示例#1
0
void
ShaderGenerator::apply(osg::PagedLOD& node)
{
    if ( !_active )
        return;

    bool ignore;
    if ( node.getUserValue(SHADERGEN_HINT_IGNORE, ignore) && ignore )
        return;

    for( unsigned i=0; i<node.getNumFileNames(); ++i )
    {
        static Threading::Mutex s_mutex;
        s_mutex.lock();
        const std::string& filename = node.getFileName( i );
        if (!filename.empty() && 
            osgDB::getLowerCaseFileExtension(filename).compare(SHADERGEN_PL_EXTENSION) != 0 )
        {
            node.setFileName( i, Stringify() << filename << "." << SHADERGEN_PL_EXTENSION );
        }
        s_mutex.unlock();
    }

    apply( static_cast<osg::LOD&>(node) );
}
示例#2
0
void
ShaderGenerator::apply(osg::PagedLOD& node)
{
    if ( !_active ) return;

    for( unsigned i=0; i<node.getNumFileNames(); ++i )
    {
        const std::string& filename = node.getFileName( i );
        if (!filename.empty() && 
            osgDB::getLowerCaseFileExtension(filename).compare(SHADERGEN_PL_EXTENSION) != 0 )
        {
            node.setFileName( i, Stringify() << filename << "." << SHADERGEN_PL_EXTENSION );
        }
    }

    apply( static_cast<osg::LOD&>(node) );
}