Пример #1
0
template<UnsignedInt dimensions> void ForceRenderer<dimensions>::draw(const MatrixTypeFor<dimensions, Float>& transformationMatrix, SceneGraph::Camera<dimensions, Float>& camera) {
    _shader->setTransformationProjectionMatrix(camera.projectionMatrix()*Implementation::forceRendererTransformation<dimensions>(transformationMatrix.transformPoint(_forcePosition), _force)*MatrixTypeFor<dimensions, Float>::scaling(VectorTypeFor<dimensions, Float>{_options->scale()}))
        .setColor(_options->color());
    _mesh->draw(*_shader);
}
Пример #2
0
template<UnsignedInt dimensions> void ShapeRenderer<dimensions>::draw(const MatrixTypeFor<dimensions, Float>&, SceneGraph::Camera<dimensions, Float>& camera) {
    const MatrixTypeFor<dimensions, Float> projectionMatrix = camera.projectionMatrix()*camera.cameraMatrix();
    for(auto i: _renderers) i->draw(_options, projectionMatrix);
}
Пример #3
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template<UnsignedInt dimensions> void ObjectRenderer<dimensions>::draw(const MatrixTypeFor<dimensions, Float>& transformationMatrix, SceneGraph::Camera<dimensions, Float>& camera) {
    _shader->setTransformationProjectionMatrix(camera.projectionMatrix()*transformationMatrix*MatrixTypeFor<dimensions, Float>::scaling(VectorTypeFor<dimensions, Float>{_options->size()}));
    _mesh->draw(*_shader);
}