Skies::Skies( int mapid ) { gLog( "Skies::Skies( %i );\n", mapid ); numSkies = 0; cs = -1; stars = 0; for( DBCFile::Iterator i = gLightDB.begin(); i != gLightDB.end(); ++i ) { if( mapid == i->getUInt( LightDB::Map ) ) { Sky s( i ); skies.push_back( s ); numSkies++; } } // sort skies from smallest to largest; global last. // smaller skies will have precedence when calculating weights to achieve smooth transitions etc. std::sort( skies.begin( ), skies.end( ) ); stars = new Model( "Environments\\Stars\\Stars.mdx", true ); }
void ExtractGameobjectModels() { printf("Extracting GameObject models..."); DBCFile dbc(LocaleMpq, "DBFilesClient\\GameObjectDisplayInfo.dbc"); if(!dbc.open()) { printf("Fatal error: Invalid GameObjectDisplayInfo.dbc file format!\n"); exit(1); } std::string basepath = szWorkDirWmo; basepath += "/"; std::string path; FILE * model_list = fopen((basepath + "temp_gameobject_models").c_str(), "wb"); for (DBCFile::Iterator it = dbc.begin(); it != dbc.end(); ++it) { path = it->getString(1); if (path.length() < 4) continue; FixNameCase((char*)path.c_str(), path.size()); char * name = GetPlainName((char*)path.c_str()); FixNameSpaces(name, strlen(name)); char * ch_ext = GetExtension(name); if (!ch_ext) continue; strToLower(ch_ext); bool result = false; if (!strcmp(ch_ext, ".wmo")) result = ExtractSingleWmo(path); else if (!strcmp(ch_ext, ".mdl")) // TODO: extract .mdl files, if needed continue; else //if (!strcmp(ch_ext, ".mdx") || !strcmp(ch_ext, ".m2")) result = ExtractSingleModel(path); if (result) { uint32 displayId = it->getUInt(0); uint32 path_length = strlen(name); fwrite(&displayId, sizeof(uint32), 1, model_list); fwrite(&path_length, sizeof(uint32), 1, model_list); fwrite(name, sizeof(char), path_length, model_list); } } fclose(model_list); printf("Done!\n"); }
Skies::Skies(unsigned int mapid) { numSkies = 0; cs = -1; stars = 0; for (DBCFile::Iterator i = gLightDB.begin(); i != gLightDB.end(); ++i) { if (mapid == i->getUInt(LightDB::Map)) { Sky s(i); skies.push_back(s); numSkies++; } } if (numSkies == 0) { for (DBCFile::Iterator i = gLightDB.begin(); i != gLightDB.end(); ++i) { if (0 == i->getUInt(LightDB::Map)) { Sky s(i); skies.push_back(s); numSkies++; break; } } } // sort skies from smallest to largest; global last. // smaller skies will have precedence when calculating weights to achieve smooth transitions etc. std::sort(skies.begin(), skies.end()); stars = ModelManager::add("Environments\\Stars\\Stars.mdx"); }
void Menu::createMapList() { for (DBCFile::Iterator i = gMapDB.begin(); i != gMapDB.end(); ++i) { MapEntry e; e.mapID = i->getInt(MapDB::MapID); e.name = i->getLocalizedString(MapDB::Name); e.areaType = i->getUInt(MapDB::AreaType); if (e.areaType == 3) e.name = i->getString(MapDB::InternalName); if (e.areaType < 0 || e.areaType > 3 || !World::IsEditableWorld(e.mapID)) continue; mMaps.push_back(e); } }
void ExtractGameobjectModels() { printf("\n"); printf("Extracting GameObject models...\n"); DBCFile dbc("DBFilesClient\\GameObjectDisplayInfo.dbc"); if (!dbc.open()) { printf("Fatal error: Invalid GameObjectDisplayInfo.dbc file format!\n"); exit(1); } std::string basepath = szWorkDirWmo; basepath += "/"; std::string path; StringSet failedPaths; FILE* model_list = fopen((basepath + "temp_gameobject_models").c_str(), "wb"); for (DBCFile::Iterator it = dbc.begin(); it != dbc.end(); ++it) { path = it->getString(1); if (path.length() < 4) continue; fixnamen((char*)path.c_str(), path.size()); char* name = GetPlainName((char*)path.c_str()); fixname2(name, strlen(name)); char* ch_ext = GetExtension(name); if (!ch_ext) continue; strToLower(ch_ext); bool result = false; if (!strcmp(ch_ext, ".wmo")) { result = ExtractSingleWmo(path); } else if (!strcmp(ch_ext, ".mdl")) { // TODO: extract .mdl files, if needed continue; } else //if (!strcmp(ch_ext, ".mdx") || !strcmp(ch_ext, ".m2")) { result = ExtractSingleModel(path, failedPaths); } if (result) { uint32 displayId = it->getUInt(0); uint32 path_length = strlen(name); fwrite(&displayId, sizeof(uint32), 1, model_list); fwrite(&path_length, sizeof(uint32), 1, model_list); fwrite(name, sizeof(char), path_length, model_list); } } fclose(model_list); if (!failedPaths.empty()) { printf("Warning: Some models could not be extracted, see below\n"); for (StringSet::const_iterator itr = failedPaths.begin(); itr != failedPaths.end(); ++itr) printf("Could not find file of model %s\n", itr->c_str()); printf("A few of these warnings are expected to happen, so be not alarmed!\n"); } printf("Done!\n"); }
void ExtractGameobjectModels(int iCoreNumber, const void *szRawVMAPMagic) { printf("\n"); printf("Extracting GameObject models...\n"); DBCFile dbc("DBFilesClient\\GameObjectDisplayInfo.dbc"); if (!dbc.open()) { printf("Fatal error: Invalid GameObjectDisplayInfo.dbc file format!\n"); exit(1); } std::string basepath = szWorkDirWmo; basepath += "/"; std::string path; StringSet failedPaths; FILE* model_list = fopen((basepath + "temp_gameobject_models").c_str(), "wb"); for (DBCFile::Iterator it = dbc.begin(); it != dbc.end(); ++it) { path = it->getString(1); if (path.length() < 4) { continue; } string name; string ch_ext = GetExtension(path); if (ch_ext.empty()) { continue; } bool result = false; if (ch_ext == "wmo") { name = GetUniformName(path); result = ExtractSingleWmo(path, iCoreNumber, szRawVMAPMagic); } else { result = ExtractSingleModel(path, name, failedPaths, iCoreNumber, szRawVMAPMagic); } if (result && FileExists((basepath + name).c_str())) { uint32 displayId = it->getUInt(0); uint32 path_length = name.length(); fwrite(&displayId, sizeof(uint32), 1, model_list); fwrite(&path_length, sizeof(uint32), 1, model_list); fwrite(name.c_str(), sizeof(char), path_length, model_list); } } fclose(model_list); if (!failedPaths.empty()) { printf("\n Warning: Some models could not be extracted, see below\n"); for (StringSet::const_iterator itr = failedPaths.begin(); itr != failedPaths.end(); ++itr) { printf(" Could not find file of model %s\n", itr->c_str()); } printf("\n A few of these warnings are expected to happen, so be not alarmed!\n"); } printf("\n Asset Extraction Complete !\n"); }
void ExtractGameobjectModels(char* input_path) { HANDLE localeFile; char localMPQ[512]; sprintf(localMPQ, "%smisc.MPQ", input_path); if (FileExists(localMPQ)==false) { // Use misc.mpq printf(localMPQ, "%s/Data/%s/locale-%s.MPQ", input_path); } if (!SFileOpenArchive(localMPQ, 0, MPQ_OPEN_READ_ONLY, &localeFile)) { exit(1); } printf("Extracting GameObject models..."); DBCFile dbc(localeFile, "DBFilesClient\\GameObjectDisplayInfo.dbc"); if(!dbc.open()) { printf("Fatal error: Invalid GameObjectDisplayInfo.dbc file format!\n"); exit(1); } std::string basepath = szWorkDirWmo; basepath += "/"; std::string path; FILE * model_list = fopen((basepath + "temp_gameobject_models").c_str(), "wb"); for (DBCFile::Iterator it = dbc.begin(); it != dbc.end(); ++it) { path = it->getString(1); if (path.length() < 4) continue; FixNameCase((char*)path.c_str(), path.size()); char * name = GetPlainName((char*)path.c_str()); FixNameSpaces(name, strlen(name)); char * ch_ext = GetExtension(name); if (!ch_ext) continue; strToLower(ch_ext); bool result = false; if (!strcmp(ch_ext, ".wmo")) result = ExtractSingleWmo(path); else if (!strcmp(ch_ext, ".mdl")) // TODO: extract .mdl files, if needed continue; else //if (!strcmp(ch_ext, ".mdx") || !strcmp(ch_ext, ".m2")) result = ExtractSingleModel(path); if (result) { uint32 displayId = it->getUInt(0); uint32 path_length = strlen(name); fwrite(&displayId, sizeof(uint32), 1, model_list); fwrite(&path_length, sizeof(uint32), 1, model_list); fwrite(name, sizeof(char), path_length, model_list); } } fclose(model_list); printf("Done!\n"); }