game_cl_ArtefactHunt::game_cl_ArtefactHunt()
{
	m_game_ui = NULL;
		
	m_bBuyEnabled	= FALSE;
	//---------------------------------
	m_Eff_Af_Spawn = "";
	m_Eff_Af_Disappear = "";
	//---------------------------------
	LoadSndMessages();
	//---------------------------------
	m_iSpawn_Cost = READ_IF_EXISTS(pSettings, r_s32, "artefacthunt_gamedata", "spawn_cost", -10000);
}
game_cl_TeamDeathmatch::game_cl_TeamDeathmatch()
{
	PresetItemsTeam1.clear();
	PresetItemsTeam2.clear();

	m_bTeamSelected		= FALSE;
	m_game_ui			= NULL;	

	m_bShowPlayersNames = false;
	m_bFriendlyIndicators = false;
	m_bFriendlyNames	= false;

	LoadSndMessages();
}
示例#3
0
game_cl_Deathmatch::game_cl_Deathmatch()
{
	pCurBuyMenu		= NULL;
	
	PresetItemsTeam0.clear();
	PlayerDefItems.clear();
	pCurPresetItems	= NULL;;

	pCurSkinMenu	= NULL;

	m_bBuyEnabled	= TRUE;

	m_bSkinSelected	= FALSE;	

	m_game_ui		= NULL;

	m_iCurrentPlayersMoney = 0;
	Actor_Spawn_Effect = "";

	LoadSndMessages();
	m_cl_dwWarmUp_Time = 0;
	m_bMenuCalledFromReady = FALSE;
	m_bFirstRun = TRUE;
}