//-----------------------------------------------------------------------------
// Purpose: returns true if the screen should be updated
//-----------------------------------------------------------------------------
bool CGameUI::ContinueProgressBar( float progressFraction )
{
	if (!g_hLoadingDialog.Get())
		return false;

	g_hLoadingDialog->Activate();
	return g_hLoadingDialog->SetProgressPoint(progressFraction);
}
void asw_pick_stim_music_f()
{
	if (g_hSelectStimMusicDialog.Get() == NULL)
	{
		g_hSelectStimMusicDialog = new StimMusicSelectDialog(NULL, "#asw_pick_stim_music", vgui::FOD_OPEN, NULL);
		g_hSelectStimMusicDialog->AddFilter("*.mp3,*.wav", "#asw_stim_music_types", true);
	}
	g_hSelectStimMusicDialog->DoModal(false);
	g_hSelectStimMusicDialog->Activate();
}