void TeapotWarsApp::VRegisterGameEvents(void) { REGISTER_EVENT(EvtData_StartThrust); REGISTER_EVENT(EvtData_EndThrust); REGISTER_EVENT(EvtData_StartSteer); REGISTER_EVENT(EvtData_EndSteer); }
BulletPhysics::BulletPhysics() { // register physics events in the event factory REGISTER_EVENT(Event_PhysTriggerEnter); REGISTER_EVENT(Event_PhysTriggerLeave); REGISTER_EVENT(Event_PhysCollision); REGISTER_EVENT(Event_PhysSeparation); }
void AlphaApp::RegisterEngineEvents(void) { REGISTER_EVENT(EvtData_Environment_Loaded); REGISTER_EVENT(EvtData_New_Actor); REGISTER_EVENT(EvtData_Move_Actor); REGISTER_EVENT(EvtData_Destroy_Actor); REGISTER_EVENT(EvtData_Request_New_Actor); //REGISTER_EVENT(EvtData_Network_Player_Actor_Assignment); }