static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(IDirect3DCubeTexture8 *iface) { IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); DWORD ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture); wined3d_mutex_unlock(); return ret; }
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture); }