void NonStaticWorldObject::ProtoSerialize(XML::Node& CurrentRoot) const { XML::Node NonStaticWorldObjectNode = CurrentRoot.AppendChild("NonStaticWorldObject"); if (!NonStaticWorldObjectNode) { ThrowSerialError("create NonStaticWorldObjectNode");} XML::Attribute Version = NonStaticWorldObjectNode.AppendAttribute("Version"); Version.SetValue(1); XML::Node OrientationNode = NonStaticWorldObjectNode.AppendChild("Orientation"); if(!OrientationNode) { ThrowSerialError("create OrientationNode"); } this->GetOrientation().ProtoSerialize(OrientationNode); // if actor node is in scenemanager just save a name /*if( Entresol::GetSingletonPtr()->GetSceneManager()->GetNode( this->ObjectWorldNode->GetName() ) ) { XML::Attribute NonStaticWorldObjectNodeAttrib = NonStaticWorldObjectNode.AppendAttribute("WorldNode"); if(!NonStaticWorldObjectNodeAttrib.SetValue(this->ObjectWorldNode->GetName())) {ThrowSerialError("store WorldNode Name");} }else{ SloppyProtoSerialize( *(this->ObjectWorldNode),NonStaticWorldObjectNode); //Serialization performed in older style }// */ WorldObject::ProtoSerialize(NonStaticWorldObjectNode); }
void WorldObject::ProtoSerialize(XML::Node& CurrentRoot) const { XML::Node WorldObjectNode = CurrentRoot.AppendChild("WorldObject"); if (!WorldObjectNode) { ThrowSerialError("create WorldObjectNode");} XML::Node LocationNode = WorldObjectNode.AppendChild("Location"); if (!LocationNode) { ThrowSerialError("create LocationNode"); } this->GetLocation().ProtoSerialize(LocationNode); XML::Node ScalingNode = WorldObjectNode.AppendChild("Scaling"); if (!ScalingNode) { ThrowSerialError("create ScalingNode"); } this->GetScaling().ProtoSerialize(ScalingNode); this->GetGraphicsSettings()->ProtoSerialize(WorldObjectNode); this->GetPhysicsSettings()->ProtoSerialize(WorldObjectNode); XML::Attribute WorldObjectName = WorldObjectNode.AppendAttribute("Name"); WorldObjectName.SetValue(this->GetName()); XML::Attribute WorldObjectVersion = WorldObjectNode.AppendAttribute("Version"); WorldObjectVersion.SetValue(1); XML::Attribute WorldObjectIsInWorld = WorldObjectNode.AppendAttribute("IsInWorld"); WorldObjectIsInWorld.SetValue(this->IsInWorld()); if ( !(WorldObjectName && WorldObjectVersion && WorldObjectIsInWorld) ) { ThrowSerialError("create WorldObjectNode Attributes"); } /*XML::Attribute WorldObjectSoundSetName = WorldObjectNode.AppendAttribute("SoundSet"); if(this->GetSounds()) { WorldObjectSoundSetName.SetValue(this->GetSounds()->GetName()); }else{ WorldObjectSoundSetName.SetValue(""); }//*/ }
void ActorRigid::ProtoSerialize(XML::Node& CurrentRoot) const { XML::Node ActorNode = CurrentRoot.AppendChild("ActorRigid"); if (!ActorNode) { ThrowSerialError("create ActorRigidNode");} XML::Attribute Version = ActorNode.AppendAttribute("Version"); if (Version) { Version.SetValue(1); } else { SerializeError("Create set Version on ActorRigid node", SerializableName()); } XML::Attribute ActorName = ActorNode.AppendAttribute("Name"); ActorName.SetValue(this->GetName()); XML::Attribute ActorFile = ActorNode.AppendAttribute("File"); ActorFile.SetValue(this->GraphicsObject->getMesh()->getName()); XML::Attribute ActorGroup = ActorNode.AppendAttribute("Group"); ActorGroup.SetValue(this->GraphicsObject->getMesh()->getGroup()); if( !(ActorName && ActorFile && ActorGroup) ) { ThrowSerialError("creating ActorRigid Attributes");} XML::Node LinearMovementFactor = ActorNode.AppendChild("LinearMovementFactor"); if (!LinearMovementFactor) { ThrowSerialError("create LinearMovementFactor Node"); } this->GetLinearMovementFactor().ProtoSerialize(LinearMovementFactor); XML::Node AngularMovementFactor = ActorNode.AppendChild("AngularMovementFactor"); if (!AngularMovementFactor) { ThrowSerialError("create AngularMovementFactor Node"); } this->GetAngularMovementFactor().ProtoSerialize(AngularMovementFactor); ActorBase::ProtoSerialize(ActorNode); }
void GraphicsManager::AppendCurrentSettings(XML::Node& SettingsRootNode) { // Create the Group node to be returned XML::Node CurrentSettings = SettingsRootNode.AppendChild("Current"); // Create and initialize the rendersystem settings XML::Node RenderSystemNode = CurrentSettings.AppendChild("RenderSystem"); RenderSystemNode.AppendAttribute("Name").SetValue( this->GetShortenedRenderSystemName(CurrRenderSys) ); // Create and initialize the window configuration for( GameWindowIterator WinIt = this->BeginGameWindow() ; WinIt != this->EndGameWindow() ; ++WinIt ) { (*WinIt)->ProtoSerialize(CurrentSettings); } }
void LevelZone::ProtoSerializeProperties(XML::Node& SelfRoot) const { this->AreaEffect::ProtoSerializeProperties(SelfRoot); XML::Node PropertiesNode = SelfRoot.AppendChild( LevelZone::GetSerializableName() + "Properties" ); if( PropertiesNode.AppendAttribute("Version").SetValue("1") ) { XML::Node ZoneSizeNode = PropertiesNode.AppendChild("ZoneSize"); this->ZoneSize.ProtoSerialize( ZoneSizeNode ); return; }else{ SerializeError("Create XML Attribute Values",LevelZone::GetSerializableName() + "Properties",true); } }
void SliderConstraint::ProtoSerializeProperties(XML::Node& SelfRoot) const { this->Constraint::ProtoSerializeProperties(SelfRoot); XML::Node PropertiesNode = SelfRoot.AppendChild( SliderConstraint::GetSerializableName() + "Properties" ); if( PropertiesNode.AppendAttribute("Version").SetValue("1") && PropertiesNode.AppendAttribute("UseFrameOffset").SetValue( this->GetUseFrameOffset() ) && PropertiesNode.AppendAttribute("UpperLinLimit").SetValue( this->GetUpperLinLimit() ) && PropertiesNode.AppendAttribute("UpperAngLimit").SetValue( this->GetUpperAngLimit() ) && PropertiesNode.AppendAttribute("LowerLinLimit").SetValue( this->GetLowerLinLimit() ) && PropertiesNode.AppendAttribute("LowerAngLimit").SetValue( this->GetLowerAngLimit() ) && PropertiesNode.AppendAttribute("PoweredLinMotor").SetValue( this->GetPoweredLinMotor() ) && PropertiesNode.AppendAttribute("PoweredAngMotor").SetValue( this->GetPoweredAngMotor() ) && PropertiesNode.AppendAttribute("TargetLinMotorVelocity").SetValue( this->GetTargetLinMotorVelocity() ) && PropertiesNode.AppendAttribute("TargetAngMotorVelocity").SetValue( this->GetTargetAngMotorVelocity() ) && PropertiesNode.AppendAttribute("MaxLinMotorForce").SetValue( this->GetMaxLinMotorForce() ) && PropertiesNode.AppendAttribute("MaxAngMotorForce").SetValue( this->GetMaxAngMotorForce() ) && PropertiesNode.AppendAttribute("SoftnessLimLin").SetValue( this->GetSoftnessLimLin() ) && PropertiesNode.AppendAttribute("SoftnessLimAng").SetValue( this->GetSoftnessLimAng() ) && PropertiesNode.AppendAttribute("SoftnessOrthoLin").SetValue( this->GetSoftnessOrthoLin() ) && PropertiesNode.AppendAttribute("SoftnessOrthoAng").SetValue( this->GetSoftnessOrthoAng() ) ) { return; }else{ SerializeError("Create XML Attribute Values",SliderConstraint::GetSerializableName() + "Properties",true); } }
void GearConstraint::ProtoSerialize(XML::Node& CurrentRoot) const { XML::Node P2PNode = CurrentRoot.AppendChild(this->GearConstraint::SerializableName()); // The base node all the base constraint stuff will go in if (!P2PNode) { SerializeError("Create P2PNode", SerializableName()); } XML::Attribute VerAttr = P2PNode.AppendAttribute("Version"); XML::Attribute RatioAttr = P2PNode.AppendAttribute("Ratio"); if( VerAttr && RatioAttr ) { VerAttr.SetValue(1); RatioAttr.SetValue(this->GetRotationRatio()); }else{ SerializeError("Create P2PNode Attributes", SerializableName()); } XML::Node ActorANode = P2PNode.AppendChild("ActorA"); if (!ActorANode) { SerializeError("Create ActorANode", SerializableName()); } this->GetAxisA().ProtoSerialize(ActorANode); XML::Node ActorBNode = P2PNode.AppendChild("ActorB"); if (!ActorBNode) { SerializeError("Create ActorBNode", SerializableName()); } this->GetAxisB().ProtoSerialize(ActorBNode); this->Constraint::ProtoSerialize(P2PNode); }
void CapsuleCollisionShape::ProtoSerialize(XML::Node& CurrentRoot) const { XML::Node CollisionNode = CurrentRoot.AppendChild(this->CapsuleCollisionShape::SerializableName()); if (!CollisionNode) { SerializeError("create CollisionNode",this->CapsuleCollisionShape::SerializableName());} XML::Attribute Version = CollisionNode.AppendAttribute("Version"); if (Version) { Version.SetValue(1); } else { SerializeError("Create Version Attribute", SerializableName()); } /* XML::Attribute RadiusAttr = CollisionNode.AppendAttribute("Radius"); if (RadiusAttr) { RadiusAttr.SetValue(this->GetCleanRadius()); } else { SerializeError("Create RadiusAttr Attribute", SerializableName()); } XML::Attribute HeightAttr = CollisionNode.AppendAttribute("Height"); if (HeightAttr) { HeightAttr.SetValue(this->GetCleanHeight()); } else { SerializeError("Create HeightAttr Attribute", SerializableName()); } */ XML::Attribute AxisAttr = CollisionNode.AppendAttribute("Axis"); if (AxisAttr) { AxisAttr.SetValue(this->GetUpStandardAxis()); } else { SerializeError("Create AxisAttr Attribute", SerializableName()); } this->PrimitiveCollisionShape::ProtoSerialize(CollisionNode); }
void WorldProxy::ProtoSerialize(XML::Node& ParentNode) const { XML::Node SelfRoot = ParentNode.AppendChild(this->GetDerivedSerializableName()); if( !SelfRoot.AppendAttribute("InWorld").SetValue( this->IsInWorld() ? "true" : "false" ) ) { SerializeError("Create XML Attribute Values",WorldProxy::GetSerializableName(),true); } this->ProtoSerializeImpl(SelfRoot); }
void WorldProxy::ProtoSerializeProperties(XML::Node& SelfRoot) const { XML::Node PropertiesNode = SelfRoot.AppendChild( WorldProxy::GetSerializableName() + "Properties" ); if( PropertiesNode.AppendAttribute("Version").SetValue("1") && PropertiesNode.AppendAttribute("ProxyID").SetValue(this->ProxyID) ) { XML::Node LocationNode = PropertiesNode.AppendChild("Location"); this->GetLocation().ProtoSerialize( LocationNode ); XML::Node OrientationNode = PropertiesNode.AppendChild("Orientation"); this->GetOrientation().ProtoSerialize( OrientationNode ); XML::Node ScaleNode = PropertiesNode.AppendChild("Scale"); this->GetScale().ProtoSerialize( ScaleNode ); return; }else{ SerializeError("Create XML Attribute Values",WorldProxy::GetSerializableName() + "Properties",true); } }
void AreaEffect::ProtoSerialize(XML::Node& CurrentRoot) const { XML::Node AreaEffectNode = CurrentRoot.AppendChild("AreaEffect"); if (!AreaEffectNode) { ThrowSerialError("create AreaEffectNode");} XML::Attribute AreaEffectVersion = AreaEffectNode.AppendAttribute("Version"); AreaEffectVersion.SetValue(1); NonStaticWorldObject::ProtoSerialize(AreaEffectNode); }
void Widget::ProtoSerializeEvents(XML::Node& SelfRoot) const { XML::Node EventsNode = SelfRoot.AppendChild( "Events" ); if( EventsNode.AppendAttribute("Version").SetValue("1") ) { for( ConstEventIterator EvIt = this->Events.begin() ; EvIt != this->Events.end() ; ++EvIt ) { XML::Node BindingNode = EventsNode.AppendChild( "Event" ); if( BindingNode.AppendAttribute("Version").SetValue("1") && BindingNode.AppendAttribute("Name").SetValue( (*EvIt).first ) ) { continue; }else{ SerializeError("Create XML Version Attribute","Event",true); } } }else{ SerializeError("Create XML Version Attribute","Events",true); } }
void SimpleRenderer::ProtoSerializeProperties(XML::Node& SelfRoot) const { XML::Node PropertiesNode = SelfRoot.AppendChild( SimpleRenderer::GetSerializableName() + "Properties" ); if( PropertiesNode.AppendAttribute("Version").SetValue("1") && PropertiesNode.AppendAttribute("PriAtlas").SetValue(this->PriAtlas) ) { return; }else{ SerializeError("Create XML Attribute Values",SimpleRenderer::GetSerializableName() + "Properties",true); } }
void MultiImageLayer::ProtoSerializeProperties(XML::Node& SelfRoot) const { this->ImageLayer::ProtoSerializeProperties(SelfRoot); XML::Node PropertiesNode = SelfRoot.AppendChild( MultiImageLayer::GetSerializableName() + "Properties" ); if( PropertiesNode.AppendAttribute("Version").SetValue("1") ) { XML::Node LayerImagesNode = PropertiesNode.AppendChild( "LayerImages" ); LayerImagesNode.AppendAttribute("NumImages").SetValue( this->LayerImages.size() ); for( ConstImageDataIterator ImageIt = this->LayerImages.begin() ; ImageIt != this->LayerImages.end() ; ++ImageIt ) { XML::Node ImageDataRoot = LayerImagesNode.AppendChild( "MultiImageData" ); if( ImageDataRoot.AppendAttribute("Version").SetValue("1") && ImageDataRoot.AppendAttribute("SpriteName").SetValue( (*ImageIt).LayerSprite ? (*ImageIt).LayerSprite->Name : "" ) && ImageDataRoot.AppendAttribute("SpriteAtlas").SetValue( (*ImageIt).LayerSprite ? (*ImageIt).LayerSprite->GetAtlasName() : "" ) ) { XML::Node FillRectNode = ImageDataRoot.AppendChild("FillRect"); (*ImageIt).FillRect.ProtoSerialize( FillRectNode ); XML::Node FillColoursNode = ImageDataRoot.AppendChild("FillColours"); XML::Node TopLeftFillNode = FillColoursNode.AppendChild("TopLeft"); (*ImageIt).FillColours[UI::QC_TopLeft].ProtoSerialize(TopLeftFillNode); XML::Node TopRightFillNode = FillColoursNode.AppendChild("TopRight"); (*ImageIt).FillColours[UI::QC_TopRight].ProtoSerialize(TopRightFillNode); XML::Node BottomLeftFillNode = FillColoursNode.AppendChild("BottomLeft"); (*ImageIt).FillColours[UI::QC_BottomLeft].ProtoSerialize(BottomLeftFillNode); XML::Node BottomRightFillNode = FillColoursNode.AppendChild("BottomRight"); (*ImageIt).FillColours[UI::QC_BottomRight].ProtoSerialize(BottomRightFillNode); return; }else{ SerializeError("Create XML Attribute Values","MultiImageData",true); } } return; }else{ SerializeError("Create XML Attribute Values",MultiImageLayer::GetSerializableName() + "Properties",true); } }
void Widget::ProtoSerializeStateGroupBindings(XML::Node& SelfRoot) const { XML::Node BindingsNode = SelfRoot.AppendChild( "StateGroupBindings" ); if( BindingsNode.AppendAttribute("Version").SetValue("1") ) { for( ConstStateLayerGroupIterator BindingIt = this->StateGroupBindings.begin() ; BindingIt != this->StateGroupBindings.end() ; ++BindingIt ) { XML::Node BindingNode = BindingsNode.AppendChild( "StateGroupBinding" ); if( BindingNode.AppendAttribute("Version").SetValue("1") && BindingNode.AppendAttribute("StateID").SetValue( (*BindingIt).first ) && BindingNode.AppendAttribute("LayerGroupID").SetValue( (*BindingIt).second->GetGroupID() ) ) { continue; }else{ SerializeError("Create XML Version Attribute","StateGroupBinding",true); } } }else{ SerializeError("Create XML Version Attribute","StateGroupBindings",true); } }
void Widget::ProtoSerializeProperties(XML::Node& SelfRoot) const { this->QuadRenderable::ProtoSerializeProperties(SelfRoot); XML::Node PropertiesNode = SelfRoot.AppendChild( Widget::GetSerializableName() + "Properties" ); if( PropertiesNode.AppendAttribute("Version").SetValue("1") && PropertiesNode.AppendAttribute("State").SetValue( this->State ) ) { return; }else{ SerializeError("Create XML Attribute Values",Widget::GetSerializableName() + "Properties",true); } }
void TabSet::ProtoSerializeButtonBindings(XML::Node& SelfRoot) const { XML::Node BindingsNode = SelfRoot.AppendChild( "SubSetBindings" ); if( BindingsNode.AppendAttribute("Version").SetValue("1") ) { for( ConstTabbedSubSetIterator BindingIt = this->SubSetBindings.begin() ; BindingIt != this->SubSetBindings.end() ; ++BindingIt ) { XML::Node BindingNode = BindingsNode.AppendChild( "SubSetBinding" ); if( BindingNode.AppendAttribute("Version").SetValue("1") && BindingNode.AppendAttribute("ConfigID").SetValue( (*BindingIt).second ) && BindingNode.AppendAttribute("ButtonName").SetValue( (*BindingIt).first->GetName() ) ) { continue; }else{ SerializeError("Create XML Version Attribute","SubSetBinding",true); } } }else{ SerializeError("Create XML Version Attribute","SubSetBindings",true); } }
void ParticleAffector::ProtoSerializeCustomParameters(XML::Node& SelfRoot) const { XML::Node CustomParametersNode = SelfRoot.AppendChild( "CustomParameters" ); if( CustomParametersNode.AppendAttribute("Version").SetValue("1") ) { for( NameValuePairMap::const_iterator ParamIt = this->CustomAffectorParameters.begin() ; ParamIt != this->CustomAffectorParameters.end() ; ++ParamIt ) { XML::Node CustomParamNode = CustomParametersNode.AppendChild( "CustomParam" ); if( CustomParamNode.AppendAttribute("Version").SetValue("1") && CustomParamNode.AppendAttribute("ParamName").SetValue( (*ParamIt).first ) && CustomParamNode.AppendAttribute("ParamValue").SetValue( (*ParamIt).second ) ) { return; }else{ SerializeError("Create XML Attribute Values",ParticleAffector::GetSerializableName() + "CustomParameters",true); } } }else{ SerializeError("Create XML Attribute Values",ParticleAffector::GetSerializableName() + "CustomParameters",true); } }
void RadioButton::ProtoSerializeGroupButtons(XML::Node& SelfRoot) const { XML::Node ButtonsNode = SelfRoot.AppendChild( "GroupButtons" ); if( ButtonsNode.AppendAttribute("Version").SetValue("1") ) { RadioButtonGroup::ConstRadioButtonIterator ButBeg = this->ButtonGroup->RadioButtonBegin(); RadioButtonGroup::ConstRadioButtonIterator ButEnd = this->ButtonGroup->RadioButtonEnd(); for( RadioButtonGroup::ConstRadioButtonIterator ButIt = ButBeg ; ButIt != ButEnd ; ++ButIt ) { XML::Node ButtonNode = ButtonsNode.AppendChild( "GroupButton" ); if( ButtonNode.AppendAttribute("Version").SetValue("1") && ButtonNode.AppendAttribute("GroupButtonName").SetValue( (*ButIt)->GetName() ) ) { continue; }else{ SerializeError("Create XML Version Attribute","GroupButton",true); } } }else{ SerializeError("Create XML Version Attribute","GroupButtons",true); } }
void MeshCollisionShape::ProtoSerialize(XML::Node& CurrentRoot) const { XML::Node CollisionNode = CurrentRoot.AppendChild(this->MeshCollisionShape::GetSerializableName()); if (!CollisionNode) { SerializeError("create CollisionNode",this->MeshCollisionShape::GetSerializableName());} XML::Attribute Version = CollisionNode.AppendAttribute("Version"); if (Version) { Version.SetValue(1); } else { SerializeError("Create Version Attribute", GetSerializableName()); } this->CollisionShape::ProtoSerialize(CollisionNode); }
void Transform::ProtoSerialize(XML::Node& CurrentRoot) const { XML::Node TransformNode = CurrentRoot.AppendChild(SerializableName()); // The base node all the base constraint stuff will go in if (!TransformNode) { SerializeError("Create TransformNode", SerializableName()); } Mezzanine::XML::Attribute Version = TransformNode.AppendAttribute("Version"); // Version if (!Version) { SerializeError("Create Version", SerializableName()); } Version.SetValue(1); this->Location.ProtoSerialize(TransformNode); this->Rotation.ProtoSerialize(TransformNode); }
void GravityWell::ProtoSerializeProperties(XML::Node& SelfRoot) const { this->AreaEffect::ProtoSerializeProperties(SelfRoot); XML::Node PropertiesNode = SelfRoot.AppendChild( GravityWell::GetSerializableName() + "Properties" ); if( PropertiesNode.AppendAttribute("Version").SetValue("1") && PropertiesNode.AppendAttribute("AttenAmount").SetValue( this->GetAttenuationAmount() ) && PropertiesNode.AppendAttribute("AttenStyle").SetValue( this->GetAttenuationStyle() ) && PropertiesNode.AppendAttribute("Strength").SetValue( this->GetFieldStrength() ) && PropertiesNode.AppendAttribute("AllowWorldGravity").SetValue( this->GetAllowWorldGravity() ? "true" : "false" ) ) { return; }else{ SerializeError("Create XML Attribute Values",GravityWell::GetSerializableName() + "Properties",true); } }
void ColourValue::ProtoSerialize(XML::Node& CurrentRoot) const { Mezzanine::XML::Node VecNode = CurrentRoot.AppendChild(this->ColourValue::GetSerializableName()); VecNode.SetName(this->ColourValue::GetSerializableName()); Mezzanine::XML::Attribute VersionAttr = VecNode.AppendAttribute("Version"); Mezzanine::XML::Attribute RAttr = VecNode.AppendAttribute("Red"); Mezzanine::XML::Attribute GAttr = VecNode.AppendAttribute("Green"); Mezzanine::XML::Attribute BAttr = VecNode.AppendAttribute("Blue"); Mezzanine::XML::Attribute AAttr = VecNode.AppendAttribute("Alpha"); if( VersionAttr && RAttr && BAttr && GAttr && AAttr) { if( VersionAttr.SetValue("1") && RAttr.SetValue(this->RedChannel) && BAttr.SetValue(this->BlueChannel) && GAttr.SetValue(this->GreenChannel) && AAttr.SetValue(this->AlphaChannel)) { return; }else{ SerializeError("Create XML Attribute Values", this->ColourValue::GetSerializableName(),true); } }else{ SerializeError("Create XML Attributes", this->ColourValue::GetSerializableName(),true); } }
void ParticleAffector::ProtoSerialize(XML::Node& ParentNode) const { XML::Node SelfRoot = ParentNode.AppendChild(this->GetDerivedSerializableName()); this->ProtoSerializeCustomParameters(SelfRoot); }
void SimpleRenderer::ProtoSerialize(XML::Node& ParentNode) const { XML::Node SelfRoot = ParentNode.AppendChild( this->GetDerivedSerializableName() ); this->ProtoSerializeProperties(SelfRoot); }