void ShaderGenerator::apply(osg::PagedLOD& node) { if ( !_active ) return; bool ignore; if ( node.getUserValue(SHADERGEN_HINT_IGNORE, ignore) && ignore ) return; for( unsigned i=0; i<node.getNumFileNames(); ++i ) { static Threading::Mutex s_mutex; s_mutex.lock(); const std::string& filename = node.getFileName( i ); if (!filename.empty() && osgDB::getLowerCaseFileExtension(filename).compare(SHADERGEN_PL_EXTENSION) != 0 ) { node.setFileName( i, Stringify() << filename << "." << SHADERGEN_PL_EXTENSION ); } s_mutex.unlock(); } apply( static_cast<osg::LOD&>(node) ); }
void ShaderGenerator::apply(osg::PagedLOD& node) { if ( !_active ) return; for( unsigned i=0; i<node.getNumFileNames(); ++i ) { const std::string& filename = node.getFileName( i ); if (!filename.empty() && osgDB::getLowerCaseFileExtension(filename).compare(SHADERGEN_PL_EXTENSION) != 0 ) { node.setFileName( i, Stringify() << filename << "." << SHADERGEN_PL_EXTENSION ); } } apply( static_cast<osg::LOD&>(node) ); }