// // M_SaveDefaults // void M_SaveDefaults(void) { if (returntowidescreen) widescreen = true; SaveDefaultCollection(&doom_defaults); if (returntowidescreen) widescreen = false; }
void M_SaveExtraDefaults(char *filename) { char *main_filename; // Save the normal filename and set this one main_filename = extra_defaults.filename; extra_defaults.filename = filename; // Save the file SaveDefaultCollection(&extra_defaults); // Restore the normal filename extra_defaults.filename = main_filename; }
void M_SaveMainDefaults(char *filename) { char *main_filename; // Save the normal filename and set this one main_filename = doom_defaults.filename; doom_defaults.filename = filename; // Save the file SaveDefaultCollection(&doom_defaults); // Restore the normal filename doom_defaults.filename = main_filename; }
void M_SaveDefaults (void) { SaveDefaultCollection(&doom_defaults); SaveDefaultCollection(&extra_defaults); }