示例#1
0
void gameDraw(OPfloat dt)
{
	OPrenderClear(0.15, 0.15, 0.15);
	SkyDraw(&GAME_CAMERA);
	ShipBatchDraw(&GAME_CAMERA);
	ProjectileBatchDraw(&GAME_CAMERA);
	OPrenderPresent();
}
void GimbalLock::Render(OPfloat delta)
{
#if RUN_SECONDARY_WINDOW
	MainWindow->Bind();
#endif
	OPrenderClear(0, 0, 0);

	RenderMain(delta);

#if RUN_SECONDARY_WINDOW
	// If there's a secondary window, present the Main Window first
	// Otherwise we're rendering to the second window
	OPrenderPresent();
#endif

	RenderSecondary();
	OPrenderPresent();
}
void ExampleState::Render(OPfloat delta) {
	OPrenderClear(0, 0, 0, 1);
	OPrenderPresent();
}