("queen.s??"); filenames = saveFileMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 2 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 2); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { for (int i = 0; i < 4; i++) in->readUint32BE(); in->read(saveDesc, 32); saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; } } } return saveList; }
SaveStateList TonyMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = "tony.0??"; filenames = saveFileMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { byte thumbnailData[160 * 120 * 2]; Common::String saveName; byte difficulty; if (Tony::RMOptionScreen::loadThumbnailFromSaveState(slotNum, thumbnailData, saveName, difficulty)) { // Add the save name to the savegame list saveList.push_back(SaveStateDescriptor(slotNum, saveName)); } } } return saveList; }
SaveStateList Sword2MetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; char saveDesc[SAVE_DESCRIPTION_LEN]; Common::String pattern = target; pattern += ".???"; filenames = saveFileMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { in->readUint32LE(); in->read(saveDesc, SAVE_DESCRIPTION_LEN); saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; } } } return saveList; }
void PictureMetaEngine::removeSaveState(const char *target, int slot) const { // Slot 0 can't be deleted, it's for restarting the game(s) if (slot == 0) return; Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::String filename = Picture::PictureEngine::getSavegameFilename(target, slot); saveFileMan->removeSavefile(filename.c_str()); Common::StringArray filenames; Common::String pattern = target; pattern += ".???"; filenames = saveFileMan->listSavefiles(pattern.c_str()); Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); // Rename every slot greater than the deleted slot, // Also do not rename quicksaves. if (slotNum > slot && slotNum < 990) { // FIXME: Our savefile renaming done here is inconsitent with what we do in // GUI_v2::deleteMenu. While here we rename every slot with a greater equal // number of the deleted slot to deleted slot, deleted slot + 1 etc., // we only rename the following slots in GUI_v2::deleteMenu until a slot // is missing. saveFileMan->renameSavefile(file->c_str(), filename.c_str()); filename = Picture::PictureEngine::getSavegameFilename(target, ++slot); } } }
Common::String EventRecorder::generateRecordFileName(const Common::String &target) { Common::String pattern(target+".r??"); Common::StringArray files = g_system->getSavefileManager()->listSavefiles(pattern); for (int i = 0; i < kMaxRecordsNames; ++i) { Common::String recordName = Common::String::format("%s.r%02d", target.c_str(), i); if (find(files.begin(), files.end(), recordName) != files.end()) { continue; } return recordName; } return ""; }
SaveStateList AvalancheMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern = target; pattern.toUppercase(); pattern += ".???"; filenames = saveFileMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) { const Common::String &fname = *filename; int slotNum = atoi(fname.c_str() + fname.size() - 3); if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) { Common::InSaveFile *file = saveFileMan->openForLoading(fname); if (file) { // Check for our signature. uint32 signature = file->readUint32LE(); if (signature != MKTAG('A', 'V', 'A', 'L')) { warning("Savegame of incompatible type!"); delete file; continue; } // Check version. byte saveVersion = file->readByte(); if (saveVersion != kSavegameVersion) { warning("Savegame of incompatible version!"); delete file; continue; } // Read name. uint32 nameSize = file->readUint32LE(); if (nameSize >= 255) { delete file; continue; } char *name = new char[nameSize + 1]; file->read(name, nameSize); name[nameSize] = 0; saveList.push_back(SaveStateDescriptor(slotNum, name)); delete[] name; delete file; } } } return saveList; }
SaveStateList SkyMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); SaveStateList saveList; // Load the descriptions Common::StringArray savenames; savenames.resize(MAX_SAVE_GAMES+1); Common::InSaveFile *inf; inf = saveFileMan->openForLoading("SKY-VM.SAV"); if (inf != NULL) { char *tmpBuf = new char[MAX_SAVE_GAMES * MAX_TEXT_LEN]; char *tmpPtr = tmpBuf; inf->read(tmpBuf, MAX_SAVE_GAMES * MAX_TEXT_LEN); for (int i = 0; i < MAX_SAVE_GAMES; ++i) { savenames[i] = tmpPtr; tmpPtr += savenames[i].size() + 1; } delete inf; delete[] tmpBuf; } // Find all saves Common::StringArray filenames; filenames = saveFileMan->listSavefiles("SKY-VM.???"); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) // Slot 0 is the autosave, if it exists. // TODO: Check for the existence of the autosave -- but this require us // to know which SKY variant we are looking at. saveList.insert_at(0, SaveStateDescriptor(0, "*AUTOSAVE*")); // Prepare the list of savestates by looping over all matching savefiles for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Extract the extension Common::String ext = file->c_str() + file->size() - 3; ext.toUppercase(); if (Common::isDigit(ext[0]) && Common::isDigit(ext[1]) && Common::isDigit(ext[2])) { int slotNum = atoi(ext.c_str()); Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { saveList.push_back(SaveStateDescriptor(slotNum+1, savenames[slotNum])); delete in; } } } return saveList; }
SaveStateList LureMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = "lure.###"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { saveDesc = Lure::getSaveName(in); saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; }
SaveStateList listSaves(const char *target) const override { Common::String pattern = Common::String::format("%s-###.tlj", target); Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); int targetLen = strlen(target); SaveStateList saveList; for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) { // Extract the slot number from the filename char slot[4]; slot[0] = (*filename)[targetLen + 1]; slot[1] = (*filename)[targetLen + 2]; slot[2] = (*filename)[targetLen + 3]; slot[3] = '\0'; // Read the description from the save Common::String description; Common::InSaveFile *save = g_system->getSavefileManager()->openForLoading(*filename); if (save) { StateReadStream *stream = new StateReadStream(save); description = stream->readString(); delete stream; } saveList.push_back(SaveStateDescriptor(atoi(slot), description)); } Common::sort(saveList.begin(), saveList.end(), cmpSave); return saveList; }
SaveStateList AccessMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = Common::String::format("%s.0##", target); Access::AccessSavegameHeader header; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { const char *ext = strrchr(file->c_str(), '.'); int slot = ext ? atoi(ext + 1) : -1; if (slot >= 0 && slot < MAX_SAVES) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { Access::AccessEngine::readSavegameHeader(in, header); saveList.push_back(SaveStateDescriptor(slot, header._saveName)); header._thumbnail->free(); delete header._thumbnail; delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; }
SaveStateList WageMetaEngine::listSaves(const char *target) const { const uint32 WAGEflag = MKTAG('W','A','G','E'); Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; char saveDesc[31]; Common::String pattern = target; pattern += ".###"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { uint32 type = in->readUint32BE(); if (type == WAGEflag) in->read(saveDesc, 31); saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; }
SaveStateList GrimMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern = "grim*.gsv"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; char str[256]; int32 strSize; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + 4); if (slotNum >= 0) { SaveGame *savedState = SaveGame::openForLoading(*file); if (savedState && savedState->isCompatible()) { savedState->beginSection('SUBS'); strSize = savedState->readLESint32(); savedState->read(str, strSize); savedState->endSection(); saveList.push_back(SaveStateDescriptor(slotNum, str)); } delete savedState; } } Common::sort(saveList.begin(), saveList.end(), cmpSave); return saveList; }
SaveStateList NeverhoodMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Neverhood::NeverhoodEngine::SaveHeader header; Common::String pattern = target; pattern += ".###"; Common::StringArray filenames; filenames = saveFileMan->listSavefiles(pattern.c_str()); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); if (in) { if (Neverhood::NeverhoodEngine::readSaveHeader(in, false, header) == Neverhood::NeverhoodEngine::kRSHENoError) { saveList.push_back(SaveStateDescriptor(slotNum, header.description)); } delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; }
void GUI::updateSaveList(bool excludeQuickSaves) { Common::String pattern = _vm->_targetName + ".???"; Common::StringArray saveFileList = _vm->_saveFileMan->listSavefiles(pattern); _saveSlots.clear(); for (Common::StringArray::const_iterator i = saveFileList.begin(); i != saveFileList.end(); ++i) { char s1 = 0, s2 = 0, s3 = 0; s1 = (*i)[i->size()-3]; s2 = (*i)[i->size()-2]; s3 = (*i)[i->size()-1]; if (!isdigit(s1) || !isdigit(s2) || !isdigit(s3)) continue; s1 -= '0'; s2 -= '0'; s3 -= '0'; if (excludeQuickSaves && s1 == 9 && s2 == 9) continue; _saveSlots.push_back(s1*100+s2*10+s3); } if (_saveSlots.begin() == _saveSlots.end()) return; Common::sort(_saveSlots.begin(), _saveSlots.end(), Common::Less<int>()); if (_saveSlots.size() > 2) Common::sort(_saveSlots.begin()+1, _saveSlots.end(), Common::Greater<int>()); }
SaveStateList SwordMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); SaveStateList saveList; char saveName[40]; Common::StringArray filenames = saveFileMan->listSavefiles("sword1.###"); int slotNum = 0; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { in->readUint32LE(); // header in->read(saveName, 40); saveList.push_back(SaveStateDescriptor(slotNum, saveName)); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; }
SaveStateList DrasculaMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern = target; pattern += ".###"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; int slotNum = 0; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { SaveStateDescriptor desc = loadMetaData(in, slotNum, false); if (desc.getSaveSlot() != slotNum) { // invalid delete in; continue; } saveList.push_back(desc); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; }
virtual SaveStateList listSaves(const char *target) const { Common::String pattern = Tucker::generateGameStateFileName(target, 0, true); Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); Tucker::TuckerEngine::SavegameHeader header; SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { int slot; const char *ext = strrchr(file->c_str(), '.'); if (ext && (slot = atoi(ext + 1)) >= 0 && slot <= Tucker::kLastSaveSlot) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { if (Tucker::TuckerEngine::readSavegameHeader(in, header) == Tucker::TuckerEngine::kSavegameNoError) { saveList.push_back(SaveStateDescriptor(slot, header.description)); } delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; }
virtual SaveStateList listSaves(const char *target) const { Common::String pattern = Tucker::generateGameStateFileName(target, 0, true); Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); bool slotsTable[Tucker::kLastSaveSlot + 1]; memset(slotsTable, 0, sizeof(slotsTable)); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { int slot; const char *ext = strrchr(file->c_str(), '.'); if (ext && (slot = atoi(ext + 1)) >= 0 && slot <= Tucker::kLastSaveSlot) { Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file); if (in) { slotsTable[slot] = true; delete in; } } } for (int slot = 0; slot <= Tucker::kLastSaveSlot; ++slot) { if (slotsTable[slot]) { char description[64]; snprintf(description, sizeof(description), "savegm.%02d", slot); saveList.push_back(SaveStateDescriptor(slot, description)); } } return saveList; }
bool getSavedGamesStack(StackHandler *sH, const Common::String &ext) { // Make pattern uint len = ext.size(); Common::String pattern = "*"; pattern += ext; // Get all saved files Common::StringArray sa = g_system->getSavefileManager()->listSavefiles(pattern); // Save file names to stacks Variable newName; newName.varType = SVT_NULL; Common::StringArray::iterator it; for (it = sa.begin(); it != sa.end(); ++it) { (*it).erase((*it).size() - len, len); makeTextVar(newName, (*it)); if (!addVarToStack(newName, sH->first)) return false; if (sH->last == NULL) sH->last = sH->first; } return true; }
SaveStateList ToucheMetaEngine::listSaves(const char *target) const { Common::String pattern = Touche::generateGameStateFileName(target, 0, true); Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern); bool slotsTable[Touche::kMaxSaveStates]; memset(slotsTable, 0, sizeof(slotsTable)); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { int slot = Touche::getGameStateFileSlot(file->c_str()); if (slot >= 0 && slot < Touche::kMaxSaveStates) { slotsTable[slot] = true; } } for (int slot = 0; slot < Touche::kMaxSaveStates; ++slot) { if (slotsTable[slot]) { Common::String file = Touche::generateGameStateFileName(target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(file); if (in) { char description[64]; Touche::readGameStateDescription(in, description, sizeof(description) - 1); if (description[0]) { saveList.push_back(SaveStateDescriptor(slot, description)); } delete in; } } } return saveList; }
SaveStateList SagaMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; char saveDesc[SAVE_TITLE_SIZE]; Common::String pattern = target; pattern += ".s##"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; int slotNum = 0; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 2 digits of the filename, since they correspond to the save slot slotNum = atoi(file->c_str() + file->size() - 2); if (slotNum >= 0 && slotNum < MAX_SAVES) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { for (int i = 0; i < 3; i++) in->readUint32BE(); in->read(saveDesc, SAVE_TITLE_SIZE); saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; }
SaveStateList DraciMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern("draci.s##"); filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 2 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 2); if (slotNum >= 0 && slotNum <= 99) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { Draci::DraciSavegameHeader header; if (Draci::readSavegameHeader(in, header)) { saveList.push_back(SaveStateDescriptor(slotNum, header.saveName)); } delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; }
virtual SaveStateList listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); SaveGameHeader header; Common::String pattern = target; pattern += ".###"; Common::StringArray filenames; filenames = saveFileMan->listSavefiles(pattern.c_str()); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if ((slotNum >= 0) && (slotNum <= 999)) { Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); if (in) { if (DM::readSaveGameHeader(in, &header)) saveList.push_back(SaveStateDescriptor(slotNum, header._descr.getDescription())); delete in; } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; }
SaveStateList FullpipeMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern("fullpipe.s##"); filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 2 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 2); if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) { Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file)); if (in) { Fullpipe::FullpipeSavegameHeader header; Fullpipe::readSavegameHeader(in.get(), header); SaveStateDescriptor desc; parseSavegameHeader(header, desc); desc.setSaveSlot(slotNum); saveList.push_back(desc); } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; }