void FleetButton::RenderRollover() { glDisable(GL_TEXTURE_2D); glColor(GG::CLR_WHITE); CircleArc(UpperLeft(), LowerRight(), 0.0, TWO_PI, true); glEnable(GL_TEXTURE_2D); RenderUnpressed(); }
void FleetButton::RenderPressed() { const double TWO_PI = 2.0*3.14159; glDisable(GL_TEXTURE_2D); glColor(Color()); CircleArc(UpperLeft(), LowerRight(), 0.0, TWO_PI, true); glEnable(GL_TEXTURE_2D); RenderUnpressed(); }