//----------------------------------------------------------------------------- // Purpose: stops progress bar, displays error if necessary //----------------------------------------------------------------------------- void CGameUI::StopProgressBar(bool bError, const char *failureReason, const char *extendedReason) { if (!g_hLoadingDialog.Get() && bError) { g_hLoadingDialog = new CLoadingDialog(staticPanel); } if (!g_hLoadingDialog.Get()) return; if (bError) { // turn the dialog to error display mode g_hLoadingDialog->DisplayError(failureReason,extendedReason); } else { // close loading dialog g_hLoadingDialog->Close(); g_hLoadingDialog = NULL; } // stop drawing loading screen staticPanel->SetBackgroundRenderState(CBasePanel::BACKGROUND_DESKTOPIMAGE); }