GLWidget::GLWidget(QWidget *parent) : QGLWidget(parent), _camera(20), _character(0), _planarChain(0), _humanHand(0), _walkingBug(0), _currentIKMethod(IKSolver::DAMPED_LEAST_SQUARES), _animationEnabled(false), _selectedJoint(0), _enableUserControl(true), _isRecording(false), _frameExporter(0) { // Create update timer _animationTimer = new QTimer(this); connect(_animationTimer , SIGNAL(timeout()), this, SLOT(animate())); _animationTimer->start(); }
//! OnAnimate() is called just before rendering the whole scene. //! nodes may calculate or store animations here, and may do other useful things, //! dependent on what they are. void CCameraMayaSceneNode::OnAnimate(u32 timeMs) { animate(); ISceneNode::setPosition(Pos); updateAbsolutePosition(); // This scene node cannot be animated by scene node animators, so // don't invoke them. }
Ripple::Ripple(const QPoint ¢er, RippleOverlay *overlay, QObject *parent) : QObject(parent), _overlay(overlay), _radiusAnimation(animate("radius")), _opacityAnimation(animate("opacity")), _radius(0), _opacity(0), _center(center) { connect(&_group, SIGNAL(finished()), this, SIGNAL(finished())); setOpacityStartValue(0.5); setOpacityEndValue(0); setRadiusStartValue(0); setRadiusEndValue(300); _brush.setColor(Qt::black); _brush.setStyle(Qt::SolidPattern); }
void visibility(int state) { if (state == GLUT_VISIBLE) { visible = 1; animate(0); } else { visible = 0; } }
void KstDebugNotifier::animate() { if (_animationStage > TIMER_ITERATIONS) { setPixmap(_pm[0]); return; } setPixmap(_pm[_animationStage % IMAGE_STAGES]); QTimer::singleShot(TIMER_TICK, this, SLOT(animate())); ++_animationStage; }
SpikeViewerWidget::SpikeViewerWidget(QWidget *parent) : QGLWidget(parent) { setMouseTracking(true); s = new SpikeViewer(4, 4, 800, 600, NULL); s->initPlots(); firstDraw = true; animationTimer.setSingleShot(false); connect(&animationTimer, SIGNAL(timeout()), this, SLOT(animate())); animationTimer.start(1e3/60); }
/* program entry */ int main(int argc, char *argv[]) { GLFWwindow* window; int width, height; if( !glfwInit() ) { fprintf( stderr, "Failed to initialize GLFW\n" ); exit( EXIT_FAILURE ); } glfwWindowHint(GLFW_DEPTH_BITS, 16); window = glfwCreateWindow( 300, 300, "Gears", NULL, NULL ); if (!window) { fprintf( stderr, "Failed to open GLFW window\n" ); glfwTerminate(); exit( EXIT_FAILURE ); } // Set callback functions glfwSetFramebufferSizeCallback(window, reshape); glfwSetKeyCallback(window, key); glfwMakeContextCurrent(window); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval( 1 ); glfwGetFramebufferSize(window, &width, &height); reshape(window, width, height); // Parse command-line options init(); // Main loop while( !glfwWindowShouldClose(window) ) { // Draw gears draw(); // Update animation animate(); // Swap buffers glfwSwapBuffers(window); glfwPollEvents(); } // Terminate GLFW glfwTerminate(); // Exit program exit( EXIT_SUCCESS ); }
void AGOSEngine_Feeble::printInteractText(uint16 num, const char *string) { char convertedString[320]; char *convertedString2 = convertedString; const char *string2 = string; uint16 height = 15; uint16 w = 0xFFFF; uint16 b, pixels, x; // It doesn't really matter what 'w' is to begin with, as long as it's // something that cannot be generated by getPixelLength(). The original // used 620, which was a potential problem. while (1) { string2 = getPixelLength(string, 620, pixels); if (*string2 == 0x00) { if (w == 0xFFFF) w = pixels; Common::strlcpy(convertedString2, string, 320); break; } while (*string2 != ' ') { byte chr = *string2; pixels -= (_language == Common::PL_POL) ? polish_charWidth[chr] : charWidth[chr]; string2--; } if (w == 0xFFFF) w = pixels; b = string2 - string; strncpy(convertedString2, string, b); convertedString2 += b; *convertedString2++ = '\n'; height += 15; string = string2; } // ScrollX x = _variableArray[251]; x += 20; if (num == 1) _interactY = 385; // Returned values for box definition _variableArray[51] = x; _variableArray[52] = _interactY; _variableArray[53] = w; _variableArray[54] = height; stopAnimateSimon2(2, num + 6); renderString(num, 0, w, height, convertedString); animate(4, 2, num + 6, x, _interactY, 12); _interactY += height; }
void animate_player_ships(void) { if ( (current_proc->pa8=player_1_ship)!=NULL ) { if ( (current_proc->pa8)->oimg==&ship1 ) animate(SINGLE_ANI,&ship2,(current_proc->pa8)->oflags); else animate(SINGLE_ANI,&ship1,(current_proc->pa8)->oflags); } /* aps_2 */ if ( (current_proc->pa8=player_2_ship)!=NULL ) { if ( (current_proc->pa8)->oimg==&ship3 ) animate(SINGLE_ANI,&ship4,(current_proc->pa8)->oflags); else animate(SINGLE_ANI,&ship3,(current_proc->pa8)->oflags); } return; }
void RTSCamera::OnAnimate(u32 timeMs) { //subtract new time from old time to get elapsed time :) u32 elapsed = timeMs - oldTimeMs; oldTimeMs = timeMs; //if (elapsed == 0) elapsed = 1; animate(elapsed); setPosition(Pos); updateAbsolutePosition(); }
void CountdownObject::dispatch() { int frameNum = _frame; SceneObject::dispatch(); if ((frameNum != _frame) && (_countDown > 0)) { if (--_countDown == 0) { animate(ANIM_MODE_NONE, 0); _frame = 1; } } }
AboutDialog::AboutDialog(QWidget *parent) : QDialog(parent), ui(new Ui::AboutDialog) { ui->setupUi(this); #ifdef Q_OS_WIN QString os = tr("Windows"); #endif #ifdef Q_OS_LINUX QString os = tr("GNU/Linux"); #endif #ifdef Q_OS_MAC QString os = tr("Mac"); #endif QString buildName = ACT_BUILD_NAME; if(buildName.isEmpty()) buildName.clear(); else buildName = " - " ACT_BUILD_NAME; QString message = tr("<img src=':/icons/logo.png'><h2>Actiona %1%2</h2>").arg(Global::ACTIONA_VERSION.toString()).arg(buildName); message += " 2005-2016 Jonathan \"Jmgr\" Mercier-Ganady <a href='mailto:[email protected]'>[email protected]</a><br/><br/>"; message += tr("<i>Emulates clics, key presses and other actions</i><br/><br/>Using Qt %1 (runtime %2) under %3 (%4 bit)") .arg(QT_VERSION_STR) .arg(qVersion()) .arg(os) .arg(QSysInfo::WordSize); #ifdef ACT_ENABLE_BUILD_DATE message += tr("<br/>Build date: %1 %2") .arg(__DATE__) .arg(__TIME__); #endif message += "</center><br/>"; ui->titleLabel->setText(message); mComboBoxes.append(ui->act3Prog); mComboBoxes.append(ui->act3Ideas); mComboBoxes.append(ui->act3Donators); mComboBoxes.append(ui->act3Art); mComboBoxes.append(ui->act3Pack); mComboBoxes.append(ui->act3Documentation); mComboBoxes.append(ui->act2Prog); mComboBoxes.append(ui->act2Ideas); mComboBoxes.append(ui->act2Donators); mComboBoxes.append(ui->act2Art); QTimer *timer = new QTimer(this); connect(timer, SIGNAL(timeout()), this, SLOT(animate())); timer->start(1500); }
ViewSphereRender::ViewSphereRender(QWidget *parent) : QGLCanvas(parent), m_nside(32), m_currentPos(NULL), m_startPos(NULL), m_targetPos(NULL) { resize(250, 250); m_recorder = new ViewPointRecorder; m_recorderArc = new ViewPointRecorder; m_timer = new QTimer(this); connect(m_timer, SIGNAL(timeout()), this, SLOT(animate())); //m_tf = new unsigned char[256]; }
void Bomb::update() { if (animClock.getElapsedTime().asSeconds() >= 1.f && sprite.getTextureRect().left < spriteRects[3].left) { animate(); animClock.restart().asSeconds(); } else if (animClock.getElapsedTime().asSeconds() >= 0.03f && (sprite.getTextureRect().top > spriteRects[0].top || sprite.getTextureRect().left >= spriteRects[3].left)) { animate(); animClock.restart().asSeconds(); } // Explosion if (sprite.getTextureRect() == spriteRects[4]) { //explode(); } }
WindowPreview::WindowPreview( TaskManager::TaskItem *task, int index, SmoothToolTip *toolTip) : QWidget(), m_background(new Plasma::FrameSvg(this)), m_iconSpace(NULL), m_previewSpace(NULL), m_highlite(), m_task(new Task(task, this)), m_toolTip(toolTip), m_previewSize(0, 0), m_hover(false), m_index(index), m_activateTimer(NULL), m_didPress(false), m_dragStartPosition() { setMouseTracking(true); setAcceptDrops(true); // m_background->setImagePath("widgets/button"); m_background->setImagePath("widgets/tasks"); m_background->setElementPrefix(NORMAL); m_background->setCacheAllRenderedFrames(true); setPreviewSize(); // placeholder for preview: if (toolTip->previewsAvailable()) { m_previewSpace = new QSpacerItem( 0, 0, QSizePolicy::Minimum, QSizePolicy::Minimum); } switch (m_toolTip->applet()->previewLayout()) { case Applet::NewPreviewLayout: setNewLayout(); break; case Applet::ClassicPreviewLayout: default: setClassicLayout(); } setMaximumWidth(260); updateTheme(); connect(m_background, SIGNAL(repaintNeeded()), this, SLOT(updateTheme())); connect( task, SIGNAL(changed(::TaskManager::TaskChanges)), this, SLOT(updateTask(::TaskManager::TaskChanges))); connect(&m_highlite, SIGNAL(animate(qreal)), this, SLOT(repaint())); }
SCViewModePreviewPageEffect::SCViewModePreviewPageEffect(KoPAView * view, KoPACanvas * canvas) : KoPAViewMode(view, canvas) , m_savedViewMode(0) , m_pageEffect(0) , m_pageEffectRunner(0) , m_page(0) , m_prevpage(0) { connect(&m_timeLine, SIGNAL(valueChanged(qreal)), this, SLOT(animate())); connect(&m_timeLine, SIGNAL(finished()), this, SLOT(activateSavedViewMode())); }
int main() { /* IOCON_PIO1_5 = 0x000000d0; GPIO1DIR |= 1 << 5; GPIO1MASKED[1 << 5] = 0; for (int i = 0;; i++) { GPIO1MASKED[1 << 5] = i; } */ matrixled_init(); ux_init(); #if ENEBLE_WDT == 1 slowClock(); #endif #if SYSTICK_WAIT == 1 #if ENEBLE_WDT == 1 InitSysTick(120000); #else InitSysTick(12000); // 12,000,000Hz 12,000 -> 10 = 1ms #endif #endif #if ENEBLE_WDT == 0 initUART(); #endif /* for (;;) { playMML("C"); println("TEST\n"); toggleSounder(); wait(10000); } // uart(); */ // bitman(); // bitman2(); for (;;) { if (!ux_state()) { break; } WAIT(10); } for (;;) { animate(DATA_ANIM, LEN_DATA_ANIM); app_mikuji(); // app_keytest(); app_renda(); } return 0; }
void View::load(BitRep &br) { Widget *wid = new Widget(&helper, this,br); my_widget = wid; QGridLayout *layout = new QGridLayout; layout->addWidget(wid, 0, 0); setLayout(layout); QTimer *timer = new QTimer(this); connect(timer, SIGNAL(timeout()), wid, SLOT(animate())); timer->start(my_time); setWindowTitle(tr("Bitrep in action")); }
void flash(bool alarm, ws2811::rgb color, ws2811::rgb (&leds)[led_count], uint8_t channel) { int count = 18; ws2811::rgb strobe = ws2811::rgb( 255, 255, 255); if(alarm) { strobe = ws2811::rgb( 255, 0, 0); } animate(strobe, leds, channel); for (uint8_t idx = 0; idx != count; ++idx) { animate(color, leds, channel); } animate(strobe, leds, channel); for (uint8_t idx = count; idx != 0; --idx) { animate(color, leds, channel); } }
Window::Window() : QWidget() { BoxWidget *widget = new BoxWidget(this); setWindowTitle(tr("So Boxy")); QGridLayout *layout = new QGridLayout; layout->addWidget(widget, 0, 0); setLayout(layout); QTimer *timer = new QTimer(this); connect(timer, SIGNAL(timeout()), widget, SLOT(animate())); timer->start(1); }
void KPrViewModePreviewShapeAnimations::deactivate() { if ( m_timeLine.state() == QTimeLine::Running ) { // there are still shape animations running m_timeLine.stop(); } m_savedViewMode = 0; m_shapeAnimation->deactivate(); m_canvas->shapeManager()->setPaintingStrategy(new KoShapeManagerPaintingStrategy(m_canvas->shapeManager())); delete (m_animationCache); m_animationCache = 0; disconnect(&m_timeLine, SIGNAL(valueChanged(qreal)), this, SLOT(animate())); }
void water_ani(OIMGTBL *frame,OBJECT *obj) { short x,y; x=obj->oxpos.u.intpos; y=obj->oypos.u.intpos; current_proc->pa8=obj; animate(SINGLE_ANI,frame,obj->oflags); obj->oxpos.u.intpos=x; obj->oypos.u.intpos=y; return; }
ModelBall::ModelBall(QObject *parent) : Model3D(parent), _animationTimer(new QTimer(this)), _frame(0) { const float defaultScale = 2.0; const int interval = 10; _scale = defaultScale; createScene(); _animationTimer->setInterval(interval); _animationTimer->setSingleShot(true); connect(_animationTimer, SIGNAL(timeout()), this, SLOT(animate())); }
void ImageSequenceDialog::animateNextStep() { if (sliderAnimateSequence->value() < m_images.count() - 1) { sliderAnimateSequence->setValue(sliderAnimateSequence->value() + 1); animateSequence(sliderAnimateSequence->value()); } else { animate(); } }
void ce4s(void) { OBJECT *obj; XYTYPE temp; gso_dmawnz(obj,(ADDRESS)&expld6,hidden_anims,0); alloc_cache(&expld1,&hidden_anims,obj); temp.yx=(LONG)current_proc->pa9; set_xy_coordinates(obj,temp.u.xpos,temp.u.ypos); insert_object(obj,&objlst); process_sleep(2); animate(SINGLE_ANI,&expld7,obj->oflags); process_sleep(2); animate(SINGLE_ANI,&expld8,obj->oflags); process_sleep(2); delobj(obj); process_suicide(); }
void SpotView::initializeGL(QGLPainter *painter) { painter->setStandardEffect(QGL::LitMaterial); //painter->setStandardEffect(QGL::FlatColor); painter->setClearColor(QColor(32, 32, 128)); painter->setDepthTestingEnabled(true); painter->setLightModel(model); connect(timer, SIGNAL(timeout()), this, SLOT(animate())); timer->start(25); }
void TImageButton::setup() { setFlat(true); setAutoDefault(false); setIconSize(QSize(m_imageSize, m_imageSize)); setMaximumSize(m_imageSize, m_imageSize); setMinimumSize(m_imageSize, m_imageSize); m_animator = new Animation(m_imageSize); connect(m_animator->aTimer, SIGNAL(timeout()), this, SLOT(animate())); setFocusPolicy(Qt::NoFocus); }
void Quiddiards::initializeGL(){ glClearColor(0.0, 0.0, 0.0, 0.0); glClearDepth(1.0); glEnable(GL_AUTO_NORMAL); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); //glDisable(GL_BLEND); //glBlendFunc(GL_ONE, GL_ZERO); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /* camera */ camera = FOLLOW; theta = 45; phi = 45; radius = MAXRANGE / 2; initObjects(); // init objects first, since others may base on them loadResources(); initLights(); ambLight = true; sunLight = true; spotLight = true; pause = false; /* flag nurbs object */ nurbs = gluNewNurbsRenderer(); gluNurbsProperty(nurbs, GLU_SAMPLING_TOLERANCE, 25.0); gluNurbsProperty(nurbs, GLU_DISPLAY_MODE, GLU_FILL); /* quadric object */ quad = gluNewQuadric(); gluQuadricDrawStyle(quad, GLU_FILL); gluQuadricNormals(quad, GLU_SMOOTH); gluQuadricTexture(quad, true); timer = new QTimer; connect(timer, SIGNAL(timeout()), SLOT(animate())); timer->start(interval); msec = clock(); /* particle system */ ps = new ParticleSystem(200, -10.0f); }
void AGOSEngine_Simon2::os2_animate() { // 98: start vga uint16 zoneNum = getVarOrWord(); uint16 vgaSpriteId = getVarOrWord(); uint16 windowNum = getVarOrByte(); int16 x = getVarOrWord(); int16 y = getVarOrWord(); uint16 palette = (getVarOrWord() & 15); _videoLockOut |= 0x40; animate(windowNum, zoneNum, vgaSpriteId, x, y, palette); _videoLockOut &= ~0x40; }
void AGOSEngine_PN::opn_opcode57() { uint16 windowNum = varval(); uint16 vgaSpriteId = varval(); int16 x = varval(); int16 y = varval(); uint16 palette = varval(); _videoLockOut |= 0x40; animate(windowNum, 0, vgaSpriteId, x, y, palette); _videoLockOut &= ~0x40; setScriptReturn(true); }