void MainWindow::SavePerspectives(const wxString& pers_name) { sett().SetLastPerspectiveName(pers_name); wxString perspective_name = AddPerspectivePostfix(pers_name); m_sp_tab->SavePerspective(perspective_name); m_join_tab->SavePerspective(perspective_name); // m_chat_tab->SavePerspective( perspective_name ); SaveNotebookPerspective(m_func_tabs, perspective_name); }
void MainOptionsTab::SavePerspective( const wxString& perspective_name ) { SaveNotebookPerspective( m_tabs, perspective_name ); }
void MainJoinBattleTab::SavePerspective( const wxString& perspective_name ) { SaveNotebookPerspective( m_tabs, perspective_name ); }
void MainSinglePlayerTab::SavePerspective(const wxString& perspective_name) { SaveNotebookPerspective(m_tabs, perspective_name); }
void MainChatTab::SavePerspective( const wxString& perspective_name ) { SaveNotebookPerspective( m_chat_tabs, perspective_name ); }