GameplayScreen::~GameplayScreen() { //Destroy our game objects delete mWhacker; for(unsigned int i=0; i<mDragons.size(); i++) { delete mDragons[i]; } //Destroy all entities created Ogre::SceneManager* mSceneManager = Ogre::Root::getSingletonPtr()->getSceneManager("ApplicationSceneManager"); mSceneManager->destroyEntity("Stage"); //Remove the stage mesh mStageNode->removeAndDestroyAllChildren(); mStageNode->getParentSceneNode()->removeAndDestroyChild(mStageNode->getName()); //Destroy our score overlay //To do this, we must traverse all elements contained within //the overlay and remove them one at a time. Ogre::OverlayManager* overlayMgr = Ogre::OverlayManager::getSingletonPtr(); Ogre::Overlay::Overlay2DElementsIterator iter = mOverlay->get2DElementsIterator(); for(;iter.hasMoreElements();) { Ogre::OverlayContainer * childContainer = iter.getNext(); Ogre::OverlayContainer::ChildIterator contIter = childContainer->getChildIterator(); for(;contIter.hasMoreElements();) { Ogre::OverlayElement* curElement = contIter.getNext(); overlayMgr->destroyOverlayElement(curElement->getName()); } overlayMgr->destroyOverlayElement(childContainer->getName()); } overlayMgr->destroy(mOverlay->getName()); }
void gkHUD::newImpl(void) { try { m_overlay = Ogre::OverlayManager::getSingleton().getByName(m_name.getName()); // Auto create if it's here if (m_overlay) { Ogre::Overlay::Overlay2DElementsIterator elements = m_overlay->get2DElementsIterator(); while (elements.hasMoreElements()) { Ogre::OverlayContainer* cont = elements.getNext(); addChild(new gkHUDElement(cont->getName())); Ogre::OverlayContainer::ChildIterator childs = cont->getChildIterator(); while (childs.hasMoreElements()) { Ogre::OverlayElement* elm = childs.getNext(); gkHUDElement* hele = new gkHUDElement(elm->getName()); addChild(hele); } } } } catch (Ogre::Exception& e) { gkLogMessage("HUD: " << e.getDescription()); m_overlay = 0; } }