void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point) { if (IsEdgeSideOfTriangle(*triangle, ep, eq)) { return; } Point* p1 = triangle->PointCCW(point); Orientation o1 = Orient2d(eq, *p1, ep); if (o1 == COLLINEAR) { // ASSIMP_CHANGE (aramis_acg) throw std::runtime_error("EdgeEvent - collinear points not supported"); if( triangle->Contains(&eq, p1)) { triangle->MarkConstrainedEdge(&eq, p1 ); // We are modifying the constraint maybe it would be better to // not change the given constraint and just keep a variable for the new constraint tcx.edge_event.constrained_edge->q = p1; triangle = &triangle->NeighborAcross(point); EdgeEvent( tcx, ep, *p1, triangle, *p1 ); } else { // ASSIMP_CHANGE (aramis_acg) std::runtime_error("EdgeEvent - collinear points not supported"); } return; } Point* p2 = triangle->PointCW(point); Orientation o2 = Orient2d(eq, *p2, ep); if (o2 == COLLINEAR) { // ASSIMP_CHANGE (aramis_acg) throw std::runtime_error("EdgeEvent - collinear points not supported"); if( triangle->Contains(&eq, p2)) { triangle->MarkConstrainedEdge(&eq, p2 ); // We are modifying the constraint maybe it would be better to // not change the given constraint and just keep a variable for the new constraint tcx.edge_event.constrained_edge->q = p2; triangle = &triangle->NeighborAcross(point); EdgeEvent( tcx, ep, *p2, triangle, *p2 ); } else { // ASSIMP_CHANGE (aramis_acg) throw std::runtime_error("EdgeEvent - collinear points not supported"); } return; } if (o1 == o2) { // Need to decide if we are rotating CW or CCW to get to a triangle // that will cross edge if (o1 == CW) { triangle = triangle->NeighborCCW(point); } else{ triangle = triangle->NeighborCW(point); } EdgeEvent(tcx, ep, eq, triangle, point); } else { // This triangle crosses constraint so lets flippin start! FlipEdgeEvent(tcx, ep, eq, triangle, point); } }
void Sweep::SweepPoints(SweepContext& tcx) { for (int i = 1; i < tcx.point_count(); i++) { Point& point = *tcx.GetPoint(i); Node* node = &PointEvent(tcx, point); for (unsigned int i = 0; i < point.edge_list.size(); i++) { EdgeEvent(tcx, point.edge_list[i], node); } } }
static void EdgeHandleEvents(Win win __UNUSED__, XEvent * ev, void *prm) { int dir; dir = PTR2INT(prm); switch (ev->type) { default: break; case EnterNotify: EdgeEvent(dir); break; case LeaveNotify: EdgeEvent(-1); break; } }
void Sweep::EdgeEvent(SweepContext& tcx, Edge* edge, Node* node) { tcx.edge_event.constrained_edge = edge; tcx.edge_event.right = (edge->p->x > edge->q->x); if (IsEdgeSideOfTriangle(*node->triangle, *edge->p, *edge->q)) { return; } // For now we will do all needed filling // TODO: integrate with flip process might give some better performance // but for now this avoid the issue with cases that needs both flips and fills FillEdgeEvent(tcx, edge, node); EdgeEvent(tcx, *edge->p, *edge->q, node->triangle, *edge->q); }
SweepContext::SweepContext(std::vector<Point*> polyline) : front_(0), head_(0), tail_(0), af_head_(0), af_middle_(0), af_tail_(0) { basin = Basin(); edge_event = EdgeEvent(); points_ = polyline; InitEdges(points_); }
void EdgeCheckMotion(int x, int y) { int dir; if (x == 0) dir = 0; else if (x == WinGetW(VROOT) - 1) dir = 1; else if (y == 0) dir = 2; else if (y == WinGetH(VROOT) - 1) dir = 3; else dir = -1; EdgeEvent(dir); }
void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p) { Triangle& ot = t->NeighborAcross(p); Point& op = *ot.OppositePoint(*t, p); if (&ot == NULL) { // If we want to integrate the fillEdgeEvent do it here // With current implementation we should never get here //throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle"); assert(0); } if (InScanArea(p, *t->PointCCW(p), *t->PointCW(p), op)) { // Lets rotate shared edge one vertex CW RotateTrianglePair(*t, p, ot, op); tcx.MapTriangleToNodes(*t); tcx.MapTriangleToNodes(ot); if (p == eq && op == ep) { if (eq == *tcx.edge_event.constrained_edge->q && ep == *tcx.edge_event.constrained_edge->p) { t->MarkConstrainedEdge(&ep, &eq); ot.MarkConstrainedEdge(&ep, &eq); Legalize(tcx, *t); Legalize(tcx, ot); } else { // XXX: I think one of the triangles should be legalized here? } } else { Orientation o = Orient2d(eq, op, ep); t = &NextFlipTriangle(tcx, (int)o, *t, ot, p, op); FlipEdgeEvent(tcx, ep, eq, t, p); } } else { Point& newP = NextFlipPoint(ep, eq, ot, op); FlipScanEdgeEvent(tcx, ep, eq, *t, ot, newP); EdgeEvent(tcx, ep, eq, t, p); } }