Пример #1
0
BOOL CTomGineThread::OnTask()
{
	m_running.Lock();
	
	m_mutex.Lock();
		tgEngine m_engine(m_width, m_height, 5.0f, 0.01f, "TomGine", true);
		
		if(m_use_campars)
		{
			TomGine::tgCamera cam;
			cam.Load(m_camPars);
			m_engine.SetCamera(cam);
			m_engine.UpdateCameraViews(cam);
		}
	m_mutex.Unlock();
	
	tgMaterial matBlueBlend;
	matBlueBlend.Color(0.0f, 0.0f, 1.0f, 0.5f);
	m_cone.m_material = matBlueBlend;
	
	tgShapeCreator m_shape_creator;
	m_shape_creator.CreateSphere(m_sphere, 0.1, 5, ICOSAHEDRON);
	m_shape_creator.CreateCone(m_cone, 1.0, 1.0, 16, 1, false);
// 	tgModel &model, float radius, float height, int slices, int stacks, bool closed
	
	glClearColor(1,1,1,0);
	
	while(!m_quit)
	{
		m_mutex.Lock();
			
			// Draw model
			m_pose.Activate();
				m_model.DrawFaces();
				
// 				for(unsigned i=0; i<m_viewlist.size(); i++)
// 				{
// 					m_viewlist[i].Activate();
// 					m_cone.DrawFaces();
// 				}
			
			// TODO test if Siftex is visible
			
			
			// Draw points
			glColor3f(0.0f,1.0f,0.0f);
			glDisable(GL_LIGHTING);
			glPointSize(2);
			glBegin(GL_POINTS);
			for(unsigned int i=0; i<m_siftexlist.size(); i++)
			{
				glVertex3f(m_siftexlist[i].pos.x, m_siftexlist[i].pos.y, m_siftexlist[i].pos.z);
			}
			glEnd();
			glEnable(GL_LIGHTING);
			
			// Draw normals
			glColor3f(0.0f, 0.0f, 1.0f);
			glDisable(GL_LIGHTING);
			glBegin(GL_LINES);
			for(unsigned int i=0; i<m_lastsiftexlist.size(); i++)
			{
				glVertex3f(m_lastsiftexlist[i].pos.x, m_lastsiftexlist[i].pos.y, m_lastsiftexlist[i].pos.z);
				glVertex3f(	m_lastsiftexlist[i].pos.x - m_lastsiftexlist[i].viewray.x,
										m_lastsiftexlist[i].pos.y - m_lastsiftexlist[i].viewray.y,
										m_lastsiftexlist[i].pos.z - m_lastsiftexlist[i].viewray.z);
			}
			glEnd();
			glEnable(GL_LIGHTING);
			
			for(unsigned i=0; i<m_viewlist.size(); i++)
			{
			  m_viewlist[i].Activate();
			  
			  glPushMatrix();
			  glScalef(m_viewscale[i].x,m_viewscale[i].y,m_viewscale[i].z);
			  glEnable(GL_BLEND);
			  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
			  m_cone.DrawFaces();
			  glDisable(GL_BLEND);
			  glPopMatrix();
			  
			  m_viewlist[i].Deactivate();
			}
			
			m_pose.Deactivate();
		m_mutex.Unlock();
		
		Sleep(10);
		
		m_engine.Update();
	}

	m_running.Unlock();
	return TRUE;
}
Пример #2
0
int main(int argc, char * argv[])
{
    sf::RenderWindow window(sf::VideoMode(640, 480), "OpenGL");

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LEQUAL);
    glEnable(GL_CULL_FACE);
    glCullFace(GL_BACK);
    g_Resources->SetShaderPath("/home/gergondet/ros/perception_blort/blort_ros/Tracker/shader/");

    TomGine::tgCamera::Parameter camPar;
    TomGine::tgCamera camera;
    camPar.width = 640;
    camPar.height = 480;
    camPar.fx = 568.168672;
    camPar.fy = 566.360327;
    camPar.cx = 349.631248;
    camPar.cy = 256.295344;
    camPar.k1 = -0.059636;
    camPar.k2 = 0.232352;
    camPar.k3 = 0;
    camPar.p1 = -0.003432;
    camPar.p2 = 0.017361;
    camPar.pos.x = 0.31188;
    camPar.pos.y = -0.3;
    camPar.pos.z = 0.243049;
    vec3 rotv; rotv.x = -1.917587; rotv.y = -0.453044; rotv.z = 0.389306;
    camPar.rot.fromRotVector(rotv);
    camera.Load(camPar);

    Tracking::TrackerModel * model = new Tracking::TrackerModel();
    Tracking::ModelLoader loader;
    loader.LoadPly(*model, "/home/gergondet/ros/perception_blort/blort_ros/Resources/ply/can.ply");

    bool running = true;
    while (running)
    {
        // handle events
        sf::Event event;
        while (window.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
            {
                // end the program
                running = false;
            }
            else if (event.type == sf::Event::Resized)
            {
                // adjust the viewport when the window is resized
                glViewport(0, 0, event.size.width, event.size.height);
            }
        }

        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        window.clear(sf::Color(0x77, 0x77, 0x77, 255));

        window.pushGLStates();
        window.popGLStates();
        camera.Activate();
        model->drawPass();

        window.display();
    }

    delete model;
    return 0;
}
int main (int argc, char * argv[])
{
  std::string tsp_file;
  size_t width(800), height(600);
  int start(0), end(1), res(16);

  if (argc > 3)
  {
    tsp_file = argv[1];
    start = atoi(argv[2]);
    end = atoi(argv[3]);
  }
  else
  {
    printf("Usage: TsplineViewer tsp_file_sequence start_index end_index\n");
    printf("   tsp-file-sequence:  filename_%%d.tsp\n\n");
    return 0;
  }

  if(argc > 4)
    res = atoi(argv[4]);

  std::ostringstream os;
  os << "T-spline Sequence (" << tsp_file << ")";
  tgTomGineThread viewer (width, height, os.str());
  viewer.SetClearColor(1.0f);
  viewer.SetInputSpeeds(0.1);

  // schnipp
  TomGine::tgCamera cam = viewer.GetCamera();
//    dino_sparse_front
  float ext_data[16] = {  -0.382363, -0.097398, -0.918871, 0.000105,
                          -0.181148, 0.983042, -0.028819, -0.027788,
                          0.906093, 0.155430, -0.393519, -0.365332,
                          0.000000, 0.000000, 0.000000, 1.000000 };
//     dino
  float int_data[16] = { 10.344999, 0.000000, 0.010219, 0.000000,
                          0.000000, 13.856250, -0.164375, 0.000000,
                          0.000000, 0.000000, -1.000200, -0.020002,
                          0.000000, 0.000000, -1.000000, 0.000000};
  TomGine::mat4 E(ext_data);
  TomGine::mat4 I(int_data);
  cam.SetIntrinsic(I.transpose());
  cam.SetExtrinsic(E.transpose());
  viewer.SetCamera(cam);
  // schnapp

  SequenceViewer sv(viewer);
  sv.meshes.resize(end-start+1);

  for(int i=start; i<=end && !viewer.Stopped(); i++)
  {
    // Tspline
    char file[256];
    sprintf(file, tsp_file.c_str(), i);
    printf("[main] Loading T-spline %d: '%s'\n", i, file);
    Tspline tsp;
    File::Load(tsp, file);

    TomGine::tgTextureModel& mesh = sv.meshes[i];
    mesh.m_material.Color( 0.1,0.1,0.1,1.0,
                           0.6,1.0,0.6,1.0,
                           0.5,0.5,0.5,1.0, 50);
    mesh.SetColor(0.5f,0.5f,0.5f,0.5f);

    convertTspline2tgModel(tsp, mesh, res, res, true);
    convertTsplineControl2tgModel(tsp, mesh);
//    convertTsplineEdges2tgModel(tsp, mesh, 4, 1e-4);
    mesh.m_line_color = TomGine::vec3(0,0,0);
    mesh.m_line_width = 5.0f;
    mesh.m_point_color = TomGine::vec3(0,0,0);
    mesh.m_point_size = 15.0f;

    if(!tsp.texture.empty())
    {
      // texture from tspline
      printf("[main] tseigen normalizep.texture.size: %lu  tsp.texture: %s\n", tsp.texture.size(), tsp.texture.c_str());
      unsigned found = tsp_file.find_last_of("/\\");
      std::string texture = tsp_file.substr(0,found) + "/" + tsp.texture;
      mesh.m_tex_cv.push_back(cv::imread(texture));
      mesh.m_face_tex_id.assign(mesh.m_faces.size(), 0);
      mesh.SetColor(1.0f,1.0f,1.0f);
    }

    //    convertTsplineControl2tgModel(tsp, mesh);

    //    TomGine::vec3 cor(0,0,0);
    //    for(size_t i=0; i<mesh.m_lines.size(); i++)
    //    {
    //      vec3 a = mesh.m_lines[i].start;
    //      vec3 b = mesh.m_lines[i].end;
    //      viewer.AddLine3D(a.x,a.y,a.z, b.x,b.y,b.z, 0,0,128, 1.0);
    //    }

    //    size_t cpi(0);
    //    Tspline::Vertex_iterator vit;
    //    for(vit=tsp.vertices_begin(); vit!=tsp.vertices_end(); vit++)
    //    {
    //      Point3d cp = vit->data().GetCP();
    //      viewer.AddPoint3D(cp.x(),cp.y(),cp.z(), 0,0,255, 5.0f);
    //      std::ostringstream os;
    //      os << cpi;
    //      viewer.AddLabel3D(os.str(), 12, cp.x(),cp.y(),cp.z());
    //      cor+=vec3(cp.x(),cp.y(),cp.z());
    //      cpi++;
    //    }
    //    cor /= cpi;
    //    viewer.LookAt(cor);
    //    viewer.SetRotationCenter(cor);

//    mesh.m_lines.clear();
//    mesh.m_points.clear();

    //    convertTsplineEdges2tgModel(tsp, mesh, 4);
    //    mesh.m_line_color = TomGine::vec3(1,0,0);
    //    mesh.m_line_width = 4.0;

    if(i==start)
    {
      mesh.ComputeBoundingSphere();
      viewer.SetInputSpeeds(1.0f, mesh.m_bs.radius, mesh.m_bs.radius);
      viewer.SetRotationCenter(mesh.m_bs.center);
    }
  }

  printf("[main] Loading T-splines done\n");



  //  viewer.AddModel3D(meshes);


  viewer.Update();
  viewer.WaitForEvent (TMGL_Press, TMGL_Escape);
  return (0);
}