Пример #1
0
osg::Node* creation_terrain(){
	osg::Image* heightMap = osgDB::readImageFile("terrain.tga");
	
	osg::HeightField* terrain = new osg::HeightField();
	terrain->allocate(heightMap->s(), heightMap->t());
	terrain->setOrigin(osg::Vec3(-heightMap->s() / 2, -heightMap->t() / 2, 0));
	terrain->setXInterval(10.0f);
	terrain->setYInterval(10.0f);
	
	for (unsigned int r = 0; r < terrain->getNumRows(); r++)
		for (unsigned int c = 0; c < terrain->getNumColumns(); c++)
			terrain->setHeight(c, r, ((*heightMap->data(c, r)) / 255.0f) * 300.0f);
			
	osg::Geode* geode = new osg::Geode();
	geode->addDrawable(new osg::ShapeDrawable(terrain));
	
	
	
	osg::Material* mat = new osg::Material;
	
	mat->setAmbient (osg::Material::FRONT_AND_BACK, osg::Vec4(0.5, 0.5, 0.5, 1.0));
	mat->setDiffuse (osg::Material::FRONT_AND_BACK, osg::Vec4(0.9, 0.9, 0.9, 1.0));
	mat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(0.0, 0.0, 0.0, 1.0));
	mat->setShininess(osg::Material::FRONT_AND_BACK, 64);
	geode->getOrCreateStateSet()->setAttributeAndModes(mat);
	
	
	
	
	osg::Texture2D* tex = new osg::Texture2D(osgDB::readImageFile("herbe.tga"));
	tex->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::LINEAR_MIPMAP_LINEAR);
	tex->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::LINEAR);
	tex->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
	tex->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
	geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, tex);
	
	osg::Matrixd matrix;
	matrix.makeScale(osg::Vec3(10, 10, 1.0));
	osg::ref_ptr<osg::TexMat> matTexture = new osg::TexMat;
	matTexture->setMatrix(matrix);
	geode->getOrCreateStateSet()->setTextureAttributeAndModes(0,
	matTexture.get(), osg::StateAttribute::ON);
	
	return geode;

}
Пример #2
0
void
ElevationLayer::assembleHeightField(const TileKey& key,
                                    osg::ref_ptr<osg::HeightField>& out_hf,
                                    osg::ref_ptr<NormalMap>& out_normalMap,
                                    ProgressCallback* progress)
{			
    // Collect the heightfields for each of the intersecting tiles.
    GeoHeightFieldVector heightFields;

    //Determine the intersecting keys
    std::vector< TileKey > intersectingTiles;
    
    if (key.getLOD() > 0u)
    {
        getProfile()->getIntersectingTiles(key, intersectingTiles);
    }

    else
    {
        // LOD is zero - check whether the LOD mapping went out of range, and if so,
        // fall back until we get valid tiles. This can happen when you have two
        // profiles with very different tile schemes, and the "equivalent LOD" 
        // surpasses the max data LOD of the tile source.
        unsigned numTilesThatMayHaveData = 0u;

        int intersectionLOD = getProfile()->getEquivalentLOD(key.getProfile(), key.getLOD());

        while (numTilesThatMayHaveData == 0u && intersectionLOD >= 0)
        {
            intersectingTiles.clear();
            getProfile()->getIntersectingTiles(key.getExtent(), intersectionLOD, intersectingTiles);

            for (unsigned int i = 0; i < intersectingTiles.size(); ++i)
            {
                const TileKey& layerKey = intersectingTiles[i];
                if (mayHaveData(layerKey) == true)
                {
                    ++numTilesThatMayHaveData;
                }
            }

            --intersectionLOD;
        }
    }

    // collect heightfield for each intersecting key. Note, we're hitting the
    // underlying tile source here, so there's no vetical datum shifts happening yet.
    // we will do that later.
    if ( intersectingTiles.size() > 0 )
    {
        for (unsigned int i = 0; i < intersectingTiles.size(); ++i)
        {
            const TileKey& layerKey = intersectingTiles[i];

            if ( isKeyInLegalRange(layerKey) )
            {
                osg::ref_ptr<osg::HeightField> hf;
                osg::ref_ptr<NormalMap> normalMap;
                createImplementation(layerKey, hf, normalMap, progress);
                if (hf.valid())
                {
                    heightFields.push_back( GeoHeightField(hf.get(), normalMap.get(), layerKey.getExtent()) );
                }
            }
        }

        // If we actually got a HeightField, resample/reproject it to match the incoming TileKey's extents.
        if (heightFields.size() > 0)
        {		
            unsigned int width = 0;
            unsigned int height = 0;

            for (GeoHeightFieldVector::iterator itr = heightFields.begin(); itr != heightFields.end(); ++itr)
            {
                if (itr->getHeightField()->getNumColumns() > width)
                    width = itr->getHeightField()->getNumColumns();
                if (itr->getHeightField()->getNumRows() > height) 
                    height = itr->getHeightField()->getNumRows();                        
            }

            //Now sort the heightfields by resolution to make sure we're sampling the highest resolution one first.
            std::sort( heightFields.begin(), heightFields.end(), GeoHeightField::SortByResolutionFunctor());        

            out_hf = new osg::HeightField();
            out_hf->allocate(width, height);

            out_normalMap = new NormalMap(width, height);

            //Go ahead and set up the heightfield so we don't have to worry about it later
            double minx, miny, maxx, maxy;
            key.getExtent().getBounds(minx, miny, maxx, maxy);
            double dx = (maxx - minx)/(double)(width-1);
            double dy = (maxy - miny)/(double)(height-1);

            //Create the new heightfield by sampling all of them.
            for (unsigned int c = 0; c < width; ++c)
            {
                double x = minx + (dx * (double)c);
                for (unsigned r = 0; r < height; ++r)
                {
                    double y = miny + (dy * (double)r);

                    //For each sample point, try each heightfield.  The first one with a valid elevation wins.
                    float elevation = NO_DATA_VALUE;
                    osg::Vec3 normal(0,0,1);

                    for (GeoHeightFieldVector::iterator itr = heightFields.begin(); itr != heightFields.end(); ++itr)
                    {
                        // get the elevation value, at the same time transforming it vertically into the 
                        // requesting key's vertical datum.
                        float e = 0.0;
                        osg::Vec3 n;
                        if (itr->getElevationAndNormal(key.getExtent().getSRS(), x, y, INTERP_BILINEAR, key.getExtent().getSRS(), e, n))
                        {
                            elevation = e;
                            normal = n;
                            break;
                        }
                    }
                    out_hf->setHeight( c, r, elevation );   
                    out_normalMap->set( c, r, normal );
                }
            }
        }
        else
        {
            //if (progress && progress->message().empty())
            //    progress->message() = "assemble yielded no heightfields";
        }
    }
    else
    {
        //if (progress && progress->message().empty())
        //    progress->message() = "assemble yielded no intersecting tiles";
    }


    // If the progress was cancelled clear out any of the output data.
    if (progress && progress->isCanceled())
    {
        out_hf = 0;
        out_normalMap = 0;
    }
}
Пример #3
0
bool
ElevationLayerVector::createHeightField(const TileKey&                  key,
                                        bool                            fallback,
                                        const Profile*                  haeProfile,
                                        ElevationInterpolation          interpolation,
                                        ElevationSamplePolicy           samplePolicy,
                                        osg::ref_ptr<osg::HeightField>& out_result,
                                        bool*                           out_isFallback,
                                        ProgressCallback*               progress )  const
{        
    unsigned lowestLOD = key.getLevelOfDetail();
    bool hfInitialized = false;

    //Get a HeightField for each of the enabled layers
    GeoHeightFieldVector heightFields;

    //The number of fallback heightfields we have
    int numFallbacks = 0;

    //Default to being fallback data.
    if ( out_isFallback )
    {
        *out_isFallback = true;
    }

    // if the caller provided an "HAE map profile", he wants an HAE elevation grid even if
    // the map profile has a vertical datum. This is the usual case when building the 3D
    // terrain, for example. Construct a temporary key that doesn't have the vertical
    // datum info and use that to query the elevation data.
    TileKey keyToUse = key;
    if ( haeProfile )
    {
        keyToUse = TileKey(key.getLevelOfDetail(), key.getTileX(), key.getTileY(), haeProfile );
    }

    // Generate a heightfield for each elevation layer.

    unsigned defElevSize = 8;

    for( ElevationLayerVector::const_iterator i = this->begin(); i != this->end(); i++ )
    {
        ElevationLayer* layer = i->get();
        if ( layer->getVisible() )
        {
            GeoHeightField geoHF = layer->createHeightField( keyToUse, progress );

            // if "fallback" is set, try to fall back on lower LODs.
            if ( !geoHF.valid() && fallback )
            {
                TileKey hf_key = keyToUse.createParentKey();

                while ( hf_key.valid() && !geoHF.valid() )
                {
                    geoHF = layer->createHeightField( hf_key, progress );
                    if ( !geoHF.valid() )
                        hf_key = hf_key.createParentKey();
                }

                if ( geoHF.valid() )
                {
                    if ( hf_key.getLevelOfDetail() < lowestLOD )
                        lowestLOD = hf_key.getLevelOfDetail();

                    //This HeightField is fallback data, so increment the count.
                    numFallbacks++;
                }
            }

            if ( geoHF.valid() )
            {
                heightFields.push_back( geoHF );
            }
        }
    }

    //If any of the layers produced valid data then it's not considered a fallback
    if ( out_isFallback )
    {
        *out_isFallback = (numFallbacks == heightFields.size());
        //OE_NOTICE << "Num fallbacks=" << numFallbacks << " numHeightFields=" << heightFields.size() << " is fallback " << *out_isFallback << std::endl;
    }   

    if ( heightFields.size() == 0 )
    {            
        //If we got no heightfields but were requested to fallback, create an empty heightfield.
        if ( fallback )
        {
            out_result = HeightFieldUtils::createReferenceHeightField( keyToUse.getExtent(), defElevSize, defElevSize );                
            return true;
        }
        else
        {
            //We weren't requested to fallback so just return.
            return false;
        }
    }

    else if (heightFields.size() == 1)
    {
        if ( lowestLOD == key.getLevelOfDetail() )
        {
            //If we only have on heightfield, just return it.
            out_result = heightFields[0].takeHeightField();
        }
        else
        {
            GeoHeightField geoHF = heightFields[0].createSubSample( key.getExtent(), interpolation);
            out_result = geoHF.takeHeightField();
            hfInitialized = true;
        }
    }

    else
    {
        //If we have multiple heightfields, we need to composite them together.
        unsigned int width = 0;
        unsigned int height = 0;

        for (GeoHeightFieldVector::const_iterator i = heightFields.begin(); i < heightFields.end(); ++i)
        {
            if (i->getHeightField()->getNumColumns() > width) 
                width = i->getHeightField()->getNumColumns();
            if (i->getHeightField()->getNumRows() > height) 
                height = i->getHeightField()->getNumRows();
        }
        out_result = new osg::HeightField();
        out_result->allocate( width, height );

        //Go ahead and set up the heightfield so we don't have to worry about it later
        double minx, miny, maxx, maxy;
        key.getExtent().getBounds(minx, miny, maxx, maxy);
        double dx = (maxx - minx)/(double)(out_result->getNumColumns()-1);
        double dy = (maxy - miny)/(double)(out_result->getNumRows()-1);

        const SpatialReference* keySRS = keyToUse.getProfile()->getSRS();

        //Create the new heightfield by sampling all of them.
        for (unsigned int c = 0; c < width; ++c)
        {
            double x = minx + (dx * (double)c);
            for (unsigned r = 0; r < height; ++r)
            {
                double y = miny + (dy * (double)r);

                //Collect elevations from all of the layers. Iterate BACKWARDS because the last layer
                // is the highest priority.
                std::vector<float> elevations;
                for( GeoHeightFieldVector::reverse_iterator itr = heightFields.rbegin(); itr != heightFields.rend(); ++itr )
                {
                    const GeoHeightField& geoHF = *itr;

                    float elevation = 0.0f;
                    if ( geoHF.getElevation(keySRS, x, y, interpolation, keySRS, elevation) )
                    {
                        if (elevation != NO_DATA_VALUE)
                        {
                            elevations.push_back(elevation);
                        }
                    }
                }

                float elevation = NO_DATA_VALUE;

                //The list of elevations only contains valid values
                if (elevations.size() > 0)
                {
                    if (samplePolicy == SAMPLE_FIRST_VALID)
                    {
                        elevation = elevations[0];
                    }
                    else if (samplePolicy == SAMPLE_HIGHEST)
                    {
                        elevation = -FLT_MAX;
                        for (unsigned int i = 0; i < elevations.size(); ++i)
                        {
                            if (elevation < elevations[i]) elevation = elevations[i];
                        }
                    }
                    else if (samplePolicy == SAMPLE_LOWEST)
                    {
                        elevation = FLT_MAX;
                        for (unsigned i = 0; i < elevations.size(); ++i)
                        {
                            if (elevation > elevations[i]) elevation = elevations[i];
                        }
                    }
                    else if (samplePolicy == SAMPLE_AVERAGE)
                    {
                        elevation = 0.0;
                        for (unsigned i = 0; i < elevations.size(); ++i)
                        {
                            elevation += elevations[i];
                        }
                        elevation /= (float)elevations.size();
                    }
                }
                out_result->setHeight(c, r, elevation);
            }
        }
    }

    // Replace any NoData areas with the reference value. This is zero for HAE datums,
    // and some geoid height for orthometric datums.
    if (out_result.valid())
    {
        const Geoid*         geoid = 0L;
        const VerticalDatum* vdatum = key.getProfile()->getSRS()->getVerticalDatum();

        if ( haeProfile && vdatum )
        {
            geoid = vdatum->getGeoid();
        }

        HeightFieldUtils::resolveInvalidHeights(
            out_result.get(),
            key.getExtent(),
            NO_DATA_VALUE,
            geoid );

        //ReplaceInvalidDataOperator o;
        //o.setValidDataOperator(new osgTerrain::NoDataValue(NO_DATA_VALUE));
        //o( out_result.get() );
    }

    //Initialize the HF values for osgTerrain
    if (out_result.valid() && !hfInitialized )
    {   
        //Go ahead and set up the heightfield so we don't have to worry about it later
        double minx, miny, maxx, maxy;
        key.getExtent().getBounds(minx, miny, maxx, maxy);
        out_result->setOrigin( osg::Vec3d( minx, miny, 0.0 ) );
        double dx = (maxx - minx)/(double)(out_result->getNumColumns()-1);
        double dy = (maxy - miny)/(double)(out_result->getNumRows()-1);
        out_result->setXInterval( dx );
        out_result->setYInterval( dy );
        out_result->setBorderWidth( 0 );
    }

    return out_result.valid();
}