void GfxMain(int, char *[]) { LuaDoFile(L_Lua, "script.lua"); lua_setglobal(L_Lua, "g_iScreenX"); lua_pushinteger(L_Lua, g_iScreenX); luaL_openlibs(L_Lua); GfxCallbacks(Initialize, Update, Render); }
void GfxMain(int, char *[]) { GfxCallbacks(Initialize, Update, Render); }
void GfxMain( int, char * [] ) { GfxDefaultResolution( WINDOW_SIZE_X, WINDOW_SIZE_Y ); GfxCallbacks( Initialize, Update, Render, Finalize ); }
void GfxMain(int, char *[]) { // GfxDefaultResolution(960, 640); GfxCallbacks(Initialize, Update, Render); }
void GfxMain(int, char *[]) { GfxDefaultResolution(MAX_SIZEX, MAX_SIZEY); // Changer résolution de la fenêtre sur pc GfxCallbacks(Initialize, Update, Render); }