/**
 * @author JoSch
 * @date 08-03-2008
 * @version 1.0
 */ 
void Fmod4SoundStitching::putSoundIntoSlot(unsigned int slot, CeGuiString label)
{
    if (isValid())
    {
        FMOD_MODE mode = FMOD_DEFAULT;

        if (is3d())
        {
            mode |= FMOD_3D;
        }
        else
        {
            mode |= FMOD_2D;
        }

        if (isLooping())
        {
            mode |= FMOD_LOOP_NORMAL;
        }
        else
        {
            mode |= FMOD_LOOP_OFF;
        }
        FMOD::Sound *sound;
        FMOD_RESULT result = mDriver->_getFmodSystem()->createStream(
            mSoundCache[label]->getName().c_str(), 
            mode, 
            NULL, 
            &sound);
        CHECK_FMOD4_ERRORS(result);
        if (mSoundSlots[slot] != NULL)
        {
            mSoundSlots[slot]->release();
        }
        mSoundSlots[slot] = sound;

        result = sound->setSubSound(slot, sound);
        CHECK_FMOD4_ERRORS(result);
    }
}
Пример #2
0
int main(int argc, char *argv[])
{
    FMOD::System     *system;
    FMOD::Sound      *sound;
    FMOD::Sound      *subsound[2];
    FMOD_CREATESOUNDEXINFO exinfo;
    FMOD::Channel    *channel = 0;
    FMOD_RESULT       result;
    int               key;
    unsigned int      subsoundid, sentenceid;
    unsigned int      version;
    const char       *soundname[NUMSOUNDS] =
    {
        "../media/e.ogg",   /* Ma-    */
        "../media/d.ogg",   /* ry     */
        "../media/c.ogg",   /* had    */
        "../media/d.ogg",   /* a      */
        "../media/e.ogg",   /* lit-   */
        "../media/e.ogg",   /* tle    */
        "../media/e.ogg",   /* lamb,  */
        "../media/e.ogg",   /* .....  */
        "../media/d.ogg",   /* lit-   */
        "../media/d.ogg",   /* tle    */
        "../media/d.ogg",   /* lamb,  */
        "../media/d.ogg",   /* .....  */
        "../media/e.ogg",   /* lit-   */
        "../media/e.ogg",   /* tle    */
        "../media/e.ogg",   /* lamb,  */
        "../media/e.ogg",   /* .....  */

        "../media/e.ogg",   /* Ma-    */
        "../media/d.ogg",   /* ry     */
        "../media/c.ogg",   /* had    */
        "../media/d.ogg",   /* a      */
        "../media/e.ogg",   /* lit-   */
        "../media/e.ogg",   /* tle    */
        "../media/e.ogg",   /* lamb,  */
        "../media/e.ogg",   /* its    */
        "../media/d.ogg",   /* fleece */
        "../media/d.ogg",   /* was    */
        "../media/e.ogg",   /* white  */
        "../media/d.ogg",   /* as     */
        "../media/c.ogg",   /* snow.  */
        "../media/c.ogg",   /* .....  */
        "../media/c.ogg",   /* .....  */
        "../media/c.ogg",   /* .....  */
    };

    /*
        Create a System object and initialize.
    */
    result = FMOD::System_Create(&system);
    ERRCHECK(result);

    result = system->getVersion(&version);
    ERRCHECK(result);

    if (version < FMOD_VERSION)
    {
        printf("Error!  You are using an old version of FMOD %08x.  This program requires %08x\n", version, FMOD_VERSION);
        return 0;
    }

    result = system->init(1, FMOD_INIT_NORMAL, 0);
    ERRCHECK(result);

    /*
        Set up the FMOD_CREATESOUNDEXINFO structure for the user stream with room for 2 subsounds. (our subsound double buffer)
    */
    memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO));

    exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
    exinfo.defaultfrequency = 44100;
    exinfo.numsubsounds = 2;
    exinfo.numchannels = 1;
    exinfo.format = FMOD_SOUND_FORMAT_PCM16;

    /*
        Create the 'parent' stream that contains the substreams.  Set it to loop so that it loops between subsound 0 and 1.
    */
    result = system->createStream(0, FMOD_LOOP_NORMAL | FMOD_OPENUSER, &exinfo, &sound);
    ERRCHECK(result);

    /*
        Add 2 of our streams as children of the parent.  They should be the same format (ie mono/stereo and bitdepth) as the parent sound.
        When subsound 0 has finished and it is playing subsound 1, we will swap subsound 0 with a new sound, and the same for when subsound 1 has finished,
        causing a continual double buffered flip, which means continuous sound.
    */
    result = system->createStream(soundname[0], FMOD_DEFAULT, 0, &subsound[0]);
    ERRCHECK(result);

    result = system->createStream(soundname[1], FMOD_DEFAULT, 0, &subsound[1]);
    ERRCHECK(result);

    result = sound->setSubSound(0, subsound[0]);
    ERRCHECK(result);

    result = sound->setSubSound(1, subsound[1]);
    ERRCHECK(result);

    /*
        Set up the gapless sentence to contain these first 2 streams.
    */
    {
        int soundlist[2] = { 0, 1 };

        result = sound->setSubSoundSentence(soundlist, 2);
        ERRCHECK(result);
    }

    subsoundid = 0;
    sentenceid = 2;     /* The next sound to be appeneded to the stream. */

    printf("=============================================================================\n");
    printf("Real-time stitching example.  Copyright (c) Firelight Technologies 2004-2014.\n");
    printf("=============================================================================\n");
    printf("\n");
    printf("Press space to pause, Esc to quit\n");
    printf("\n");

    printf("Inserted subsound %d / 2 with sound %d / %d\n", 0, 0, NUMSOUNDS);
    printf("Inserted subsound %d / 2 with sound %d / %d\n", 1, 1, NUMSOUNDS);

    /*
        Play the sound.
    */

    result = system->playSound(FMOD_CHANNEL_FREE, sound, false, &channel);
    ERRCHECK(result);

    /*
        Main loop.
    */
    do
    {
        unsigned int currentsubsoundid;

        if (_kbhit())
        {
            key = _getch();

            switch (key)
            {
            case ' ' :
            {
                bool paused;
                channel->getPaused(&paused);
                channel->setPaused(!paused);
                break;
            }
            }
        }

        system->update();

        /*
            Replace the subsound that just finished with a new subsound, to create endless seamless stitching!

            Note that this polls the currently playing subsound using the FMOD_TIMEUNIT_BUFFERED flag.
            Remember streams are decoded / buffered ahead in advance!
            Don't use the 'audible time' which is FMOD_TIMEUNIT_SENTENCE_SUBSOUND by itself.  When streaming, sound is
            processed ahead of time, and things like stream buffer / sentence manipulation (as done below) is required
            to be in 'buffered time', or else there will be synchronization problems and you might end up releasing a
            sub-sound that is still playing!
        */
        result = channel->getPosition(&currentsubsoundid, (FMOD_TIMEUNIT)(FMOD_TIMEUNIT_SENTENCE_SUBSOUND | FMOD_TIMEUNIT_BUFFERED));
        ERRCHECK(result);

        if (currentsubsoundid != subsoundid)
        {
            /*
                Release the sound that isn't playing any more.
            */
            result = subsound[subsoundid]->release();
            ERRCHECK(result);

            /*
                Replace it with a new sound in our list.
            */
            result = system->createStream(soundname[sentenceid], FMOD_DEFAULT, 0, &subsound[subsoundid]);
            ERRCHECK(result);

            result = sound->setSubSound(subsoundid, subsound[subsoundid]);
            ERRCHECK(result);

            printf("Replacing subsound %d / 2 with sound %d / %d\n", subsoundid, sentenceid, NUMSOUNDS);

            sentenceid++;
            if (sentenceid >= NUMSOUNDS)
            {
                sentenceid = 0;
            }

            subsoundid = currentsubsoundid;
        }

        Sleep(50);

    } while (key != 27);

    printf("\n");

    /*
        Shut down
    */
    result = sound->release();          /* Freeing a parent subsound also frees its children. */
    ERRCHECK(result);
    result = system->close();
    ERRCHECK(result);
    result = system->release();
    ERRCHECK(result);

    return 0;
}