//----------------------------------------------------------------------------- // Purpose: returns true if the screen should be updated //----------------------------------------------------------------------------- bool CGameUI::ContinueProgressBar( float progressFraction ) { if (!g_hLoadingDialog.Get()) return false; g_hLoadingDialog->Activate(); return g_hLoadingDialog->SetProgressPoint(progressFraction); }
void asw_pick_stim_music_f() { if (g_hSelectStimMusicDialog.Get() == NULL) { g_hSelectStimMusicDialog = new StimMusicSelectDialog(NULL, "#asw_pick_stim_music", vgui::FOD_OPEN, NULL); g_hSelectStimMusicDialog->AddFilter("*.mp3,*.wav", "#asw_stim_music_types", true); } g_hSelectStimMusicDialog->DoModal(false); g_hSelectStimMusicDialog->Activate(); }