HRESULT NineSurface9_ctor( struct NineSurface9 *This, struct NineUnknownParams *pParams, struct NineUnknown *pContainer, struct pipe_resource *pResource, void *user_buffer, uint8_t TextureType, unsigned Level, unsigned Layer, D3DSURFACE_DESC *pDesc ) { HRESULT hr; union pipe_color_union rgba = {0}; struct pipe_surface *surf; struct pipe_context *pipe = pParams->device->pipe; bool allocate = !pContainer && pDesc->Format != D3DFMT_NULL; D3DMULTISAMPLE_TYPE multisample_type; DBG("This=%p pDevice=%p pResource=%p Level=%u Layer=%u pDesc=%p\n", This, pParams->device, pResource, Level, Layer, pDesc); /* Mark this as a special surface held by another internal resource. */ pParams->container = pContainer; /* Make sure there's a Desc */ assert(pDesc); /* D3DUSAGE_DYNAMIC isn't allowed on managed buffers */ user_assert(!(pDesc->Usage & D3DUSAGE_DYNAMIC) || (pDesc->Pool != D3DPOOL_MANAGED), D3DERR_INVALIDCALL); assert(allocate || pResource || user_buffer || pDesc->Format == D3DFMT_NULL); assert(!allocate || (!pResource && !user_buffer)); assert(!pResource || !user_buffer); assert(!user_buffer || pDesc->Pool != D3DPOOL_DEFAULT); assert(!pResource || pDesc->Pool == D3DPOOL_DEFAULT); /* Allocation only from create_zs_or_rt_surface with params 0 0 0 */ assert(!allocate || (Level == 0 && Layer == 0 && TextureType == 0)); This->data = (uint8_t *)user_buffer; multisample_type = pDesc->MultiSampleType; /* Map MultiSampleQuality to MultiSampleType */ hr = d3dmultisample_type_check(pParams->device->screen, pDesc->Format, &multisample_type, pDesc->MultiSampleQuality, NULL); if (FAILED(hr)) { return hr; } /* TODO: this is (except width and height) duplicate from * container info (in the pContainer case). Some refactoring is * needed to avoid duplication */ This->base.info.screen = pParams->device->screen; This->base.info.target = PIPE_TEXTURE_2D; This->base.info.width0 = pDesc->Width; This->base.info.height0 = pDesc->Height; This->base.info.depth0 = 1; This->base.info.last_level = 0; This->base.info.array_size = 1; This->base.info.nr_samples = multisample_type; This->base.info.usage = PIPE_USAGE_DEFAULT; This->base.info.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */ if (pDesc->Usage & D3DUSAGE_RENDERTARGET) { This->base.info.bind |= PIPE_BIND_RENDER_TARGET; } else if (pDesc->Usage & D3DUSAGE_DEPTHSTENCIL) { This->base.info.bind = d3d9_get_pipe_depth_format_bindings(pDesc->Format); if (TextureType) This->base.info.bind |= PIPE_BIND_SAMPLER_VIEW; } This->base.info.flags = 0; This->base.info.format = d3d9_to_pipe_format_checked(This->base.info.screen, pDesc->Format, This->base.info.target, This->base.info.nr_samples, This->base.info.bind, FALSE, pDesc->Pool == D3DPOOL_SCRATCH); if (This->base.info.format == PIPE_FORMAT_NONE && pDesc->Format != D3DFMT_NULL) return D3DERR_INVALIDCALL; if (allocate && compressed_format(pDesc->Format)) { const unsigned w = util_format_get_blockwidth(This->base.info.format); const unsigned h = util_format_get_blockheight(This->base.info.format); /* Note: In the !allocate case, the test could fail (lower levels of a texture) */ user_assert(!(pDesc->Width % w) && !(pDesc->Height % h), D3DERR_INVALIDCALL); } /* Get true format */ This->format_conversion = d3d9_to_pipe_format_checked(This->base.info.screen, pDesc->Format, This->base.info.target, This->base.info.nr_samples, This->base.info.bind, FALSE, TRUE); if (This->base.info.format != This->format_conversion) { This->data_conversion = align_calloc( nine_format_get_level_alloc_size(This->format_conversion, pDesc->Width, pDesc->Height, 0), 32); if (!This->data_conversion) return E_OUTOFMEMORY; This->stride_conversion = nine_format_get_stride(This->format_conversion, pDesc->Width); } if ((allocate && pDesc->Pool != D3DPOOL_DEFAULT) || pDesc->Format == D3DFMT_NULL) { /* Ram buffer with no parent. Has to allocate the resource itself */ assert(!user_buffer); This->data = align_calloc( nine_format_get_level_alloc_size(This->base.info.format, pDesc->Width, pDesc->Height, 0), 32); if (!This->data) return E_OUTOFMEMORY; } hr = NineResource9_ctor(&This->base, pParams, pResource, allocate && (pDesc->Pool == D3DPOOL_DEFAULT), D3DRTYPE_SURFACE, pDesc->Pool, pDesc->Usage); if (FAILED(hr)) return hr; This->pipe = This->base.base.device->pipe; This->transfer = NULL; This->texture = TextureType; This->level = Level; This->level_actual = Level; This->layer = Layer; This->desc = *pDesc; This->stride = nine_format_get_stride(This->base.info.format, pDesc->Width); if (This->base.resource && (pDesc->Usage & D3DUSAGE_DYNAMIC)) This->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE; /* TODO: investigate what else exactly needs to be cleared */ if (This->base.resource && (pDesc->Usage & D3DUSAGE_RENDERTARGET)) { surf = NineSurface9_GetSurface(This, 0); pipe->clear_render_target(pipe, surf, &rgba, 0, 0, pDesc->Width, pDesc->Height, false); } NineSurface9_Dump(This); return D3D_OK; }
static HRESULT NineTexture9_ctor( struct NineTexture9 *This, struct NineUnknownParams *pParams, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, HANDLE *pSharedHandle ) { struct pipe_screen *screen = pParams->device->screen; struct pipe_resource *info = &This->base.base.info; enum pipe_format pf; unsigned *level_offsets; unsigned l; D3DSURFACE_DESC sfdesc; HRESULT hr; void *user_buffer = NULL, *user_buffer_for_level; DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s " "pSharedHandle=%p\n", This, Width, Height, Levels, nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle); user_assert(Width && Height, D3DERR_INVALIDCALL); /* pSharedHandle: can be non-null for ex only. * D3DPOOL_SYSTEMMEM: Levels must be 1 * D3DPOOL_DEFAULT: no restriction for Levels * Other Pools are forbidden. */ user_assert(!pSharedHandle || pParams->device->ex, D3DERR_INVALIDCALL); user_assert(!pSharedHandle || (Pool == D3DPOOL_SYSTEMMEM && Levels == 1) || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) || (Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1), D3DERR_INVALIDCALL); /* TODO: implement pSharedHandle for D3DPOOL_DEFAULT (cross process * buffer sharing). * * Gem names may have fit but they're depreciated and won't work on render-nodes. * One solution is to use shm buffers. We would use a /dev/shm file, fill the first * values to tell it is a nine buffer, the size, which function created it, etc, * and then it would contain the data. The handle would be a number, corresponding to * the file to read (/dev/shm/nine-share-4 for example would be 4). * * Wine just ignores the argument, which works only if the app creates the handle * and won't use it. Instead of failing, we support that situation by putting an * invalid handle, that we would fail to import. Please note that we don't advertise * the flag indicating the support for that feature, but apps seem to not care. */ if (pSharedHandle && Pool == D3DPOOL_DEFAULT) { if (!*pSharedHandle) { DBG("Creating Texture with invalid handle. Importing will fail\n."); *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */ pSharedHandle = NULL; } else { ERR("Application tries to use cross-process sharing feature. Nine " "doesn't support it"); return D3DERR_INVALIDCALL; } } if (Usage & D3DUSAGE_AUTOGENMIPMAP) Levels = 0; pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW, FALSE, Pool == D3DPOOL_SCRATCH); if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE) return D3DERR_INVALIDCALL; if (compressed_format(Format)) { const unsigned w = util_format_get_blockwidth(pf); const unsigned h = util_format_get_blockheight(pf); user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL); } info->screen = screen; info->target = PIPE_TEXTURE_2D; info->format = pf; info->width0 = Width; info->height0 = Height; info->depth0 = 1; if (Levels) info->last_level = Levels - 1; else info->last_level = util_logbase2(MAX2(Width, Height)); info->array_size = 1; info->nr_samples = 0; info->nr_storage_samples = 0; info->bind = PIPE_BIND_SAMPLER_VIEW; info->usage = PIPE_USAGE_DEFAULT; info->flags = 0; if (Usage & D3DUSAGE_RENDERTARGET) info->bind |= PIPE_BIND_RENDER_TARGET; if (Usage & D3DUSAGE_DEPTHSTENCIL) info->bind |= PIPE_BIND_DEPTH_STENCIL; if (Usage & D3DUSAGE_DYNAMIC) { info->usage = PIPE_USAGE_DYNAMIC; } if (Usage & D3DUSAGE_SOFTWAREPROCESSING) DBG("Application asked for Software Vertex Processing, " "but this is unimplemented\n"); if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */ user_buffer = (void *)*pSharedHandle; level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1)); (void) nine_format_get_size_and_offsets(pf, level_offsets, Width, Height, info->last_level); } else if (Pool != D3DPOOL_DEFAULT) { /* TODO: For D3DUSAGE_AUTOGENMIPMAP, it is likely we only have to * allocate only for the first level, since it is the only lockable * level. Check apps don't crash if we allocate smaller buffer (some * apps access sublevels of texture even if they locked only first * level) */ level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1)); user_buffer = align_calloc( nine_format_get_size_and_offsets(pf, level_offsets, Width, Height, info->last_level), 32); This->managed_buffer = user_buffer; if (!This->managed_buffer) return E_OUTOFMEMORY; } This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces)); if (!This->surfaces) return E_OUTOFMEMORY; hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage); if (FAILED(hr)) return hr; This->base.pstype = (Height == 1) ? 1 : 0; /* Create all the surfaces right away. * They manage backing storage, and transfers (LockRect) are deferred * to them. */ sfdesc.Format = Format; sfdesc.Type = D3DRTYPE_SURFACE; sfdesc.Usage = Usage; sfdesc.Pool = Pool; sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE; sfdesc.MultiSampleQuality = 0; for (l = 0; l <= info->last_level; ++l) { sfdesc.Width = u_minify(Width, l); sfdesc.Height = u_minify(Height, l); /* Some apps expect the memory to be allocated in * continous blocks */ user_buffer_for_level = user_buffer ? user_buffer + level_offsets[l] : NULL; hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This), This->base.base.resource, user_buffer_for_level, D3DRTYPE_TEXTURE, l, 0, &sfdesc, &This->surfaces[l]); if (FAILED(hr)) return hr; } /* Textures start initially dirty */ This->dirty_rect.width = Width; This->dirty_rect.height = Height; This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */ if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */ *pSharedHandle = This->surfaces[0]->data; } return D3D_OK; }