Пример #1
0
    void ReviewDialog::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
    {
        MyGUI::TextBox* groupWidget = mSkillView->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
        groupWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);
        groupWidget->setCaption(label);
        mSkillWidgets.push_back(groupWidget);

        coord1.top += sLineHeight;
        coord2.top += sLineHeight;
    }
Пример #2
0
	void requestDrawItem(MyGUI::ItemBox* _sender, MyGUI::Widget* _item, const MyGUI::IBDrawItemInfo& _info)
	{
		MyGUI::TextBox* text = *_item->getUserData<MyGUI::TextBox*>();
		int data = *_sender->getItemDataAt<int>(_info.index);
		if (_info.drag)
		{
			text->setCaption(MyGUI::utility::toString(
				_info.drop_accept ? "#00FF00drag accept" : (_info.drop_refuse ? "#FF0000drag refuse" : "#0000FFdrag miss"),
				"\n#000000data : ", data));
		}
		else
		{
			text->setCaption(MyGUI::utility::toString(
				_info.drop_accept ? "#00FF00" : (_info.drop_refuse ? "#FF0000" : "#000000"), "index : ", _info.index,
				"\n#000000data : ", data,
				_info.active ? "\n#00FF00focus" : "\n#800000focus",
				_info.select ? "\n#00FF00select" : "\n#800000select"));
		}
	}
Пример #3
0
    void LevelupDialog::open()
    {
        MWBase::World *world = MWBase::Environment::get().getWorld();
        MWWorld::Ptr player = world->getPlayerPtr();
        MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats (player);
        MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats (player);

        mSpentAttributes.clear();
        resetCoins();

        setAttributeValues();

        const ESM::NPC *playerData = player.get<ESM::NPC>()->mBase;

        // set class image
        const ESM::Class *cls =
            world->getStore().get<ESM::Class>().find(playerData->mClass);

        // Vanilla uses thief.dds for custom classes.  A player with a custom class
        // doesn't have mId set, see mwworld/esmstore.hpp where it is initialised as
        // "$dynamic0".  This check should resolve bug #1260.
        // Choosing Stealth specialization and Speed/Agility as attributes.
        if(world->getStore().get<ESM::Class>().isDynamic(cls->mId))
        {
            MWWorld::SharedIterator<ESM::Class> it = world->getStore().get<ESM::Class>().begin();
            for(; it != world->getStore().get<ESM::Class>().end(); it++)
            {
                if(it->mData.mIsPlayable && it->mData.mSpecialization == 2 && it->mData.mAttribute[0] == 4 && it->mData.mAttribute[1] == 3)
                    break;
            }
            mClassImage->setImageTexture ("textures\\levelup\\" + it->mId + ".dds");
        }
        else
            mClassImage->setImageTexture ("textures\\levelup\\" + cls->mId + ".dds");

        int level = creatureStats.getLevel ()+1;
        mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + boost::lexical_cast<std::string>(level));

        std::string levelupdescription;
        if(level>20)
            levelupdescription=world->getFallback()->getFallbackString("Level_Up_Default");
        else
            levelupdescription=world->getFallback()->getFallbackString("Level_Up_Level"+boost::lexical_cast<std::string>(level));

        mLevelDescription->setCaption (levelupdescription);

        for (int i=0; i<8; ++i)
        {
            MyGUI::TextBox* text = mAttributeMultipliers[i];
            int mult = pcStats.getLevelupAttributeMultiplier (i);
            text->setCaption(mult <= 1 ? "" : "x" + boost::lexical_cast<std::string>(mult));
        }

        center();
    }
Пример #4
0
void StatsWindow::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
    MyGUI::TextBox* groupWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandBrightText",
        MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height),
        MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch);
    groupWidget->setCaption(label);
    groupWidget->eventMouseWheel += MyGUI::newDelegate(this, &StatsWindow::onMouseWheel);
    skillWidgets.push_back(groupWidget);

    coord1.top += lineHeight;
    coord2.top += lineHeight;
}
Пример #5
0
MyGUI::TextBox* ReviewDialog::addValueItem(const std::string& text, const std::string &value, const std::string& state, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
    MyGUI::TextBox* skillNameWidget;
    MyGUI::TextBox* skillValueWidget;

    skillNameWidget = mSkillView->createWidget<MyGUI::TextBox>("SandText", coord1, MyGUI::Align::Default);
    skillNameWidget->setCaption(text);
    skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);

    skillValueWidget = mSkillView->createWidget<MyGUI::TextBox>("SandTextRight", coord2, MyGUI::Align::Top | MyGUI::Align::Right);
    skillValueWidget->setCaption(value);
    skillValueWidget->_setWidgetState(state);
    skillValueWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);

    mSkillWidgets.push_back(skillNameWidget);
    mSkillWidgets.push_back(skillValueWidget);

    coord1.top += sLineHeight;
    coord2.top += sLineHeight;

    return skillValueWidget;
}
Пример #6
0
void ReviewDialog::addItem(const std::string& text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
    MyGUI::TextBox* skillNameWidget;

    skillNameWidget = mSkillView->createWidget<MyGUI::TextBox>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
    skillNameWidget->setCaption(text);
    skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &ReviewDialog::onMouseWheel);

    mSkillWidgets.push_back(skillNameWidget);

    coord1.top += sLineHeight;
    coord2.top += sLineHeight;
}
Пример #7
0
MyGUI::Widget* StatsWindow::addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
{
    MyGUI::TextBox* skillNameWidget;

    skillNameWidget = skillClientWidget->createWidget<MyGUI::TextBox>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
    skillNameWidget->setCaption(text);
    skillNameWidget->eventMouseWheel += MyGUI::newDelegate(this, &StatsWindow::onMouseWheel);

    skillWidgets.push_back(skillNameWidget);

    coord1.top += lineHeight;
    coord2.top += lineHeight;

    return skillNameWidget;
}
Пример #8
0
void ItemView::update()
{
    while (mScrollView->getChildCount())
        MyGUI::Gui::getInstance().destroyWidget(mScrollView->getChildAt(0));

    if (!mModel)
        return;

    mModel->update();

    MyGUI::Widget* dragArea = mScrollView->createWidget<MyGUI::Widget>("",0,0,mScrollView->getWidth(),mScrollView->getHeight(),
                                                                       MyGUI::Align::Stretch);
    dragArea->setNeedMouseFocus(true);
    dragArea->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedBackground);
    dragArea->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel);

    for (ItemModel::ModelIndex i=0; i<static_cast<int>(mModel->getItemCount()); ++i)
    {
        const ItemStack& item = mModel->getItem(i);

        ItemWidget* itemWidget = dragArea->createWidget<ItemWidget>("MW_ItemIcon",
            MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
        itemWidget->setUserString("ToolTipType", "ItemModelIndex");
        itemWidget->setUserData(std::make_pair(i, mModel));
        ItemWidget::ItemState state = ItemWidget::None;
        if (item.mType == ItemStack::Type_Barter)
            state = ItemWidget::Barter;
        if (item.mType == ItemStack::Type_Equipped)
            state = ItemWidget::Equip;
        itemWidget->setItem(item.mBase, state);

        itemWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedItem);
        itemWidget->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel);

        // text widget that shows item count
        // TODO: move to ItemWidget
        MyGUI::TextBox* text = itemWidget->createWidget<MyGUI::TextBox>("SandBrightText",
            MyGUI::IntCoord(5, 19, 32, 18), MyGUI::Align::Default, std::string("Label"));
        text->setTextAlign(MyGUI::Align::Right);
        text->setNeedMouseFocus(false);
        text->setTextShadow(true);
        text->setTextShadowColour(MyGUI::Colour(0,0,0));
        text->setCaption(getCountString(item.mCount));
    }

    layoutWidgets();
}
Пример #9
0
    void DragAndDrop::startDrag (int index, SortFilterItemModel* sortModel, ItemModel* sourceModel, ItemView* sourceView, int count)
    {
        mItem = sourceModel->getItem(index);
        mDraggedCount = count;
        mSourceModel = sourceModel;
        mSourceView = sourceView;
        mSourceSortModel = sortModel;
        mIsOnDragAndDrop = true;
        mDragAndDropWidget->setVisible(true);

        std::string sound = MWWorld::Class::get(mItem.mBase).getUpSoundId(mItem.mBase);
        MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);

        if (mSourceSortModel)
        {
            mSourceSortModel->clearDragItems();
            mSourceSortModel->addDragItem(mItem.mBase, count);
        }

        std::string path = std::string("icons\\");
        path += MWWorld::Class::get(mItem.mBase).getInventoryIcon(mItem.mBase);
        MyGUI::ImageBox* baseWidget = mDragAndDropWidget->createWidget<MyGUI::ImageBox>
                ("ImageBox", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
        mDraggedWidget = baseWidget;
        MyGUI::ImageBox* image = baseWidget->createWidget<MyGUI::ImageBox>("ImageBox",
            MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
        size_t pos = path.rfind(".");
        if (pos != std::string::npos)
            path.erase(pos);
        path.append(".dds");
        image->setImageTexture(path);
        image->setNeedMouseFocus(false);

        // text widget that shows item count
        MyGUI::TextBox* text = image->createWidget<MyGUI::TextBox>("SandBrightText",
            MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
        text->setTextAlign(MyGUI::Align::Right);
        text->setNeedMouseFocus(false);
        text->setTextShadow(true);
        text->setTextShadowColour(MyGUI::Colour(0,0,0));
        text->setCaption(ItemView::getCountString(count));

        sourceView->update();

        MWBase::Environment::get().getWindowManager()->setDragDrop(true);
    }
Пример #10
0
void StatsWindow::setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value)
{
    skillValues[parSkill] = value;
    MyGUI::TextBox* widget = skillWidgetMap[(int)parSkill];
    if (widget)
    {
        float modified = value.getModified(), base = value.getBase();
        std::string text = boost::lexical_cast<std::string>(std::floor(modified));
        std::string state = "normal";
        if (modified > base)
            state = "increased";
        else if (modified < base)
            state = "decreased";

        widget->setCaption(text);
        widget->_setWidgetState(state);
    }
}
Пример #11
0
void ReviewDialog::setSkillValue(ESM::Skill::SkillEnum skillId, const MWMechanics::Stat<float>& value)
{
    mSkillValues[skillId] = value;
    MyGUI::TextBox* widget = mSkillWidgetMap[skillId];
    if (widget)
    {
        float modified = value.getModified(), base = value.getBase();
        std::string text = boost::lexical_cast<std::string>(std::floor(modified));
        std::string state = "normal";
        if (modified > base)
            state = "increased";
        else if (modified < base)
            state = "decreased";

        widget->setCaption(text);
        widget->_setWidgetState(state);
    }

}
Пример #12
0
    void DragAndDrop::startDrag (int index, SortFilterItemModel* sortModel, ItemModel* sourceModel, ItemView* sourceView, int count)
    {
        mItem = sourceModel->getItem(index);
        mDraggedCount = count;
        mSourceModel = sourceModel;
        mSourceView = sourceView;
        mSourceSortModel = sortModel;
        mIsOnDragAndDrop = true;
        mDragAndDropWidget->setVisible(true);

        std::string sound = mItem.mBase.getClass().getUpSoundId(mItem.mBase);
        MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);

        if (mSourceSortModel)
        {
            mSourceSortModel->clearDragItems();
            mSourceSortModel->addDragItem(mItem.mBase, count);
        }

        ItemWidget* baseWidget = mDragAndDropWidget->createWidget<ItemWidget>
                ("MW_ItemIcon", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
        mDraggedWidget = baseWidget;
        baseWidget->setItem(mItem.mBase);
        baseWidget->setNeedMouseFocus(false);

        // text widget that shows item count
        // TODO: move to ItemWidget
        MyGUI::TextBox* text = baseWidget->createWidget<MyGUI::TextBox>("SandBrightText",
            MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
        text->setTextAlign(MyGUI::Align::Right);
        text->setNeedMouseFocus(false);
        text->setTextShadow(true);
        text->setTextShadowColour(MyGUI::Colour(0,0,0));
        text->setCaption(ItemView::getCountString(count));

        sourceView->update();

        MWBase::Environment::get().getWindowManager()->setDragDrop(true);
    }
Пример #13
0
    void LevelupDialog::open()
    {
        MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer();
        MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
        MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);

        center();

        mSpentAttributes.clear();
        resetCoins();

        setAttributeValues();

        // set class image
        const ESM::Class& playerClass = MWBase::Environment::get().getWorld ()->getPlayer ().getClass ();
        // retrieve the ID to this class
        std::string classId;
        std::map<std::string, ESM::Class> list = MWBase::Environment::get().getWorld()->getStore ().classes.list;
        for (std::map<std::string, ESM::Class>::iterator it = list.begin(); it != list.end(); ++it)
        {
            if (playerClass.name == it->second.name)
                classId = it->first;
        }
        mClassImage->setImageTexture ("textures\\levelup\\" + classId + ".dds");

        /// \todo replace this with INI-imported texts
        int level = creatureStats.getLevel ()+1;
        mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + boost::lexical_cast<std::string>(level));

        for (int i=0; i<8; ++i)
        {
            MyGUI::TextBox* text = mAttributeMultipliers[i];
            int mult = pcStats.getLevelupAttributeMultiplier (i);
            text->setCaption(mult <= 1 ? "" : "x" + boost::lexical_cast<std::string>(mult));
        }
    }
Пример #14
0
	void DemoKeeper::notifyEventAction(MainPanel::TypeEvents _action, size_t _index)
	{
		static MyGUI::IVertexBuffer* vbo = nullptr;

		if (_action == MainPanel::EventQuit)
		{
			if (vbo)
				MyGUI::RenderManager::getInstance().destroyVertexBuffer(vbo);
			quit();
		}
		else if (_action == MainPanel::EventNew)
		{
			//cocos2d::extension::CCNotificationCenter::sharedNotificationCenter()->postNotification(EVENT_COME_TO_BACKGROUND);
			//cocos2d::CCNotificationCenter::sharedNotificationCenter()->postNotification(EVNET_COME_TO_FOREGROUND);

			//removeRenderBoxes();
			//destroyWindows();
			//mEditorWindow->clearView();
			//MyGUI::Widget *tempWindow = mEditorWindow->getView()->findWidget("tempWindow");
			//if (tempWindow)
			//	MyGUI::Gui::getInstance().destroyWidget(tempWindow);

			if (vbo)
			{
				MyGUI::RenderManager::getInstance().destroyVertexBuffer(vbo);
				vbo = nullptr;
			}
		}
		else if (_action == MainPanel::EventLoad)
		{
			//mEditorWindow->getView()->createWidget<MyGUI::Window>(
			//	MyGUI::WidgetStyle::Overlapped, "WindowCSX",
			//	MyGUI::IntCoord(10, 10, 100, 100),
			//	MyGUI::Align::Default, "", "tempWindow");

			
			if (!vbo)
			{
				vbo = MyGUI::RenderManager::getInstance().createVertexBuffer();
			}

			for (unsigned i = 2; i < 2048; i += 4)
			{
				vbo->setVertexCount(i);
				vbo->lock();
				vbo->unlock();
			}

			//createWindows();
		}
		else if (_action == MainPanel::EventCreate)
		{
			MyGUI::Widget* view = mEditorWindow->getView();
			const MyGUI::IntCoord& coord = view->getClientCoord();

			if (_index == 0)
			{
				const MyGUI::IntSize size(80, 80);
				MyGUI::Window* window = view->createWidget<MyGUI::Window>(MyGUI::WidgetStyle::Overlapped, "WindowCS", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default);
				window->setCaption("Frame");
				window->setMinSize(size);
			}
			else if (_index == 1)
			{
				const MyGUI::IntSize size(180, 15);
				MyGUI::ScrollBar* scroll = view->createWidget<MyGUI::ScrollBar>("ScrollBarH", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default);
				scroll->setScrollRange(200);
				scroll->setScrollPosition(10);
				scroll->setScrollPage(1);
				scroll->setScrollViewPage(20);
			}
			else if (_index == 2)
			{
				const MyGUI::IntSize size(15, 180);
				MyGUI::ScrollBar* scroll = view->createWidget<MyGUI::ScrollBar>("ScrollBarV", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default);
				scroll->setScrollRange(200);
				scroll->setScrollPosition(10);
				scroll->setScrollPage(1);
				scroll->setScrollViewPage(20);
			}
			else if (_index == 3)
			{
				const MyGUI::IntSize size(80, 26);
				MyGUI::TextBox* text = view->createWidget<MyGUI::TextBox>("TextBox", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default);
				text->setCaption("TextBox");
			}
			else if (_index == 4)
			{
				const MyGUI::IntSize size(50, 50);
				MyGUI::ImageBox* image = view->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default);
				image->setImageTexture("HelpIcon.png");
			}
			else if (_index == 5)
			{
				const MyGUI::IntSize size(480, 320);
				MyGUI::Window* window = view->createWidget<MyGUI::Window>(MyGUI::WidgetStyle::Overlapped, "WindowCSX", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default);
				window->setCaption("Render");
				MyGUI::Canvas* canvas = window->createWidget<MyGUI::Canvas>("Canvas", MyGUI::IntCoord(0, 0, window->getClientCoord().width, window->getClientCoord().height), MyGUI::Align::Stretch);

				createRenderBox(canvas);
			}
		}
	}
Пример #15
0
    void AlchemyWindow::update()
    {
        Widgets::SpellEffectList effects;

        for (int i=0; i<4; ++i)
        {
            MyGUI::ImageBox* ingredient;
            if (i==0)
                ingredient = mIngredient1;
            else if (i==1)
                ingredient = mIngredient2;
            else if (i==2)
                ingredient = mIngredient3;
            else if (i==3)
                ingredient = mIngredient4;

            if (!ingredient->isUserString("ToolTipType"))
                continue;

            // add the effects of this ingredient to list of effects
            MWWorld::LiveCellRef<ESM::Ingredient>* ref = ingredient->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>();
            for (int i=0; i<4; ++i)
            {
                if (ref->base->mData.mEffectID[i] < 0)
                    continue;
                MWGui::Widgets::SpellEffectParams params;
                params.mEffectID = ref->base->mData.mEffectID[i];
                params.mAttribute = ref->base->mData.mAttributes[i];
                params.mSkill = ref->base->mData.mSkills[i];
                effects.push_back(params);
            }

            // update ingredient count labels
            if (ingredient->getChildCount())
                MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));

            MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
            text->setTextAlign(MyGUI::Align::Right);
            text->setNeedMouseFocus(false);
            text->setTextShadow(true);
            text->setTextShadowColour(MyGUI::Colour(0,0,0));
            text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount()));
        }

        // now remove effects that are only present once
        Widgets::SpellEffectList::iterator it = effects.begin();
        while (it != effects.end())
        {
            Widgets::SpellEffectList::iterator next = it;
            ++next;
            bool found = false;
            for (; next != effects.end(); ++next)
            {
                if (*next == *it)
                    found = true;
            }

            if (!found)
                it = effects.erase(it);
            else
                ++it;
        }

        // now remove duplicates, and don't allow more than 4 effects
        Widgets::SpellEffectList old = effects;
        effects.clear();
        int i=0;
        for (Widgets::SpellEffectList::iterator it = old.begin();
            it != old.end(); ++it)
        {
            bool found = false;
            for (Widgets::SpellEffectList::iterator it2 = effects.begin();
                it2 != effects.end(); ++it2)
            {
                // MW considers all "foritfy attribute" effects as the same effect. See the
                // "Can't create multi-state boost potions" discussion on http://www.uesp.net/wiki/Morrowind_talk:Alchemy
                // thus, we are only checking effectID here and not attribute or skill
                if (it2->mEffectID == it->mEffectID)
                    found = true;
            }
            if (!found && i<4)
            {
                ++i;
                effects.push_back(*it);
            }
        }
        mEffects = effects;

        while (mEffectsBox->getChildCount())
            MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0));

        MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24);
        Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList>
            ("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top);
        effectsWidget->setWindowManager(&mWindowManager);
        effectsWidget->setEffectList(effects);

        std::vector<MyGUI::WidgetPtr> effectItems;
        effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0);
        effectsWidget->setCoord(coord);
    }
Пример #16
0
    void BirthDialog::updateSpells()
    {
        for (std::vector<MyGUI::Widget*>::iterator it = mSpellItems.begin(); it != mSpellItems.end(); ++it)
        {
            MyGUI::Gui::getInstance().destroyWidget(*it);
        }
        mSpellItems.clear();

        if (mCurrentBirthId.empty())
            return;

        Widgets::MWSpellPtr spellWidget;
        const int lineHeight = 18;
        MyGUI::IntCoord coord(0, 0, mSpellArea->getWidth(), 18);

        const MWWorld::ESMStore &store =
            MWBase::Environment::get().getWorld()->getStore();

        const ESM::BirthSign *birth =
            store.get<ESM::BirthSign>().find(mCurrentBirthId);

        mBirthImage->setImageTexture(Misc::ResourceHelpers::correctTexturePath(birth->mTexture));

        std::vector<std::string> abilities, powers, spells;

        std::vector<std::string>::const_iterator it = birth->mPowers.mList.begin();
        std::vector<std::string>::const_iterator end = birth->mPowers.mList.end();
        for (; it != end; ++it)
        {
            const std::string &spellId = *it;
            const ESM::Spell *spell = store.get<ESM::Spell>().search(spellId);
            if (!spell)
                continue; // Skip spells which cannot be found
            ESM::Spell::SpellType type = static_cast<ESM::Spell::SpellType>(spell->mData.mType);
            if (type != ESM::Spell::ST_Spell && type != ESM::Spell::ST_Ability && type != ESM::Spell::ST_Power)
                continue; // We only want spell, ability and powers.

            if (type == ESM::Spell::ST_Ability)
                abilities.push_back(spellId);
            else if (type == ESM::Spell::ST_Power)
                powers.push_back(spellId);
            else if (type == ESM::Spell::ST_Spell)
                spells.push_back(spellId);
        }

        int i = 0;

        struct {
            const std::vector<std::string> &spells;
            const char *label;
        }
        categories[3] = {
            {abilities, "sBirthsignmenu1"},
            {powers,    "sPowers"},
            {spells,    "sBirthsignmenu2"}
        };

        for (int category = 0; category < 3; ++category)
        {
            if (!categories[category].spells.empty())
            {
                MyGUI::TextBox* label = mSpellArea->createWidget<MyGUI::TextBox>("SandBrightText", coord, MyGUI::Align::Default, std::string("Label"));
                label->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString(categories[category].label, ""));
                mSpellItems.push_back(label);
                coord.top += lineHeight;

                std::vector<std::string>::const_iterator end = categories[category].spells.end();
                for (std::vector<std::string>::const_iterator it = categories[category].spells.begin(); it != end; ++it)
                {
                    const std::string &spellId = *it;
                    spellWidget = mSpellArea->createWidget<Widgets::MWSpell>("MW_StatName", coord, MyGUI::Align::Default, std::string("Spell") + boost::lexical_cast<std::string>(i));
                    spellWidget->setSpellId(spellId);

                    mSpellItems.push_back(spellWidget);
                    coord.top += lineHeight;

                    MyGUI::IntCoord spellCoord = coord;
                    spellCoord.height = 24; // TODO: This should be fetched from the skin somehow, or perhaps a widget in the layout as a template?
                    spellWidget->createEffectWidgets(mSpellItems, mSpellArea, spellCoord, (category == 0) ? Widgets::MWEffectList::EF_Constant : 0);
                    coord.top = spellCoord.top;

                    ++i;
                }
            }
        }
    }
Пример #17
0
void Recharge::updateView()
{
    MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>();

    std::string soul = gem.getCellRef().getSoul();
    const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul);

    mChargeLabel->setCaptionWithReplacing("#{sCharges} " + MyGUI::utility::toString(creature->mData.mSoul));

    bool toolBoxVisible = (gem.getRefData().getCount() != 0);
    mGemBox->setVisible(toolBoxVisible);

    bool toolBoxWasVisible = (mBox->getPosition().top != mGemBox->getPosition().top);

    if (toolBoxVisible && !toolBoxWasVisible)
    {
        // shrink
        mBox->setPosition(mBox->getPosition() + MyGUI::IntPoint(0, mGemBox->getSize().height));
        mBox->setSize(mBox->getSize() - MyGUI::IntSize(0,mGemBox->getSize().height));
    }
    else if (!toolBoxVisible && toolBoxWasVisible)
    {
        // expand
        mBox->setPosition(MyGUI::IntPoint (mBox->getPosition().left, mGemBox->getPosition().top));
        mBox->setSize(mBox->getSize() + MyGUI::IntSize(0,mGemBox->getSize().height));
    }

    while (mView->getChildCount())
        MyGUI::Gui::getInstance().destroyWidget(mView->getChildAt(0));

    int currentY = 0;

    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
    MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
    for (MWWorld::ContainerStoreIterator iter (store.begin());
         iter!=store.end(); ++iter)
    {
        std::string enchantmentName = iter->getClass().getEnchantment(*iter);
        if (enchantmentName.empty())
            continue;
        const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantmentName);
        if (iter->getCellRef().getEnchantmentCharge() >= enchantment->mData.mCharge
                || iter->getCellRef().getEnchantmentCharge() == -1)
            continue;

        MyGUI::TextBox* text = mView->createWidget<MyGUI::TextBox> (
                    "SandText", MyGUI::IntCoord(8, currentY, mView->getWidth()-8, 18), MyGUI::Align::Default);
        text->setCaption(iter->getClass().getName(*iter));
        text->setNeedMouseFocus(false);
        currentY += 19;

        ItemWidget* icon = mView->createWidget<ItemWidget> (
                    "MW_ItemIconSmall", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
        icon->setItem(*iter);
        icon->setUserString("ToolTipType", "ItemPtr");
        icon->setUserData(*iter);
        icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onItemClicked);
        icon->eventMouseWheel += MyGUI::newDelegate(this, &Recharge::onMouseWheel);

        Widgets::MWDynamicStatPtr chargeWidget = mView->createWidget<Widgets::MWDynamicStat>
                ("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default);
        chargeWidget->setValue(static_cast<int>(iter->getCellRef().getEnchantmentCharge()), enchantment->mData.mCharge);
        chargeWidget->setNeedMouseFocus(false);

        currentY += 32 + 4;
    }

    // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
    mView->setVisibleVScroll(false);
    mView->setCanvasSize (MyGUI::IntSize(mView->getWidth(), std::max(mView->getHeight(), currentY)));
    mView->setVisibleVScroll(true);
}
Пример #18
0
	void DemoKeeper::notifyEventAction(MainPanel::TypeEvents _action, size_t _index)
	{
		if (_action == MainPanel::EventQuit)
		{
			quit();
		}
		else if (_action == MainPanel::EventNew)
		{
			removeRenderBoxes();
			destroyWindows();
			mEditorWindow->clearView();
		}
		else if (_action == MainPanel::EventLoad)
		{
			createWindows();
		}
		else if (_action == MainPanel::EventCreate)
		{
			MyGUI::Widget* view = mEditorWindow->getView();
			const MyGUI::IntCoord& coord = view->getClientCoord();

			if (_index == 0)
			{
				const MyGUI::IntSize size(80, 80);
				MyGUI::Window* window = view->createWidget<MyGUI::Window>(MyGUI::WidgetStyle::Overlapped, "WindowCS", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default);
				window->setCaption("Frame");
				window->setMinSize(size);
			}
			else if (_index == 1)
			{
				const MyGUI::IntSize size(180, 15);
				MyGUI::ScrollBar* scroll = view->createWidget<MyGUI::ScrollBar>("ScrollBarH", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default);
				scroll->setScrollRange(200);
				scroll->setScrollPosition(10);
				scroll->setScrollPage(1);
				scroll->setScrollViewPage(20);
			}
			else if (_index == 2)
			{
				const MyGUI::IntSize size(15, 180);
				MyGUI::ScrollBar* scroll = view->createWidget<MyGUI::ScrollBar>("ScrollBarV", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default);
				scroll->setScrollRange(200);
				scroll->setScrollPosition(10);
				scroll->setScrollPage(1);
				scroll->setScrollViewPage(20);
			}
			else if (_index == 3)
			{
				const MyGUI::IntSize size(80, 26);
				MyGUI::TextBox* text = view->createWidget<MyGUI::TextBox>("TextBox", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default);
				text->setCaption("TextBox");
			}
			else if (_index == 4)
			{
				const MyGUI::IntSize size(50, 50);
				MyGUI::ImageBox* image = view->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default);
				image->setImageTexture("HelpIcon.png");
			}
			else if (_index == 5)
			{
				const MyGUI::IntSize size(150, 150);
				MyGUI::Window* window = view->createWidget<MyGUI::Window>(MyGUI::WidgetStyle::Overlapped, "WindowC", MyGUI::IntCoord(getRand(0, coord.width - size.width), getRand(0, coord.height - size.height), size.width, size.height), MyGUI::Align::Default);
				window->setCaption("Render");
				MyGUI::Canvas* canvas = window->createWidget<MyGUI::Canvas>("Canvas", MyGUI::IntCoord(0, 0, window->getClientCoord().width, window->getClientCoord().height), MyGUI::Align::Stretch);

				createRenderBox(canvas);
			}
		}
	}
Пример #19
0
    void LevelupDialog::open()
    {
        MWBase::World *world = MWBase::Environment::get().getWorld();
        MWWorld::Ptr player = world->getPlayerPtr();
        MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats(player);
        MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player);

        const ESM::NPC *playerData = player.get<ESM::NPC>()->mBase;

        // set class image
        const ESM::Class *cls =
            world->getStore().get<ESM::Class>().find(playerData->mClass);

        if(world->getStore().get<ESM::Class>().isDynamic(cls->mId))
        {
            // Vanilla uses thief.dds for custom classes.
            // Choosing Stealth specialization and Speed/Agility as attributes, if possible. Otherwise fall back to first class found.
            MWWorld::SharedIterator<ESM::Class> it = world->getStore().get<ESM::Class>().begin();
            for(; it != world->getStore().get<ESM::Class>().end(); it++)
            {
                if(it->mData.mIsPlayable && it->mData.mSpecialization == 2 && it->mData.mAttribute[0] == 4 && it->mData.mAttribute[1] == 3)
                    break;
            }
            if (it == world->getStore().get<ESM::Class>().end())
                it = world->getStore().get<ESM::Class>().begin();
            if (it != world->getStore().get<ESM::Class>().end())
                cls = &*it;
        }

        mClassImage->setImageTexture ("textures\\levelup\\" + cls->mId + ".dds");

        int level = creatureStats.getLevel ()+1;
        mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + boost::lexical_cast<std::string>(level));

        std::string levelupdescription;
        if(level > 20)
            levelupdescription=world->getFallback()->getFallbackString("Level_Up_Default");
        else
            levelupdescription=world->getFallback()->getFallbackString("Level_Up_Level"+boost::lexical_cast<std::string>(level));

        mLevelDescription->setCaption (levelupdescription);

        unsigned int availableAttributes = 0;
        for (int i = 0; i < 8; ++i)
        {
            MyGUI::TextBox* text = mAttributeMultipliers[i];
            if (pcStats.getAttribute(i).getBase() < 100)
            {
                mAttributes[i]->setEnabled(true);
                availableAttributes++;

                int mult = pcStats.getLevelupAttributeMultiplier (i);
                text->setCaption(mult <= 1 ? "" : "x" + boost::lexical_cast<std::string>(mult));
            }
            else
            {
                mAttributes[i]->setEnabled(false);

                text->setCaption("");
            }
        }

        mCoinCount = std::min(sMaxCoins, availableAttributes);

        for (unsigned int i = 0; i < sMaxCoins; i++)
        {
            if (i < mCoinCount)
                mCoins[i]->attachToWidget(mCoinBox);
            else
                mCoins[i]->detachFromWidget();
        }

        mSpentAttributes.clear();
        resetCoins();

        setAttributeValues();

        center();
    }
Пример #20
0
    void DragAndDrop::startDrag (int index, SortFilterItemModel* sortModel, ItemModel* sourceModel, ItemView* sourceView, int count)
    {
        mItem = sourceModel->getItem(index);
        mDraggedCount = count;
        mSourceModel = sourceModel;
        mSourceView = sourceView;
        mSourceSortModel = sortModel;
        mIsOnDragAndDrop = true;

        // If picking up an item that isn't from the player's inventory, the item gets added to player inventory backend
        // immediately, even though it's still floating beneath the mouse cursor. A bit counterintuitive,
        // but this is how it works in vanilla, and not doing so would break quests (BM_beasts for instance).
        ItemModel* playerModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getModel();
        if (mSourceModel != playerModel)
        {
            MWWorld::Ptr item = mSourceModel->moveItem(mItem, mDraggedCount, playerModel);

            playerModel->update();

            ItemModel::ModelIndex newIndex = -1;
            for (unsigned int i=0; i<playerModel->getItemCount(); ++i)
            {
                if (playerModel->getItem(i).mBase == item)
                {
                    newIndex = i;
                    break;
                }
            }
            mItem = playerModel->getItem(newIndex);
            mSourceModel = playerModel;

            SortFilterItemModel* playerFilterModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getSortFilterModel();
            mSourceSortModel = playerFilterModel;
        }

        std::string sound = mItem.mBase.getClass().getUpSoundId(mItem.mBase);
        MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);

        if (mSourceSortModel)
        {
            mSourceSortModel->clearDragItems();
            mSourceSortModel->addDragItem(mItem.mBase, count);
        }

        ItemWidget* baseWidget = MyGUI::Gui::getInstance().createWidget<ItemWidget>("MW_ItemIcon", 0, 0, 42, 42, MyGUI::Align::Default, "DragAndDrop");

        Controllers::ControllerFollowMouse* controller =
                MyGUI::ControllerManager::getInstance().createItem(Controllers::ControllerFollowMouse::getClassTypeName())
                ->castType<Controllers::ControllerFollowMouse>();
        MyGUI::ControllerManager::getInstance().addItem(baseWidget, controller);

        mDraggedWidget = baseWidget;
        baseWidget->setItem(mItem.mBase);
        baseWidget->setNeedMouseFocus(false);

        // text widget that shows item count
        // TODO: move to ItemWidget
        MyGUI::TextBox* text = baseWidget->createWidget<MyGUI::TextBox>("SandBrightText",
            MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
        text->setTextAlign(MyGUI::Align::Right);
        text->setNeedMouseFocus(false);
        text->setTextShadow(true);
        text->setTextShadowColour(MyGUI::Colour(0,0,0));
        text->setCaption(ItemView::getCountString(count));

        sourceView->update();

        MWBase::Environment::get().getWindowManager()->setDragDrop(true);
    }
Пример #21
0
    void InventoryWindow::pickUpObject (MWWorld::Ptr object)
    {
        /// \todo scripts

        // make sure the object is of a type that can be picked up
        std::string type = object.getTypeName();
        if ( (type != typeid(ESM::Apparatus).name())
            && (type != typeid(ESM::Armor).name())
            && (type != typeid(ESM::Book).name())
            && (type != typeid(ESM::Clothing).name())
            && (type != typeid(ESM::Ingredient).name())
            && (type != typeid(ESM::Light).name())
            && (type != typeid(ESM::Miscellaneous).name())
            && (type != typeid(ESM::Lockpick).name())
            && (type != typeid(ESM::Probe).name())
            && (type != typeid(ESM::Repair).name())
            && (type != typeid(ESM::Weapon).name())
            && (type != typeid(ESM::Potion).name()))
            return;

        if (MWWorld::Class::get(object).getName(object) == "") // objects without name presented to user can never be picked up
            return;

        // sound
        std::string sound = MWWorld::Class::get(object).getUpSoundId(object);
        MWBase::Environment::get().getSoundManager()->playSound(sound, 1, 1);

        int count = object.getRefData().getCount();

        // add to player inventory
        // can't use ActionTake here because we need an MWWorld::Ptr to the newly inserted object
        MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
        MWWorld::Ptr newObject = *MWWorld::Class::get (player).getContainerStore (player).add (object);
        // remove from world
        MWBase::Environment::get().getWorld()->deleteObject (object);

        mDragAndDrop->mIsOnDragAndDrop = true;
        mDragAndDrop->mDraggedCount = count;

        std::string path = std::string("icons\\");
        path += MWWorld::Class::get(newObject).getInventoryIcon(newObject);
        MyGUI::ImageBox* baseWidget = mContainerWidget->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
        baseWidget->detachFromWidget();
        baseWidget->attachToWidget(mDragAndDrop->mDragAndDropWidget);
        baseWidget->setUserData(newObject);
        mDragAndDrop->mDraggedWidget = baseWidget;
        MyGUI::ImageBox* image = baseWidget->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
        int pos = path.rfind(".");
        path.erase(pos);
        path.append(".dds");
        image->setImageTexture(path);
        image->setNeedMouseFocus(false);

        // text widget that shows item count
        MyGUI::TextBox* text = image->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
        text->setTextAlign(MyGUI::Align::Right);
        text->setNeedMouseFocus(false);
        text->setTextShadow(true);
        text->setTextShadowColour(MyGUI::Colour(0,0,0));
        text->setCaption(getCountString(count));
        mDragAndDrop->mDraggedFrom = this;
    }
Пример #22
0
void Recharge::updateView()
{
    MWWorld::Ptr gem = *mGemIcon->getUserData<MWWorld::Ptr>();

    std::string soul = gem.getCellRef().mSoul;
    const ESM::Creature *creature = MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().find(soul);

    mChargeLabel->setCaptionWithReplacing("#{sCharges} " + boost::lexical_cast<std::string>(creature->mData.mSoul));

    bool toolBoxVisible = (gem.getRefData().getCount() != 0);
    mGemBox->setVisible(toolBoxVisible);

    bool toolBoxWasVisible = (mBox->getPosition().top != mGemBox->getPosition().top);

    if (toolBoxVisible && !toolBoxWasVisible)
    {
        // shrink
        mBox->setPosition(mBox->getPosition() + MyGUI::IntPoint(0, mGemBox->getSize().height));
        mBox->setSize(mBox->getSize() - MyGUI::IntSize(0,mGemBox->getSize().height));
    }
    else if (!toolBoxVisible && toolBoxWasVisible)
    {
        // expand
        mBox->setPosition(MyGUI::IntPoint (mBox->getPosition().left, mGemBox->getPosition().top));
        mBox->setSize(mBox->getSize() + MyGUI::IntSize(0,mGemBox->getSize().height));
    }

    while (mView->getChildCount())
        MyGUI::Gui::getInstance().destroyWidget(mView->getChildAt(0));

    int currentY = 0;

    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
    MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
    for (MWWorld::ContainerStoreIterator iter (store.begin());
            iter!=store.end(); ++iter)
    {
        std::string enchantmentName = iter->getClass().getEnchantment(*iter);
        if (enchantmentName.empty())
            continue;
        const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(enchantmentName);
        if (iter->getCellRef().mEnchantmentCharge >= enchantment->mData.mCharge
                || iter->getCellRef().mEnchantmentCharge == -1)
            continue;

        MyGUI::TextBox* text = mView->createWidget<MyGUI::TextBox> (
                                   "SandText", MyGUI::IntCoord(8, currentY, mView->getWidth()-8, 18), MyGUI::Align::Default);
        text->setCaption(MWWorld::Class::get(*iter).getName(*iter));
        text->setNeedMouseFocus(false);
        currentY += 19;

        MyGUI::ImageBox* icon = mView->createWidget<MyGUI::ImageBox> (
                                    "ImageBox", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
        std::string path = std::string("icons\\");
        path += MWWorld::Class::get(*iter).getInventoryIcon(*iter);
        int pos = path.rfind(".");
        path.erase(pos);
        path.append(".dds");
        icon->setImageTexture (path);
        icon->setUserString("ToolTipType", "ItemPtr");
        icon->setUserData(*iter);
        icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onItemClicked);
        icon->eventMouseWheel += MyGUI::newDelegate(this, &Recharge::onMouseWheel);

        Widgets::MWDynamicStatPtr chargeWidget = mView->createWidget<Widgets::MWDynamicStat>
                ("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default);
        chargeWidget->setValue(iter->getCellRef().mEnchantmentCharge, enchantment->mData.mCharge);
        chargeWidget->setNeedMouseFocus(false);

        currentY += 32 + 4;
    }
    mView->setCanvasSize (MyGUI::IntSize(mView->getWidth(), std::max(mView->getHeight(), currentY)));
}
Пример #23
0
void ItemView::update()
{
    while (mScrollView->getChildCount())
        MyGUI::Gui::getInstance().destroyWidget(mScrollView->getChildAt(0));

    if (!mModel)
        return;

    int x = 0;
    int y = 0;
    int maxHeight = mScrollView->getSize().height - 58;

    mModel->update();

    MyGUI::Widget* dragArea = mScrollView->createWidget<MyGUI::Widget>("",0,0,mScrollView->getWidth(),mScrollView->getHeight(),
                                                                       MyGUI::Align::Stretch);
    dragArea->setNeedMouseFocus(true);
    dragArea->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedBackground);
    dragArea->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel);

    for (ItemModel::ModelIndex i=0; i<static_cast<int>(mModel->getItemCount()); ++i)
    {
        const ItemStack& item = mModel->getItem(i);

        /// \todo performance improvement: don't create/destroy all the widgets everytime the container window changes size, only reposition them
        ItemWidget* itemWidget = dragArea->createWidget<ItemWidget>("MW_ItemIcon",
            MyGUI::IntCoord(x, y, 42, 42), MyGUI::Align::Default);
        itemWidget->setUserString("ToolTipType", "ItemModelIndex");
        itemWidget->setUserData(std::make_pair(i, mModel));
        ItemWidget::ItemState state = ItemWidget::None;
        if (item.mType == ItemStack::Type_Barter)
            state = ItemWidget::Barter;
        if (item.mType == ItemStack::Type_Equipped)
            state = ItemWidget::Equip;
        itemWidget->setItem(item.mBase, state);

        itemWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedItem);
        itemWidget->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel);

        // text widget that shows item count
        // TODO: move to ItemWidget
        MyGUI::TextBox* text = itemWidget->createWidget<MyGUI::TextBox>("SandBrightText",
            MyGUI::IntCoord(5, 19, 32, 18), MyGUI::Align::Default, std::string("Label"));
        text->setTextAlign(MyGUI::Align::Right);
        text->setNeedMouseFocus(false);
        text->setTextShadow(true);
        text->setTextShadowColour(MyGUI::Colour(0,0,0));
        text->setCaption(getCountString(item.mCount));

        y += 42;
        if (y > maxHeight)
        {
            x += 42;
            y = 0;
        }

    }
    x += 42;
    MyGUI::IntSize size = MyGUI::IntSize(std::max(mScrollView->getSize().width, x), mScrollView->getSize().height);

    // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
    mScrollView->setVisibleVScroll(false);
    mScrollView->setVisibleHScroll(false);
    mScrollView->setCanvasSize(size);
    mScrollView->setVisibleVScroll(true);
    mScrollView->setVisibleHScroll(true);
    dragArea->setSize(size);
}
Пример #24
0
/////////////////// <DUMMY CONTROL>
    void PropertyGridManager::buildDummyControl(MyGUI::Widget *const control, PropertyGridProperty *const property)
    {
        MyGUI::TextBox *label = (MyGUI::TextBox *)control->createWidget<MyGUI::TextBox>("TextBox", control->getClientCoord(), MyGUI::Align::HCenter | MyGUI::Align::Top, "Label");
        label->setColour(MyGUI::Colour::White);
        label->setCaption(property->id());
    }
Пример #25
0
void Repair::updateRepairView()
{
    MWWorld::LiveCellRef<ESM::Repair> *ref =
        mRepair.getTool().get<ESM::Repair>();

    int uses = mRepair.getTool().getClass().getItemHealth(mRepair.getTool());

    float quality = ref->mBase->mData.mQuality;

    std::stringstream qualityStr;
    qualityStr << std::setprecision(3) << quality;

    mUsesLabel->setCaptionWithReplacing("#{sUses} " + boost::lexical_cast<std::string>(uses));
    mQualityLabel->setCaptionWithReplacing("#{sQuality} " + qualityStr.str());

    bool toolBoxVisible = (mRepair.getTool().getRefData().getCount() != 0);
    mToolBox->setVisible(toolBoxVisible);

    bool toolBoxWasVisible = (mRepairBox->getPosition().top != mToolBox->getPosition().top);

    if (toolBoxVisible && !toolBoxWasVisible)
    {
        // shrink
        mRepairBox->setPosition(mRepairBox->getPosition() + MyGUI::IntPoint(0,mToolBox->getSize().height));
        mRepairBox->setSize(mRepairBox->getSize() - MyGUI::IntSize(0,mToolBox->getSize().height));
    }
    else if (!toolBoxVisible && toolBoxWasVisible)
    {
        // expand
        mRepairBox->setPosition(MyGUI::IntPoint (mRepairBox->getPosition().left, mToolBox->getPosition().top));
        mRepairBox->setSize(mRepairBox->getSize() + MyGUI::IntSize(0,mToolBox->getSize().height));
    }

    while (mRepairView->getChildCount())
        MyGUI::Gui::getInstance().destroyWidget(mRepairView->getChildAt(0));

    int currentY = 0;

    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
    MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
    int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor;
    for (MWWorld::ContainerStoreIterator iter (store.begin(categories));
         iter!=store.end(); ++iter)
    {
        if (iter->getClass().hasItemHealth(*iter))
        {
            int maxDurability = iter->getClass().getItemMaxHealth(*iter);
            int durability = iter->getClass().getItemHealth(*iter);
            if (maxDurability == durability)
                continue;

            MyGUI::TextBox* text = mRepairView->createWidget<MyGUI::TextBox> (
                        "SandText", MyGUI::IntCoord(8, currentY, mRepairView->getWidth()-8, 18), MyGUI::Align::Default);
            text->setCaption(iter->getClass().getName(*iter));
            text->setNeedMouseFocus(false);
            currentY += 19;

            ItemWidget* icon = mRepairView->createWidget<ItemWidget> (
                        "MW_ItemIconSmall", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
            icon->setItem(*iter);
            icon->setUserString("ToolTipType", "ItemPtr");
            icon->setUserData(*iter);
            icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Repair::onRepairItem);
            icon->eventMouseWheel += MyGUI::newDelegate(this, &Repair::onMouseWheel);

            Widgets::MWDynamicStatPtr chargeWidget = mRepairView->createWidget<Widgets::MWDynamicStat>
                    ("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default);
            chargeWidget->setValue(durability, maxDurability);
            chargeWidget->setNeedMouseFocus(false);

            currentY += 32 + 4;
        }
    }
    // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
    mRepairView->setVisibleVScroll(false);
    mRepairView->setCanvasSize (MyGUI::IntSize(mRepairView->getWidth(), std::max(mRepairView->getHeight(), currentY)));
    mRepairView->setVisibleVScroll(true);
}
Пример #26
0
    void AlchemyWindow::update()
    {
        mSortModel->clearDragItems();

        MWMechanics::Alchemy::TIngredientsIterator it = mAlchemy.beginIngredients ();
        for (int i=0; i<4; ++i)
        {
            MyGUI::ImageBox* ingredient = mIngredients[i];

            MWWorld::Ptr item;
            if (it != mAlchemy.endIngredients ())
            {
                item = *it;
                ++it;
            }

            if (!item.isEmpty())
                mSortModel->addDragItem(item, item.getRefData().getCount());

            if (ingredient->getChildCount())
                MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));

            ingredient->setImageTexture("");
            ingredient->clearUserStrings ();

            if (item.isEmpty ())
                continue;

            ingredient->setUserString("ToolTipType", "ItemPtr");
            ingredient->setUserData(item);
            ingredient->setImageTexture(getIconPath(item));

            MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
            text->setTextAlign(MyGUI::Align::Right);
            text->setNeedMouseFocus(false);
            text->setTextShadow(true);
            text->setTextShadowColour(MyGUI::Colour(0,0,0));
            text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount()));
        }

        mItemView->update();

        std::vector<ESM::ENAMstruct> effects;
        ESM::EffectList list;
        list.mList = effects;
        for (MWMechanics::Alchemy::TEffectsIterator it = mAlchemy.beginEffects (); it != mAlchemy.endEffects (); ++it)
        {
            list.mList.push_back(*it);
        }

        while (mEffectsBox->getChildCount())
            MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0));

        MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24);
        Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList>
            ("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top);

        Widgets::SpellEffectList _list = Widgets::MWEffectList::effectListFromESM(&list);
        effectsWidget->setEffectList(_list);

        std::vector<MyGUI::Widget*> effectItems;
        effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0);
        effectsWidget->setCoord(coord);
    }
Пример #27
0
void Repair::updateRepairView()
{
    MWWorld::LiveCellRef<ESM::Repair> *ref =
        mRepair.getTool().get<ESM::Repair>();

    int uses = (mRepair.getTool().getCellRef().mCharge != -1) ? mRepair.getTool().getCellRef().mCharge : ref->mBase->mData.mUses;

    float quality = ref->mBase->mData.mQuality;

    std::stringstream qualityStr;
    qualityStr << std::setprecision(3) << quality;

    mUsesLabel->setCaptionWithReplacing("#{sUses} " + boost::lexical_cast<std::string>(uses));
    mQualityLabel->setCaptionWithReplacing("#{sQuality} " + qualityStr.str());

    bool toolBoxVisible = (mRepair.getTool().getRefData().getCount() != 0);
    mToolBox->setVisible(toolBoxVisible);

    bool toolBoxWasVisible = (mRepairBox->getPosition().top != mToolBox->getPosition().top);

    if (toolBoxVisible && !toolBoxWasVisible)
    {
        // shrink
        mRepairBox->setPosition(mRepairBox->getPosition() + MyGUI::IntPoint(0,mToolBox->getSize().height));
        mRepairBox->setSize(mRepairBox->getSize() - MyGUI::IntSize(0,mToolBox->getSize().height));
    }
    else if (!toolBoxVisible && toolBoxWasVisible)
    {
        // expand
        mRepairBox->setPosition(MyGUI::IntPoint (mRepairBox->getPosition().left, mToolBox->getPosition().top));
        mRepairBox->setSize(mRepairBox->getSize() + MyGUI::IntSize(0,mToolBox->getSize().height));
    }

    while (mRepairView->getChildCount())
        MyGUI::Gui::getInstance().destroyWidget(mRepairView->getChildAt(0));

    int currentY = 0;

    MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
    MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
    int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor;
    for (MWWorld::ContainerStoreIterator iter (store.begin(categories));
         iter!=store.end(); ++iter)
    {
        if (MWWorld::Class::get(*iter).hasItemHealth(*iter))
        {
            int maxDurability = MWWorld::Class::get(*iter).getItemMaxHealth(*iter);
            int durability = (iter->getCellRef().mCharge == -1) ? maxDurability : iter->getCellRef().mCharge;
            if (maxDurability == durability)
                continue;

            MyGUI::TextBox* text = mRepairView->createWidget<MyGUI::TextBox> (
                        "SandText", MyGUI::IntCoord(8, currentY, mRepairView->getWidth()-8, 18), MyGUI::Align::Default);
            text->setCaption(MWWorld::Class::get(*iter).getName(*iter));
            text->setNeedMouseFocus(false);
            currentY += 19;

            MyGUI::ImageBox* icon = mRepairView->createWidget<MyGUI::ImageBox> (
                        "ImageBox", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
            std::string path = std::string("icons\\");
            path += MWWorld::Class::get(*iter).getInventoryIcon(*iter);
            int pos = path.rfind(".");
            path.erase(pos);
            path.append(".dds");
            icon->setImageTexture (path);
            icon->setUserString("ToolTipType", "ItemPtr");
            icon->setUserData(*iter);
            icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Repair::onRepairItem);
            icon->eventMouseWheel += MyGUI::newDelegate(this, &Repair::onMouseWheel);

            Widgets::MWDynamicStatPtr chargeWidget = mRepairView->createWidget<Widgets::MWDynamicStat>
                    ("MW_ChargeBar", MyGUI::IntCoord(72, currentY+2, 199, 20), MyGUI::Align::Default);
            chargeWidget->setValue(durability, maxDurability);
            chargeWidget->setNeedMouseFocus(false);

            currentY += 32 + 4;
        }
    }
    mRepairView->setCanvasSize (MyGUI::IntSize(mRepairView->getWidth(), std::max(mRepairView->getHeight(), currentY)));
}
Пример #28
0
    void LevelupDialog::open()
    {
        MWBase::World *world = MWBase::Environment::get().getWorld();
        MWWorld::Ptr player = world->getPlayerPtr();
        MWMechanics::CreatureStats& creatureStats = player.getClass().getCreatureStats(player);
        MWMechanics::NpcStats& pcStats = player.getClass().getNpcStats(player);

        const ESM::NPC *playerData = player.get<ESM::NPC>()->mBase;

        // set class image
        const ESM::Class *cls =
            world->getStore().get<ESM::Class>().find(playerData->mClass);

        if(world->getStore().get<ESM::Class>().isDynamic(cls->mId))
        {
            // Choosing Stealth specialization and Speed/Agility as attributes, if possible. Otherwise fall back to first class found.
            MWWorld::SharedIterator<ESM::Class> it = world->getStore().get<ESM::Class>().begin();
            for(; it != world->getStore().get<ESM::Class>().end(); ++it)
            {
                if(it->mData.mIsPlayable && it->mData.mSpecialization == 2 && it->mData.mAttribute[0] == 4 && it->mData.mAttribute[1] == 3)
                    break;
            }
            if (it == world->getStore().get<ESM::Class>().end())
                it = world->getStore().get<ESM::Class>().begin();
            if (it != world->getStore().get<ESM::Class>().end())
                cls = &*it;
        }

        setClassImage(mClassImage, cls->mId);

        int level = creatureStats.getLevel ()+1;
        mLevelText->setCaptionWithReplacing("#{sLevelUpMenu1} " + MyGUI::utility::toString(level));

        std::string levelupdescription;
        if(level > 20)
            levelupdescription=world->getFallback()->getFallbackString("Level_Up_Default");
        else
            levelupdescription=world->getFallback()->getFallbackString("Level_Up_Level"+MyGUI::utility::toString(level));

        mLevelDescription->setCaption (levelupdescription);

        unsigned int availableAttributes = 0;
        for (int i = 0; i < 8; ++i)
        {
            MyGUI::TextBox* text = mAttributeMultipliers[i];
            if (pcStats.getAttribute(i).getBase() < 100)
            {
                mAttributes[i]->setEnabled(true);
                mAttributeValues[i]->setEnabled(true);
                availableAttributes++;

                int mult = pcStats.getLevelupAttributeMultiplier (i);
                mult = std::min(mult, 100-pcStats.getAttribute(i).getBase());
                text->setCaption(mult <= 1 ? "" : "x" + MyGUI::utility::toString(mult));
            }
            else
            {
                mAttributes[i]->setEnabled(false);
                mAttributeValues[i]->setEnabled(false);

                text->setCaption("");
            }
        }

        mCoinCount = std::min(sMaxCoins, availableAttributes);

        mSpentAttributes.clear();
        resetCoins();

        setAttributeValues();

        center();

        // Play LevelUp Music
        MWBase::Environment::get().getSoundManager()->streamMusic("Special/MW_Triumph.mp3");
    }