示例#1
0
void TeapotWarsApp::VRegisterGameEvents(void)
{
    REGISTER_EVENT(EvtData_StartThrust);
    REGISTER_EVENT(EvtData_EndThrust);
    REGISTER_EVENT(EvtData_StartSteer);
    REGISTER_EVENT(EvtData_EndSteer);
}
BulletPhysics::BulletPhysics()
{
	// register physics events in the event factory
	REGISTER_EVENT(Event_PhysTriggerEnter);
	REGISTER_EVENT(Event_PhysTriggerLeave);
	REGISTER_EVENT(Event_PhysCollision);
	REGISTER_EVENT(Event_PhysSeparation);
}
示例#3
0
void AlphaApp::RegisterEngineEvents(void)
{
    REGISTER_EVENT(EvtData_Environment_Loaded);
    REGISTER_EVENT(EvtData_New_Actor);
    REGISTER_EVENT(EvtData_Move_Actor);
    REGISTER_EVENT(EvtData_Destroy_Actor);
	REGISTER_EVENT(EvtData_Request_New_Actor);
	//REGISTER_EVENT(EvtData_Network_Player_Actor_Assignment);
}