Пример #1
0
        void CollisionShapeManager::SaveShapesToXMLFile(const String& FileName, ShapeVector& ShapesToSave)
        {
            XML::Document ShapesDoc;
            XML::Node DeclNode = ShapesDoc.AppendChild(XML::NodeDeclaration);
            XML::Attribute VerAttrib = DeclNode.AppendAttribute("version");

            if( DeclNode.SetName("xml") && VerAttrib.SetValue("1.0") ) {
                XML::Node ShapesRoot = ShapesDoc.AppendChild( "ShapesRoot" );
                for( ShapeVectorIterator ShapeIt = ShapesToSave.begin() ; ShapeIt != ShapesToSave.end() ; ++ShapeIt )
                {
                    (*ShapeIt)->ProtoSerialize( ShapesRoot );
                }

                /// @todo Replace this stack allocated stream for one initialized from the Resource Manager, after the system is ready.
                Resource::FileStream SettingsStream(FileName,".",Resource::SF_Truncate | Resource::SF_Write);
                ShapesDoc.Save(SettingsStream,"\t",XML::FormatIndent);
            }else{
                MEZZ_EXCEPTION(ExceptionBase::INVALID_STATE_EXCEPTION,"Failed to create XML document declaration for file \"" + FileName + "\".");
            }
        }