Exemple #1
0
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
TextTooltip::TextTooltip(Panel *parent, const char *text) : BaseTooltip( parent, text )
{
	if (!s_TooltipWindow.Get())
	{
		s_TooltipWindow = new TextEntry(NULL, "tooltip");

 		s_TooltipWindow->InvalidateLayout(false, true);

		// this bit of hackery is necessary because tooltips don't get ApplySchemeSettings called from their parents
		IScheme *pScheme = scheme()->GetIScheme( s_TooltipWindow->GetScheme() );
		s_TooltipWindow->SetBgColor(s_TooltipWindow->GetSchemeColor("Tooltip.BgColor", s_TooltipWindow->GetBgColor(), pScheme));
		s_TooltipWindow->SetFgColor(s_TooltipWindow->GetSchemeColor("Tooltip.TextColor", s_TooltipWindow->GetFgColor(), pScheme));
		s_TooltipWindow->SetBorder(pScheme->GetBorder("ToolTipBorder"));
		s_TooltipWindow->SetFont( pScheme->GetFont("DefaultSmall", s_TooltipWindow->IsProportional()));
	}
	s_iTooltipWindowCount++;

	// this line prevents the main window from losing focus
	// when a tooltip pops up
	s_TooltipWindow->MakePopup(false, true);
	s_TooltipWindow->SetKeyBoardInputEnabled( false );
	s_TooltipWindow->SetMouseInputEnabled( false );
	
	SetText(text);
	s_TooltipWindow->SetText(m_Text.Base());
	s_TooltipWindow->SetEditable(false);
	s_TooltipWindow->SetMultiline(true);
	s_TooltipWindow->SetVisible(false);
}
Exemple #2
0
//-----------------------------------------------------------------------------
// Purpose: Display the tooltip
//-----------------------------------------------------------------------------
void Tooltip::PerformLayout()
{
	if (!_makeVisible)
		return;
	if (_delay > system()->GetTimeMillis())
		return;	

	// we're ready, just make us visible
	if ( !s_TooltipWindow.Get() )
		return;

	// We only need to layout when we first become visible
	if ( !_isDirty )
		return;

	_isDirty = false;

	s_TooltipWindow->SetVisible(true);
	s_TooltipWindow->MakePopup( false, true );
	s_TooltipWindow->SetKeyBoardInputEnabled( false );
	s_TooltipWindow->SetMouseInputEnabled( false );

	IScheme *pScheme = scheme()->GetIScheme( s_TooltipWindow->GetScheme() );

	s_TooltipWindow->SetBgColor(s_TooltipWindow->GetSchemeColor("Tooltip.BgColor", s_TooltipWindow->GetBgColor(), pScheme));
	s_TooltipWindow->SetFgColor(s_TooltipWindow->GetSchemeColor("Tooltip.TextColor", s_TooltipWindow->GetFgColor(), pScheme));
	s_TooltipWindow->SetBorder(pScheme->GetBorder("ToolTipBorder"));

	// get cursor position
	int cursorX, cursorY;
	input()->GetCursorPos(cursorX, cursorY);
	
	// relayout the textwindow immediately so that we know it's size
	//m_pTextEntry->InvalidateLayout(true);
	SizeTextWindow();
	int menuWide, menuTall;
	s_TooltipWindow->GetSize(menuWide, menuTall);
	
	// work out where the cursor is and therefore the best place to put the menu
	int wide, tall;
	surface()->GetScreenSize(wide, tall);
	
	if (wide - menuWide > cursorX)
	{
		cursorY += 20;
		// menu hanging right
		if (tall - menuTall > cursorY)
		{
			// menu hanging down
			s_TooltipWindow->SetPos(cursorX, cursorY);
		}
		else
		{
			// menu hanging up
			s_TooltipWindow->SetPos(cursorX, cursorY - menuTall - 20);
		}
	}
	else
	{
		// menu hanging left
		if (tall - menuTall > cursorY)
		{
			// menu hanging down
			s_TooltipWindow->SetPos(cursorX - menuWide, cursorY);
		}
		else
		{
			// menu hanging up
			s_TooltipWindow->SetPos(cursorX - menuWide, cursorY - menuTall - 20 );
		}
	}	
}