int main(int argc, char * argv[]) { sf::RenderWindow window(sf::VideoMode(640, 480), "OpenGL"); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); g_Resources->SetShaderPath("/home/gergondet/ros/perception_blort/blort_ros/Tracker/shader/"); TomGine::tgCamera::Parameter camPar; TomGine::tgCamera camera; camPar.width = 640; camPar.height = 480; camPar.fx = 568.168672; camPar.fy = 566.360327; camPar.cx = 349.631248; camPar.cy = 256.295344; camPar.k1 = -0.059636; camPar.k2 = 0.232352; camPar.k3 = 0; camPar.p1 = -0.003432; camPar.p2 = 0.017361; camPar.pos.x = 0.31188; camPar.pos.y = -0.3; camPar.pos.z = 0.243049; vec3 rotv; rotv.x = -1.917587; rotv.y = -0.453044; rotv.z = 0.389306; camPar.rot.fromRotVector(rotv); camera.Load(camPar); Tracking::TrackerModel * model = new Tracking::TrackerModel(); Tracking::ModelLoader loader; loader.LoadPly(*model, "/home/gergondet/ros/perception_blort/blort_ros/Resources/ply/can.ply"); bool running = true; while (running) { // handle events sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed) { // end the program running = false; } else if (event.type == sf::Event::Resized) { // adjust the viewport when the window is resized glViewport(0, 0, event.size.width, event.size.height); } } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); window.clear(sf::Color(0x77, 0x77, 0x77, 255)); window.pushGLStates(); window.popGLStates(); camera.Activate(); model->drawPass(); window.display(); } delete model; return 0; }
BOOL CTomGineThread::OnTask() { m_running.Lock(); m_mutex.Lock(); tgEngine m_engine(m_width, m_height, 5.0f, 0.01f, "TomGine", true); if(m_use_campars) { TomGine::tgCamera cam; cam.Load(m_camPars); m_engine.SetCamera(cam); m_engine.UpdateCameraViews(cam); } m_mutex.Unlock(); tgMaterial matBlueBlend; matBlueBlend.Color(0.0f, 0.0f, 1.0f, 0.5f); m_cone.m_material = matBlueBlend; tgShapeCreator m_shape_creator; m_shape_creator.CreateSphere(m_sphere, 0.1, 5, ICOSAHEDRON); m_shape_creator.CreateCone(m_cone, 1.0, 1.0, 16, 1, false); // tgModel &model, float radius, float height, int slices, int stacks, bool closed glClearColor(1,1,1,0); while(!m_quit) { m_mutex.Lock(); // Draw model m_pose.Activate(); m_model.DrawFaces(); // for(unsigned i=0; i<m_viewlist.size(); i++) // { // m_viewlist[i].Activate(); // m_cone.DrawFaces(); // } // TODO test if Siftex is visible // Draw points glColor3f(0.0f,1.0f,0.0f); glDisable(GL_LIGHTING); glPointSize(2); glBegin(GL_POINTS); for(unsigned int i=0; i<m_siftexlist.size(); i++) { glVertex3f(m_siftexlist[i].pos.x, m_siftexlist[i].pos.y, m_siftexlist[i].pos.z); } glEnd(); glEnable(GL_LIGHTING); // Draw normals glColor3f(0.0f, 0.0f, 1.0f); glDisable(GL_LIGHTING); glBegin(GL_LINES); for(unsigned int i=0; i<m_lastsiftexlist.size(); i++) { glVertex3f(m_lastsiftexlist[i].pos.x, m_lastsiftexlist[i].pos.y, m_lastsiftexlist[i].pos.z); glVertex3f( m_lastsiftexlist[i].pos.x - m_lastsiftexlist[i].viewray.x, m_lastsiftexlist[i].pos.y - m_lastsiftexlist[i].viewray.y, m_lastsiftexlist[i].pos.z - m_lastsiftexlist[i].viewray.z); } glEnd(); glEnable(GL_LIGHTING); for(unsigned i=0; i<m_viewlist.size(); i++) { m_viewlist[i].Activate(); glPushMatrix(); glScalef(m_viewscale[i].x,m_viewscale[i].y,m_viewscale[i].z); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); m_cone.DrawFaces(); glDisable(GL_BLEND); glPopMatrix(); m_viewlist[i].Deactivate(); } m_pose.Deactivate(); m_mutex.Unlock(); Sleep(10); m_engine.Update(); } m_running.Unlock(); return TRUE; }