int main(int argc, char *argv[]) { try { QApplication app(argc, argv); // Now we make sure the current dir is set to application path QDir dir(QCoreApplication::applicationDirPath()); QDir::setCurrent(dir.absolutePath()); Launcher::MainDialog mainWin; Launcher::FirstRunDialogResult result = mainWin.showFirstRunDialog(); if (result == Launcher::FirstRunDialogResultFailure) return 0; if (result == Launcher::FirstRunDialogResultContinue) mainWin.show(); return app.exec(); } catch (std::exception& e) { std::cerr << "ERROR: " << e.what() << std::endl; return 0; } }
int main(int argc, char *argv[]) { SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software"); SDL_SetMainReady(); if (SDL_Init(SDL_INIT_VIDEO) != 0) { qDebug() << "SDL_Init failed: " << QString::fromStdString(SDL_GetError()); return 0; } QApplication app(argc, argv); // Now we make sure the current dir is set to application path QDir dir(QCoreApplication::applicationDirPath()); #ifdef Q_OS_MAC if (dir.dirName() == "MacOS") { dir.cdUp(); dir.cdUp(); dir.cdUp(); } // force Qt to load only LOCAL plugins, don't touch system Qt installation QDir pluginsPath(QCoreApplication::applicationDirPath()); pluginsPath.cdUp(); pluginsPath.cd("Plugins"); QStringList libraryPaths; libraryPaths << pluginsPath.path() << QCoreApplication::applicationDirPath(); app.setLibraryPaths(libraryPaths); #endif QDir::setCurrent(dir.absolutePath()); // Support non-latin characters QTextCodec::setCodecForCStrings(QTextCodec::codecForName("UTF-8")); Launcher::MainDialog mainWin; if (!mainWin.showFirstRunDialog()) return 0; // if (!mainWin.setup()) { // return 0; // } mainWin.show(); int returnValue = app.exec(); SDL_Quit(); return returnValue; }
int main(int argc, char *argv[]) { try { SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software"); SDL_SetMainReady(); if (SDL_Init(SDL_INIT_VIDEO) != 0) { qDebug() << "SDL_Init failed: " << QString::fromUtf8(SDL_GetError()); return 0; } signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher, // so reset SIGINT which SDL wants to redirect to an SDL_Quit event. QApplication app(argc, argv); // Now we make sure the current dir is set to application path QDir dir(QCoreApplication::applicationDirPath()); #ifdef Q_OS_MAC if (dir.dirName() == "MacOS") { dir.cdUp(); dir.cdUp(); dir.cdUp(); } #endif QDir::setCurrent(dir.absolutePath()); Launcher::MainDialog mainWin; Launcher::FirstRunDialogResult result = mainWin.showFirstRunDialog(); if (result == Launcher::FirstRunDialogResultFailure) return 0; if (result == Launcher::FirstRunDialogResultContinue) mainWin.show(); int returnValue = app.exec(); SDL_Quit(); return returnValue; } catch (std::exception& e) { std::cerr << "ERROR: " << e.what() << std::endl; return 0; } }