/* ================= SV_RunGameFrame ================= */ void SV_RunGameFrame( void ) { if( !SV_IsSimulating( )) return; SV_Physics(); sv.time += host.frametime; }
//----------------------------------------------------------------------------- // Purpose: // Input : simulating - //----------------------------------------------------------------------------- void SV_GameRenderDebugOverlays() { if ( !serverGameDLL ) return; if ( !sv.active ) return; serverGameDLL->GameRenderDebugOverlays( SV_IsSimulating() ); }