Пример #1
0
 void Set(const Microsoft::WRL::ComPtr<ID3D11DeviceContext> &deviceContext)
 {
     deviceContext->PSSetShaderResources(0, 1, m_srv.GetAddressOf());
     //deviceContext->PSSetSamplers(0, 1, m_sampler.GetAddressOf());
 }
void D3DTexture::activate( Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext, int samplerIndex )
{
	m_d3dContext->PSSetShaderResources( 0, 1, m_pHardwareTextures );
	//deviceContext->PSSetSamplers(0, 1, &m_sampleState);
}