void AlchemyWindow::update() { MWMechanics::Alchemy::TIngredientsIterator it = mAlchemy.beginIngredients (); for (int i=0; i<4; ++i) { MyGUI::ImageBox* ingredient = mIngredients[i]; MWWorld::Ptr item; if (it != mAlchemy.endIngredients ()) { item = *it; ++it; } if (ingredient->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0)); ingredient->setImageTexture(""); ingredient->clearUserStrings (); if (item.isEmpty ()) continue; ingredient->setUserString("ToolTipType", "ItemPtr"); ingredient->setUserData(item); ingredient->setImageTexture(getIconPath(item)); MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label")); text->setTextAlign(MyGUI::Align::Right); text->setNeedMouseFocus(false); text->setTextShadow(true); text->setTextShadowColour(MyGUI::Colour(0,0,0)); text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount())); } drawItems(); std::vector<ESM::ENAMstruct> effects; ESM::EffectList list; list.mList = effects; for (MWMechanics::Alchemy::TEffectsIterator it = mAlchemy.beginEffects (); it != mAlchemy.endEffects (); ++it) { list.mList.push_back(*it); } while (mEffectsBox->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0)); MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24); Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList> ("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top); effectsWidget->setWindowManager(&mWindowManager); Widgets::SpellEffectList _list = Widgets::MWEffectList::effectListFromESM(&list); effectsWidget->setEffectList(_list); std::vector<MyGUI::Widget*> effectItems; effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0); effectsWidget->setCoord(coord); }
void SpellWindow::addGroup(const std::string &label, const std::string& label2) { if (mSpellView->getChildCount() > 0) { MyGUI::ImageBox* separator = mSpellView->createWidget<MyGUI::ImageBox>("MW_HLine", MyGUI::IntCoord(4, mHeight, mWidth-8, 18), MyGUI::Align::Left | MyGUI::Align::Top); separator->setNeedMouseFocus(false); mHeight += 18; } MyGUI::TextBox* groupWidget = mSpellView->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, mHeight, mWidth, 24), MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch); groupWidget->setCaptionWithReplacing(label); groupWidget->setTextAlign(MyGUI::Align::Left); groupWidget->setNeedMouseFocus(false); if (label2 != "") { MyGUI::TextBox* groupWidget2 = mSpellView->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, mHeight, mWidth-4, 24), MyGUI::Align::Left | MyGUI::Align::Top); groupWidget2->setCaptionWithReplacing(label2); groupWidget2->setTextAlign(MyGUI::Align::Right); groupWidget2->setNeedMouseFocus(false); groupWidget->setSize(mWidth-8-groupWidget2->getTextSize().width, groupWidget->getHeight()); } mHeight += 24; }
void SpellView::addGroup(const std::string &label, const std::string& label2) { if (mScrollView->getChildCount() > 0) { MyGUI::ImageBox* separator = mScrollView->createWidget<MyGUI::ImageBox>("MW_HLine", MyGUI::IntCoord(0, 0, mScrollView->getWidth(), 18), MyGUI::Align::Left | MyGUI::Align::Top); separator->setNeedMouseFocus(false); mLines.push_back(LineInfo(separator, (MyGUI::Widget*)NULL, NoSpellIndex)); } MyGUI::TextBox* groupWidget = mScrollView->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 0, mScrollView->getWidth(), 24), MyGUI::Align::Left | MyGUI::Align::Top); groupWidget->setCaptionWithReplacing(label); groupWidget->setTextAlign(MyGUI::Align::Left); groupWidget->setNeedMouseFocus(false); if (label2 != "") { MyGUI::TextBox* groupWidget2 = mScrollView->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 0, mScrollView->getWidth(), 24), MyGUI::Align::Left | MyGUI::Align::Top); groupWidget2->setCaptionWithReplacing(label2); groupWidget2->setTextAlign(MyGUI::Align::Right); groupWidget2->setNeedMouseFocus(false); mLines.push_back(LineInfo(groupWidget, groupWidget2, NoSpellIndex)); } else mLines.push_back(LineInfo(groupWidget, (MyGUI::Widget*)NULL, NoSpellIndex)); }
void InventoryWindow::pickUpObject (MWWorld::Ptr object) { /// \todo scripts // make sure the object is of a type that can be picked up std::string type = object.getTypeName(); if ( (type != typeid(ESM::Apparatus).name()) && (type != typeid(ESM::Armor).name()) && (type != typeid(ESM::Book).name()) && (type != typeid(ESM::Clothing).name()) && (type != typeid(ESM::Ingredient).name()) && (type != typeid(ESM::Light).name()) && (type != typeid(ESM::Miscellaneous).name()) && (type != typeid(ESM::Tool).name()) && (type != typeid(ESM::Probe).name()) && (type != typeid(ESM::Repair).name()) && (type != typeid(ESM::Weapon).name()) && (type != typeid(ESM::Potion).name())) return; // sound std::string sound = MWWorld::Class::get(object).getUpSoundId(object); MWBase::Environment::get().getSoundManager()->playSound(sound, 1, 1); int count = object.getRefData().getCount(); // add to player inventory // can't use ActionTake here because we need an MWWorld::Ptr to the newly inserted object MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr newObject = *MWWorld::Class::get (player).getContainerStore (player).add (object); // remove from world MWBase::Environment::get().getWorld()->deleteObject (object); mDragAndDrop->mIsOnDragAndDrop = true; mDragAndDrop->mDraggedCount = count; std::string path = std::string("icons\\"); path += MWWorld::Class::get(newObject).getInventoryIcon(newObject); MyGUI::ImageBox* baseWidget = mContainerWidget->createWidget<ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default); baseWidget->detachFromWidget(); baseWidget->attachToWidget(mDragAndDrop->mDragAndDropWidget); baseWidget->setUserData(newObject); mDragAndDrop->mDraggedWidget = baseWidget; ImageBox* image = baseWidget->createWidget<ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default); int pos = path.rfind("."); path.erase(pos); path.append(".dds"); image->setImageTexture(path); image->setNeedMouseFocus(false); // text widget that shows item count MyGUI::TextBox* text = image->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label")); text->setTextAlign(MyGUI::Align::Right); text->setNeedMouseFocus(false); text->setTextShadow(true); text->setTextShadowColour(MyGUI::Colour(0,0,0)); text->setCaption(getCountString(count)); mDragAndDrop->mDraggedFrom = this; }
/*向界面中加入数据相 */ void SimpleDataUI::add( const MyGUI::UString& caption,SimpleData sd ){ MyGUI::TextBox* pt = mParent->createWidget<MyGUI::TextBox>( "TextBox",MyGUI::IntCoord(), MyGUI::Align::Left|MyGUI::Align::Top); pt->setTextAlign( MyGUI::Align::Right ); pt->setCaption( caption ); pt->setUserData( MyGUI::Any(string("@")) ); //打一个标记为删除做准备 if( sd.type==SimpleData::BOOL ){ MyGUI::Button* pe = mParent->createWidget<MyGUI::Button>( "CheckBox",MyGUI::IntCoord(), MyGUI::Align::Left|MyGUI::Align::Top); pe->setStateSelected(sd.b); sd.change = mep; pe->setUserData(MyGUI::Any(sd)); pe->eventMouseButtonClick += newDelegate(_simpleDataCheckChange); }else if( sd.sv.empty() ){//编辑 MyGUI::EditBox* pe = mParent->createWidget<MyGUI::EditBox>( "EditBox",MyGUI::IntCoord(), MyGUI::Align::Left|MyGUI::Align::Top); if( sd.type== SimpleData::STRING ) pe->setCaption( sd.str ); else if( sd.type== SimpleData::REAL) { pe->setCaption( (boost::format("%.2f")%sd.real).str() ); } sd.change = mep; pe->setUserData(MyGUI::Any(sd)); //数据改变 pe->eventEditTextChange += newDelegate(_simpleDataEditTextChange); }else{//有可选数据 MyGUI::ComboBox* pc = mParent->createWidget<MyGUI::ComboBox>( "ComboBox",MyGUI::IntCoord(), MyGUI::Align::Left|MyGUI::Align::Top); if( sd.type== SimpleData::STRING ) pc->setCaption( sd.str ); else if( sd.type== SimpleData::REAL ) pc->setCaption( boost::lexical_cast<string>(sd.real) ); for( vector<MyGUI::UString>::const_iterator i = sd.sv.begin(); i!=sd.sv.end();++i){ pc->addItem(*i); if( *i == sd.str ){ if( sd.type== SimpleData::STRING ) pc->setEditStatic(true); pc->setIndexSelected(i-sd.sv.begin()); } } sd.change = mep; pc->setUserData(MyGUI::Any(sd)); //数据改变 pc->eventComboChangePosition += newDelegate(_simpleDataChange); } }
/////////////////// <RANGE CONTROL> void PropertyGridManager::buildRangeControl(MyGUI::Widget *const control, PropertyGridProperty *const property) { int left = insertPropertyIdLabel(control, property) ; // scrollbar in between int width = control->getWidth() - left - WIDGET_SPACING * 2; MyGUI::IntCoord coord(left + WIDGET_SPACING, 1, width, control->getHeight() - 2); MyGUI::ScrollBar *scrollBar = (MyGUI::ScrollBar *)control->createWidget<MyGUI::ScrollBar>("SliderH", coord, MyGUI::Align::Left | MyGUI::Align::Top, "ScrollBar"); scrollBar->setEnabled(!property->isReadOnly()); MyGUIUtils::expandWidgetCoord(control, 0, 0, 0, 2); scrollBar->setScrollRange(100); scrollBar->setUserData(property); static_cast<MyGUI::ScrollBar *>(scrollBar)->eventScrollChangePosition += MyGUI::newDelegate(this, &PropertyGridManager::onMyGUIScrollChangePosition); MyGUI::TextBox *labelPtr; // label for min value left = insertLabel(control, "minLabel", "0.000", scrollBar->getLeft() + WIDGET_SPACING, labelPtr); labelPtr->setAlign(MyGUI::Align::Left | MyGUI::Align::VCenter); labelPtr->setNeedMouseFocus(false); labelPtr->setTextAlign(MyGUI::Align::Left); labelPtr->setTextColour(MyGUI::Colour::Black); // label for max value insertLabel(control, "maxLabel", "0.000", scrollBar->getRight() - labelPtr->getWidth() - WIDGET_SPACING, labelPtr); // built right after the minLabel labelPtr->setAlign(MyGUI::Align::Right | MyGUI::Align::VCenter); labelPtr->setNeedMouseFocus(false); labelPtr->setTextAlign(MyGUI::Align::Right); labelPtr->setTextColour(MyGUI::Colour::Black); // label for value insertLabel(control, "valueLabel", "0.000", (scrollBar->getLeft() + scrollBar->getRight()) / 2, labelPtr); // built right after the minLabel labelPtr->setAlign(MyGUI::Align::Center); labelPtr->setNeedMouseFocus(false); labelPtr->setTextAlign(MyGUI::Align::Center); labelPtr->setTextColour(MyGUI::Colour::Black); }
void ItemView::update() { while (mScrollView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mScrollView->getChildAt(0)); if (!mModel) return; mModel->update(); MyGUI::Widget* dragArea = mScrollView->createWidget<MyGUI::Widget>("",0,0,mScrollView->getWidth(),mScrollView->getHeight(), MyGUI::Align::Stretch); dragArea->setNeedMouseFocus(true); dragArea->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedBackground); dragArea->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel); for (ItemModel::ModelIndex i=0; i<static_cast<int>(mModel->getItemCount()); ++i) { const ItemStack& item = mModel->getItem(i); ItemWidget* itemWidget = dragArea->createWidget<ItemWidget>("MW_ItemIcon", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default); itemWidget->setUserString("ToolTipType", "ItemModelIndex"); itemWidget->setUserData(std::make_pair(i, mModel)); ItemWidget::ItemState state = ItemWidget::None; if (item.mType == ItemStack::Type_Barter) state = ItemWidget::Barter; if (item.mType == ItemStack::Type_Equipped) state = ItemWidget::Equip; itemWidget->setItem(item.mBase, state); itemWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedItem); itemWidget->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel); // text widget that shows item count // TODO: move to ItemWidget MyGUI::TextBox* text = itemWidget->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(5, 19, 32, 18), MyGUI::Align::Default, std::string("Label")); text->setTextAlign(MyGUI::Align::Right); text->setNeedMouseFocus(false); text->setTextShadow(true); text->setTextShadowColour(MyGUI::Colour(0,0,0)); text->setCaption(getCountString(item.mCount)); } layoutWidgets(); }
void DragAndDrop::startDrag (int index, SortFilterItemModel* sortModel, ItemModel* sourceModel, ItemView* sourceView, int count) { mItem = sourceModel->getItem(index); mDraggedCount = count; mSourceModel = sourceModel; mSourceView = sourceView; mSourceSortModel = sortModel; mIsOnDragAndDrop = true; mDragAndDropWidget->setVisible(true); std::string sound = MWWorld::Class::get(mItem.mBase).getUpSoundId(mItem.mBase); MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0); if (mSourceSortModel) { mSourceSortModel->clearDragItems(); mSourceSortModel->addDragItem(mItem.mBase, count); } std::string path = std::string("icons\\"); path += MWWorld::Class::get(mItem.mBase).getInventoryIcon(mItem.mBase); MyGUI::ImageBox* baseWidget = mDragAndDropWidget->createWidget<MyGUI::ImageBox> ("ImageBox", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default); mDraggedWidget = baseWidget; MyGUI::ImageBox* image = baseWidget->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default); size_t pos = path.rfind("."); if (pos != std::string::npos) path.erase(pos); path.append(".dds"); image->setImageTexture(path); image->setNeedMouseFocus(false); // text widget that shows item count MyGUI::TextBox* text = image->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label")); text->setTextAlign(MyGUI::Align::Right); text->setNeedMouseFocus(false); text->setTextShadow(true); text->setTextShadowColour(MyGUI::Colour(0,0,0)); text->setCaption(ItemView::getCountString(count)); sourceView->update(); MWBase::Environment::get().getWindowManager()->setDragDrop(true); }
RenderWindowControl::RenderWindowControl(MyGUI::Widget* _parent) : wraps::BaseLayout("RenderWindow.layout", _parent), mCanvas(nullptr), mKeyFrameBar(nullptr) { mCanvas = mMainWidget->createWidget<MyGUI::Canvas>("Canvas", MyGUI::IntCoord(0, 0, mMainWidget->getClientCoord().width, mMainWidget->getClientCoord().height-51), MyGUI::Align::Stretch); mInfo = mCanvas->createWidget<MyGUI::TextBox>("TextBox", MyGUI::IntCoord(100, 10, 100, 70), MyGUI::Align::Default); mInfo->setTextShadow(true); mInfo->setTextShadowColour(MyGUI::Colour::Black); mInfoStatic = mCanvas->createWidget<MyGUI::TextBox>("TextBox", MyGUI::IntCoord(10, 10, 80, 70), MyGUI::Align::Default); mInfoStatic->setTextShadow(true); mInfoStatic->setTextShadowColour(MyGUI::Colour::Black); mInfoStatic->setCaption("Vertices :\nFaces:\nSub Models:\nBones:"); updateInfo(); for (int i = 0; i < MAX_BONE_NAME_NUMS; ++i) { MyGUI::TextBox* bonename = mCanvas->createWidget<MyGUI::TextBox>("TextBox", MyGUI::IntCoord(0, 10, 150, 15), MyGUI::Align::Default); bonename->setTextAlign(MyGUI::Align::Center); bonename->setTextShadow(true); bonename->setTextShadowColour(MyGUI::Colour::Black); bonename->setVisible(false); mBoneNames.push_back(bonename); } mKeyFrameBar = new KeyFrameBarControl(mMainWidget); uint32 width = (uint32)mCanvas->getWidth(); uint32 height = (uint32)mCanvas->getHeight(); DiBase::Driver->GetMainRenderWindow()->SetCustomizedCanvasSize(width, height); MyGUI::RenderManager& render = MyGUI::RenderManager::getInstance(); DiTexturePtr canvasTexture = DiBase::Driver->GetMainRenderWindow()->GetCanvasTexture(); MyGUI::DemiTexture* tex = static_cast<MyGUI::DemiTexture*>(render.createTexture(canvasTexture->GetName().c_str())); tex->loadFromDemiTexture(canvasTexture->GetName().c_str()); mCanvas->createTexture(tex->getName()); mCanvas->requestUpdateCanvas = MyGUI::newDelegate(this, &RenderWindowControl::onUpdateCanvas); }
void DragAndDrop::startDrag (int index, SortFilterItemModel* sortModel, ItemModel* sourceModel, ItemView* sourceView, int count) { mItem = sourceModel->getItem(index); mDraggedCount = count; mSourceModel = sourceModel; mSourceView = sourceView; mSourceSortModel = sortModel; mIsOnDragAndDrop = true; mDragAndDropWidget->setVisible(true); std::string sound = mItem.mBase.getClass().getUpSoundId(mItem.mBase); MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0); if (mSourceSortModel) { mSourceSortModel->clearDragItems(); mSourceSortModel->addDragItem(mItem.mBase, count); } ItemWidget* baseWidget = mDragAndDropWidget->createWidget<ItemWidget> ("MW_ItemIcon", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default); mDraggedWidget = baseWidget; baseWidget->setItem(mItem.mBase); baseWidget->setNeedMouseFocus(false); // text widget that shows item count // TODO: move to ItemWidget MyGUI::TextBox* text = baseWidget->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label")); text->setTextAlign(MyGUI::Align::Right); text->setNeedMouseFocus(false); text->setTextShadow(true); text->setTextShadowColour(MyGUI::Colour(0,0,0)); text->setCaption(ItemView::getCountString(count)); sourceView->update(); MWBase::Environment::get().getWindowManager()->setDragDrop(true); }
void AlchemyWindow::update() { Widgets::SpellEffectList effects; for (int i=0; i<4; ++i) { MyGUI::ImageBox* ingredient; if (i==0) ingredient = mIngredient1; else if (i==1) ingredient = mIngredient2; else if (i==2) ingredient = mIngredient3; else if (i==3) ingredient = mIngredient4; if (!ingredient->isUserString("ToolTipType")) continue; // add the effects of this ingredient to list of effects MWWorld::LiveCellRef<ESM::Ingredient>* ref = ingredient->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>(); for (int i=0; i<4; ++i) { if (ref->base->mData.mEffectID[i] < 0) continue; MWGui::Widgets::SpellEffectParams params; params.mEffectID = ref->base->mData.mEffectID[i]; params.mAttribute = ref->base->mData.mAttributes[i]; params.mSkill = ref->base->mData.mSkills[i]; effects.push_back(params); } // update ingredient count labels if (ingredient->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0)); MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label")); text->setTextAlign(MyGUI::Align::Right); text->setNeedMouseFocus(false); text->setTextShadow(true); text->setTextShadowColour(MyGUI::Colour(0,0,0)); text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount())); } // now remove effects that are only present once Widgets::SpellEffectList::iterator it = effects.begin(); while (it != effects.end()) { Widgets::SpellEffectList::iterator next = it; ++next; bool found = false; for (; next != effects.end(); ++next) { if (*next == *it) found = true; } if (!found) it = effects.erase(it); else ++it; } // now remove duplicates, and don't allow more than 4 effects Widgets::SpellEffectList old = effects; effects.clear(); int i=0; for (Widgets::SpellEffectList::iterator it = old.begin(); it != old.end(); ++it) { bool found = false; for (Widgets::SpellEffectList::iterator it2 = effects.begin(); it2 != effects.end(); ++it2) { // MW considers all "foritfy attribute" effects as the same effect. See the // "Can't create multi-state boost potions" discussion on http://www.uesp.net/wiki/Morrowind_talk:Alchemy // thus, we are only checking effectID here and not attribute or skill if (it2->mEffectID == it->mEffectID) found = true; } if (!found && i<4) { ++i; effects.push_back(*it); } } mEffects = effects; while (mEffectsBox->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0)); MyGUI::IntCoord coord(0, 0, mEffectsBox->getWidth(), 24); Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList> ("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top); effectsWidget->setWindowManager(&mWindowManager); effectsWidget->setEffectList(effects); std::vector<MyGUI::WidgetPtr> effectItems; effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0); effectsWidget->setCoord(coord); }
void ItemView::update() { while (mScrollView->getChildCount()) MyGUI::Gui::getInstance().destroyWidget(mScrollView->getChildAt(0)); if (!mModel) return; int x = 0; int y = 0; int maxHeight = mScrollView->getSize().height - 58; mModel->update(); MyGUI::Widget* dragArea = mScrollView->createWidget<MyGUI::Widget>("",0,0,mScrollView->getWidth(),mScrollView->getHeight(), MyGUI::Align::Stretch); dragArea->setNeedMouseFocus(true); dragArea->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedBackground); dragArea->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel); for (ItemModel::ModelIndex i=0; i<static_cast<int>(mModel->getItemCount()); ++i) { const ItemStack& item = mModel->getItem(i); /// \todo performance improvement: don't create/destroy all the widgets everytime the container window changes size, only reposition them ItemWidget* itemWidget = dragArea->createWidget<ItemWidget>("MW_ItemIcon", MyGUI::IntCoord(x, y, 42, 42), MyGUI::Align::Default); itemWidget->setUserString("ToolTipType", "ItemModelIndex"); itemWidget->setUserData(std::make_pair(i, mModel)); ItemWidget::ItemState state = ItemWidget::None; if (item.mType == ItemStack::Type_Barter) state = ItemWidget::Barter; if (item.mType == ItemStack::Type_Equipped) state = ItemWidget::Equip; itemWidget->setItem(item.mBase, state); itemWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedItem); itemWidget->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel); // text widget that shows item count // TODO: move to ItemWidget MyGUI::TextBox* text = itemWidget->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(5, 19, 32, 18), MyGUI::Align::Default, std::string("Label")); text->setTextAlign(MyGUI::Align::Right); text->setNeedMouseFocus(false); text->setTextShadow(true); text->setTextShadowColour(MyGUI::Colour(0,0,0)); text->setCaption(getCountString(item.mCount)); y += 42; if (y > maxHeight) { x += 42; y = 0; } } x += 42; MyGUI::IntSize size = MyGUI::IntSize(std::max(mScrollView->getSize().width, x), mScrollView->getSize().height); // Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden mScrollView->setVisibleVScroll(false); mScrollView->setVisibleHScroll(false); mScrollView->setCanvasSize(size); mScrollView->setVisibleVScroll(true); mScrollView->setVisibleHScroll(true); dragArea->setSize(size); }
void DragAndDrop::startDrag (int index, SortFilterItemModel* sortModel, ItemModel* sourceModel, ItemView* sourceView, int count) { mItem = sourceModel->getItem(index); mDraggedCount = count; mSourceModel = sourceModel; mSourceView = sourceView; mSourceSortModel = sortModel; mIsOnDragAndDrop = true; // If picking up an item that isn't from the player's inventory, the item gets added to player inventory backend // immediately, even though it's still floating beneath the mouse cursor. A bit counterintuitive, // but this is how it works in vanilla, and not doing so would break quests (BM_beasts for instance). ItemModel* playerModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getModel(); if (mSourceModel != playerModel) { MWWorld::Ptr item = mSourceModel->moveItem(mItem, mDraggedCount, playerModel); playerModel->update(); ItemModel::ModelIndex newIndex = -1; for (unsigned int i=0; i<playerModel->getItemCount(); ++i) { if (playerModel->getItem(i).mBase == item) { newIndex = i; break; } } mItem = playerModel->getItem(newIndex); mSourceModel = playerModel; SortFilterItemModel* playerFilterModel = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getSortFilterModel(); mSourceSortModel = playerFilterModel; } std::string sound = mItem.mBase.getClass().getUpSoundId(mItem.mBase); MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0); if (mSourceSortModel) { mSourceSortModel->clearDragItems(); mSourceSortModel->addDragItem(mItem.mBase, count); } ItemWidget* baseWidget = MyGUI::Gui::getInstance().createWidget<ItemWidget>("MW_ItemIcon", 0, 0, 42, 42, MyGUI::Align::Default, "DragAndDrop"); Controllers::ControllerFollowMouse* controller = MyGUI::ControllerManager::getInstance().createItem(Controllers::ControllerFollowMouse::getClassTypeName()) ->castType<Controllers::ControllerFollowMouse>(); MyGUI::ControllerManager::getInstance().addItem(baseWidget, controller); mDraggedWidget = baseWidget; baseWidget->setItem(mItem.mBase); baseWidget->setNeedMouseFocus(false); // text widget that shows item count // TODO: move to ItemWidget MyGUI::TextBox* text = baseWidget->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label")); text->setTextAlign(MyGUI::Align::Right); text->setNeedMouseFocus(false); text->setTextShadow(true); text->setTextShadowColour(MyGUI::Colour(0,0,0)); text->setCaption(ItemView::getCountString(count)); sourceView->update(); MWBase::Environment::get().getWindowManager()->setDragDrop(true); }