void FontFactory::Clear() { RETURN_IF_EMPTY(mItems); SAFE_RELEASE_COLLECTION(mCacheItems); SAFE_RELEASE_DICTIONARY_VALUE(mItems); }
void IRenderQueue::Clear() { SAFE_RELEASE_COLLECTION(mCommands); mIsNeedToSort = false; mNodes.Clear(); }
bool EffectTechnique::Uninitialize() { SAFE_RELEASE_COLLECTION(mRenderPasses); return true; }
void FontFactory::ReleaseCache() { SAFE_RELEASE_COLLECTION(mCacheItems); Shrink(); }