Пример #1
0
int main(int argc, char *argv[])
{
    try
    {
        QApplication app(argc, argv);

        // Now we make sure the current dir is set to application path
        QDir dir(QCoreApplication::applicationDirPath());

        QDir::setCurrent(dir.absolutePath());

        Launcher::MainDialog mainWin;

        Launcher::FirstRunDialogResult result = mainWin.showFirstRunDialog();
        if (result == Launcher::FirstRunDialogResultFailure)
            return 0;

        if (result == Launcher::FirstRunDialogResultContinue)
            mainWin.show();

        return app.exec();
    }
    catch (std::exception& e)
    {
        std::cerr << "ERROR: " << e.what() << std::endl;
        return 0;
    }
}
Пример #2
0
int main(int argc, char *argv[])
{
    SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
    SDL_SetMainReady();
    if (SDL_Init(SDL_INIT_VIDEO) != 0)
    {
        qDebug() << "SDL_Init failed: " << QString::fromStdString(SDL_GetError());
        return 0;
    }

    QApplication app(argc, argv);

    // Now we make sure the current dir is set to application path
    QDir dir(QCoreApplication::applicationDirPath());

    #ifdef Q_OS_MAC
    if (dir.dirName() == "MacOS") {
        dir.cdUp();
        dir.cdUp();
        dir.cdUp();
    }

    // force Qt to load only LOCAL plugins, don't touch system Qt installation
    QDir pluginsPath(QCoreApplication::applicationDirPath());
    pluginsPath.cdUp();
    pluginsPath.cd("Plugins");

    QStringList libraryPaths;
    libraryPaths << pluginsPath.path() << QCoreApplication::applicationDirPath();
    app.setLibraryPaths(libraryPaths);
    #endif

    QDir::setCurrent(dir.absolutePath());

    // Support non-latin characters
    QTextCodec::setCodecForCStrings(QTextCodec::codecForName("UTF-8"));

    Launcher::MainDialog mainWin;

    if (!mainWin.showFirstRunDialog())
        return 0;

//    if (!mainWin.setup()) {
//        return 0;
//    }

    mainWin.show();

    int returnValue = app.exec();
    SDL_Quit();
    return returnValue;
}
Пример #3
0
int main(int argc, char *argv[])
{
    try
    {
        SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
        SDL_SetMainReady();
        if (SDL_Init(SDL_INIT_VIDEO) != 0)
        {
            qDebug() << "SDL_Init failed: " << QString::fromUtf8(SDL_GetError());
            return 0;
        }
        signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
                                 // so reset SIGINT which SDL wants to redirect to an SDL_Quit event.

        QApplication app(argc, argv);

        // Now we make sure the current dir is set to application path
        QDir dir(QCoreApplication::applicationDirPath());

        #ifdef Q_OS_MAC
        if (dir.dirName() == "MacOS") {
            dir.cdUp();
            dir.cdUp();
            dir.cdUp();
        }
        #endif

        QDir::setCurrent(dir.absolutePath());

        Launcher::MainDialog mainWin;

        Launcher::FirstRunDialogResult result = mainWin.showFirstRunDialog();
        if (result == Launcher::FirstRunDialogResultFailure)
            return 0;

        if (result == Launcher::FirstRunDialogResultContinue)
            mainWin.show();

        int returnValue = app.exec();
        SDL_Quit();
        return returnValue;
    }
    catch (std::exception& e)
    {
        std::cerr << "ERROR: " << e.what() << std::endl;
        return 0;
    }
}