virtual void PlayerDecal( IRecipientFilter& filter, float delay, const Vector* pos, int player, int entity ) { if ( !SuppressTE( filter ) ) { TE_PlayerDecal( filter, delay, pos, player, entity ); } }
//----------------------------------------------------------------------------- // Purpose: // Input : bool - //----------------------------------------------------------------------------- void C_TEPlayerDecal::PostDataUpdate( DataUpdateType_t updateType ) { #ifndef _XBOX VPROF( "C_TEPlayerDecal::PostDataUpdate" ); // Decals disabled? if ( !r_decals.GetBool() ) return; CLocalPlayerFilter filter; TE_PlayerDecal( filter, 0.0f, &m_vecOrigin, m_nPlayer, m_nEntity ); #endif }